Moderator
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Moderator
21:58, 9th Jul 2014
Hell_Master: Map approved with a rating of 4/5 quoting SCN's detailed review:
Hell_Master: Map approved with a rating of 4/5 quoting SCN's detailed review:
StoPCampinGn00b;2553394 said:Official THW Review (UPDATED)
OLD VERSION REVIEW IS HERE IN SINGLE POST: http://www.hiveworkshop.com/forums/maps-564/unit-war-254264/#post2552180
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PART 1RATINGSUnit War (VERSION 3)
Gameplay: 15/20 (Up +3)
Terrain: 7/10 (Up +1)
Scenery: 7/10 (Up +2
Consistency: 3/5 (Up +1)
Presentation: 4/5
Total Score: 36/50 (Up +7 from version 0)
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Gameplay: Since the 2 updates, many questionable and unneeded units were removed, as there is an excess of them. RontoKing has done a better job in reducing the gameplay time where you pick units, and now focus on strategy more.PART 2FEEDBACK
The game still holds 4 gold mines, which can trouble newcomers. In FFA it is a fierce fight for gold in the beginning, which would eliminate around half at the 15 minute mark. I team scenarios, only some will have the pleasure of actually earning money. You could eliminate this problem by players giving away gold, but that's just a hassle. My solution would be to have all players to have a steady income (via triggers). I really like the idea , as it will actually let some players still be in the fight, but not as close to how powerful the holder of the goldmine gets.
It would be really nice to put the only put a category of units in one. For example, I would put casters (if too much caster 1 & 2), siege, heavy melee, light melee (Or just melee 1 & 2), special (Builders, Air, etc), and standard range, in there own respective barracks with names, because I still haven't memorized where are the units are, causing me to waste a good 20-30 seconds finding a unit and choosing a unit. This is just my solution for if you want to organize the units more. Nevertheless, the gameplay is now a lot more fluent and a slightly more organized.
15/20
Terrain: The terrain is slightly more improved, with grass near the trees and a small design in the brick tiles. Tile variation is average.
7/10
Scenery: Doodads were placed carefully around the edges of the map, near the trees. Mainly flowers, many people just spam flowers all over the map. It looks a lot better, and they match with the grass.
The middle looks a lot more arsenic also. The cinematic helped put a theme on the map. Nice improvement here.
8/10
Consistency: Although you still don't have the hotkey indicators up, I'm raising a point because the map description does say the abilities use Q. This is still trouble if you haven't downloaded this from hive (I.E epic war, battle.net etc.).
Still no bugs detected or missing ability, unit, and building descriptions.
4/5
Presentation: Again, the description not using a template actually tells me what I'm going into, it's not one of the best descriptions, but it's done correctly. Versions shouldn't be 123, should be 1.2a -> 1.3c or some sort. I'm not taking a point off for it. Please also add the version when you type in the file and map to avoid confusion! It will also help if you want to find a specific version if you want to start over or some sort. Use save as and type it in.
4/5
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For the map to be put out for public, it must follow the http://www.hiveworkshop.com/forums/rules-information-710/map-submission-rules-228244/, lucky you, all rules are followed from update VERSION 3. I vote for APPROVALPART 3VERDICT
SCORE: 3.6/5.0
-Map Reviewer SCN