[Log in / Register]
| News | Chat | Pastebin | Donations | Tutorials | Rules | Forums | Starcraft II |
| Maps | Skins | Icons | Models | Spells | Tools | Jass | Packs |
(Keeps Hive Alive)
Go Back   Warcraft 3 Maps > Maps

Reply
 
LinkBack Thread Tools
Old 01-07-2010, 07:34 PM   #571 (permalink)
Registered User Tatsuma.
Chieftain of Clan VRPG
 
Tatsuma.'s Avatar
 
Join Date: Aug 2007
Posts: 224
Tatsuma. has little to show at this moment (16)Tatsuma. has little to show at this moment (16)
Quote:
updates?

possible new bug - 2nd stage and 3rd stage sepiroth (bizzaro and safer) sometimes instantly one shots everyone. you have absolutely no chance to get in range to attack him without being instantly one shot. seems like a trigger glitch. made me and my buds fail the meteor shit multiple times.
Yes that is a bug, I'm working on fixing it.

Quote:
•Remake option (conditions that would cause you to fail instead open up a window that lets you select whether to RM the game)
Would be rather difficult due to most of the enemies are preplaced and will once they die they would need to be respawned though triggers.

Quote:
•Repick option (working from the window between when the game loads and from when the portal opens)
Same as above.

Quote:
•Disable background music option (gets fucking annoying sometimes)
Open menu and turn the sound off.

Quote:
•Less Cloud items (too damn many of them)
Cloud gets the following,
Sigma Fortress: Blizzard Materia and Materia Blade.
Northern Crater: Lightning Materia, Ultima Weapon, and Masamune Copy
Fusion Items: First Tsuigi (AKA Fusion Blades) and Flare Materia.

Cloud gets a total of Seven items and he loses five of them to gain the fusion items. End game making him only have two, not a whole lot.

Quote:
•Master sword ability (have it do splash damage all the time instead of castable)
I would rather not, but as a future idea I was thinking of making it always to the wave attack after each slash as long as Link has Energy (Wood).

Quote:
•Have a requirement for all players to be at the portal to start the event (retards have a tendency to start the meteor event while we are training)
The crater isn't that tough (now that it check points after defeating Ultima Weapon.

Quote:
•All characters should have an ability similar to Samus's speed boost (some move too fucking slow, sonic not included ofc)
Quote:
•Less of that instant one shot BS (except for tonberrys that's good for nostalgia win, just for those bosses like sepiroth and such)
Most skills don't one shot, excluding certain bosses. Just deal a lot of damage the only two bosses that 100% one shot you will be either Sephiroth or Omega.

Quote:
•Unlockable teleport to get back to fighting sepiroth (the run back is fucking ridiculously long + that instant one shot bug is a recipe for frustration)
Check Points have been made don't worry.

Quote:
•Personal banks in Hyrule for everyone (why not?)
No need right now.

Quote:
•Dueling arena in Hyrule (fight your friends)
Not on the highest priority but can be considered later.

Quote:
•Most AoE abilities should scale with stats (int, agi, str) at least partially to keep them effective at later levels
Some AoEs don't scale with stats for balance reasons. Because some characters don't have good or any AoEs at all.

Quote:
•Commands in the quest log (add commands to change the damn music, perhaps even other things instead of having a freaking 3 page long faq about how you don't want any beta testers)
Those FAQs are there to stop people from asking questions I've been asked many times and I don't want to answer them again. Also at this time there is only two commands in the map (one being made for the new version) and the other is unlocking the secret character.

Quote:
•More items for characters besides Cloud
Already working on it, expect Cloud doesn't have a lot end game.

Quote:
•Omnislash needs to be more of an AoE (see Rurouni Kenshin RPG omnislash (this omnislash makes more sense i know it has nothing to do with FF though))
Haven't seen it but the current one is fine, considering it's supposed to be based off Final Fantasy 7.

Quote:
•More shops (perhaps a special shop within each area? the one in meteor land is cool, need more unique stuff though)
Shop wares upgrade in the new version after certain areas are finished.

Quote:
•Items in shops that have triggers attached to it (special item that would say, weaken a certain boss for 10 seconds...etc) that you can only get from those unique shops
Not to sure if we should do this, but I was thinking of having some interesting ways to help defeat certain bosses.

Quote:
•A way to summon another player from across the map to you (aka WoW summoning, with a long enough CD it could work..)
Possible to break the game with something like that but I may consider it.

Quote:
•Ready room, the portal could open instantly and take you to this room where you would wait for the 30 seconds while everyone picks, this way all players enter the actual game at the same time. In this room could be a small shop where you could maybe get a couple different items to vary up how you start the game. This could even evolve into new gameplay strategies (start with crown of kings, sobi mask one game...health pots and lifesteal another game...etc.)
May be considered.

Quote:
well this about wraps up my post, if you sent me the source i could implement 90% of these but it's doubtful you will. look forward to seeing the next release bro.
Thank you for the suggestions
Tatsuma. is offline   Reply With Quote
Old 01-11-2010, 09:32 PM   #572 (permalink)
Registered User davisman123
User
 
Join Date: Jan 2010
Posts: 4
davisman123 has little to show at this moment (1)
Quote:
Originally Posted by Tatsuma. View Post
Possible to break the game with something like that but I may consider it.
Just edit the staff of teleportation so it only targets allied heroes. Sell it in one of the shops. I think it could work.
davisman123 is offline   Reply With Quote
Old 01-11-2010, 10:23 PM   #573 (permalink)
Registered User Tatsuma.
Chieftain of Clan VRPG
 
Tatsuma.'s Avatar
 
Join Date: Aug 2007
Posts: 224
Tatsuma. has little to show at this moment (16)Tatsuma. has little to show at this moment (16)
Quote:
Originally Posted by davisman123 View Post
Just edit the staff of teleportation so it only targets allied heroes. Sell it in one of the shops. I think it could work.
Edit: Though I disagree with the idea I could make it into something more manageable.

How about instead of it being a carbon copy of the Staff, why not make it an item which you can buy in the misc shop that makes a portal in the center of town that instantly takes you to a certain point in the level. The portal would be opened up for a few minutes then disappear.

Though I personally don't think it's needed right now.

Last edited by Tatsuma.; 01-17-2010 at 05:46 AM.
Tatsuma. is offline   Reply With Quote
Old 01-19-2010, 07:27 AM   #574 (permalink)
Registered User davisman123
User
 
Join Date: Jan 2010
Posts: 4
davisman123 has little to show at this moment (1)
Just suggestions haha. I think that everyone would just as easily be happy with a release that includes the newly terrained goods. Also sepiroth fix please!
davisman123 is offline   Reply With Quote
Old 01-19-2010, 03:59 PM   #575 (permalink)
Registered User Tatsuma.
Chieftain of Clan VRPG
 
Tatsuma.'s Avatar
 
Join Date: Aug 2007
Posts: 224
Tatsuma. has little to show at this moment (16)Tatsuma. has little to show at this moment (16)
I'm just trying to iron out problems and add some things just to make the map a bit more RPG-ish. I do want to at least add one character this version to make up for how long it's taken.
Tatsuma. is offline   Reply With Quote
Old 01-20-2010, 11:52 PM   #576 (permalink)
Registered User EmBeR_NaGa
The Fiery NaGa Species :)
 
EmBeR_NaGa's Avatar
 
Join Date: Jul 2007
Posts: 215
EmBeR_NaGa has little to show at this moment (27)EmBeR_NaGa has little to show at this moment (27)EmBeR_NaGa has little to show at this moment (27)
I believe it's two characters, xD. But I await your counsel.
__________________
My Current Project: Video Game Brawl Adventure ORPG! My YouTube Account!
Other Projects: Legend of Zelda RPG: The Awakening Serenities, Super Mario RPG: Realm of Twins.
"Without Nintendo, Video Games wouldn't be how it is today. Gaming is my passion, and that is why I love Nintendo."
- Sig by Veil.
EmBeR_NaGa is offline   Reply With Quote
Old 01-21-2010, 03:07 AM   #577 (permalink)
Registered User Tatsuma.
Chieftain of Clan VRPG
 
Tatsuma.'s Avatar
 
Join Date: Aug 2007
Posts: 224
Tatsuma. has little to show at this moment (16)Tatsuma. has little to show at this moment (16)
Quote:
Originally Posted by EmBeR_NaGa View Post
I believe it's two characters, xD. But I await your counsel.
That would be a secret but I guess if someone looks hard enough now they can figure out how many will be in this version.
Tatsuma. is offline   Reply With Quote
Old 01-21-2010, 03:41 AM   #578 (permalink)
Registered User sinder583
User
 
sinder583's Avatar
 
Join Date: Feb 2008
Posts: 66
sinder583 has little to show at this moment (4)
invisible hero till you type the code then he revels himself in the back :P

hope to see the map soon :D
__________________
sinder583 is offline   Reply With Quote
Old 01-24-2010, 07:26 PM   #579 (permalink)
Registered User philipawalker
User
 
Join Date: Jan 2010
Posts: 1
philipawalker is an unknown quantity at this point (0)
These have probably already been suggested and aren't top priority but,

- Adding more sidequests. Maybe 1 or 2 per character. Or just general sidequests if that's easier (gives a lot of replay value :P)

- Adding a title system. Characters get a title after completing some small quests which adds a few stat points or damage. I'm not sure if this is easily implementable...but it adds a lot of replay value and hopefully it's not too difficult. Although if the title would have to be in the form of an item, then it's probably not worth it ^^"

- Not sure if this was done on purpose, but a few times when fighting Zero, the Sigma Laser killed him instead of me :P

Last edited by philipawalker; 01-25-2010 at 02:16 PM.
philipawalker is offline   Reply With Quote
Old 01-29-2010, 08:24 PM   #580 (permalink)
Registered User Tatsuma.
Chieftain of Clan VRPG
 
Tatsuma.'s Avatar
 
Join Date: Aug 2007
Posts: 224
Tatsuma. has little to show at this moment (16)Tatsuma. has little to show at this moment (16)
Quote:
Originally Posted by philipawalker View Post
These have probably already been suggested and aren't top priority but,

- Adding more sidequests. Maybe 1 or 2 per character. Or just general sidequests if that's easier (gives a lot of replay value :P)

- Adding a title system. Characters get a title after completing some small quests which adds a few stat points or damage. I'm not sure if this is easily implementable...but it adds a lot of replay value and hopefully it's not too difficult. Although if the title would have to be in the form of an item, then it's probably not worth it ^^"

- Not sure if this was done on purpose, but a few times when fighting Zero, the Sigma Laser killed him instead of me :P
Yeah, I can try to do a few more quests here and there.

Possible in the future.

Not on purpose, he no longer dies to the laser.
Tatsuma. is offline   Reply With Quote
Old 02-09-2010, 11:35 PM   #581 (permalink)
Registered User wenzoui
User
 
Join Date: Feb 2010
Posts: 2
wenzoui is an unknown quantity at this point (0)
Lagging

This has a bug in it.
Some of the Characters lag bad so I can't play with so many characters.
Please for the next version,fix the lagging problem.
wenzoui is offline   Reply With Quote
Old 02-12-2010, 04:13 PM   #582 (permalink)
Registered User Tatsuma.
Chieftain of Clan VRPG
 
Tatsuma.'s Avatar
 
Join Date: Aug 2007
Posts: 224
Tatsuma. has little to show at this moment (16)Tatsuma. has little to show at this moment (16)
Quote:
Originally Posted by wenzoui View Post
This has a bug in it.
Some of the Characters lag bad so I can't play with so many characters.
Please for the next version,fix the lagging problem.
We're working on it, if it's the Easy Mode lag than it's already fixed.






Last edited by Tatsuma.; 02-13-2010 at 05:38 AM.
Tatsuma. is offline   Reply With Quote
Old 02-17-2010, 02:04 AM   #583 (permalink)
Registered User EmBeR_NaGa
The Fiery NaGa Species :)
 
EmBeR_NaGa's Avatar
 
Join Date: Jul 2007
Posts: 215
EmBeR_NaGa has little to show at this moment (27)EmBeR_NaGa has little to show at this moment (27)EmBeR_NaGa has little to show at this moment (27)
In my opinion, I believe you should've delayed the terrain shots just a bit, maybe about a week before you think you're done. But okay, I'm not you, so I don't decide what I want to do with the map. I only request.

It's actually pretty funny to see Magikoopas just spawn Goombas and Koopas, it's like ... "WHERE'D THEY COME FROM?!"
__________________
My Current Project: Video Game Brawl Adventure ORPG! My YouTube Account!
Other Projects: Legend of Zelda RPG: The Awakening Serenities, Super Mario RPG: Realm of Twins.
"Without Nintendo, Video Games wouldn't be how it is today. Gaming is my passion, and that is why I love Nintendo."
- Sig by Veil.
EmBeR_NaGa is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
VideoGame Icons pandamanana Texturing & Surfacing 3 02-20-2007 11:05 PM

All times are GMT. The time now is 07:33 PM.






Hosting by SliceHost 
Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.3.1
Copyright©Ralle