Bloodelf paladin by me (DevineArmy) and (animated by) DeepSeaKraken.
Hasn't got a heroglow, has both dissipate (hero) and decay (unit) animation. attach a heroglow ingame if you'd like to use it as a hero.
Give credits if used and enjoy
Changelog
V 2.1
Wrap has been redone completely.
Improved animations.
V Final
So the model is finalized now... I really didn't want to do this because it would take too much time but new techniques allowed me to do this a lot faster...
The shoulderguards use another texture now :) Enjoy.
V Final X
Made him a bit skinnier. this made him look more agile.
V final x2
Added some more attachment points and a deathsound.
V final x2.5
Added overhead and feet attachment points
V final x2.7
Quote:
Originally Posted by The_Grapist
I am sry to say but the model does not work...
When i put this model in my WE it just closes my WE automatically.
So when you repair that problem i will give it an 5/5,ok?
Till future repairs are not done i will ask an mod to disapprove this model.
fixed
V final x3
Reduced 30kb of filesize using a tool made by ghostwolf, requested by me.
Update: Back to x2.7 because the decay animations bugs up. Ghostwolf's tool still has a bug.The moment he fixed it, the model will be updated. Sorry for the inconvinience.
Update: Bug was fixed. Back to x3.
Vfinalx 3.5
Improved stand, walk and attack anim.
Vfinalx 4
Improved walk and spell throw
Vfinal x5
Changed walk animation some more.
Added particles which have kinda dissapeared from the first version ... I don't know how that even happened -_- I'm pretty satisfied about this model now ... so I'll let it rest now. Special thanks to dondustin for helping me out with the particles.
This resource is meant to fit with the following resources:
Rating - 3.62 (13 votes)
(Hover and click)
Paths
Import the skins to the following paths:
None
Moderator Comments
Recommended
16:49, 11th Jan 2009
Pyritie: While you're tweaking those anims you should fix the unwrap as well. It's a mess.
23rd Jan 2009
Pyritie: Changes made, resource approved.
28th Oct 2009
Pyritie: Moved to pending at user's request.
29th Nov 2009
shamanyouranus: Well good sir, the wrap looks pretty good in my opinion. As for the animations, they look nice, except his armor looks like its made of noodles, and his upper arms bend in especially ridiculous ways during most of the animations. But all in all, it's a nice model with a low file size, and lots of functionality. Approved.
You finally released it!
Very low file size,which is a HUGE plus. Mesh and wrap are pretty good. Anims are a bit quarky. 4/5 Very Nice.
I recommend making the material that the head uses two-sided so his ears will be more visible.
It was mostly the helmet that i want to maintain if you looked at it from behind. The ears can kiss my ass ... srsly, no single WC3 elf unit has doublesided ears.
The Stand animations could use some smoothing out:
Attack:
It seems weak, if you could tweak it so he moves up a bit (have him stand a bit high when he raises his sword(straightening legs out=more height), that'd be great. Also, if you have him move back to his Stand Ready pose a bit faster, it'd look a bit better.
Attack 2:
During a fight, nobody moves that slow, if you sped up his transition from Stand Ready to his stab and back, it would help.
Death:
lol... I thought he was going to stab himself, i'm not sure what others think of it, but if he raised his sword into the air and fell backwards, rather than planting it on his forehead, it might be a bit more realistic.
Decay\Dissipate:
These are both fine in my opinion.
Spell Animations:
Good work, though the Spell Throw seem kind of stiff.
Stand:
You should focus his breathing movements more on his chest, rather than his shoulders.
Stand 2:
Try to smooth out the speeds here. A slow step back to a quick glance at his blade? Hm.
Stand Ready:
This animation is fine by me.
Walk:
Is he the size of a mountain giant? I'd suggest trying to copy the Blademaster or Druid of the Talon animations here.
Other than that, i'm very happy to see this model 4/5.
Great model but I think the sword is a little weird, looks like a smaller spellbreaker shield, I think you should retexture it and make it longer and put that thingy thats on the top along the edge
1st of, much respect to the original anims ye made and the model's looks just lookin great. anyways some other words...
I'd say I'll vote on the overhauling of walk anim, I find it most distracting. there should be a walk fast anim, if this heavy-armor walk is to be kept intact? also his head, it looks fine from the side and from the front but it looks so stiff from the game's camera view.
About the first Attack anim. People usually inhales a great deal before striking, thus shoulders are high, either spine bends a little back or chest protrudes more and then... HAIYAH! gravity and muscles come down on the enemy. it looks intense, he's not brute (or Asian) I assume but it might look good. You're making original anims, I know you can visualize wat I'm saying.