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Old 12-18-2009, 11:21 AM   1 links from elsewhere to this Post. Click to view. #286 (permalink)
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can you add fps camera system and arrow movement system?
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Old 12-18-2009, 01:47 PM   #287 (permalink)
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Quote:
Originally Posted by DarthDeath View Post
can you add fps camera system and arrow movement system?
Arrow movement would just ruin the gameplay.
This is suppost to be a map that your able to play if you know the basics of warcraft 3.
Having a bad arrow movement system (that is impossible to make close to perfect becouse its warcraft 3) and first person view (that also sucks in warcraft 3, if the entire map isnt created for it) would just be a pain in the ass for them.

Not to mention that it will be harder to have control over everything in first person.

This map have its feeling, and it is not a first person arrow key movement feeling, and hopefully wont be.

Please, go for content, balance and gameplay, and not un-needed stuff :)
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Old 12-19-2009, 07:33 PM   #288 (permalink)
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could u share an unprotected ver of tkok plz i wish i could look at the triggers to learn some
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Old 12-19-2009, 08:53 PM   #289 (permalink)
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could u share an unprotected ver of tkok plz i wish i could look at the triggers to learn some
Sorry but lol
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Old 12-19-2009, 09:29 PM   #290 (permalink)
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I am sure he could donate an old version 2.0 (pre 3.0) of TKoK, afterall it does not even work anymore since patch 1.24 and so much has changed what difference will it make if some noob tries to steal it (noobs will not even get it working). If he has a bigger heart he could easilly give a version made before the code wipe (3.0.1) but I still think those are too modern and this map currently is too good and too new. I would not like to see it becomming the next LoaP.

He can not release many systems separatly as they are all linked together so do not even consider taking one part and puting it into your map as it is easier to make the system from scratch in your map.
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Old 12-20-2009, 12:47 AM   #291 (permalink)
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WOW looks perfect, i will try now...
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Old 12-20-2009, 01:15 AM   #292 (permalink)
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Quote:
Originally Posted by Dr Super Good View Post
I am sure he could donate an old version 2.0 (pre 3.0) of TKoK, afterall it does not even work anymore since patch 1.24 and so much has changed what difference will it make if some noob tries to steal it (noobs will not even get it working). If he has a bigger heart he could easilly give a version made before the code wipe (3.0.1) but I still think those are too modern and this map currently is too good and too new. I would not like to see it becomming the next LoaP.

He can not release many systems separatly as they are all linked together so do not even consider taking one part and puting it into your map as it is easier to make the system from scratch in your map.
This. Even if he has a heart with the size of a pumpkin it would still be bad to release an unprotected map. With all the edits that will follow it would kill the slim chance we have for a bigger community.
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Old 12-20-2009, 02:48 AM   #293 (permalink)
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I think the insane diffiulty is killing the chances for a larger community more than any number of crappy 2.0 mods ever have the potential to. Yes the game is doable but only if people are competent which the average players in public games are not.
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Old 12-20-2009, 12:57 PM   #294 (permalink)
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I really like this game 5/5.
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Old 12-21-2009, 03:37 AM   #295 (permalink)
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just... great... really great!!!
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Old 12-21-2009, 04:11 PM   #296 (permalink)
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A taste of what's to come... - some screen shots of 3.0.3's new terrain
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Old 12-21-2009, 04:43 PM   #297 (permalink)
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Site Rule Rui's review for "The Kingdom of Kaliron: Eastern Kingdoms" (v3.0.2d)

"The Kingdom of Kaliron" (abbreviated TKoK) is a well-known RPG map created by the Crimson Creations team. The gameplay is similar to that of other RPGs. In TKoK, however, you'll find more than just another RPG.

The map is initialized with the display of the world map, which you can consult at any time when in-game. It is displayed until the host chooses the difficulty, which basically determines how much gold and experience you get from creeps.

After this, you can get to choose your hero by using the arrow keys to jump between the available choices and pressing ESC to pick one. There are nearly 10 heroes you can choose, all of them with unique abilities.

It is after the game starts that you can try to guess just how much time was spent on the creation of this map. From the equipment system and the talents tree to the attribute system and the wonderful terrain, TKoK is the closest you can get to games like Neverwinter Nights without actually buying a full game.


Gameplay-wise, TKoK is similar to most RPGs: you slay creeps and complete quests which get you involved in the storyline, be it the main plot or a partial tale you get to play a role on. If that doesn't serve to make it more than a grinding game, then you'll like to know that bosses are fun to challenge. The Brood Mother, for example, is triggered to, after a while, run around the battlefield, lay a few eggs and vanish. These eggs will constantly spawn smaller spider minions who will also attack you. You must manage to kill them and, at the same time, destroy the eggs, for the Broodmother will jump on you after that.

Even without the story factor, which most players just don't pay attention to, it is hard not to be eager to acquire your next talent, select your attributes and discover the next tier of items. For me, the plot counts a lot; and TKoK, while not doing an extremely good job on its promotion, does not leave anyone disappointed either.


If in most RPGs you find a sloppy terrain, fear not for TKoK's. The landscape received, from the authors, as much patience as that given to the systems. It is actually better than what most people produce using the Ultimate Terrain Map and yet adequate to a playable map.


What else did I forget to mention? TKoK also has custom spells and a save/load system, if you're still wondering. Custom spells are the minimum we can demand from RPGs. Another important aspect is that the author actually appears to listen to people and consider their proposals. This may appear to be an irrelevant detail, but, in a few maps currently played on Battle.Net, you cannot possibly imagine the large impact this aspect can have.


In short, TKoK is (at least in my opinion) the best RPG map out there for Warcraft III. It promises to keep adding content, such as new regions and heroes and a lot of other good stuff.

My rating for this map is 5/5 (Highly Recommended) with a Director's Cut award. The work this map evidences and how well it turned out deserves no less than that.

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Old 12-21-2009, 05:23 PM   #298 (permalink)
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Nice review Rui, but the only thing that is bothering me, are the vormur catacombs, the tileset is "ugly", when i entered it for the first time i said "Ugh, really bad textures" cuz he always used those castle walls and made them larger and the largest walls became ugly because of that.
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Old 12-21-2009, 06:52 PM   #299 (permalink)
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Catacombs is the first on my list to be improved once 3.0.3 is released.
For now, it works.

And many thanks to Rui for the review.
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Old 12-22-2009, 12:31 AM   #300 (permalink)
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For years, I used this website, until I grew tired of Warcraft III and left it on my shelf, dust settling there. Just recently, I began to play Warcraft, and I decided to pay a visit to this site. I was welcomed by a front page news article, about this online role-playing map.

I eagerly downloaded it, hoping for a incredible map that would cause me to really want to play this game. Well, it looks like I've found it.

The Kingdom of Kaliron is a well-made custom map; it is filled with all sorts of interesting features and spectacular gameplay.

First off, the talent tree system was innovative and interesting. The skills were interesting (the warrior's defensive stance being a awesome skill.) I loved the progressive feel of the talent tree, and the backpack system was great as well. It was neat to be able to fill all sorts of slots with items; necklaces, chest armor, etc.

The terrain was great and the fun factor was high. Overall, I really liked this map. I hope to see new content updates in the future.

I would give it a 10/10, but nothing is ever perfect, so... 9/10.
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