A Metal Gear Solid Map.
History: After the events of Shadow Moses ( MGS 1 )
Main Character: Solid Snake
Boss: Revolver Ocelot
"The notorious Revolver Ocelot has stolen yet another Metal Gear! Created by the Patriots to be the greatest Anti-Metal Gear of all time, Metal Gear Gem was hijacked by Ocelot and is being kept hidden inside his massive new base on the Navian Islands.
Fearing a nuclear holocaust, The President of the United States has demands that the terrorists are stopped"
Assuming the role of Solid Snake, YOU must navigate your way through a small link of islands and get past difficult obstacles to reach your target.
Features: Patrolling Guards, CCTVs and 1 Boss Fight ( against Ocelot )
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This is my first map, hope you enjoy it!
Many more of the same genre to come!
I also hope you all make more MGS maps, because I think my map is the first XD
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MGS copyright Konami and Hideo Kojima
All storylines may seem similar to real life stories but are in fact, utter unrelated, made-up rubbish.
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Music taken from the Original Soundtrack of MGS series
'Aspirin' and 'Bag' models taken from Hiveworkshop, credit goes to the creators.
Solid Snake skin ( however crappy ), was made by me.
Solid Snake skin is a CnP texture and is very crappy. Anyone can help me make a better 1?
Thanks to Hiveworkshop, you've supplied me wonderful maps.
Moderator Comments (Not Rated)
18:16, 14th Oct 2008
Rui: Three mini-judges have reviewed this resource, and the rating seems to meet the standards. Approved.
This is my first map that I've actually uploaded. Just finished it a few hours ago. A little large in filesize, but hell thats just the crapload of music. Well worth the download!
Thanks for the good comments, I'm starting work on a 2nd one. I know the map has alot of bugs and things to work on with but it would take forever to get them all right.
Have fun ya'll~
Nice map. I likeit. Especially stealth elements. But having such a big size and very little model import seems like waste of Megs. There's whole lotta good stuff at hiveworkshop which would add more atmosphere to your map. IMHO your map's worth 4 of 5.
PS And why do a hero has to carry dozens of guns? Why not to drop ammo clips and reload weapons?
This is a good map and has great reply value. However I noticed a few things:
- The map is too large for such a short game and low model imports.
- There are a few points where it's impossible to go pass without getting detected(I assume that there should be at least a 1% chance for a skilled man to beat the game without getting detected once)
- The terrain is pretty good, the gameplay is awesome and the last boss is pretty cool too. I love the stealth element although I think you should add something like a smoke screen ability which you could cast once every two minutes or something and that that would make you invulnerable for 2 seconds and reengage stealth.
Overall - A pretty good game. 3.5/5 because of the map size and because it was rather short.
-A good chunk of your cinematics were not preformed correctly. For example, the FIRST cinematic, you forgot to turn on cinematic mode. Not a good first impression. If you don’t know what your mission is, doesn’t it take a little fun out of the game?
-At the final boss battle, multiple SAA’s spawned.
-Although you put lots of doodads to spice up your terrain, some of them did not belong there. I got a sense that you just spammed doodads across your map to make it look better, but it did not provide a good effect. I would recommend you try to play around with them.
Moderate (minor errors, positive or negative):
(Neutral)- You made a good attempt on the boss battle. However, it was repetitive with just missiles. Try adding one or two more abilities to him.
(Negative)- The file size is WAY too big for the length of this map. Try compressing the sound files. Good compressors can loose 75-90% of the size without losing any detail.
(Neutral)- I do believe that in some area, it is impossible to get pass un-detected. That’s bad because it doesn’t let a person rely on their wits, but good because it opposes a threat/challenge.
(Positive)- You included a Snake model.
(Positive)- There was a custom soundest for your hero.
(Negative)- The Aspirin increased my health, while the pop-up text said it would increase my stats.
Positive:
-The game used a bit more unique system. Rather then just fighting, a player must chart a course in their mind, and react quickly to get by enemy guards undetected.
(Note: I was debating whether or not this map deserved to be approved, but I decided it should because the bugs did not seem like they would ruin game play, and could be easily fixed in a hot fix.)
Rating: 2/5 APPROVED
“This map contains errors, both minor and major, and some players may pull little joy from it.”