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The Reforged Blade V1,07 +Ai

Dark-Zalor presents :

The Reforged Blade V1,07 +Ai
Created by Dark-Zalor

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By Sage V Kyuubi

Map Info


Two teams composed with the best warriors of each race will fight in a incredible and dangerous arena to get the legendary swords.
Some events will forces each team to reinforce their team play and their resistance.
It's a terrible place where the weaks can't survive!!! You can choose one of the 93 heroes to fight in this game and support your team and custom your hero with more than 97 items.

For any questions or suggestions please send your e-mail at : [email protected]

I made a playlist youtube for epic games :
http://www.youtube.com/playlist?list=PLF2TjdmdzamtnV59qgcq_kmp6c9w2FZAs
I hope you will enjoy it, feel free to give me suggestions about song that are missing to you...

Visit my facebook page at:
facebook.com/DarkZalorMapper

See my videos here:
https://www.youtube.com/channel/UC4krU2mtJSZpCGuK04HeqFg


Working with the version 1.32 of Warcraft 3 or newer.

I'm currently working on that project. 11% heroes reworked and optimized

Features


This game is a custom hero arena with specific and very differents heroes. Each team has to kill enemies heroes to get some points.
The first team that reaches the goal (number fixed by the mode) will defeat the enemy's team. The maximum hero level is 75.

Spells :
Every heroes have 5 uniques and custom spells all differents from the warcraft 3 spells and good loking with awsome effects.
Spells are divided in 3 classes
- Basic spells that could be learnt at Lvl 1 upgraded every 2 levels
- Ultimate spells that could be learnt at Lvl 6 upgraded every 6 levels
- Insane spells that could be learnt at Lvl 10 upgraded every 10 levels

Custom keys are Q, W, E, R, F

Their damages are calculated with the Intelligence of the caster, you can see the formula below :
Basic spells :
1,20 + (1,20 x (Spell Lvl) x (Total Int))

Ultimate spells :
2,4 + (2,4 x (Spell Lvl) x (Total Int))

Insane spells :
3,5 + (3,5 x (Spell Lvl) x (Total Int))

Spells damages are reduced by the hero basic magic resistance 25% but with items and spells too.

Events :
There is several events in the map :
- Balnazzar's Thirst [Auto] :
The very strong outland guard Balnazzar will leave his desolated lands to arrive in the main arena by the fountain to kill alives heroes.
He has a permanent invisibility and a moderate strength.
The team that can kill him will get an amount of gold and medals in function of the time, you get a bigger bounty if you kill it earlier
Bounty :
Gold : 2500 - (500 x Nbr Spawn)
Medals : 15 - (5 x Nbr Spawn)
(2 minutes duration each spawn)

- Thor's War [Auto] :
The Azgard God invites the entire team in his arena. The two teams will be separated in two arenas. The meaning of this event is to survive.
He's a very strong enemy you can't kill it.
If one hero from a team survive the entire team will get a 2000 gold and 8 medals. If Mathog had Killed all the team's heroes nobody would have a bounty.
(3 minutes duration)

- Ring of Fire [Auto] :
The two spirits Senarius and Vexxor make a bet about their duels. One hero for each team will be picked randomly, the first hero that will kill his spirit
Will give the Spirit Bull (+60 Every attributes during 7 minutes)
(2 minutes duration)

- Manoroth's Fury [Auto] :
In this event Manototh calls the best hero of each team to come to fight against him. The hero with the biggest quantity of Attributes (Strength, Agility, Intelligence)
will be selectioned for this event. Every hero is move in a side of the Nerubian Ziggurath the first hero that will arrive to the spectral Door will have the right to fight
against Manoroth. The hero that defeat Manoroth will gives to his team the Destructo's Aura during 8 seconds.
+20% Move Speed
+20% Attack Speed
+25% Damages
+200% Life Regeneration
+300% Mana Regeneration
+20 Armor
(5 minutes maximum duration)

- Slauther Arena :
In the slauther arena there is Oz and his a undead army. His monsters respawn after 25 seconds. If a team kill Oz it will have a biggest bounty every time he's killed.
Gold : 250 x Nbr
Medals : 2 x Nbr
Every time Oz dies it get +80 of each attributes and has 2 min respawn time.
This arena is disponible by stepping in the Slauther Arena circle

- Runical Arena :
The Lich King has 3 very strong golems that are protecting the outland Kingdom, they got the divine rapier. This sword permittes them to forces dying creatures to stay into
the outland and not coming back in the earth.
If a hero kills one of them it will receives a divine rapier in his base.

- Lich King Quest :
In this arena you have to defeat the Lich King to receives his Legendary Sword : FROSTMOURNE!!!
You can go to his arena by stepping into the circle called Lich King.

- Big Daddy :
This is a secret quest

Kills :
Every heroes kills in this map will gives you some medals, this is a new ressources that permittes you to by some tomes to increases the hero's attributes.

Modes :
There is a few modes in the game :
-ar : All Random (Every player will have a random hero)
-nc : No Creeps (no neutral creeps in the arena)
-ne : No Event (Disable Automatic Events)
-nb : No Battles (Disable Battles)
-xc : extra creeps (double the number of neutral creeps in the arena)
-hs : Half Score (25 kills/Player to win)
-ds : Double Score (100 kills/Player to win)
-us : Unlimited Score (No kills Limit)
-ns : Normal Score (50 kills/Player to win)
-oi : Only Intelligence (The other heroes can't be picked)
-oa : Only Agility (The other heroes can't be picked)
-os : Only Strength (The other heroes can't be picked)
-dr : Dragon Mode (some dragons will spawn that gives bonus when killed)
-mc : Magic coin Mode (a coin is created on the map and gives to a team 800 gold and 5 medals when picked)
-cs XXX : to fix the kill score per hero

Every modes can be wrote in the same chat entry
ex: -ar-xc-mc-ds

Commands :

-view : to reset the camera view
-dsi : to display the insane spell damages
-dsu : to display the ultimate spell damages
-dsb : to display the basic spells damages
-bug : to respawn a bugged hero (that doesn't revive)
-zoom XXXX : to fix the camera's distance to XXXX (2300 default; 3000 is enough)

Ai :
In this map, you can play against computer.
The bots have different bonuses in function of their difficulty level



Creep BountyGold / secXp
Human Player+0%480%
Easy+50%680%
Medium+70%8100%
Hard+90%10120%

Screenshots




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full


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full


Videos






Addon



V 1,07 :
Heroes reworked 50/93
correct some bugs on items
Rework Triggers

V 1,05 :
Heroes reworked 29/93
correct some bugs with heroes spells

V 1,04 :
Heroes reworked 27/93
correct some bugs with items

V 1,03 :
Heroes reworked 25/93

V 1,02 :
Add new hero
Rework 5 new heroes

V 1,01 :
Correct not respawn bug
Optimized 1 new hero
correct timer window right inline bug
fix bug that don't show final board
fix bug with mega creeps not respawning

V 1,0 :
Change the name
Rework 11 heroes
Create 1 hero
Add nightmare sheep event
Changed name to The Reforged Blade

V 10,27 :
Correct the bug about Keeper of the Groove, Faerie Walk

V 10,26 :
Correct the bug about Gnomish heavybot Titan Clash
Changing the AI difficulty

V 10,25 :
I correct a bug about nob spell "Warlus Punch"
now it should works

V 10,2 :
I correct a few bugs
I optimized the triggers to reduce lags

V 10,15 :
I changed damages from spells to heroes
I corrected a bug on demon Hunter spell

V 10,1 :
I added some magic resistance items
the basic heroes spell resistance is now set to 25% (before it was 50%)
I corrected a bug in the magtherigon event (bots don't go fighting the boss)

V 10,0 :
Changed the spell damages to set them back with each heroes intelligence
I'm still learning on a more efficient AI, it's not finnish yet

V 9,9 :
I changed the Witch Doctor Insane Spell (now it spawns some spirits that attacks the enemies in the area)
I improved the AI (i will improve this again in a next version)
Due to some problems with heroes balanced, every spells are now calculated witch every heroes main attributes (see the modes section above)
Big daddy has his Strength, Agility, Intelligence equal to 4 times the Hero's Strength, Agility and Intelligence (including bonuses).

V 9,8 :
I correct some bugs
I added a command that allow the player to fix the camera distance
The HEADSHOT bonus is now available if your damage is bigger than the life of the damaged enemy
The spell blood link from the dark samouraï has been changed the missile speed is now 3500 the area is now 4000, the spell doesn't target fogged unit and it still bounces 17 times.
The spell vendetta from the warden now deals damages to the primary target in function of the distance
The spell Call The Kraken deals some damages when the caster is grab, but the biggest part of the damages are dealt when the caster is eaten by the kraken, enemies eaten takes damages per seconds during this period

V 9,7 :
Correct some bugs (lord headbreaker, drow ranger, AI scripts, Balnazar)

V 9,6 :
Correct a few bugs
I add a new hero

V 9,5 :
I changed a bug about the heretic and his damages passive that
don't works against bosses


Credits

Special Thanks:
  • The Helper
  • Hive WorkShop
  • The Warcraft 3 French Community
  • Blizzard

A special thanks to Mythic that helps me with my bugged models.

Models :
  • General Frank
  • Mythic
  • JetFangInferno
  • Kitabatake
  • ratamahatta
  • wingednosering
  • GreyArchon
  • Troca
  • Ki
  • Zack1996
  • Frankster
  • Donut3.5
  • WILL THE ALMIGHTY
  • Rizz_Boomer

A big thanks to Flaming_Dragon for his precious feedback and his patience

Music:
Ronal the Barbarian Ost - Barbarian Rhapsody

Author's notes


I spent a lot of time and imagination creating that map, I hope you will enjoy it.
If you have some ideas about spells, events, modes, just send me an e-mail at : [email protected]

I appreciate feedback and suggestions!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

Keywords:
Blade, Heroes, Hero, Effect, Arena, Fight, Dual, Epic, Last Blade, War, Battle, Team, Effects, Spells, Warrior, Trigger, The Last Blade, Map, Custom,

Contents

The Reforged Blade V1,07 (Map)

Reviews
Orcnet20:21, 4th July 2013 Map Approved The Last Blade (Version 2.2) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet20:21, 4th July 2013

Comment

Review

Map Approved
The Last Blade (Version 2.2)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Game style is way bit high on those numbers, but still game play is addictive and has potential in replay value, and somehow the idea of adding DotA heroes is a no no it just that they don't have enough characteristics to be featured on clash games even though they are already clash-based game."

Terrain

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"Terrain needs work, its very plain looking and very flat, you could add a dungeon like theme on the whole map and all."

Management

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"Map can be approved and accepted to be useful."

Total Score:


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8/1577%C
 
Review of The Last Blade v2.2
By Legal_Ease
Comments
This game is great and will defenitely get played a lot! I liked the shops, heroes' custom spells - all sweet! Fun arena style game with a up-beat style.

The Pros
-Interesting battle arena filled with creep armies
-great shops/items/spells
-runes in arena - nice
-tele-port / waygate transportes were cool, I've never seen it quite like this - awesome
-Awesome triggered spells
-easy to understand systems and gameplay style - good explanations
-Nice choice of tiles

Suggested Improvements
-The description above ^^ Improve It. This game will get many more downloads with a decent description.
-Screenshots please
-Terrain was a bit empty

Overall Rating
5/5 perfect in every way. Worthy of being hosted.

 
Last edited:
Level 2
Joined
Dec 1, 2013
Messages
21
It's great, but i not recommended you to clone the BvO map, so it's look great, i request that you can make item Ring of Balasius that can be change form.
 
Level 17
Joined
Oct 10, 2011
Messages
459
I'm working on a new version of my map...
So if you have suggestions, problems or ideas about this game...

I want to remove custom models (only units) because the size of the map is too big (7,99 MB), can you tell me if these models are really important or if you agree with my choice (I think loading time is more important)

Somebody asked me to add a capture the flag mode... Why not???

Ideas I got :
  • Biggest creeps in the corner of the map
  • Add a new divine sword that gives permanent invisibility
  • Creates spells based on primary attributes
  • Creates a mode where each team have to destroy an opponent building to defeat enemies
  • Realize complete tooltips
  • Improve terrain
(I have no ideas)

Don't hesitate to suggest some ideas by private message or by my e-mail adress at : [email protected]

I will try to change some spells changing GUI by JASS so if you have spells ideas

So if you have request about heroes, creeps, items, spells, events, modes there is no problem for me to add this in my map.

[highlight]LeonXardo66[/code] : can you explain me what is the Ring of Balasius??

Does anybody has played this map and can tell me about heroes balance?

I want to upload a new version in a couple of weeks..
 
Level 17
Joined
Oct 10, 2011
Messages
459
Hi everybody

This was my fisrt map so don't be to hard with me
I'm working on it to change 22500 gui code lines into jass from the 600 triggers (Big Job)

I've replaced unit imported models to low the map size

Don't hesitate to gives suggestion about that map (Items, events, spells, effects)

I thnaks Max Ingersoll to be interested in my map (I will do by my own the modifications, I can't give an unprotect version of the map, Sorry)
 
Level 1
Joined
Apr 15, 2014
Messages
2
here

Main area units level up over time to make them harder as game goes on as well as give some more gold over time.

Change tooltips to be accurate.

Make int heroes have low health rather then medium.

and there is a bug were you can somtimes use spells in the area with Oz according to my friend.
 
Level 1
Joined
Apr 15, 2014
Messages
2
Strength heroes Low spells damages Big Life Medium attack damages

Agility heroes Low spells damages Medium Life Big attack damages

Intelligence heroes Big spells damages low Life Medium attack damages
 
Level 1
Joined
Jun 26, 2012
Messages
3
Alright, here's a few things that I saw that could be fixed:
- First off, when me and a few of my m8's (specifically 3) played this and it came down to the duel we all got teleported there, and then just teleported back, immedieatly. And after a minute or so we all just died. This happend every single duel, bit frustrating.
- In the special even that appears in which one has to survive the boss there was something wierd. There was a timer and when that ended nothing happend. It also kept on ticking when we all had died. Shouldn't the one to die last get a reward of some sort?
- There's also some hotkeys you need to fix. There was some spells that shared hotkey with the move "stop" as in "s".
- One thing we all saw was that the holy knight.. something was kinda owerpowered. His spell that grants him both str and a silence when enemys casts spells should either be nerfed or just do one of the things.

Otherwise, great map. It could need some sorting in the item list. For example: You could fix the shops. You could place all the receipts in some shops (for example: Receipts 1, Receipts 2 etc. Or mayhaps Rare receipts, Legendary receipts etc.) You could also place all the other non-receipt items in similiar shops so that it's easier to find them.

These are just some suggestions though. Keep up the great work! :ogre_haosis:
 
Level 2
Joined
Nov 25, 2009
Messages
30
annoying bug

whilst playing its fun but once one person beats the other in a duel I get an error :ogre_rage:
__________________________________________________________
|This application had encountered a critical error:
|
|FATAL ERROR!
|
|Program g:\warcraft iii\ war3.exe
|Exception 0xC0000005 (ACCESS_VIOLATION) at 0023:6F3F6944
|
|The instruction at '0x6F3F6944' referenced memory at '0X00000024'.
|The memory could not be 'read'.
|
|Press OK to terminate the application
|__________________________________________________________

Testing phase 1 - 1v1

1st 1v1 in field before creep spawn = Pass
2nd 1v1 arena no items or skills = Pass
3rd 1v1 arena items no skills = Pass
4th 1v1 arena items and skills = Pass
5th 1v1 arena items skills and ultimate = Pass

Testing phase 2 - 1V2
1st - Arena no items or skills 2 people attacks solo player = fail (crash)
2nd - Arena 1v2 -1v1 no skills = Inconclusive 1 user crashed a different user did not
3rd - Arena 1v2 +ultimate 1 players in 2v2 vs solo player = fail (crash)
4th - Arena duel with skills and items = fail (crash)

After 3 or 4 duels in any mode the game crashes with the fatal error.
conclusion - Arena needs work
Test concluded
 
Last edited:
Level 2
Joined
Nov 25, 2009
Messages
30
after 3 or 4 duels in any mode the game crashes with the fatal error.
either 1v2 causes crashes or 1v2 with ultimate is causing crashes.
conclusion - Arena needs work
Test concluded
 
Last edited:
Level 2
Joined
Feb 5, 2012
Messages
16
Hi,

firstly I want to thank you for great map. Keep up good work. :infl_thumbs_up:

But when played this map, I always get fatal error when duel ends. and its 4th or fifth duel.
 
Level 17
Joined
Oct 10, 2011
Messages
459
Thanks you for this good analysis

I'm very sorry for this bug...
For the moment you can play with the mode -ne (no event)

I tried 4 time the map with some other players and I don't have any bugs
So if you have some replay It would be cool

I think the problems is with timers and timer windows.... but I'm not sure

I ve fixed a problem with a variable in the duel picking system

I hope the problem is resolved

Don't hesitate to gives me some feedback if you find any other bugs

I'm writing some spells tooltips and custom keys but it will take some time (250 spells)
in a few weeks I would finish
 
Last edited:
Level 2
Joined
Nov 25, 2009
Messages
30
Firstly i deleted my extra posts and merged all of it into 1 secondly I downloaded the latest version of the map today and tested it with 2 other people so it was 1v2, very first duel was 1v1 mode, as i killed the other player I got the fatal error. I had -xc and -ne activated.
 
Level 17
Joined
Oct 10, 2011
Messages
459
I will have a look today
I don't understand why on my computer it works perfectly

Did you tried on battle net?

You can play with the mode -nb to disable the battles

I've done a new version where I try to fix the bug (Because I haven't got it when I play)

I've fixed some custom keys Q, W, E, R, F
 
Last edited:
Level 2
Joined
Nov 25, 2009
Messages
30
Got the latest map today, played with with 1v2 -xc and -ne go into duel mode killed the other player in 1v1 mode and crash again so playing with -nb just so i can play the map, look forward to it being fixed. Did not try battle net yet. also found a bug where if your hero get killed some number of times the respawn does not work. previous versions seemed to be 8 but i died 4 times and did not respawn I was in the bottom right portal area on the nerubian side when it happened.
 
Last edited:
Level 2
Joined
Nov 25, 2009
Messages
30
confirmed that duels are fixed, no more fatal error. New problem I died a ninth (9) time and not re-spawning, even when a duel starts i don't get re-spawned in the battle.
 
Level 2
Joined
Nov 25, 2009
Messages
30
Looks like the re-spawn bug has been fixed, spent hours playing and dying and its all good, looking forward to the future.
 
Level 2
Joined
Nov 25, 2009
Messages
30
with 3.5 the no respawn glitch is back, killed by rorix and would not respawn also when in battle the game will same the obsidians won in the arena battles and never says the nerubians won. also when im on the obsidian team i dont get medals in battle or from killing oz, the other team does and when there are a fair number of creeps in the map i get really bad lag.

and can we get a -xxc mode to enable even more creeps
 
Last edited:

Yrk

Yrk

Level 6
Joined
Apr 1, 2014
Messages
239
Hi dark-zalor :) ,

What a awnsome map :D , Too bad for farming gold , It's hard :(

Maybe you can fix it ? :)
 

Yrk

Yrk

Level 6
Joined
Apr 1, 2014
Messages
239
Hi dark-zalor :) ,

I just finished your map playing :D , When I defeat the AIs , The Lich King spawn , I kill him

Can you add Invulnerable Ability to it ? :)
 
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