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This resource is not available
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08-19-2012, 12:52 AM
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#2 (permalink)
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Ninja Craft is down! =/
Join Date: Aug 2008
Posts: 605
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He looks nice, kinda suspecious, reminds me too much of world of warcraft, anyway I've tested him in warcraft and his animations are really bad, awful, and he has a custom walk speed which I don't like!
2/5
Edit: I don't know if animations were changed but tell me if they are, when I tested the model he had really bad animations...
Last edited by Narandza; 08-19-2012 at 10:11 PM.
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08-19-2012, 01:20 AM
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#3 (permalink)
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Ay Caramba..
Join Date: Jan 2010
Posts: 2,501
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those animations are terrible
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08-19-2012, 02:21 AM
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#4 (permalink)
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[XGM] JesusHipster
Join Date: Sep 2011
Posts: 1,332
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Pay more attention to animations, i see that this time, you tried better, but it's still bad.
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08-19-2012, 10:17 AM
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#5 (permalink)
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Wohooo
Join Date: Jan 2009
Posts: 216
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Quote:
Originally Posted by Narandza
He looks nice, kinda suspecious, reminds me too much of world of warcraft, anyway I've tested him in warcraft and his animations are really bad, awful, and he has a custom walk speed which I don't like!
2/5
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Why you are so Rude? if you can do it better, why you don't try it ?
On Topic : He got the same animations like Arthas, well the animations are not so good, once again i suggest you to anim transfer, Why you don't add Grunt's Animations, will fit perfectly!
Look what do i mean : http://www.hiveworkshop.com/forums/p....php?id=c8w4iw
I transfered his animations in 5 Mins ^^
Last edited by Power; 08-19-2012 at 10:37 AM.
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08-19-2012, 11:34 AM
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#6 (permalink)
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Goblin Fanatic
Join Date: Jun 2008
Posts: 882
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Actually, Power, those are valid points. What they are pointing out is that his animations are awkward and need work. But the mesh is very nice. Hivers have never really perfected critiques and usually just pinpoint what they do not like. Also, that animation transfer is far from perfect. Although, it's a nice step in the right direction. Animation Transfer, then fix the minor errors and you got nice animations and a good mesh.
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GoblinUI.zip (403.0 KB, 96+ views)
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08-19-2012, 11:37 AM
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#7 (permalink)
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UNITE THE CLANS
Join Date: Jul 2009
Posts: 2,099
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I really like that aura surrounding him, but still its a ok model.
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08-19-2012, 12:00 PM
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#8 (permalink)
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User X
Join Date: Aug 2012
Posts: 35
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Quote:
Originally Posted by Power
Why you are so Rude? if you can do it better, why you don't try it ?
On Topic : He got the same animations like Arthas, well the animations are not so good, once again i suggest you to anim transfer, Why you don't add Grunt's Animations, will fit perfectly!
Look what do i mean : http://www.hiveworkshop.com/forums/p....php?id=c8w4iw
I transfered his animations in 5 Mins ^^
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It is perfect!
I will only make a few adjustments here.
+ReP.
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08-19-2012, 01:15 PM
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#9 (permalink)
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Interested
Join Date: Jul 2010
Posts: 869
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Looks pretty cool man. Just polish those animations man!
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08-19-2012, 03:42 PM
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#10 (permalink)
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Just a normal user
Join Date: Aug 2012
Posts: 162
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08-19-2012, 03:58 PM
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#11 (permalink)
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Goblin Fanatic
Join Date: Jun 2008
Posts: 882
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Deros has a point, if something identical already exists, with the same kind of animation and the same mesh, this probably could not be approved due to the originality rule that was implemented a few years ago to reduce the chances of anything being submitted multiple times.
Which is kinda sad. Good work, hope it was good training, but seeing that something like this already exists, this most likely will be rejected, sorry.
__________________
Want to download my Goblin UI?
GoblinUI.zip (403.0 KB, 96+ views)
Looks the best when replacing the Orc UI.
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08-19-2012, 05:53 PM
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#12 (permalink)
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User X
Join Date: Aug 2012
Posts: 35
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Quote:
Originally Posted by MiniMage
Deros has a point, if something identical already exists, with the same kind of animation and the same mesh, this probably could not be approved due to the originality rule that was implemented a few years ago to reduce the chances of anything being submitted multiple times.
Which is kinda sad. Good work, hope it was good training, but seeing that something like this already exists, this most likely will be rejected, sorry.
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But my version has more stuff.
And I did not even know one existed.
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08-19-2012, 06:46 PM
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#13 (permalink)
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Goblin Fanatic
Join Date: Jun 2008
Posts: 882
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Quote:
Originally Posted by JoySoy
But my version has more stuff.
And I did not even know one existed.
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Your point? I don't make the rules, don't shoot the messenger. :C
Let's wait and see, nothing is ever written in stone. All I say is that chances are slim.
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Want to download my Goblin UI?
GoblinUI.zip (403.0 KB, 96+ views)
Looks the best when replacing the Orc UI.
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08-19-2012, 07:50 PM
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#14 (permalink)
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Thorasoh'Caph!
Resource Moderator
Join Date: Jun 2008
Posts: 5,561
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all the modern computer and internet capabilities have gone sky-high, and people still rarely just... search? Oo
EDIT: hmm.. this looks like a mirror to Campaign Screen Grunt
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[19-49-30] Misha: lol.. okay, whack me, but i again forgot how many frames make one second of animation in milkshape
[19-49-50] Rao Dao Zao: 1440
[19-50-08] Misha: lol that's a minute, i asked for a second
[19-50-28] Rao Dao Zao: 24
[19-50-38] Rao Dao Zao: That's what you get for asking the same question too many times.
[19-50-41] Rao Dao Zao: Stock responses. :P
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08-19-2012, 11:17 PM
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#15 (permalink)
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Goblin Fanatic
Join Date: Jun 2008
Posts: 882
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Well, yes. The creator of the other model posted a tutorial on how he did the model. Apparently the grunt animation transitioned better when you changed the sword to the other hand.
This mesh however, has no real differences from the cinematic screen at all, besides animations, of course.
__________________
Want to download my Goblin UI?
GoblinUI.zip (403.0 KB, 96+ views)
Looks the best when replacing the Orc UI.
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