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Old 06-30-2005, 12:39 PM   #1 (permalink)
Registered User JonnyNewo
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Modelling Eyes

Can anybody give me some tips for modelling my character's eyes? This is my first WC3 character so I'm not sure what works and what doesn't. I was thinking about making a hole in the characters mesh and creating a seperate rounded surface underneath which could be controlled by a bone or something... Any suggestions or tips would be appreciated. :)
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Old 06-30-2005, 02:12 PM   #2 (permalink)
Registered User Mecheon
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In my personal opinion, eyes on a warcraft model are a waste of polys

Now, on the portrait I might add eyes. But on the model, I'd just add a rounded surface or something and skin it on. You only have so many polys to work with, make the most out of them

I'm not terribly sure on the way the game models do it... I think they use a small plane that is just the pupil, with a bone behind it for moving
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Old 07-01-2005, 07:25 PM   #3 (permalink)
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halo has little to show at this moment (16)halo has little to show at this moment (16)
start with a geosphere


Set the segments to 2, and the base type to octa.

Convert to editable poly, and select 4 faces on one side

Delete the selected faces, and select the vertices along the newly created hole. This is going to be the back of the eyeball, so the faces are not needed

Scale the verts to about 140%, you want the sphere to always fill up the eye socket even when it rotates, and this will help.

Target weld every other vertice on the next ring forward from the hole. This will reduce the poly's of this eye even further.

Target weld the vert in the blue box, to the vert on the edge of the hole, designated by the blue arrow. The green box shows where the last vertice was before it was target welded. The resulting eye is 20 poly's.
if you want convert to editable mesh
Add an unwrap UVW modifier and select all the faces.
Make a planner map and set averaged normals.
Make the UV look like this.

Skin the eye in a small about 80x80 px size at max and try to make it look something like this.
and final result


I just have to give credits to a friend,poopinmymouth for showing me how to do eyes.
I hope this helped people...
~halo aka mr.staby
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Old 07-15-2005, 01:11 AM   #4 (permalink)
Registered User Sansui
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ITS WC#! sorry for the caps,

im sorry about being13 days late on this but you dont need eyes on wc3 models, hell you dont need the mon the portrate, just use planes to simulate the eye and eyelids. so much easier, to just skin things folks!
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