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Modeling & Animation Discussions related to 3D modeling, model & .mdl editing take place here. »Please review the» 3D Modeling Tutorials before asking questions. |
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05-25-2007, 04:32 PM
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#1 (permalink)
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Arena Ringleader
Join Date: Nov 2006
Posts: 10,508
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Dragons!
Well, here I am, doing my campaign, and I decide that the models I'm using at the moment for the main characters are just getting a bit annoying and don't match my loading screen drawings at all. So I decided to begin modelling my own!
Yes, it is a bit high-poly, but there's going to be some close-up shots of these in my campaign, so I want it to look good.
I think I'm almost finished with the modelling part (except for fixing the wings, doing that now), so now I need some skins! But I'll post that later. Next up is to do a bit of animating!
So tell me what you think so far.
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05-26-2007, 07:22 AM
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#2 (permalink)
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The Dragon
Join Date: Jun 2005
Posts: 7,429
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Hmm.. looking good, iv been watching this from wc3c.
I suggest you fix the tail, correlate the rings of vertexes so they arnt slanting, if you leave it as it is and try to animate it wont work to well due to the topology. And fix the wings topology aswell.
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05-26-2007, 12:16 PM
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#3 (permalink)
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Arena Ringleader
Join Date: Nov 2006
Posts: 10,508
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Working on the wings right now.
It's also not going to have any flying anims, only ground ones.
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05-26-2007, 08:44 PM
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#4 (permalink)
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User Title
Join Date: Nov 2006
Posts: 1,272
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How much polies are used?
I'm guessing about 10,000... jk
Gj though.  +rep
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05-26-2007, 10:48 PM
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#5 (permalink)
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Arena Ringleader
Join Date: Nov 2006
Posts: 10,508
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Actually...
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05-27-2007, 02:29 AM
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#6 (permalink)
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The Dragon
Join Date: Jun 2005
Posts: 7,429
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Dont count that, you havnt added proper faces(triangles) yet, it would be around 1500.
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05-27-2007, 04:59 PM
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#7 (permalink)
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Arena Ringleader
Join Date: Nov 2006
Posts: 10,508
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What do you mean by that?
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05-27-2007, 07:41 PM
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#8 (permalink)
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Back to normal again. . .
Join Date: Jan 2005
Posts: 6,548
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Very nice.
The legs are too straight down under the body. Reptiles tend to have their arms and legs come out from their sides and not facing foward under them like a horse, maybe move them to look more reptile like and less mammal like. Also reptiles (dragons are meant to be reptiles or atleast semi related) tend to have their claws diging into the ground more than resting on it like feet, and their fingers with the claws are more spread out than a human foot which it looks like you gave the dragon.
The 2 things I say must be changed are. The tail Z and Y bands need to be rotated and not off set, the reason why was said eariler since it will lead to the tail seeming to grow and shrink when animating as well as making it harder to animate.
The feet look to unreal and just do not fit the dragon properly, they definatly need work.
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05-27-2007, 07:49 PM
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#9 (permalink)
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You right spin round
Join Date: Dec 2005
Posts: 1,984
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In case of dragons, they do have their legs like that...
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05-27-2007, 08:12 PM
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#10 (permalink)
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Black Hand Reporting
Join Date: Feb 2007
Posts: 1,108
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Man Pyritie, that looks like a really good model. I only see the toe thing that Dr. Super Good pointed out.... they do look a little close together and they might want to be digging into the ground a little. Other than that, nice.
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05-27-2007, 09:50 PM
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#11 (permalink)
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:D
Join Date: Mar 2007
Posts: 2,918
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Just very nice.
You could add some horns on his back.
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05-28-2007, 12:43 PM
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#12 (permalink)
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Arena Ringleader
Join Date: Nov 2006
Posts: 10,508
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I've fixed the tail thing, now just gonna fix the feet. But I don't think the feet digging in to ground would really work, because then it would just look like the animation's all screwed up.
I don't plan on adding spikes, since that would add quite a few more polies. I might do that for the evil one, Firch... (Hint Hint [play campaign now!!!11one])
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05-28-2007, 10:28 PM
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#13 (permalink)
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Arena Ringleader
Join Date: Nov 2006
Posts: 10,508
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Update!
- Fixed tail
- Enlarged feet to 120%
- Added bones
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05-31-2007, 11:54 AM
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#14 (permalink)
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Architect
Join Date: Apr 2007
Posts: 247
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I'm really sorry, but somehow I don't like that. I don't know why.
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05-31-2007, 12:39 PM
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#15 (permalink)
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Arena Ringleader
Join Date: Nov 2006
Posts: 10,508
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Well, I can only improve if you tell me what you don't like. If it's the transparency or the dark blue, those are just to show where the bones and stuff are.
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