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Marine On Mummies v1.4

User who uploaded this Presents

Marine Vs Mummies
Created by Yatsuo

Gameplay Description:
A simple 4 versus 4 map with no unit limit. Both side start out be selecting a hero and splitting up the roles. Which are split into Naval Control, Offensive and Defensive with tier upgrade that would collaborate with your role. Gather gold to buy items, hire special units or Destroy the enemy main structure to win.

Screenshots:



235993-albums7132-picture81028.png




Screenshot for Gold mine, used for upgrades.
235993-albums7132-picture81026.png


Sailors building ships
235993-albums7132-picture81025.png


Sailors savaging
235993-albums7132-picture81024.png




235993-albums7132-picture81023.png

235993-albums7132-picture81022.png


Change Log:




Added:
  • Added 2 new heros to both side
  • Sea Battle
  • New unit types
Changed:
  • Changed the appearance on several units
  • Towers can now reveal stealth

Added:
  • Added 2 new heros to both side
  • Tunnels
  • Revamped Terran
  • Tier upgrade
  • New unit types
Changed:
  • Changed the appearance on several units
  • Towers can now reveal stealth

Added:
  • Added 1 new heros to both side
  • Gold Mines
  • New Tier for both side
  • Revamped Terran
  • Research center
  • Fixed Hot key and older hero
Changed:
  • Tier 3 turret
  • Priestess can reveal stealth
  • Consumer no longer burrow
  • Towers no longer reveal stealth

All changes
- Added new stores
- Decreased Gold interval to make Gold mines more useful
-Fixed Leaks
-Changed from (Move to Region Trigger) to WarpGate circles for easier navigation
-No more crashes
-Removed Gun Store
-Tinted hero for easier recognition
-Changed Active healing and mana regeneration on buildings to Aura as suggested by Eubz.
-Added loading Screen
-Kept team killing in case of blocking, and added detonation ability to buildings for convenience.
-Removed Advanced Shared Team Control and leaver trigger when player is equal to computer or leaver due to the bugs and confusion it had caused.
-Organized Buttons for buildings
-Tooltips/ Lot of stuff
-Murloc War Hut can only be built in water, and no longer submerge.
-Rebalanced from result of 7-8 tests.
-Heros resurrect automatically when they dies at Revival circle next to your team's main structure.
-Removed Mass Send Circles.




Credits:

Credit to Coolyoshi1, WillTheAlmighty, Darkholme, Frank, Massivemaster, JesusHipster ,levigeorge1617, Kofi_Banan, AndrewOverload519, PeeKay, Lord_T ,Fester, PaulH, Redeemer59 ,sindorei300. Paladinjst, Palaslayer, JetFangInferno ,Scythy Dervish, Eubz, Mr.Bob, anarchianbedlam,Kitabatake,67Chrome,Talon. Rf ,HappyCockroach, BlackSebastian,Cloudwolf. Grendel, Callahan, Daenar7, Frikey, Illidan(Evil)X, Muoteck, CrazyRussian, Dr.Death and NFwar for public rescources at hiveworkshop.




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Keywords:
Marines vs Mummies
Contents

Marine On Mummies v1.4 (Map)

Reviews
10:19, 23rd Apr 2014 Orcnet: Map approved.
Level 3
Joined
Feb 8, 2014
Messages
22
Resummited after fixing the stuff pointed out by Eubz with a few modification.
This update is more focused on gameplay then increasing contents.
Also in races selection, it's pointed out which races have miners and who doesn't.
Example: Church doesn't use as much gold, cannot build construction but has units with higher survival stats. Or Ents which gather lumber instead of using gold for creating their special units.
The screen shot is a little outdated, but not that much changed in term of details.

http://www.hiveworkshop.com/forums/maps-564/marine-mummies-v1-3-a-248278/#post2487110 <-- Link for the rejected version and the comments.
 
Last edited:
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