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Old 06-11-2008, 01:20 PM   #16 (permalink)
Registered User Tatsuma.
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I'll see if we can use it then, can you send it to me? Any time is fine.

Some things we're doing for the next version, balance everyone out. Make everyone strong or too strong weaker and the weaker stronger so it evens out.
Fix every tooltip, hotkey, and spell IDs.

Finally make gameplay changes to make the game more fun for the players, as well as make it harder.
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Old 06-13-2008, 01:51 PM   #17 (permalink)
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I decided to try this map as I haven't played any of these for almost a year now and I found it to be a relatively enjoyable experience. However, I ran into a few problems that were a bit frustrating. I'm not sure if these issues are already known.

1 - I was unable to pass the area just beyond the Singing Orc when using Goku. I never had this problem before and never had it on further attempts with Goku. I was in a hurry at the time, and I may have just missed a mob or something. I'm not sure if that causes the entrance to be blocked.

Megaman
- The upgrade in the beginning zone near Kamek could not be accessed by any characters I tried it with, except knuckles. Even Megaman could not reach it.
- His upgrade which provides 5 stats, magic immunity, and mana shield does not seem to provide the shield. The immunity works, but I could not find a method of turning on any mana shield. The item could not be selected and I did not receive a new skill with the item.

Knuckles
- Gained Super Knuckles as a skill when he hit 10--I believe it was 10--but it vanished permanently after using the skill once.
- Spin Attack would be cast instead of shadow punch when selected without a hotkey.

Those are the ones I remember at the moment.
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Old 06-13-2008, 06:32 PM   #18 (permalink)
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The invisible wall problem is due to a bug, I only have experienced it few times, but now in the beta tests we've been doing it seems solved.

The Armor Parts of X aren't as truthful... the first one you see is actually the last one, gives more use to that forest later. The tooltips haven't been updated in a while so thats why in the next version we'll fix all of them.

The Knuckles problem is because I was trying to do something but it didn't work too well... the Shadow Punch & Spin Attack problem is because of the two spells using the same base, Easy fix.
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Old 06-14-2008, 10:31 AM   #19 (permalink)
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For the megaman upgrade in the forest, can't a teleport item be used by megaman if some characters are able to access the zone freely?

I tried Luigi a bit today and found at least one problem, I'm once again not sure if this has been noticed before. It likely has as it is rather obvious, but I figure I might as well mention it.

Luigi
His Thunder attack--I forget what it's called, but it is supposed to involve autocast--never seems to have any effect. It tries to cast, but it triggers the evade effect with a "miss" appearing over my character.
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Old 06-15-2008, 01:03 AM   #20 (permalink)
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There isn't any true teleporting items, only a staff of teleportation type items, which only teleport to allies. Only X can activate it once he's gotten the Helmet, Chest, both buster upgrades, and the leg upgrade can he finally get that one.


The effect doesn't work for some reason, but it gives more damage. The miss thing I don't know about. Just the skill gives no special effect, I'll fix it sooner or later though.
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Old 06-16-2008, 09:31 AM   #21 (permalink)
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Both Knuckles and Mario are able to move into the "blocked" upgrade area. Wouldn't it be possible for X to simply use the staff of teleport to move to an allied Mario/knuckles and gain the item early? Or do you mean that the upgrade cannot be triggered at all until the other upgrades are in his inventory?

The miss effect happens when the skill is selected and manually targeted on a foe. It acts like a ranged spell in that way.
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Old 06-17-2008, 03:48 AM   #22 (permalink)
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It's almost impossible to get the Staff, it's a extremely rare drop, maybe once every 20 or so games it'll drop. X can't activate it unless he gets the Leg Upgrade either way.

No items teleports mass amount of units.

Knuckles and Mario don't gain the item early as well.


Few things in v1.8a unlike v1.7f.

Time limit in Final Fantasy, meaning you can't be separated and expect to win. If the timer runs out you get a Game Over and are defeated.

Characters like X and Zero have been nerfed in a few ways, such as Health Points. While others like Luigi and Mario are being buffed so they can stand up to the bosses more. Thats all I have at the moment I want to reveal.
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Old 06-17-2008, 08:58 AM   #23 (permalink)
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Ah, I didn't realize the staff was a rare drop. I've only played through once and found it, which is why I thought it was more common.
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Old 06-21-2008, 04:10 AM   #24 (permalink)
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Yeah, it's ok. The staff is a really good item if your lucky enough to get it.

Our list of typos and such is huge so it's still taking time to fix every single one plus all the new additions and bugs/unbalances that'll come with them.
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Old 06-26-2008, 02:11 PM   #25 (permalink)
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theres a couple of problems with skills in this, ive played the v1.8 version several times on bnet but almost every game ends with the fatal error.(i think its pikachu's Thunder spell)

Last edited by Mugzippit; 06-26-2008 at 02:36 PM.
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Old 07-01-2008, 07:22 PM   #26 (permalink)
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Seems like it from what I've seen, the cause is unknown so I'll be working on 1.8b soon, for now I'll just replace Thunder for a while.
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Old 07-02-2008, 04:21 PM   #27 (permalink)
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Quote:
Originally Posted by Tatsuma. View Post
It's almost impossible to get the Staff, it's a extremely rare drop, maybe once every 20 or so games it'll drop.

Really? Sorry to burst your buble but, me and a few of my friends play this often, and around every 1-3 games I'll see it drop. Multiple times in one game, usually. Maybe your loot table's busted? I dunno.

Also, if you're gonna talk about nerfing heroes, try Sub Zero. That Polar Bear of his BEAST. He could have easily soloed the game with just his Polar Bear form.
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Old 07-03-2008, 12:32 AM   #28 (permalink)
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Hardly, your just lucky... I haven't gotten the item once since I released this version or have seen it in any of the games I played, I play the map quite often as well.

Sub-Zero needs some nerfing? Fine thats easy, but he no way can solo the whole map, the later bosses begin to be extremely difficult alone. Heres a nerf on Sub-Zero for 1.8b, him losing ice ball, pretty much he has one spell until level 10, how would that work? Or I can double the mana cost and raise the cooldown on all his skills.
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Old 08-24-2008, 11:13 PM   #29 (permalink)
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Downloaded it, nice,
Problems
----------------
Invisible wall
Where is Sephiroth? In the "deku" tree?
---Locate or tell us where is he.
Couple of my pals said that charactors are slow and the Ride armor needs to drop the Items when a charactor gets on and a Sprint ability.
Make the Sky troopers to be targeted as Ground units.
--Adding people-----
Bowser.
Make the bosses as a secret charactors.
---adjustments----
Like what A previous user said, Make the Ultima weapon item to be used by everybody like FF1 did.
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Old 08-25-2008, 02:49 AM   #30 (permalink)
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Alrighty. This map is great, all the other versions of it by various people had so many problems and such it just wasn't funny though, but you've been doing a great job! I really like all the work that's gone into the map. However there still are a few problems here and there that I found.

Firstly, when a friend and I were playing through the map, I was Sonic and he was Sub-Zero (god damn is Zero's bear crazy!). He originally wanted to play as Pikachu but every time we hit Kamek, the game would crash and we'd get the fatal error message. So he played as Sub-Zero and there were no problems then.

The second problem I had is with the Ride Armor, that's really fun to find and use and have your character controlling, but your hero should be able to get experience since their in the armor controlling it. That just makes sense doesn't it? If your armor happens to blow up and you've had it till late game, then your main hero is going to be like level 8 and no use to anyone unless some serious training is done.

The third thing is a pretty big problem though. With Sonic I was having a lot of fun playing as him, when perfect chaos appeared, I went off and used Super Sonic to kill him (although my Sub-Zero friend decided to use the Uppercut or w/e and just instantly kill him, that might need some nerfing, idk). I waited around Hyrule till Super Sonic ended and then after a little noticed I had Hyper Sonic. I loved the idea of that. So I tested it out by activating Hyper Sonic straight away, noticed I was invun, loved it, noticed I had Hyper Explosion too, looked bloody sweet! The skin didn't change to a Hyper Sonic skin so I imagine there just isn't one, anyway the timer ended...then I changed into a Super Sonic skin and had another timer (but I was still invun and had Hyper Explosion), that ended and then I was just normal Sonic once more, yeah yeah that's fine, till I noticed that Super/Hyper Sonic transformation button was gone completely. I killed myself to see if it would come back and it didn't. Annoyed, I figured if I used a Tome of Retraining I should at least be able to get Super Sonic back, so I used it, clicked all of Super Sonic, Charged Spin Attack, Continue?, and Sonic Wind, yet I didn't have even one point left to put into "Summersalt" (just while I'm at it, it's "Somersault") which just doesn't make sense considering everything was maxed out before.

Those are the major problems we had when playing, but apart from those (and some lighting problems I had playing, old monitor is not good during night time on Warcraft 3), it was a very enjoyable map.
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