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Craka_J
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  • Is this project seriously dead? And I cant seem to get it to showup in my wc3?
    I really hope that someday this project does get finished. Because it would be really awesome to have a almost exact replica of WOW within Warcraft 3.
    Doing anything interesting lately, Craka_J? Or always busy as usual? :p
    Garodar
    Garodar
    Will the playable state only contain what the older 1.23 version did? Like a semi explorer campaign for people that could continue working on it for themselves, or it will include something more? Just curious. :p
    Craka_J
    Craka_J
    It will contain that content and probably more. At the very least, Durotar, Mulgore, Ogrimmar, and Thunder Bluff will be redone/finished at a larger and more accurate scale.
    Garodar
    Garodar
    That's great. Will you show screenshots of your progress somewhere, cuz I would love to see it? :)
    Reputation (+1):
    (Post) for https://www.hiveworkshop.com/threads/tiles-dont-work-in-editor-only-in-game.88246/#post-716386
    Look who's online! Nice to see some old familiar folk from the terraining board around once in a while :D
    What if I told you I'm working on an update for Wc3:WoW after 6 years so it's actually somewhat playable?
    Razosh
    Razosh
    Sounds like an amazing goal would be fun to see a playable campaign with maybe RFC or WC as "end game contents of the three zone. (If you make Mulgore and Durotar playable I assume you'll make Barrens playable?)

    If I remember correctly you had precious little help other than a really talented modeller whose work really showed of. All from the Tauren torches to the orc guards looked amazing.
    Craka_J
    Craka_J
    There was a lot of code and trigger work by some of the teammates, but due to poor communication / management, it was too difficult to organize a way to get everyone on the same page.

    It's unlikely that a dungeon will be included, despite the possibility of The Barrens being included.
    Razosh
    Razosh
    Ah alright, you could always just add the zeppelin flying between Mulgore and Durotar to connect the two.
    Wow, I still get messages even years of being inactive. Thanks!

    To answer some questions I get a lot:
    1. I am no longer working on WC3:WoW and don't have plans on continuing it unless I decide to learn vJASS for whatever reason (Extremely unlikely)

    2. If you want to take over the project and continue its development, go for it!

    3. I do not advocate redistribution of the content in the mod (Textures, models, etc.) for separate mods. It can be seen as disrespect to those artists who made it all.
    I was looking at your W3 WoW project and I know it's cancelled so I was wondering where you got the tilesets from because I could use them.
    Hey, quick question; how do you know HandClaw (of "A Tinker's Tale" fame)? I've been looking all over for him.
    We have a forum for game development now, so you should post what you've been making :) sounds very cool!
    Well, I still study computer science and progress. Soon I will have more time to hang out here on Hive. That will be nice!
    heeey! about that hdr bloom effects on your wc3 map project, do you still got those files?
    Good morning Dear Friend, that Peace and Grace (Be Multiplied) of our Master and Lord JESUS CHRIST be with you!

    How to Go?
    Only the father of my Lord Jesus Christ (Who is the High Priest and King for ever and ever) that is GOD!

    May Peace and Grace of Our Lord and King Jesus Christ be with you all!
    Dear Craka_J, I hope that the Heavenly Father of Jesus Christ, bless you and show you who he is!
    hey do you know anyone thats really good with gui save/load codes cuz i got this code but i want it to not just save units but heroes to
    hey Craka_J i would like to know two things about your old project you know wow in war3 how did you make a four player campaign and what save load code did you use?
    Hello man, I wanted to know what version of Warcraft 3 that works WARCRAFT World of Warcraft.
    And if you can get me where I download this version.
    Please!
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