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Undead Hunter v1.3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Map Info:

In the start of the game, you have the choice to select your hero based on different game characters.
You must defend the Town Hall from the swarm of the Undead! You have the will to make your items and skill allocations!

Features:

3 selectable heroes so far, item stocking, items and variety of enemies.

  1. two selectable heroes
  2. Item Stocking
  3. Customized Models
  4. Variety of Enemies


Screenshots:



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Change Log:




Added:
  1. Riku (Selectable Hero)
  2. Spells for Riku
  3. Allies and Foes
  4. New Items
  5. New Select your Hero System
  6. 1st Boss Added
Removed:
  1. Old Icons
  2. Old Systems
Fixed:
  1. Some spells
  2. Double Character Selection
  3. Font Color
Changed:
  1. Font Colors for spell
  2. Item Prices
  3. Cooldowns and Mana Cost



Added:
  1. Combine Item System
  2. Reward or Bounty after killing a boss
  3. New Enemies
  4. New Items
  5. Pet System
  6. 2nd Boss Added
  7. Enemy Abilities
  8. Pet Skill
Removed:
  1. Knight of the Mace
  2. Fountain of Purity
Fixed:
  1. Some spells
  2. Double Character Selection again
Changed:
  1. Altar of Mana and Life
  2. Item Prices
  3. Damage and Health of some enemies
  4. Special Skill Damage



Added:
  1. New Character "Sieg Wahrheit"
  2. Complete Bosses and Enemies until the end of the game
  3. New System (Summoning)
Removed:
  1. Old Data
Fixed:
  1. Some spells again
  2. Systems
Changed:
  1. New and awesome descriptions for items, skill and hero selection


Credits:

Special Thanks:
  1. For those who notify me about my Map Description, sending me a link and helping me to communicate the moderators!
  2. God for the knowledge and wisdom that help me to create this map
  3. To all Hiveworkshop community personnel and members
  4. To my Girlfriend that gives me inspiration and correcy my tooltip grammar
  5. To "YOU" because you downloaded my map

Models:
  1. RTG and Z for the Riku Model
  2. Lady Kelaodesi for the Cloud Model
  3. Kitabatake for the Swords in Omnislash AC
  4. Pyramidhe@d for the DeepOne
  5. Mr. Bob for the BanditBerserkers
  6. xXm0RpH3usXx for the BaronDarkClaw
  7. 67Chrome and Sellenisko for the MotherShahraz
  8. Mr.Goblin and Deolrin for the Death Knight
  9. Dionesiist for the Sharadar Hell Knight
  10. Judash37 for the Dark Thorn and Thanatos
  11. Pyramidhe@d for the Chaos Defiler
  12. Gottfrei for the PlagueDoctor
  13. l0w_kwaliti for the Lich King
  14. King, Dentothor for the General Vezax
  15. Suselishe for the Elemental-Fencer and Elemental_Crossbow
  16. Ampharos_222 for the following: Lurker, Calcium Behemoth, Obsidian Overlord, Cursed King of Famine and Skull Sentinel
Tutorials/Systems:
  1. The_Witcher for the Item Stacking and Drone System
Spells:
  1. Keroberoz for the Omnislash AC
  2. BerZeKeR for the Forbidden Spellpack that I've used in my Riku SpellTree
  3. Paladon for the Knockback System
  4. kawas11 for the Evade Genjutsu
  5. Paladon again for the Lightning Strike


Author's notes:

I am free to comply and make your suggestions come true if necessary. I want you to report some bugs and errors so I can fix and change it right. This is my second map, I abandoned my first map because all my files regarding on this map was deleted. That map is Dead Rising. For those who give me suggestions and recommendations, thanks to you :)


Keywords:
undead, hunter, undead hunter, cloud, thundaga, makobec, v1.0, 1.0, riku, anime, cool, defend, survival, awesome, v1.2, 1.2, v1.1, v1.13, sieg, cloud
Contents

Undead Hunter v1.3 (Map)

Reviews
22:11, 12th Jun 2011 -Kobas-: Status: Rejected Green icons, low quality models combined with normal ones, grrrr. Terrain is another bad thing as well as icons, tooltips and descriptions.

Moderator

M

Moderator

22:11, 12th Jun 2011
-Kobas-:
Status: Rejected
Green icons, low quality models combined with normal ones, grrrr.
Terrain is another bad thing as well as icons, tooltips and descriptions.
 
Level 7
Joined
Mar 19, 2011
Messages
202
your welcome i already PMed Kobas, he's a mod i am just waiting for him to reply he's probably really busy.... wow and only four posts you must be a newbie Welcome to THW makobec. oh and btw the blue circle with check mark and x on it next to the rep points are add rep you should use that if people have helped you or, well pretty much anything you want Good Luck! i just tested the map and it's awesome, now if Kobas just likes it you'll be fine GOOD JOB!

these are BB codes they can also help with map description
http://www.hiveworkshop.com/forums/misc.php?do=bbcode
this is how to polish your game
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/polishing-your-game-168019/

HOW DID YOU GET THE MINI MAP IMAGE ON YOUR GAME I TRY TO DO MINE BUT WHEN I TRY TO PLAY IT THE GAME FREEZES
 
Level 5
Joined
May 23, 2011
Messages
41
Dragoon :)

thanks for the compliment again hehehe :D i took a print screen on my world editor. there is a view entire map command in world editor. i dont took it in warcraft because i dont know the method so i did it on world editor. oh by the way, thanks for the links :D :thumbs_up:
 
Level 14
Joined
Nov 2, 2008
Messages
579
You have green icons. They appear when you for example hit f9 or f10 for menu.
bugnr.th.jpg
Read This tutorial so see how to remove it.
===============================================

You should add more space to prevent
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You can also be creative for example maybe decrease the health of units of increase damage.
===============================================

Add some pathing blockers near the town centre to prevent
6oeye0.jpg


You should also improve it's "selection scale" in the world editor a bit.
===============================================

Cloud Strife suggestions:
-> Cloud Strife's abilties don't really fit the moddel. . at all.
-> Thundaga is so overpowered and not really fitting for him, it also causes severe lag later.
-> He also has 2 passives, which compiles to bordom. A hero should have no more than 1 passive IMO.
-> His "Furious Slash" ability only has an effect from where he teleports from, another behind the enemy would look pretty neat.
-> Omnislash is very pointless on him, since it only attacks 1 enemy. I don't mean to advertise, but using my Omnislash may be a lot more productive as the current one is better for example AoS style maps.
===============================================

Overall suggestions:
-> I quickly skimmed over all your triggers and they leak a lot and not really effecient. Read This to get the codes to an approvable standard. I played for about 10 minutes and started to lag quite badly.

With some polishing this could be a pretty neat map.
 
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