Quote:
Originally Posted by Jalechah
hey everyone im fairly new here. and so far i've found ur tutorials very helpful. However before i start making models i'd like to know the maximum amount of triangles i can use on a single character model. I'v looked through the FAQ and didnt find anything on the subject. I have modeled things in the past. but not for WC3.
Thanks
- Jalechah
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Now a days, anything beneath 1500 triangles is far okay for a humanoid.
Triangle limit actually depends on mesh efficience: the importance of a mesh versus the level detail it has. You should always use a low level of detail.
It's very hard to give an standard on tris limit, the best is that you try yourself on your own and ask everytime you make a model/mesh how you could improve it.
For instance, There's a poly-limit-table in Art Tool's documentation:
http://www.hiveworkshop.com/forums/a...umentation.pdf However, it's very outdated (made for 1998 computers) you should multiply the values it says by 2.5 and you'll get a true poly-limit table.