• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

BlinkBoy's Sc2 Modeling Galery

Status
Not open for further replies.
So I've decided to comeback and do some modeling for Sc2 since the Arcade has gotten much better.

I'm currently helping a project called "The Curse of Tristram" which is a full remake on Diablo 2.

Here's the first model and my first sculpt.




Sadly, I can't find my original zSketch but I used zSpheres to make my basic skeleton.

So, after I had made my basic skeleton with zSketch, I turned my mesh into a dynamesh and made the basic shapes:
attachment.php


Then worked on defining better shapes and adding details:
attachment.php


I remade the face to look more evil and started adding the basic colors:
attachment.php



So after some painting, retopology and baking, I have my final mesh on Sc2 editor (10k polies):
attachment.php

attachment.php

attachment.php

attachment.php


 

Attachments

  • Duriel4.jpg
    Duriel4.jpg
    97.7 KB · Views: 366
  • Duriel3.jpg
    Duriel3.jpg
    53.8 KB · Views: 382
  • Duriel2.jpg
    Duriel2.jpg
    74.5 KB · Views: 453
  • Duriel.jpg
    Duriel.jpg
    92.1 KB · Views: 446
  • DurielWIP3.jpg
    DurielWIP3.jpg
    64 KB · Views: 304
  • DurielWIP2.jpg
    DurielWIP2.jpg
    87.1 KB · Views: 355
  • DurielWIP.jpg
    DurielWIP.jpg
    70.2 KB · Views: 344
Status
Not open for further replies.
Top