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NeoDex .78b MDL Kit for 3dsmax 6 to 2010 and GMAX!
Hello everybody, during the last few months I've been working on improving the current version of Dex(made by republicola, I have a 3 years old permission) to work more efficiently and less choppy. The new version feutures new additions which make modeling in 3dsmax simple and effective. For those of you who don't know, NeoDex is a wc3 modeling kit for 3dsmax much like Art Tools which supports newer versions of 3dsmax. However, it's limited and does not export all the feutures which models can handle. Yet, even though it can't export all the feutures, it does export everything you need to make very appealing models.
From .73 and on, NeoDex is built to support GMAX! (gmax users, download the gmax build)
New Feutures are:
from version .73 Dex supports the setting of animated Textures.
Before implementing them in the scene, move your texture sequence to a sepparate folder and give them the same name with an index. Example: Lords0000.tga, Lords0001.tga, Lords0002.tga, Lords0003.tga and so on. Use 4 digits at the end
To set them go to the texture parameter in Warcraft 3 Material, click it and select bitmap.
During the browsing screen turn on the option "Sequence" while browsing the texture selection dialog, after that select the first texture of your sequence (the one with index 0000) and click Open. Leave the settings as they appear on the new dialog that appears and click OK.
That should be all. To modify the speed, browse down in the bitmap settings to "Time" rollout and modify the value Playback Rate from 1.0 to something else.
References
-Dex originally created by Republicola.
-Modified in first stance by CitizenSnips and Jul
-plugins scripted by BlinkBoy
-Modifications up from Dex 1.85m to NeoDex .78 by BlinkBoy
-As you guys may notice, from now on I'm compiling a version of NeoDex which contains a GMAX compatible version of the script. GMAX is very limited in handling and lacks some feutures that 3dsmax does have.
-Animated Textures
-Multi Layered Materials.
-SuperSpray (Particle Emitters 1)
GMAX can't export directly, you must use the option "Print To Listener" afterwards you must open listener and copy/paste the text to notepad and afterwards save as .mdl. The problem is that GMAX has a copy limit, so you must use a tool to grab it. Follow the next instructions for that:
to use it, print to listener and then run the tool and click "Grab", save a file and open it with notepad, afterwards
click "Save as" and save as .mdl afterwards clear the mdl and convert it to .mdx.
Screenies :D
Some suggested Tools to convine with NeoDex
Blp Lab: a powerful blp converting tool, which supports palette formats and produces good effects. Guessed's MDLX Converter: If NeoDex exports MDLs then why not converting them into mdx to save space? Yobsul's War3FileConverter: In my opinion the best converter you'll find [uses game files to do the conversions]. However, may crash on Vista.
__________________
Check my resources at Wc3Campaigns and Hiveworkshop. I DO NOT TAKE REQUESTS, SO DON'T BOTHER PM OR E-MAIL ME!!!
If I ever wish to help someone, I'll call him/her.
Previously known as Dan van Ohllus, in case you didn't know.
could you take an screenshot of the line in which it reports the error and your scene. I need to know what you are trying to export. Also check all the controllers and animations. Remember that Bipeds and IKs must be converted to FK using IK2FK converter.
EDIT: ok, I have frankie's permission to upload the documentation, it's up now.
I haven't exported anything. The error already appears when I started 3DS max 2009. I tried to use Run Script too, but gets the same error
And yes, I placed both the files in the plugin folder and the scripts folder, according to the readme.
__________________
Check my resources at Wc3Campaigns and Hiveworkshop. I DO NOT TAKE REQUESTS, SO DON'T BOTHER PM OR E-MAIL ME!!!
If I ever wish to help someone, I'll call him/her.
Previously known as Dan van Ohllus, in case you didn't know.
__________________
Check my resources at Wc3Campaigns and Hiveworkshop. I DO NOT TAKE REQUESTS, SO DON'T BOTHER PM OR E-MAIL ME!!!
If I ever wish to help someone, I'll call him/her.
Previously known as Dan van Ohllus, in case you didn't know.
It's already on the new version, I'm still working on BlizzPart2 and BlizzPart1 before releasing. As you may know, Art tools doesn't support BlizzPart1.