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08-25-2008, 03:43 PM
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#31 (permalink)
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Chieftain of Clan VRPG
Join Date: Aug 2007
Posts: 224
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1) Yeah the pikachu bug was depressing, for now I replaced the skills that crashed till we can tune them up.
2) I'll try to do that, we're almost done with 1.8b.
3) Fixed that, wasn't too hard to fix. Hyper Sonic is just a flashing Super Sonic, which I am trying to add into him. I'll fix that typo with Somersault.
To Screaming_flame:
Invisible wall
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Make sure you kill every unit. Only way you can advance.
Couple of my pals said that charactors are slow and the Ride armor needs to drop the Items when a charactor gets on and a Sprint ability.
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Some are meant to be slow, also we're adding a short dash to it.
Bowser.
Make the bosses as a secret charactors.
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No.
Like what A previous user said, Make the Ultima weapon item to be used by everybody like FF1 did.
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I already have made about half of them in the map already, some are skills, some items, and some are just different.
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08-25-2008, 06:49 PM
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#32 (permalink)
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I see...Nothing
Join Date: May 2008
Posts: 104
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Tell me where Sephiroth is, The com I'm using at home doesn't play it, because of no internet, and I have a little time to play it, in school.
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08-25-2008, 07:17 PM
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#33 (permalink)
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Chieftain of Clan VRPG
Join Date: Aug 2007
Posts: 224
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Quote:
Originally Posted by Screaming_flame
Tell me where Sephiroth is, The com I'm using at home doesn't play it, because of no internet, and I have a little time to play it, in school.
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Ok, after beating the first area, Sigma's Fortress. Go into the second portal, when you enter it you'll see a timer that'll go down (if it ends before you kill Sephiroth the game ends with your loss). Now you'll be following a very linear path in here, but after fight the Ultima Weapon, you'll enter a cave which will bring you to a new area of that level. Now you'll see a cave you can use to go back, another next to it with a Link item in it, a downward path which leads to Chaos 3 & Ruby Weapon. But that path is optional now continue on the other path and kill every unit you see. Now your in another room, with bunch of spawners, kill all of them and you'll reach Emerald Weapon and kill it. You'll see two caves, one cave which has a item shop the other being the last room before Sephiroth. When you enter the last room you'll see three Tonberries to greet you, kill alll of them.
Continue on the path till you reach the splitting paths one up one down. Down goes to Diamond Weapon. Up goes to Sephiroth's area. MAKE SURE YOU KILL ALL THE UNITS EXCLUDING TO DIAMOND TO ENTER SEPHIROTH'S ROOM. Now enter Sephiroth room, you'll see Jenova and Sephiroth. Kill them and you have finished the area, which is the longest area so besides the Deku Tree.
Now start Halo.
I hope this helps you.
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08-26-2008, 10:48 PM
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#34 (permalink)
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I see...Nothing
Join Date: May 2008
Posts: 104
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see... i got stuck, and some how, an invisible wall in the forest made my Link be stuck in there, so, What? If your using Pathing blockers, I think you are using too much, but hey, Try the bounderies texture.
And the Singing orc, Is that just be there?
Because Much of the party of 3 was going around and around and got lost in the Deku tree. I even didn't noticed that there where a ramp on the room with the shield thing, because it took me 20 minutes! (i didn't do sigma's yet) and the Gohma looks nerfed (lol)
And Pika got stuck at the Ultima weapon/Sephiroth cave
Last edited by Screaming_flame; 08-27-2008 at 12:07 AM.
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08-27-2008, 02:39 AM
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#35 (permalink)
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Chieftain of Clan VRPG
Join Date: Aug 2007
Posts: 224
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Quote:
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see... i got stuck, and some how, an invisible wall in the forest made my Link be stuck in there, so, What? If your using Pathing blockers, I think you are using too much, but hey, Try the bounderies texture.
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Already fixed that in the current beta we're working on.
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And the Singing orc, Is that just be there?
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Yes.
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Because Much of the party of 3 was going around and around and got lost in the Deku tree. I even didn't noticed that there where a ramp on the room with the shield thing, because it took me 20 minutes! (i didn't do sigma's yet) and the Gohma looks nerfed (lol)
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Isn't that more of a fault of the players then the map, or do you want me to hold the hand of the player?
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And Pika got stuck at the Ultima weapon/Sephiroth cave
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So he got stuck? Can you send me the replay though PMs it could have been a simple mistake of the player, but I want to make sure. I haven't seen this bug before either.
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08-28-2008, 07:03 PM
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#36 (permalink)
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I see...Nothing
Join Date: May 2008
Posts: 104
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Pika fails to Climb up the "river" plus to get over to tone berry.
Can I help fix your map?
There is another problem. I downloaded this map in an another Computer and It says its too big.
The Blight really hides alot of stuff....
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08-28-2008, 08:13 PM
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#37 (permalink)
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Chieftain of Clan VRPG
Join Date: Aug 2007
Posts: 224
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The only reason why I protected it was A) Reduce the map size and B) Keep people from pulling a Loap on the map and destroy it.
If you want to help the map you can go to the forum or Clan VRPG on U.S. EAST and talk about it there. I also really need help in making it at the point with HellKnightX and ES not being active in the last few months. Just matters how good your with triggers, which is my weak area for the most part.
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There is another problem. I downloaded this map in an another Computer and It says its too big.
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Thats strange, did you make sure you downloaded it from here? I haven't ever had this problem.
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The Blight really hides alot of stuff....
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Blight is supposed to represent the 'decay' from the portals. I want to have it look normal for the most part towards the start and towards the end the world is all dead and barren looking.
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Pika fails to Climb up the "river" plus to get over to tone berry.
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Never had this problem, please send me a replay so I figure it out.
Also it could have been caused by Static Aura (Which is currently removed in 1.8b betas). I'll test it today though to make sure.
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09-01-2008, 03:28 AM
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#38 (permalink)
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I see...Nothing
Join Date: May 2008
Posts: 104
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Downloaded Here, But I got it working, A program was Running And It Crashed, but I got the Map running now.
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09-03-2008, 07:05 PM
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#39 (permalink)
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Chieftain of Clan VRPG
Join Date: Aug 2007
Posts: 224
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Strange I'll test the download myself later today to see if that happens to me as well.
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09-07-2008, 05:39 PM
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#40 (permalink)
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It's time to rise up!
Join Date: May 2008
Posts: 820
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Earthworm Jim yaaaa hilarious game and show. Why protect the map? and shouldn't a editted map be unprotected unless original author asks to?
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09-07-2008, 10:15 PM
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#41 (permalink)
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Chieftain of Clan VRPG
Join Date: Aug 2007
Posts: 224
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Quote:
Originally Posted by Tau Empire
Earthworm Jim yaaaa hilarious game and show.
Why protect the map? and shouldn't a editted map be unprotected unless original author asks to?
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I agree Earthworm Jim is awesome.
The file size would be too big then, also I am all for open source maps and such, but some of the models and spells are made by my friends and unless you asked them to use them I wont be giving them away.
I already have LoneSlayer's approval and I hope he'll help working on it some time in the future. If you want me to bring the message up I'll be glad too.
Also if you've seen whats happened to DBZ Tribute and even this map as well many people will steal it just to say it's theirs. Which can cause confusion among players who don't know the difference. When the maps 100% finished then I don't care if it's open sourced but until then it'll stay protected.
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09-07-2008, 11:26 PM
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#42 (permalink)
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User
Join Date: Feb 2008
Posts: 68
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played it online full house, 5 people left when we got to the end, then the bugs started, the portal part, should just be pathways to each guy, cause 1 boss followed me out, and then walked into another portal, when that happened i fallowed him in and then died, the portal than closed and 2 boss's were in the portal that closed so all portals were down, and only 1 left that stayed open, witch had no one inside cause he fallowed me out and walked into a new portal. (the one in the middle) so we were stuck and couldn't go anywhere so then egg man did his spawn move and we were able to kill the next boss cheating way, he died and we were lost so more people left, then we found him again and the Goran guy over tanked me as sonic, and knuckles, as we were the only ones left. killed him once came back and we were F^%$ed, so called it quits,
as for earthworm Jim, i say he is a rigged char, and should just be band or nerfted cause he is super tanked, and is over powering, at the start, the guy left half way throw so i didn't see how over powering he was.
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09-07-2008, 11:31 PM
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#43 (permalink)
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Chieftain of Clan VRPG
Join Date: Aug 2007
Posts: 224
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Well sadly the way I envisioned it makes making it very hard.
Ok so nerfing Earthworm? Thats easy.
Ganon's meant to be very difficult since he is the end boss.
But yeah the whole ending part was just completely reworked so I didn't expect it to work 100% I'll get to fixing it in the next version though.
Any ideas?
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09-07-2008, 11:34 PM
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#44 (permalink)
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User
Join Date: Feb 2008
Posts: 68
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some of the guys i was playing with said to use a path way system,, or have the boss never leave the area if possible
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09-07-2008, 11:40 PM
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#45 (permalink)
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Chieftain of Clan VRPG
Join Date: Aug 2007
Posts: 224
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Actaully that would be a good idea, but it's difficult with the lack of... well room to make paths.
I'll try to do it like that anyways.
Last edited by Tatsuma.; 09-07-2008 at 11:41 PM.
Reason: Forgot something.
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