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jot0017
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  • Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

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    <span style="font-size: 12px">Here is your present.</span>

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    <span style="font-size: 9px">©SeedinAethyr 2016</span>
    It's going pretty well since you found some of the bigger bugs in it. I fixed a couple more from later in the game, so I think I'll be posting it in the map section tonight. How's your map going that you were testing?

    And yeah! You're in the big leagues now! What are you going to do with your 5 rep? Don't spend it all in one place. You've got to diversify your portfolio.
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    What uses less memory? or produces less remains?
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    You should not care about either as they are both trivial.

    If all such abilities are real WC3 abilities you can test for each of them off a living unit and generate a string from that.

    If that is not possible then with your wave structure add a member (another parallel array) which holds the abilities string for that wave which you hard code when you initialize the structure at map initialization.

    You could extend this further by decoupling abilities from unit types completely and implementing them in triggers. Each wave now has an array of ability IDs which then reference an array of ability structures which contain what needs to be done to the unit to add the ability as well as the string for announcement. The result is an entirely data driven system where you can alter wave abilities from a single location.
    The screenshots aren't showing for me (probably because they're in a private album), but I found and fixed the bugs you mentioned. Thanks! I'm really glad I didn't post the map up with a game-breaking bug like that.
    Wow, that is a lot of glitches already. And the strangest part is that they don't seem to happen for me. I'll have to test it on my other computer.
    It's called Lizard Gaiden and was my entry for Mini-Mapping Contest #10 here. Version 1.0 was for the contest, but I'm uploading this version to the map section once I have it fixed up enough.

    Lizard Gaiden v1.1
    Funny you mention that, because I did take classes for graphic design in high school. I should totally get back into that groove :prazz:

    I had no idea you were even outside the United States. Mind. Blown. Yeah, I guess it would be difficult to play Warcraft under those circumstances. Good thing for these international sites still dedicated to the game!

    Even though I'm in the US, I typically only work on singleplayer maps to avoid having to deal with Battlenet. I guess it's just easier to make singleplayer maps anyway. Speaking of, are you up for testing out my latest singleplayer map before I post it up in the map section? I haven't had anyone test this version of it yet, so there might be some bugs to find and get rid of.
    I'm a bit of a dreamer. I'd rather just sit in a quiet, ambient atmosphere thinking of ways to unleash whatever creative ideas pop into my head than actually actively doing things. Warcraft is a good outlet for expressing creativity, since it's so easy to mod it.

    Unfortunately I don't have GameRanger. I've been reading about how it seems to be the new replacement for Garena, so I guess it would be a good idea to grab it.
    Ah. Well there's a guy here doing basically everything you are aside from the writing a novel part, but then again he might have just not mentioned it. I used to write and aspire to be a novelist, but I lost my inspiration over the years of doing manual labor.

    I've had golden retrievers all of my life, but my last one died last year at 17 years old. Now I'm just stuck with the cats and can't really handle anymore animals right now. Let me know if you ever want a cat sealed in an envelope and mailed over to you :pgrin:
    Wow, you're pretty close to where I live and sound like this guy I know of that works at Denny's. You don't happen to work at Denny's once in a while, do you? If you are, I'm the guy that always orders all-you-can-eat pancakes and bold coffee!
    I tell sexy hunks, much like yourself, to take a seat beside me so I can pet their head while I'm not wasting my life away on videogames and making Warcraft 3 maps. I also have four cats to look after. Technically they're fun and a pain in the patootie at the same time.

    What do you do in your spare time? Hopefully something that involves jetpacks. You can't go wrong with jetpacks.
    Born, raised and forever living in California. I actually never went to college, but I've had a decent job for years that didn't require a degree. I also like moonlit walks on the beach under a clear, starry sky :pwink:

    How about you?
    I tend to become the hulk when I don't get enough to eat, but otherwise I'm a happy camper. Although I haven't camped in years.
    Lots of things are up right now. The moon, the stars, and Tickles' awesome mood! How about you? Are you feeling as awesome as I am?
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    I hardly doubt it's a GetLocalPlayer() issue, because the map descyncs just some players, not all of them, so I was thinking that the lack of these functions would only crash any player that has recently played a map that involves these functions
    Example: I play a map with hashtable functions the i play Jot's map and I crash my wc3 :p
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    That makes no sense as the natives are always loaded from the patch MPQ. This means they are either always there (recent WC3 version) or not there at all (old WC3 version). If they are not there at all trying to run them will cause the map to fail loading due to syntax errors.

    Two possible reasons.
    1. You use GetLocationZ for something that alters the game state. This will cause desyncs if there are any form of terrain deformation or you are playing a session with both clients on Windows and Mac (which have different results for GetLocationZ).
    2. Some of the clients before playing your map played a widgitized map which has corrupted their object data cache. Since the object data is different they desync.
    If your game files and executable files are different from every other client then you will desync from them. However that would only affect you and other other players

    Anything that is not deterministic (especially using GetLocalPlayer() to do stuff) will cause the game to desynchronize. This will affect all players and cause them to desynchronize In this case I would have to look at the map.

    Please change your background of your profile message box. I cannot see what I am typing unless I highlight it.
    Are you using the latest version of WC3? The lack of hashtable actions generally means you are using an old version.
    Have you tried turning the trigger off at the start of the actions, and then turning it back on at the end? Right now it seems to make a neverending loop of damage, and that's why it crashes. Turning the trigger off at the beginning prevents any further damage from the trigger to cause the event to fire off.

    If that doesn't work, I'll recreate the trigger in a test map.
    I'm not that great with MUI either, so I tend to just make single player maps :prazz: And thanks!
    Yep. I'm also working on a survival map, and it'll be my entry for the Mini-Mapping Contest. You might want to check the contest out if you started your map last month and can finish a good portion of it by the 15th of this month (the contest's deadline).
    Terrible...

    Terribly great :pcon: How about you? Working on anything interesting at the moment?
    Happy Birthday!



    <span style="font-size: 12px">Here is a cake.</span>

    . . . . , . ., . ., . ,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~::~~| . . .
    . . .|~!!~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _____________________
    Lots of them, I was creating a lore for my game, but it has been abandoned for a while and they are not saved in digital form. Other than that, no, only this.
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