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Fantasy61
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  • Can you help me fix replace unit, i see you replace unit dosen't reset cooldown, buff keeping it, no regeneration hitpoint base on stats strenght, i play on Resident Evil L.I.N, you're making replace unit non-bug.
    Virus-X
    Virus-X
    Change to Shotgun __________ 2 __________ 2 _ _________ 6 Copy Copy
    Events
    Unit - A unit Uses an item
    Conditions
    (Unit-type of (Hero manipulating item)) Not equal to AP Galting Guns
    (Item-type of (Item being manipulated)) Equal to AP Galting Guns
    (Charges remaining in (Item being manipulated)) Greater than 1
    Actions
    -------- This is my basic replace unit --------
    Item - Set charges remaining in (Item being manipulated) to ((Charges remaining in (Item being manipulated)) + 1)
    Unit - Replace (Hero manipulating item) with a AP Galting Guns using The old unit's life and mana
    Special Effect - Create a special effect attached to the weapon of (Last replaced unit) using Konstrukt_MinigunAttachment.MDX
    Unit - Change color of (Last replaced unit) to Black
    Selection - Select (Hero manipulating item) for (Owner of (Hero manipulating item))
    Hello. I've seen your RE map and it's nice, but it could be much more better. If you're interested in improving it or if you need some help - my Guild (Goblin Workshop) may assist you with it.
    Can you give me links to resources you imported into your resident evil map?
    Hero unit and zombies only. Please
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