|
|
|
|
 |
|
|
WaR v0.18b beta
Created by Bountygiver and Spiritviper ; Uploaded by: bountygiver
|
|
|
Information
|
|
|
| Uploaded: | 18:26, 26th Jan 2009 |
| Last Updated: | 10:17, 7th Apr 2009 |
| Type: | Aeon of Strife / AoS |
| Category: | Medieval / Warcraft |
| Map Size: | 160x160 |
| Playable Map Size: | 148x148 |
| Suggested Players: | 2v2v2v2, 3v3v3v3 |
| Tileset: | Felwood |
| Rating by users: | 4.00 (3 votes) |
| Hits: | 2847 |
|
|
| Details |
Warlords and Regiments v0.18b beta (7/4/09)
(Protected)
Official Site: http://warlordsandregiments.blogspot.com
Warlords and Regiments is a 12-Player AoS (Aeon of Strife) type Warcraft 3 Frozen Throne Expansion map. Created by Bountygiver and Spritviper by 29.02.2008, it is basically a 4-team hero vs hero map, with 3 players per team, which the victory condition is to destroy all 3 of your opponents.
Features:
1: 48 all new, custom made heroes with 2 normal skills (Up to level 7), 1 lesser power (Up to level 6) and 1 ultimate (Up to level 5). Hero levels up to level 40.
2: Over 100 types of items, combinations, upgradable items and secret items.(Major game change in v0.15) Unique dual-sided "click and upgrade" item system which enables players to upgrade or downgrade their items with a single click of the mouse.
3: (Major game update in v0.15) Reasonably large map size which is big enough to retain its "epicness" and small enough to provide a fast-paced gameplay.
4: Highly detailed and balanced terraining, with quick and efficient alternative routes in wilderness areas for hunting and ambushing.
5: Fountains to heal and revealers to scout enemy heroes in the wilderness.
6: Multiple stackable game modes. (Major game update in v0.15) Complete with the all-new tag mode which enable players to switch between 2 heroes and the stack mode (v0.18 onwards) which enables heroes to be selected repeatedly.
7: 4 lanes for each team. The top and bottom lanes lead to seperate bases while the middle two lanes lead to a single opposite enemy base.
8: (Major game change in v0.10) A hero in-built teleporting system, with purchasible teleporting points.
9. (Major game change in v0.15) Added tomes, complete with a anti-error system which makes sure the only heroes are able to buy tomes.
10. (Major game change in v0.17) An anti item pooling system which prevents players from sharing items, except for items sold at the Supply Stash.
11. (Major game change in v0.17) A ranking system which ranks the 5 best players of each aspect of the game at the end of the game.
Credits:
Thanks to Katanna to the LocalHandleVars script
Thanks to Anachorn, CRAZYRUSSIAN, Mc !, Blizzard Entertainment, Infinitynexus, Illidan_09, Gwen_Stefani, General Frank, LoDown, 13LUR, OgeRfaCes, WILLTHEALMIGHTY, Deathclaw24, KelThuzad etc. etc. for all the custom icons and models.
Thanks for Blizzard Entertainment for everything :)
Thanks to all for playing this map :)
| Moderator Comments (Useful) |
18:07, 25th Mar 2009 by bounty hunter2:
An interesting four side AoS map. It is quite big, almost 4Mb and that's its biggest problem since it's multi player. Another problem is lag, which there is some, but my computer is kinda very slow and old thus I can't judge you that much. However it is original and works quite fine, with average terrain and heroes. It has a mini moderator T-Up aswell, Approved with a 3/5 (Useful) rating.
You can find my full review Here.
|
|
|
This map is approved and works properly.
Download Warlords and Regiments v[0].18b beta.w3x (3.55 MB, 682 Downloads)
|
01-26-2009, 06:29 PM
|
#2 (permalink)
|
|
Gone for a week. :)
Join Date: Jan 2006
Posts: 124
|
WaR v0.16c. Tested on a 5-year old Laptop (Pentium M 1.6 GHz, 512mb ram, ATI Radeon integrated GC) and found no performance issues (35 FPS average). Please comment and rate. Thanks. :)
__________________
Enter the realm of WaR. A 4-way AoS like you've never seen before. (Current version v0.17b)
Need feedback please!!! WaR needs some direction.
Current project: Origins of Legends (by Spiritviper)
Progress: ~3%
Spells: 60%, Terraining: 0%, Items: <1%, Storyline: 0%, Game System: 30%
|
|
|
01-26-2009, 06:33 PM
|
#3 (permalink)
|
|
Fast in time
Join Date: Sep 2005
Posts: 1,980
|
I will check this asap. Please use [hid"den"="text"] [/hidden] tags for old updates. Without ".
EDIT:
Here is my rating and comment:
1 - 10 points go on originality
1 - 10 points go on object editor work
1 - 10 points go on scripting
1 - 10 points go on terrain
1 - 10 points go on bug free
1 - 10 points go on gameplay*/fun factor
1 - 10 points go on lag
1 - 10 points go on proper submission and crediting
-------------------------------------------------
->That equals 80 points max.
-------------------------------------------------
+ Cinematic
1 - 10 points on camera work
1 - 10 points on dialog
1 - 10 points on music and or voice acting
- Cinematic
Object editor work
* Not in cinematic
-------------------------------------------------
That equals 100 points max.
To get a Hive grade over 1/5 at least 50% of the 80 (Triggered map) or of the 100 (Cinematic map) points is needed. That means at least 40 or 50 points. However if a map gets rated over 1/5 by me, that doesn't mean that I will imidietly vote it to be approved.
Originality: 7 points
Original concept for the terrain and the lanes. It takes some time to get used to it but is was neatly done. The factions are somewhat not so original.
Object editor work: 8 points
Working hotkeys, good, solid descriptions. No grammatic and spelling issues.
Scripting: 7 points
No special systems, but everything seemed to work fine. I didn't bother looking in the triggers. I would suggest lowering the multiboard size, it is too darn big.
Terrain: 5 points
I didn't expect it to be good, but it was actually pretty fine. However there is much more room for improvement.
Bug Free: 8 points
Beside the fact that one of the towers, the Night Elf tower (for heroes) is showed as a neutral building on the minimap it is fine.
Gameplay/Fun Factor: 6 points
Good things:
- Numerous options as there are a lot of paths and four bases
Bad things:
- Big map = slow gameplay, yes there is the teleport option but it is just big
- The four factions are to unoriginal, and Horde and the Scourge are basicly the same I think, I mean scourge goes under the Horde and Sentinel and Alliance dunno, don't the sentinels go under alliance?
-
Lag: 5 points
You have stated you had no problems with it. However I had a lot of ingame lag all the time, but the loading time was fine. I run a slow old computer but anyway thats a hell lot of lag.
Proper submission and crediting: 4 points
You should use [hidden][/hidden] for old updates text and put images not just a bunch of text.
In overall: 50 / 80
62% minimal 50% met.
For the hive grade: 3/5 I suggest this map for: Approval
+rep
-------------------------------------------------
In overall it is a fine map with not much revolutionary things but an interesting approach to an AoS I haven't seen much before. You implemented it good in the map. What could you improve further more?
- Terrain - More variety, maybe a different terrain type for each of the factions part
- Submision - Use tags
- Gameplay - More scripted spells
- Factions - more original factions
Anyway as I said a good map and a good job. Usually my rating goes like this:
0 - 49% = 1/5
49 - 64% = 2/5
65 - 79% = 3/5
80 - 89% = 4/5
90 - 100% = 5/5
As you can see you should got a 2, but the map was very good and deserves a 3 for sure.
Good Luck, bounty hunter2
I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
Last edited by bounty hunter2; 01-27-2009 at 06:14 PM.
|
|
|
01-28-2009, 02:56 PM
|
#4 (permalink)
|
|
Gone for a week. :)
Join Date: Jan 2006
Posts: 124
|
Thanks for the review, bounty hunter 2, I don't expect anyone to give me a full review so soon but you've done a great job on it. :)
About the things you've mentioned:
Quote:
Originally Posted by bounty hunter2
- Terrain - More variety, maybe a different terrain type for each of the factions part
|
Actually I've made a distinct terraining style for each of the factions, but maybe its not so subtle. I'll try to implement more variety on the terrain for each faction's terrain to differ more from each other.
Quote:
Originally Posted by bounty hunter2
- Submision - Use tags
|
Sorry about that, it must be frustrating to read a huge wall of text like what I've done to the description up there. I'll fix it asap as soon as I have the time.
Quote:
Originally Posted by bounty hunter2
- Gameplay - More scripted spells
|
That is exactly what I waas thinking, Spiritviper has been coming up with some pretty impressive spell ideas than can replace some of the directly WC ripped spells on some heroes, and I'm working on them for v0.17, which probably will be out in a few weeks time. :)
Quote:
Originally Posted by bounty hunter2
- Factions - more original factions
|
Well, I've haven't come out with some creative names for the factions, yet, so I used the standard faction names for each race from the Original WC3 saga. :P Perhaps I'll come out with something in the near future.
Quote:
Originally Posted by bounty hunter2
However I had a lot of ingame lag all the time, but the loading time was fine. I run a slow old computer but anyway thats a hell lot of lag.
|
About the lag issues, I think it has something to do with the large amounts of creeps spawned in-game. Most AoSes out there have 3 lanes total, each lane spawning 4-6 creeps for each side, but mine has a total of 8 lanes, and the map size is significantly larger, which means there are about 3 times as many units compared to most AoS maps. I'll try to reduce the number of spawns in the future versions.
BTW, Thanks again for the review, your suggestions have been most useful to me and I look forward to hear more from you in the future.
EDIT: Tags added
__________________
Enter the realm of WaR. A 4-way AoS like you've never seen before. (Current version v0.17b)
Need feedback please!!! WaR needs some direction.
Current project: Origins of Legends (by Spiritviper)
Progress: ~3%
Spells: 60%, Terraining: 0%, Items: <1%, Storyline: 0%, Game System: 30%
|
|
|
01-28-2009, 10:55 PM
|
#5 (permalink)
|
|
User
Join Date: Jan 2009
Posts: 3
|
hi !!great map!!...i don't know if you noticed but i sent you a personal message here telling you a lot of things about the map...i didn't write it here because i thought it was a big reply...
|
|
|
02-03-2009, 11:10 AM
|
#6 (permalink)
|
|
Gone for a week. :)
Join Date: Jan 2006
Posts: 124
|
Just a status update on v0.17
v0.17 will feature:
-Fix of the "infamous" 0.5 second lagging glitch in the map. (Finally) :)
-Over 15 item remakes and balances.
-Over 30 hero skill remakes.
-Major bugfixes and balancing to most skills.
Progress done: 60%. Expected to be out in 2 weeks.
__________________
Enter the realm of WaR. A 4-way AoS like you've never seen before. (Current version v0.17b)
Need feedback please!!! WaR needs some direction.
Current project: Origins of Legends (by Spiritviper)
Progress: ~3%
Spells: 60%, Terraining: 0%, Items: <1%, Storyline: 0%, Game System: 30%
|
|
|
02-03-2009, 02:44 PM
|
#7 (permalink)
|
|
User
Join Date: Jan 2009
Posts: 3
|
oh i really wanna see those balances...
because it's really unplayable at the moment...
they are all soo powerfull so the winner is the one who manages to
cast his spells first..
very long spell durations and a LOT of damage on everything...
a friend of mine took that hero who places eyes on the ground..My God man!!!
that hero is 15 times stronger than he should...extremely long duration of the spell,extremely low cooldown so you can have 6-7 eyes which do MORE damage
when they are together!!he destroyed everything in his path without finding any resistance...we were higher levels but he was killing us and destroying our towers...
i really wanna see the balances because i love this map...never quit updating and balancing it...
Keep up the great work :-)
|
|
|
02-03-2009, 05:10 PM
|
#8 (permalink)
|
|
Gone for a week. :)
Join Date: Jan 2006
Posts: 124
|
Oh, you must mean that Chaos Prophet, anyway I've got quite some amount of complaints about his "Imbaness" of his Ultimate. I'll balance it in v0.17.
I admit this "Killing with 2-3 spells" thing takes a bit of time to get used to, but highly damaging spells is exactly what I want to implement in my map in the first place. When you meet a hero that exceeds you combat capability in early game, run. There's a reason why I make 4 lanes instead of 3 for teams of 3 heroes :-). With the proper techniques, skill combos, decisiveness, reaction speed, plus some potion spamming... Even a crappy hero at early game, such as Mirage, can outfarm a powerful INT based spellcaster and take control of the battlefield. Moreover, there's always the Tag mode, which gives you a choice of 2 heroes to switch between each other.
Thanks for the feedback though! :-)
__________________
Enter the realm of WaR. A 4-way AoS like you've never seen before. (Current version v0.17b)
Need feedback please!!! WaR needs some direction.
Current project: Origins of Legends (by Spiritviper)
Progress: ~3%
Spells: 60%, Terraining: 0%, Items: <1%, Storyline: 0%, Game System: 30%
|
|
|
02-03-2009, 06:13 PM
|
#9 (permalink)
|
|
User
Join Date: Jan 2009
Posts: 3
|
hmmm...ok i can see what you mean but i really believe that you could never
achieve balance with so much power on everyone......you could at least make the heroes have a lot of hit points...the spells are double and triple stronger compared to other similar games but you have the same amount of life with the
other games...
and you have the BIG diference with having 4 teams(and new heroes) so i don't think you need to differ a LOT in other things(for example if there was also a second DOTA map with four teams i would be plaing on it as much as i play dota..because that's the diference i like..4 teams instead of 2)
anyway it's your map;-) i'm just trying to help if i can :-)
i'm waiting for the new version
|
|
|
02-07-2009, 04:30 PM
|
#10 (permalink)
|
|
Gone for a week. :)
Join Date: Jan 2006
Posts: 124
|
v0.17 is out. Complete with longest changelog, ever. ;)
Read the changelog above for more details. I'm not listing all of them one by one here.
EDIT: Added hero guides for some heroes. See official site for more details.
EDIT2: v0.17b emergency update. Found some unfixed bugs and optimized correctly for this version. May have a little downslide on performance but everything should be working fine now. No more undisplayed text, sudden spikes in performance etc. etc.
----------------------------------------------------------------------------------------------------------------------
BUMP
Took me a whole week to run through the scripts and identify the cause of the lag. v0.17c hotfix now released.
__________________
Enter the realm of WaR. A 4-way AoS like you've never seen before. (Current version v0.17b)
Need feedback please!!! WaR needs some direction.
Current project: Origins of Legends (by Spiritviper)
Progress: ~3%
Spells: 60%, Terraining: 0%, Items: <1%, Storyline: 0%, Game System: 30%
Last edited by bountygiver; 02-16-2009 at 12:17 PM.
|
|
|
03-24-2009, 02:49 PM
|
#11 (permalink)
|
|
Gone for a week. :)
Join Date: Jan 2006
Posts: 124
|
After a busy month, I'm back into the development of WaR.
Here is v0.18, the product of approximately two weeks of development and bug testing. This version includes the fixing of many lasting bugs (Special thanks to SlickR) and the addition of many game modes which I had intended to include in the game before.
Enjoy the map, and please provide me more feedback about it. Thanks. ;)
__________________
Enter the realm of WaR. A 4-way AoS like you've never seen before. (Current version v0.17b)
Need feedback please!!! WaR needs some direction.
Current project: Origins of Legends (by Spiritviper)
Progress: ~3%
Spells: 60%, Terraining: 0%, Items: <1%, Storyline: 0%, Game System: 30%
|
|
|
03-24-2009, 10:48 PM
|
#12 (permalink)
|
|
Boredomination©
Join Date: Jul 2008
Posts: 512
|
yay =)
finally a new version of my all times favorite 4team-aos =O
__________________
|
|
|
04-06-2009, 06:47 PM
|
#13 (permalink)
|
|
†)GhØsT(†™
Join Date: Sep 2008
Posts: 21
|
nice map man
ill be playing/hosting it :)
|
|
|
04-07-2009, 10:19 AM
|
#14 (permalink)
|
|
Gone for a week. :)
Join Date: Jan 2006
Posts: 124
|
Thanks for the rating :-)
By the way, I'm releasing v0.18b today. Made some further balances, nerfed most Evasion type skills, fixed some bugs etc. And if there are still any bugs/imbalances/server splits please let me know about it.
PS: Made with warcraft 3 v1.23 editor, might not work on older versions.
__________________
Enter the realm of WaR. A 4-way AoS like you've never seen before. (Current version v0.17b)
Need feedback please!!! WaR needs some direction.
Current project: Origins of Legends (by Spiritviper)
Progress: ~3%
Spells: 60%, Terraining: 0%, Items: <1%, Storyline: 0%, Game System: 30%
|
|
|
04-11-2009, 02:12 AM
|
#15 (permalink)
|
|
hero map player
Join Date: Mar 2009
Posts: 36
|
grats im having a mini map testing seccion on wednesday and this map just got added to that list of things to test
-herro
__________________
[IMG]  [/IMG]
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|
|
|
|
|
|
|
|