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Lazerus TD 6.0e

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Build a maze and place some towers to keep from leaking the minion that try to get through. Use a hero to defend "The One Box" from the leaks of your team. Win by making it through 50 rounds or fail if "The One Box" dies.



-Newer better easier to read Multi-Board and tool-tips for all the items. Towers tool tips show damage in DPS and cost for every up-grade.

-10 more rounds with every (new) round having a minion with an ability.

-1 more secret hero, Tigerian Slicer. Sorry, (would have added 12 heroes but I can't find enough spells worthy of giving to them) let me know if you have any non-leaking, non-outlandish or map destroying/cooler then any spell ever made, USABLE spells.

-Banking System, with a real floating Bank that can do transactions so you don't have to type if you don't want to (keeping your money business to your self). Bank gives 5% every round.

-Item Recipes, secret combinations, up to 21 new items. They are secret because the items sell for 100%. Every time you combine 2 items it takes the attributes of those two items and adds a little to each one. Azure Sword (+10dam) combined with a Skull Helm (+5arm) = Skull Sword (+12dam and +6arm).

-3 new towers, Multi-Shot, Rapidfire and Skull Cannon.

-No lives, No modes, No red benefits. Old School 3.0 status. All dash commands will be for every one. Example: -help player can be done by any player.

-Handicap System. If you have 0 leaks your minion spawn in hard mode (+2 armor). If you leak 1 then your in Normal mode (normal armor 100% HP). Then every 10 leaks you get 5% off your spawns health points.
50 leaks = 75% HP.

-A vote to stop player system. Won't kick them just stops their spawn and they get to keep their hero. They will also get a practice builder for their spawn.
You can stop yourself at any time by typing -stop me.



Creative Development: Lazerus

Custom Icons: Lazerus, thanks to Google image and the Gimp tool.

Loading Screen Skull: allsend

Hosting help: c1osecl

Skins/Models:
Drillbots/Death Adder - Mc !
Beyond Sanity - Mr.Goblin
Face Stabber - Altyre
Exiled Ninja - Republicola
Spastic Disasters - ColdStar
Flying Noob - Sir_Raziel
Nightmare - Dionesiist
Chaos Tower - HappyTauren
Multi-Shot Tower - unknownczar
Rapid Fire Tower - M0rbid & Amigurumi
Ice Cube - Pyritie
Roaming Instigator - Callahan
Chaos Knight - Genral Frank
Tigerian Slicer&icon - Genral Frank
Slice - Callahan
Feather and Icon - Dan van Ohllus
Creamator - L_Lawliet
Perfecly Insane - 67chrome
Perfecly Insane Attck - Champara Bros
Undead Frost Mage - HappyTauren
Leg Breaker - markone
Leg Breaker Attack - Scythy Dervish
Reborn Marine - infrenus
Occultist - Ki
Master of Destitution -hao00
Retroburian - HappyTauren
Skeleton Dealer - pWn3d
Torture Victim - Just_Spectating
Kaos Golem - Lazerus
Marksman - Lazerus

Thank You:
Leak Check - Im_On_56k
Map Optimizer - Vexorian
nibbits.com
thehelper.net
epicwar.com
mapgnome.org
The Hive Workshop
Born of Osiris (band)




duckprison, ares(Opti[C]al)
Alston, lilpacosweetie
Zoibs, mb53
Agentman1, lifejester
andymoo, Scruntee
DrunkonAir08, sell.smoke
thewhiteone, Resitanz
Swedish_meatbal, y0u_l0se
Chiodos7, LazerDragon
Mr.Nemo, TriggerHappy187
Artificial, KarmaTheGoat
Frost_Alchemist, DBZ-123
(Bollo)Bloodcount, iGOD
C1osecl, x_H_o_7_s_H_o_7
The_Phalanx, Crissipos
XeNiM666, assman
RedSnowCone, Beenters
Ilike2dance, Edstrike0
Agito[HSS], Akito[HSS]
DESTROYER, Krzy_Klown
Kizon, TheDeathStalker
LeGioNofWolves, Olish1t
masterfuji777, Jayb89
Apunk, CommanderBarker
Yutrehuito, Shadow_Templar
RainbowPegasus, corpse7
DeathbyDefault, Romek
ninjat, Sadis
Madcaplizard, kackspatz
thornost, Kira-Dusk_Edge
Alston, Sally
Raiannon, Casteel


Opening Cinematic
zn0zu1.jpg
Board Explanation
2m5kvaa.jpg
Banking
343i3hh.jpg
Item Combos and -commands List
2zoatfp.jpg

Keywords:
warcraft, Tower, Defense, Hero, Team, Solo, one player, 1 player, recipes,
Contents

Lazerus TD 6.0e (Map)

Reviews
01:47, 26th Jun 2011 -Kobas-r: Status: Approved Comment 19:42, 7th Oct 2010 Cweener: Back to Pending

Moderator

M

Moderator

01:47, 26th Jun 2011
-Kobas-r:
Status: Approved
Comment

19:42, 7th Oct 2010
Cweener: Back to Pending
 
Level 5
Joined
Apr 17, 2009
Messages
34
Well I guess there is some glitch where a boss comes out and kills all the heroes, I have never seen the bug and cannot reproduce it. Thought I fixed it from 5.0 to 6.0 and 6.0 to 6.0b but I guess not. Until I find it please wait for 6.0c. Works fine 1 player, and I believe it has something to do with a lagger during the open cinematic.
 
Level 5
Joined
Apr 17, 2009
Messages
34
Whoa crap I almost forgot how to do that. Thanks! I will add more later but I need to fix that glitch first.



Okay fixed, along with 3 other ones I knew about.



RE:Edit
Bot name "LazerBOT" is on USWest, USEast, and Europe server hosting most all the time.
 
Last edited:
Level 11
Joined
Jul 7, 2010
Messages
709
Map: Lazerus TD
Creator: Lazerus
Protection: 4.9wc3mapoptimizer
Check List

What i am going to be looking at in the map:
[x] Terrain
[x] Effects
[x] Units / Custom eg doodads ect ect
[x] Creativity
[x] Systems
[x] Text in and out of game
Best parts of the map

[x] Lots of custom models.
[x] Lots of color full text.
[x] Lots of text tell us how to play.
[x] Custom UI (Quest>Info).
[x] Custom Loading screen / Mini Map.
[x] Good description in and out of game.
[x] Good Multi Board system.
Worst parts of the map

[x] The only thing colored is Info.
[x] Creeps run random , They don't follow a path.
[x] Quest icons are the same.
[x] Bank doesn't look good.
[x] The food levels are still there (1-20 Lazerus TD 20-80 Lazerus TD).
[x] Loading screen is ugly.
Total Score :
[x] = Pass [x] = Fail
[x] Terrain
[x] Effects
[x] Units / Custom eg doodads ect ect
[x] Creativity
[x] Systems
[x] Text in and out of game
2.9/5 Vote for Approval
Comments :
Only reason terrain failed is because it wasn't different , It was all the same in each players td'ing spot and also not enough doodads.
 
Last edited:
Level 5
Joined
Apr 17, 2009
Messages
34
Thanks for the heads up. Sorry I know thats a major bummer.
I will try the 'group' thing when I get home.

The reason they are doing that is due to player load time. The units are created on a timer and laggers stretch that timer to where the units are being created after I remove the lot. I have been moving the trigger forward farther and farther with some avail, but I am still seeing the glitch in 6.0e. Truthfuly I have never seen it. I did how ever watch people leave on my bot at that time and /w one of the leavers to find out that it was STILL happening. I have been working on some fixes and adding a few new features so hope in 6.0f it won't happen.

Again thanks.

Coming new in 6.0f:
-A unit counter on the multi-board to show how many units are alive to help with dropping a bank deposit right before the end of the round. Nothing new to maps, as seen in Legion or WMOne.
-In brackets, on the board before a players name, showing what level of difficulty the handicap is set for that player.
Fixes:
-Some text glitches for some prices.
-Downgrade uber tower glitch not giving the right $ back.
-Hot key for Builderbolt (A).
-Tony the Tiger Slicer carnivore fixed.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292


Map: Lazerus TD



Creator: Lazerus
Protection: 4.9wc3mapoptimizer
Check List

What i am going to be looking at in the map:
[x] Terrain
[x] Effects
[x] Units / Custom eg doodads ect ect
[x] Creativity
[x] Systems

[x] Text in and out of game
Best parts of the map


[x] Lots of custom models.

[x] Lots of color full text.

[x] Lots of text tell us how to play.
[x] Custom UI (Quest>Info).
[x] Custom Loading screen / Mini Map.
[x] Good description in and out of game.
[x] Good Multi Board system.




Worst parts of the map


[x] The only thing colored is Info.

[x] Creeps run random , They don't follow a path.

[x] Quest icons are the same.
[x] Bank doesn't look good.
[x] The food levels are still there (1-20 Lazerus TD 20-80 Lazerus TD).
[x] Loading screen is ugly.




Total Score :

[x] = Pass [x] = Fail

[x] Terrain
[x] Effects
[x] Units / Custom eg doodads ect ect
[x] Creativity
[x] Systems
[x] Text in and out of game



2.9/5 Vote for Approval



Comments :



Only reason terrain failed is because it wasn't different , It was all the same in each players td'ing spot and also not enough doodads.









Review marked. I'll contact the moderator soon.


Rating: 3/5
Vote for:
Approved


 
Level 5
Joined
Aug 22, 2008
Messages
123
I played this map today after a great pause and still found strange bugs.
At some point in the game (after some towers of me got killed due to block) there started to spawn ice towers and other blocks all around my maze each round, messing everything up.
The Blademaster is a joke. A bad one. He cannot die, just like in Ladder games.
 
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