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WoW: Battle of Azeroth [0.7]

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World of Warcraft: Battle of Azeroth is another World of Warcraft total conversion project of mine, it is an experimental mix between ORPG + Hero Arena with class change feature. Play as Human Alliance or Orcish Horde. Join the fiercing fight between the iconic two faction from World of Warcraft!
A project dedicated to those who want to kick Garrosh in the butt.

Your goal is to defeat 3 faction leaders of opposing side in order to win the game.

Check out my other World of Warcraft total-conversion project: Heroes Return, The Battleground and Clash of Legends


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You start the game as either basic melee or spell caster class that available: Warrior and Scholar for Human Alliance or Barbarian and Magi for Orcish Horde, and can change further into Advance Class when you reach level 15. Here is the current class change line and model preview. Classes concepts might be change as the update progressing by.

WoWBattleofAzeroth-ClassTrees.jpg
WoWBattleofAzeroth-AllianceClasses.jpg
WoWBattleofAzeroth-HordeClasses.jpg


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Total Conversion Materials from WoW
All materials has re-created, poly reduced, geomerged and edited by myself for the project usage purpose and finest size.

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A Fantasy-Themed, Detailed Terrain
Featuring Stormwind and Orgrimmar as 2 great faction stronghold - With Elwynn Forest and Durotar as both faction respective leveling zone.

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Limited and Upgradeable Items
Like in RPG element, Player can only carry 1 type of equipment, all items are upgradeable up to level 5 by Ore which you can bought on blacksmith! Backpack feature is also available on the map incase you're out of inventory.

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Changeable Class
Be a heavy damage dealer like Orc Berserker, or a caster with cursing magic like Orc Warlock! Total of 16 (8 for Alliance and 8 for Horde) Advance Class variety of specializations which you can access when you reach level 15.

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Custom Attachments
A fancy weapon and shield attachments from WoW itself to enchant your looks - with lowpoly revised for smaller size.

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Interactive NPC
Communicate with NPC for blab, game info and some trivia about some iconic names from Human Alliance and Orcish Horde faction. Some notable names from both faction are coming as cameos as well. Some NPCs are also providing quests to helping you level up faster.

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And More!


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The terrain featuring Stormwind City with Elwynn Forest as leveling sector for Alliance, and Orgrimmar (made Orgrimmar City Concept into "machinery looks" sort-of for certain reasons) with Durotar as leveling sector for Orcish Horde. Here are some first impression in-game screenshots. Terrain layout concepts might be change as the update progressing by.

WoWBattleofAzeroth-ScreenshotsAlliance003.jpg

WoWBattleofAzeroth-ScreenshotsAlliance001.jpg

WoWBattleofAzeroth-ScreenshotsAlliance002.jpg
WoWBattleofAzeroth-ScreenshotsHorde003.jpg

WoWBattleofAzeroth-ScreenshotsHorde001.jpg

WoWBattleofAzeroth-ScreenshotsHorde002.jpg


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Credits
Blizzard Entertainment (original World of Warcraft meshes, textures, icons and artworks), Ddahe, LongbowMan (WoW Models), Judash and JetFangInferno (SFXs), Paladon (Knockback System), CRAZYRUSSIAN (Command Interface Icons), JesusHipster (CastingBar Model), AnimE (Dropped Items base model mesh), Kitabake (Armor Item attachment model mesh)

Most of the materials I'm using are: re-created, edited, geomerged, poly reduced and Re-UVs by myself for this project purpose usage in order for the finest size and able to be played multiplayer as a WoW total conversion project.

Special Thanks: Blizzard Entertainment Various Artist

Changelog
- Fixed typos on tooltips and floating text
- Fixed Dranosh Saurfang second Horde Emblem II drop rate
- Fixed Horde Level 20+ Quest which previously can be taken by Both Faction
- Fixed Alliance Level 20+ Quest which previously can be taken by Both Faction
- Fixed 120 Gold drop which only receive 60 Gold
- Elixir price raised from 150 into 200
- Orgrimmar Item Vedor relocated
- Varian and Garrosh starting invulnerability refixed
- Killing enemy Player now will receive 150 base gold
- Creeps, Human Alliance NPC and Orcish Horde NPC kill message fixed
- Runes AoE reduced from 800 to 400
- Health Rune health restore effect reduced from 500 to 300
- Mana Rune mana restore effect reduced from 300 to 200
- Horde Emblem I and Horde Emblem II now cannot be sold to merchant
- Weapon Model - Gorehowl texture revised
- Revive time increased from 10 to 20 seconds
- Human Scholar and Human Wizard Class Base Attack Speed cooldown reduced by 0.20
- Human Priest Class Base Attack Speed cooldown reduced by 0.50
- Orc Magi and Orc Warlock Class Base Attack Speed cooldown reduced by 0.20
- Orc Shaman Class Base Attack Speed cooldown reduced by 0.50
- All Caster Class movement speed rate increased by 20 points
- All Caster Class base armor rate reduced by 2 points
- Human Paladin base armor rate increased by 2 points
- Human Warrior and Orc Barbarian base damage increased by 2
- Human Priest starting attributes revised
- Human Paladin starting attributes revised
- Orc Shaman starting attributes revised
- Orc Death Knight starting attributes revised
- Human Scholar: Arcane Missile base damage increased from 84 to 112
- Human Scholar: Magic Barrier duration reduced from 40 to 30
- Human Scholar: Magic Barrier cooldown reduced from 30 to 20
- Human Scholar: Magic Barrier damage absorb base damage reduced from 104 to 62
- Human Frost Mage: Frost Bolt base damage increased from 90 to 122
- Human Frost Mage: Blizzard base damage increased from 311 to 396
- Human Fire Mage: Fire Blast base damage increased from 99 to 132
- Human Fire Mage: Molten Armor base damage increased from 11 to 14
- Human Fire Mage: Inferno Blast base damage increased from 408 to 497
- Human Holy Priest: Penance base damage increased from 42 to 73
- Human Holy Priest: Circle of Healing heal scale per-level reduced from 64 to 44
- Human Holy Priest: Echo of Light AoE range increased from 500 to 1000
- Human Holy Priest: Echo of Light bounce target fixed
- Human Discipline Priest: Smite base damage increased from 51 to 83
- Human Discipline Priest: Angelic Blessing armor scale per-level reduced from 10 to 5
- Human Protection Paladin: Crusader Strike movement break reduced from 10 seconds to 8
- Human Protection Paladin: Grand Crusader armor bonus reduced from 26 to 20seconds
- Human Shadow Dark Knight: Possesion base duration increased from 2 to 3
- Human Shadow Dark Knight: Dreadful Presence base damage reduction increased from 2% to 4%
- Orc Magi: Lightning Bolt base damage increased from 87 to 113
- Orc Magi: Lightning Shield base damage increased from 10 to 13
- Orc Affliction Warlock: Soulburn base damage increased from 36 to 47
- Orc Affliction Warlock: Terror damage reduction base increased from 6% to 8%
- Orc Affliction Warlock: Havoc damage base increased from 381 to 469
- Orc Destruction Warlock: Soul Fire base damage increased from 99 to 136
- Orc Destruction Warlock: Harvest Life scale per-level reduced from 8 to 6
- Orc Destruction Warlock: Rain of Fire base damage increased from 319 to 405
- Orc Restoration Shaman: Earth Shock base damage increased from 52 to 74
- Orc Restoration Shaman: Earth Shock cooldown increased from 3 to 4
- Orc Restoration Shaman: Chain Heal heal scale per-level reduced from 80 to 50
- Orc Elemental Shaman: Chain Lightning base damage increased from 53 to 84
- Orc Elemental Shaman: Elemental Fury base damage increased from 403 to 495
- Orc Barbarian: Crazed Berserker base damage boost increased from 2 to 3
- Orc Frost Death Knight: Unholy Presence base movement reduction increased from 4% to 5%

- New Honor Vendor items: Pulsing Spellshield and Ward of Incantations
- Stormwind terrain revised
- Minimap revised
- Some new icons
- Some abilities visual revised
- Fixed some typo on tooltips
- Increase Varian and Garrosh Health Regeneration rate by 40
- Increase Tirion and Dranosh Health Regeneration rate by 20
- Model mesh update (with lowpoly mesh revised):
- Added Cloak for Human Paladin, Human Dark Knight and Orc Death Knight
- Added Lowpoly Revised Shoulder for Human Wizard and Human Priest
- Added Lowpoly Revised Shoulder for Orc Shaman and Orc Warlock
- Added Lowpoly Revised Shoulder for Human Scholar and Orc Magi based from Talon of Phoenix mesh
- Fixed Horde victory condition
- Fixed some name typos
- Added full credits list in-game
- Changed Paladin's Holy Shock from ranged to melee
- Changed Icons: Paladin's Holy Shock, Shalamayne and Visage of the Destroyer
- New Purple Upgradeable Armor in Honor Point Vendor: Robe of Dying Light and Meteor Plate
Released!


Keywords:
WoW, World of Warcraft, Cataclysm, Orc, Human, Alliance, Horde, Hero Arena, RPG, ORPG, Garrosh Hellscream, Varian Wrynn, Stormwind, Orgrimmar
Contents

WoW: Battle of Azeroth [0.7] (Map)

Reviews
10:03, 20th Jul 2014 Orcnet: For those who can't reach out the most epic role playing game known as 'World of Warcraft', I can say this is one of those modded games that can give you a small background and visuals of the said RPG. The game...

Moderator

M

Moderator

10:03, 20th Jul 2014
Orcnet:

[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


For those who can't reach out the most epic role playing game known as 'World of Warcraft', I can say this is one of those modded games that can give you a small background and visuals of the said RPG.

The game build is amazing, the way on grinding your hero into a powerful being is nearly similar to the original, as well on the characters presented as controllable heroes or NPC. The Spells are decent, I do not have any problem going on in interacting against my enemies on the map as well on skill use. Quest aside, hunting monsters across the field is quite an enjoyable time.

On the work of the terrain, the technique used for making hills as mountain-structures and wide spaces gives in a perfect ground spot for the RPG theme, although I somehow notice the Horde's region where floating rocks are presented, it would be nice if you can dish a smoke SFX or any pose-able graphic that could reveal the floating rocks as 'floating'. Then again the making of the world is marvelous.

Overall, this map is seriously set and recommended for those who would like to journey on RPG alone or in CO-OP, especially when you're on the edge of taking out a boss, that is where you hard work will be tested.
 
Level 14
Joined
Jan 21, 2008
Messages
677
================================================
In-game Preview Video
================================================





================================================
[July 14th, 2014] Upcoming Version Progress: Model mesh update!
================================================

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================================================
[July 23th, 2014] Version 0.7 with huge changelogs!
================================================


- Fixed typos on tooltips and floating text
- Fixed Dranosh Saurfang second Horde Emblem II drop rate
- Fixed Horde Level 20+ Quest which previously can be taken by Both Faction
- Fixed Alliance Level 20+ Quest which previously can be taken by Both Faction
- Fixed 120 Gold drop which only receive 60 Gold
- Elixir price raised from 150 into 200
- Orgrimmar Item Vedor relocated
- Varian and Garrosh starting invulnerability refixed
- Killing enemy Player now will receive 150 base gold
- Creeps, Human Alliance NPC and Orcish Horde NPC kill message fixed
- Runes AoE reduced from 800 to 400
- Health Rune health restore effect reduced from 500 to 300
- Mana Rune mana restore effect reduced from 300 to 200
- Horde Emblem I and Horde Emblem II now cannot be sold to merchant
- Weapon Model - Gorehowl texture revised
- Revive time increased from 10 to 20 seconds
- Human Scholar and Human Wizard Class Base Attack Speed cooldown reduced by 0.20
- Human Priest Class Base Attack Speed cooldown reduced by 0.50
- Orc Magi and Orc Warlock Class Base Attack Speed cooldown reduced by 0.20
- Orc Shaman Class Base Attack Speed cooldown reduced by 0.50
- All Caster Class movement speed rate increased by 20 points
- All Caster Class base armor rate reduced by 2 points
- Human Paladin base armor rate increased by 2 points
- Human Warrior and Orc Barbarian base damage increased by 2
- Human Priest starting attributes revised
- Human Paladin starting attributes revised
- Orc Shaman starting attributes revised
- Orc Death Knight starting attributes revised
- Human Scholar: Arcane Missile base damage increased from 84 to 112
- Human Scholar: Magic Barrier duration reduced from 40 to 30
- Human Scholar: Magic Barrier cooldown reduced from 30 to 20
- Human Scholar: Magic Barrier damage absorb base damage reduced from 104 to 62
- Human Frost Mage: Frost Bolt base damage increased from 90 to 122
- Human Frost Mage: Blizzard base damage increased from 311 to 396
- Human Fire Mage: Fire Blast base damage increased from 99 to 132
- Human Fire Mage: Molten Armor base damage increased from 11 to 14
- Human Fire Mage: Inferno Blast base damage increased from 408 to 497
- Human Holy Priest: Penance base damage increased from 42 to 73
- Human Holy Priest: Circle of Healing heal scale per-level reduced from 64 to 44
- Human Holy Priest: Echo of Light AoE range increased from 500 to 1000
- Human Holy Priest: Echo of Light bounce target fixed
- Human Discipline Priest: Smite base damage increased from 51 to 83
- Human Discipline Priest: Angelic Blessing armor scale per-level reduced from 10 to 5
- Human Protection Paladin: Crusader Strike movement break reduced from 10 seconds to 8
- Human Protection Paladin: Grand Crusader armor bonus reduced from 26 to 20seconds
- Human Shadow Dark Knight: Possesion base duration increased from 2 to 3
- Human Shadow Dark Knight: Dreadful Presence base damage reduction increased from 2% to 4%
- Orc Magi: Lightning Bolt base damage increased from 87 to 113
- Orc Magi: Lightning Shield base damage increased from 10 to 13
- Orc Affliction Warlock: Soulburn base damage increased from 36 to 47
- Orc Affliction Warlock: Terror damage reduction base increased from 6% to 8%
- Orc Affliction Warlock: Havoc damage base increased from 381 to 469
- Orc Destruction Warlock: Soul Fire base damage increased from 99 to 136
- Orc Destruction Warlock: Harvest Life scale per-level reduced from 8 to 6
- Orc Destruction Warlock: Rain of Fire base damage increased from 319 to 405
- Orc Restoration Shaman: Earth Shock base damage increased from 52 to 74
- Orc Restoration Shaman: Earth Shock cooldown increased from 3 to 4
- Orc Restoration Shaman: Chain Heal heal scale per-level reduced from 80 to 50
- Orc Elemental Shaman: Chain Lightning base damage increased from 53 to 84
- Orc Elemental Shaman: Elemental Fury base damage increased from 403 to 495
- Orc Barbarian: Crazed Berserker base damage boost increased from 2 to 3
- Orc Frost Death Knight: Unholy Presence base movement reduction increased from 4% to 5%
 
Last edited:
Level 14
Joined
Jan 21, 2008
Messages
677
The terrain seems improved. How small is the size of the tiles (in pixels)?
Standard one, 256x256. But I've compressed them around 60% instead of using in full quality, so their size is around 40-80kb depending on the texture.

How did you fit it all in 4MB?
Massive reduction method; Poly reduction for model meshes, keyframes reduction on animations, texture quality compression, as for sound reduction I've cut unneccessary part on sound via adobe audition and compress it into 64kbps so the sound isn't that broken.
 
Level 8
Joined
Jan 23, 2008
Messages
334
Very cool concept and play style Andreariona, very well done! Unfortunately I can't try this MP atm, but I will as soon as I can!

Pros:

I love how different this is from your other project, I full well expected this to be another loadable version from that. I loved how finished everything looks and the ease of seeing everything. The class concept is also a great idea, it brings life and a twist to a hero arena.

The only con I can think of atm is how long this game might take with all the grinding. But I didn't get to try this out with other players so I can not comment on it.

Keep up the great work, you truly have creativity to enlighten us with.
 
Level 5
Joined
Apr 20, 2014
Messages
143
Bugs and things to fix :)

Hello! Here are some of the things you need to fix! :)

-The Durotar Warper named "Drek'Thar" is named "Drak'Thul" if you click him.

-Grammar

-Make the game a little bit harder :)

-Perhaps add some AI so that lonely players won't be too lonely :)


========== OVERALL ==========
I'ts a very nice map, I highly recommend people to play this! For me, I'll give it a 9/10 score. It just need a few polishing to do. I wish moderators will approve this very soon. :) Nice work Andreariona!


OFF TOPIC
:goblin_boom::goblin_sleep::goblin_boom:

Are the secret characters Varian and Garrosh available? :3

I finished the game without cheats! My character is a level 60 Paladin equipped with Shalamayne!
:goblin_good_job::goblin_good_job::goblin_good_job::goblin_good_job::goblin_good_job:
 
Level 14
Joined
Jan 21, 2008
Messages
677
Very cool concept and play style Andreariona, very well done! Unfortunately I can't try this MP atm, but I will as soon as I can!

Pros:

I love how different this is from your other project, I full well expected this to be another loadable version from that. I loved how finished everything looks and the ease of seeing everything. The class concept is also a great idea, it brings life and a twist to a hero arena.

The only con I can think of atm is how long this game might take with all the grinding. But I didn't get to try this out with other players so I can not comment on it.

Keep up the great work, you truly have creativity to enlighten us with.
hello, thanks for the compliments. I was got a random idea about an arena with class change feature like in ORPG so.. since lately I've got a big interest in WoW total conversion, I made this one instead.
 
Level 14
Joined
Jan 21, 2008
Messages
677
Hello! Here are some of the things you need to fix! :)

-The Durotar Warper named "Drek'Thar" is named "Drak'Thul" if you click him.

-Grammar

-Make the game a little bit harder :)

-Perhaps add some AI so that lonely players won't be too lonely :)


========== OVERALL ==========
I'ts a very nice map, I highly recommend people to play this! For me, I'll give it a 9/10 score. It just need a few polishing to do. I wish moderators will approve this very soon. :) Nice work Andreariona!


OFF TOPIC
:goblin_boom::goblin_sleep::goblin_boom:

Are the secret characters Varian and Garrosh available? :3

I finished the game without cheats! My character is a level 60 Paladin equipped with Shalamayne!
:goblin_good_job::goblin_good_job::goblin_good_job::goblin_good_job::goblin_good_job:

hello, thanks for checking it out and the suggestions. I don't think that I would include AI on this since I'm not an AI maker expert, as well as since it'll be better if battle against a player than a dummy AI.

Also Garrosh and Varian aren't available yet, that's why it's written "Coming Soon" in there. :)
 
Level 5
Joined
Apr 20, 2014
Messages
143
Things To fix Part II

Hello AndreaRiona! Here are some of the latest errors or things to fix I found lately:

-The warper Drak'Thul's name is spelled as "Drek'Thul".

-Footmen from Durotar attack Alliance players while Grunts from Elwynn forest attack Horde players

-When a Horde player defeats Varian Wrynn, the player loses.

That's all I can find AndreaRiona. Maybe there's more. I'll double my search for errors or something wrong. Thanks by the way!
:ogre_haosis::ogre_haosis::ogre_haosis::ogre_haosis::ogre_haosis:
 
Level 10
Joined
Nov 16, 2012
Messages
663
Review

Review



WoW: Battle of Azeroth


+ [ Good ]
+ Models, those models impress me so much. (I think I want to marry one of them.)
+ Low File Size, this was an epic thing. With those epic models you able to make a 4MB Size of map.
+ Minimap, minimap was so epic. It makes me impress so much.
+ Terrain, the map has beautiful Terrain Landscape everywhere !
+ Gameplay, it has a sense of WoW'ish gameplay.


- [ Bad ]

how-about-no-bear.jpg


Suggestions -
-

Rating



5/5


+Rep


http://www.hiveworkshop.com/forums/members/readytoeat/
Review
Review
Review
 
Last edited:
Level 14
Joined
Jan 21, 2008
Messages
677
only 8 classes!?!/!?!?!/ come on !!!!!! :goblin_jawdrop::goblin_jawdrop:

add some more!
i can even think of a 100 names!
such as.... Hunter
Guardian...
Harbringer..
or even..... Necromancer...
Be creative....(pls im sorry if you think this is rude....)
4 from Human Alliance and 4 from Orcish Horde made it 8. And there is 2 specialization for each classes made it 16 variations total. And beside I wouldn't add alot of classes since it's not like ppl would try each one of it.
 
Level 16
Joined
May 25, 2004
Messages
1,170
only 8 classes!?!/!?!?!/ come on !!!!!! :goblin_jawdrop::goblin_jawdrop:

add some more!
i can even think of a 100 names!
such as.... Hunter
Guardian...
Harbringer..
or even..... Necromancer...
Be creative....(pls im sorry if you think this is rude....)
He is sticking to the WoW classes. and did a great job.

Barbarian was chosen since warrior was taken, Wizard was chose because Magi was taken.

Be considerate.
 
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