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The Hive Workshop Models:
Shield Of The Golden Moon
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Images
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| Details |
| Uploaded: | 20:23, 8th Feb 2010 |
| Last Updated: | 12:12, 20th Feb 2010 |
| Keywords: | shield, golden, moon, armor, raj91, elf, elven, attachment, right |
| Type: | Attachment |
| Category: | Night Elf, High Elf, Blood Elf, World of Warcraft, Miscellanous / Other |
| Model-ID | xlr5sw |
Shield of the Golden Moon
Created completly from scratch by me for a request.
No credit required if used.
Do not edit and post as your own.
I don't care if you make small edits to make it fit different shaped models.
Enjoy!
Change Log:
V1.0 - Base Model
V1.1 - Reduced file size and number of vertices
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| Rating - 5.00 (1 vote) |
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| Paths |
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Import the skins to the following paths:
None
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| Moderator Comments |
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Useful
13:11, 20th Feb 2010
DonDustin: useful attachment
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Click here to download ShieldOfTheGoldenMoon.zip (16.78 KB, 114 Downloads)
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More Details
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Click here to display advanced details.
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02-09-2010, 02:33 AM
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#2 (permalink)
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<Panda>
Join Date: Jun 2008
Posts: 4,178
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Overall looks great man.
__________________
See you in hell.
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02-09-2010, 03:59 AM
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#3 (permalink)
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User
Join Date: Apr 2009
Posts: 86
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That's weird, I checked this model, nothing weird but why it has such a big filesize? Or my screen got problem?
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02-09-2010, 05:36 AM
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#4 (permalink)
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User
Join Date: Dec 2009
Posts: 106
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Quote:
Originally Posted by sPy
That's weird, I checked this model, nothing weird but why it has such a big filesize? Or my screen got problem?
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Because Its made up of five seperate pieces instead of 2 or 3 like most other shields.
Number of Vertices: 2463
Number of Faces: 53
Number of Matrix Groups: 2
__________________
MASTER CREATOR
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02-09-2010, 09:18 AM
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#5 (permalink)
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ยรєг
Join Date: Jun 2008
Posts: 3,214
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Poly-count: 53
Is there a way to cut that a bit?
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02-09-2010, 12:45 PM
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#6 (permalink)
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I SEE YOU!
Join Date: May 2009
Posts: 758
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Looks cool, but maybe a little too bright in-game :/
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02-09-2010, 01:03 PM
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#7 (permalink)
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Aka Deolrin.
Join Date: Apr 2008
Posts: 2,654
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Number of Vertices: 2463
Wait... What...?
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02-09-2010, 01:09 PM
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#8 (permalink)
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User
Join Date: Apr 2009
Posts: 1,615
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What the hell, 2463 vertices at 53 triangles, is that even possible????
__________________
Working on a Jungle Map
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02-09-2010, 03:08 PM
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#9 (permalink)
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aka Kuhneghetz
Join Date: Jul 2004
Posts: 3,206
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Some newmodellers forget to remove the remaining vertices when they remove meshes.
To fix the issue, use mdlvis to optimize the model (choose the Optimizer feature though).
Also, you should uncheck "unshaded" and "unfogged" on the model's material.
__________________
Check my resources at Wc3Campaigns and Hiveworkshop.
I DO NOT TAKE REQUESTS, SO DON'T BOTHER PM OR E-MAIL ME!!!
If I ever wish to help someone, I'll call him/her.
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02-09-2010, 03:14 PM
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#10 (permalink)
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User
Join Date: Jan 2010
Posts: 124
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can you fix the filesize yourself or should i give you a fixed one? But if I give it to you you have to redo the unwrap.
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02-09-2010, 05:00 PM
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#11 (permalink)
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Learning Jass
Join Date: Aug 2009
Posts: 1,592
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It looks kinda....simple and blurry:P
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02-09-2010, 06:18 PM
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#12 (permalink)
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Banned
Join Date: Feb 2009
Posts: 247
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look like more orchist
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02-09-2010, 06:37 PM
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#13 (permalink)
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User
Join Date: Dec 2009
Posts: 106
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Alright, I reduced the file size and the number of vertices from 2463 to 476.
I don't know what the hell I was thinking when I made this, I must of been tired.
Its fixed now though, also made it not so bright in game.
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02-09-2010, 08:33 PM
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#14 (permalink)
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User
Join Date: Feb 2010
Posts: 3
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Looks good. :)
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02-14-2010, 01:14 AM
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#15 (permalink)
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Moonlight Member
Join Date: Dec 2008
Posts: 331
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OMG!!! I was waiting for this since so much! thank you so much for made it! Highly Recommended.
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Join to my clan, or step away.
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