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Swarm!
Created by KuWe ; Uploaded by: KuWe
Information
Uploaded:23:09, 14th Aug 2012
Last Updated:15:53, 18th Dec 2012
Type:Mini-Game, Offense, Tower (Defense / TD / Maul / Wars)
Category:Medieval / Warcraft
Map Size:64x64
Playable Map Size:35x21
Suggested Players:1-4
Tileset:
Rating by users:5.00 (4 votes)
Hits:9673

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Details
Swarm! 0.86

Swarm! is an unique line offense/defence mashup!

Objective
Your objective is to destroy the enemy HQ while defending your own HQ.
In order to destroy the enemy HQ your units must pass the enemy defences.
Use Spells, Boons and Upgrades to your advantage to achieve the victory!

Features
  • Up to 4 player multiplayer
  • Custom AI
    - Always a full house
  • 3 Game Modes
    - Spice up the game
  • Tactical Upgrade System
    -Adapt the situation
  • 4 Different Battlegrounds
    - What's your favorite?
  • Random Generated Terrain
    - Don't watch the same thing over and over again
  • Custom Hotkeys
    - Logically placed hotkeys for your pleasure
  • Custom Loading Screen and Minimap
  • Weather System
  • Anti-Leaver System
    - AI takes over leavers
  • Instant action

Screenshots
Emerald Forest

Dust Flats

Frozen Wastes

Obsidian Chamber

Murky Swamp

Frontier

Upgrades


Changelog
v0.80b
-First public beta release

v0.81b
-Buffed Poison Spitter/Pyrovine damage slightly
-Fixed a bug with the Indimidation upgrade
-Indimidation/Deception upgrade is now applied more consistently
-Minor AI tweaks
-Fixed minor tooltip errors

v0.82b
-Buffed Channel Power/Seal of Destruction upgrade slightly
-Buffed Force Empowered/Hivelink upgrade slightly
-Buffed Lush Field/Desecrated Ground slightly
-Fixed a Lush Field upgrade related bug
-Fixed a possible crash bug
-Minor AI tweaks
-Minor tweaks and fixes

v0.83b
-Changed the default Energy cap from 100 to 50
-Buffed Nature's Grasp/Unnatural Reach upgrade slightly
-Buffed Verdant Orb/Crimson Orb slightly
-Added visuals to Force Empowered/Hivelink upgrade
-Added visuals to Ancient Defence Mechanism/Rage of the Fallen upgrade
-Added visuals to Nature's Grasp/Unnatural Reach upgrade
-Fixed a Lament of the Fall/Echo of the Abyss related bug
-Fixed a Channel Power/Seal of Destruction upgrade related bug
-Minor tweaks and fixes

v0.84
-Added upgrade durations to their tooltips
-Added upgrade expiration indicators
-Added a different upgrade sound for the Obsidian Vanguard
-Aura effects are now labeled as auras instead of specials
-Reduced the Energy cost of Poison Spitter/Pyrovine slightly
-Reduced the Energy cost of Thorns/Bloodroot slightly
-Disabled debug triggers
-Minor tweaks and fixes

v0.85
-Upgraded projectile systems to improve the performance
-Added new battleground: Murky Swamp
-Added a new loading screen
-Added some color to the tooltips
-Fixed a bug that caused summoner/upgrades to display wrong health amount
-Open tabs can now be closed by reselecting your summoner (F1)
-Changed Frozen Wastes mid tiles
-Renamed Forest to Emerald Forest
-Renamed Plain to Dust Flats
-Renamed Magma Chamber to Obsidian Chamber
-Minor AI tweaks
-Minor tweaks and fixes

v0.86
-Added a new tooltip Energy icon
-Added battleground spesific ambient sounds
-Fixed a Harbinger related bug
-Fixed a Descent Into Madness related bug
-Fixed a Swamp Gas (random event) related bug
-Removed some test triggers
-Minor tweaks and fixes

Credits
JetFangInferno
Callahan
acolyteofdoom
shamanyouranus
f0rsAk3n
Paladon
WILL THE ALMIGHTY
HappyTauren
Vermillion Edict
Champara Bros
alfredx_sotn
assasin_lord
Sephiroth_VII
RetroSexual
sPy
HappyTauren
General Frank
Vexorian


Tell me if your name is missing!

This map is protected.
(PM me for an unproctected version)

Moderator Comments (Not Rated)
Vengeancekael
Date: 2012/Aug/29 20:30:06

Comment: [Approved]

Staff Contact - Rules

This map is approved and works properly.


Download Swarm!_086.w3x
(1.53 MB, 2482 Downloads)

Old 08-15-2012, 10:39 AM   #2 (permalink)
Registered User KuWe
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I made this map from scratch, meaning that it shares no terrain/triggering with with my earlier map, Farmfield Rampage.

Swarm! features the much requested multiplayer possibility along with improved AI and generally much more explosive gameplay than its predecessor.

I hope you'll enjoy it as much I enjoyed making it!

PS: Remember to report any bugs/errors you find! It helps me to improve this map and you'll get +rep!
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Old 08-15-2012, 11:24 AM   #3 (permalink)
Registered User edo494
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whoa, great map!, played with AI but it was a lot of fun I must say.

But Ive noticed that the weather or w/e it is the sand storm or what lags quite a bit(60 fps -> 40 fps)
The only another thing that was surprising was that from all the sudden Ive got put to the map not know what to do :D
Great map overall, 5/5 from me
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Old 08-15-2012, 12:11 PM   #4 (permalink)
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Quote:
Originally Posted by edo494 View Post
whoa, great map!, played with AI but it was a lot of fun I must say.
Thanks for commenting!

Quote:
Originally Posted by edo494 View Post
But Ive noticed that the weather or w/e it is the sand storm or what lags quite a bit(60 fps -> 40 fps)
Well there's hardly anything I can do about that because it's a CPU/GPU related thing. My advice is to get a better pc. You can always disable the weather with -w command if it lags too much.
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Old 08-15-2012, 12:39 PM   #5 (permalink)
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My specs are more then good for w3 but there are things that will lag your map even on the best computer on the world :D
(Your map will lag like hell if you create like 5k timers in 10 seconds - tested that
also rendering a shit load of trees laggs, thats why the creator of Gaias, Zwiebelchen made http://www.hiveworkshop.com/forums/j...ehider-219569/ ) :D
Its a little bit shame that when I bought a Siege upgrade and when it got to cooldown it removed the upgrade rendering the units to be unbildable again.
You could state that in tooltip.

Also when i send the swarm spell on the lane it goes and it expands(the width) but then it goes back to start and again, you could change that ;)
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Old 08-15-2012, 01:00 PM   #6 (permalink)
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Quote:
Originally Posted by edo494 View Post
My specs are more then good for w3 but there are things that will lag your map even on the best computer on the world :D
(Your map will lag like hell if you create like 5k timers in 10 seconds - tested that
Well I've tested this map with 4 player large battles (~30 units) with weather effects on and it never dropped below 55 fps for me.

Quote:
Originally Posted by edo494 View Post
Its a little bit shame that when I bought a Siege upgrade and when it got to cooldown it removed the upgrade rendering the units to be unbildable again.
You could state that in tooltip.
Every upgrade lasts 5 minutes which is the exact duration of their cooldowns. I guess I'll add it to the tooltips in the next version.

Quote:
Originally Posted by edo494 View Post
Also when i send the swarm spell on the lane it goes and it expands(the width) but then it goes back to start and again, you could change that ;)
I don't get this? The swarm spells should shrink a bit every time they damage an enemy.
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Old 08-15-2012, 01:18 PM   #7 (permalink)
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It looks like its unit which basically is created with stand animation but the animation is not stopping the animation upon reaching the biggest width possible.
Attached Files
File Type: w3g swarm!.w3g (3.1 KB, 36 views)
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Old 08-15-2012, 01:40 PM   #8 (permalink)
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Quote:
Originally Posted by edo494 View Post
It looks like its unit which basically is created with stand animation but the animation is not stopping the animation upon reaching the biggest width possible.
Well that's only a cosmetic thing that doesn't bother me at all but I can try to change it in the next version.
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Old 08-15-2012, 08:22 PM   #9 (permalink)
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perfect map, i love it as much as FFR.
there is one bug i noticed, with the upgrade that every 30seconds you send one unit each lane if you send one (kinda op if you ask me, make it 45 seconds or smth) it bugs with one unit, the one with elemental damage (costs 15 energy i forgot its name, its the elder tree for team 1) the additional spawned units from the upgrade wont move.

for future versions i hope that new races will be added that would be alot of fun =D
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Old 08-16-2012, 12:40 PM   #10 (permalink)
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Quote:
Originally Posted by Lenura View Post
there is one bug i noticed, with the upgrade that every 30seconds you send one unit each lane if you send one (kinda op if you ask me, make it 45 seconds or smth) it bugs with one unit, the one with elemental damage (costs 15 energy i forgot its name, its the elder tree for team 1) the additional spawned units from the upgrade wont move.
This is now fixed and I changed the behavior of the upgrade to be consistent so it should avoid getting the buff more often than every 30 seconds.

Quote:
Originally Posted by Lenura View Post
for future versions i hope that new races will be added that would be alot of fun =D
While it is not impossible to add new races, I don't have any immediate plans to add them because it requires a lot of work to create all unique units, statics, spells, boons and upgrades for a new race. Not to mention that it effectively doubles the amount of triggering needed for this map.
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Old 08-18-2012, 02:41 PM   #11 (permalink)
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http://www.hiveworkshop.com/forums/s...d.php?t=221379
just wait for approve
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Old 08-19-2012, 06:50 AM   #12 (permalink)
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Ahh I see you already finished it, pretty quick, gonna check it out and leave some feedback later, I'm sure its great since it was made by you.
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Old 08-24-2012, 03:55 PM   #13 (permalink)
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Ah ok I understand why I didn't see this map ! coz it's not yet approved

i bet this map is fuckin awesome, like Farmfield rampage !

I'm 90% sure it will be very very good, I just hope you didn't add too many unneeded features or reduced the difficulty.
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Old 08-24-2012, 09:24 PM   #14 (permalink)
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Well my main focus was to give the player more choices while maintaining the simplicity of the FFR.

It should feel familiar enough but at the same different enough to FFR.
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Old 08-27-2012, 11:06 AM   #15 (permalink)
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Nice quality dude. Good map indeed.
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