• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Seferantus
Reaction score
11

Profile posts Latest activity Postings Experience Albums Resources About

  • Yeah, I experience that kind of blackscreen issue too before, so I can feel the annoyance.

    If you guys ever decide to make a forum/community project and need a helping hand, just let me know. I grow on that site and from that, where I start my fond on wc3 modding interest.
    Oh, I don't even know reek still on wc3 stuff, where do you contacting old Warcraft Unlimited members?
    I had humanoid deathwing for my Clash of Legends project, but haven't completely finalize it: click
    Idk probably because you're also doing the animations as well, since polycount reduction doesn't take me for days for a single model. Why not using base vanilla WoW Human Mesh for a base btw? The proportion seems fit best for MK stuff.

    Single Player Map fun fact: People often doesn't really care about size on a single player map that they put a 10 mb model into it.
    Well, indeed it might be more simple to create base mesh/weapon ourselves instead of polyreducing/geomerging each of it until it's size pretty small, but it would be no longer "WoW total conversion" anymore, isn't it? And some people were believing I were doing magic or trick as simple as said "ta-daaa" to made a multiplayer WoW maps without knowing the actual effort given into the materials. lol

    Yeah, those insane polycount models are for upcoming Warlords of Draenor expansion, their base Orc mesh with all animations has size like.. 13 mb.
    I manually poly reduce it, like this is for example, I manage to reduce it's size from 97,8kb into 24,2kb as I believe ingame wouldn't needed such enormous quality. but certain humanoid models are geomerged (Worgen, Dwarf, Draenei, etc) based off from Human/Orc Male as their base which I have previously reduced for time saving.

    You might be meant Garrosh, his cape are from Gul'dan btw. The texture is from Blizzard.
    Back again on the project and almost finished the Gondorian faction (some details need to be fixed)! I changed that assassin special unit for a guard of the citadel (found a model on Chaos Realm). See you on Skype to discuss more in details!
    why is people from warcraft3unlimited/chaosrealm started coming to hive? is chaosrealm dead?
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Top