whoa, great map!, played with AI but it was a lot of fun I must say.
But Ive noticed that the weather or w/e it is the sand storm or what lags quite a bit(60 fps -> 40 fps)
The only another thing that was surprising was that from all the sudden Ive got put to the map not know what to do :D
Great map overall, 5/5 from me
whoa, great map!, played with AI but it was a lot of fun I must say.
Thanks for commenting!
Quote:
Originally Posted by edo494
But Ive noticed that the weather or w/e it is the sand storm or what lags quite a bit(60 fps -> 40 fps)
Well there's hardly anything I can do about that because it's a CPU/GPU related thing. My advice is to get a better pc. You can always disable the weather with -w command if it lags too much.
My specs are more then good for w3 but there are things that will lag your map even on the best computer on the world :D
(Your map will lag like hell if you create like 5k timers in 10 seconds - tested that
also rendering a shit load of trees laggs, thats why the creator of Gaias, Zwiebelchen made http://www.hiveworkshop.com/forums/j...ehider-219569/ ) :D
Its a little bit shame that when I bought a Siege upgrade and when it got to cooldown it removed the upgrade rendering the units to be unbildable again.
You could state that in tooltip.
Also when i send the swarm spell on the lane it goes and it expands(the width) but then it goes back to start and again, you could change that ;)
My specs are more then good for w3 but there are things that will lag your map even on the best computer on the world :D
(Your map will lag like hell if you create like 5k timers in 10 seconds - tested that
Well I've tested this map with 4 player large battles (~30 units) with weather effects on and it never dropped below 55 fps for me.
Quote:
Originally Posted by edo494
Its a little bit shame that when I bought a Siege upgrade and when it got to cooldown it removed the upgrade rendering the units to be unbildable again.
You could state that in tooltip.
Every upgrade lasts 5 minutes which is the exact duration of their cooldowns. I guess I'll add it to the tooltips in the next version.
Quote:
Originally Posted by edo494
Also when i send the swarm spell on the lane it goes and it expands(the width) but then it goes back to start and again, you could change that ;)
I don't get this? The swarm spells should shrink a bit every time they damage an enemy.
It looks like its unit which basically is created with stand animation but the animation is not stopping the animation upon reaching the biggest width possible.
It looks like its unit which basically is created with stand animation but the animation is not stopping the animation upon reaching the biggest width possible.
Well that's only a cosmetic thing that doesn't bother me at all but I can try to change it in the next version.
perfect map, i love it as much as FFR.
there is one bug i noticed, with the upgrade that every 30seconds you send one unit each lane if you send one (kinda op if you ask me, make it 45 seconds or smth) it bugs with one unit, the one with elemental damage (costs 15 energy i forgot its name, its the elder tree for team 1) the additional spawned units from the upgrade wont move.
for future versions i hope that new races will be added that would be alot of fun =D
there is one bug i noticed, with the upgrade that every 30seconds you send one unit each lane if you send one (kinda op if you ask me, make it 45 seconds or smth) it bugs with one unit, the one with elemental damage (costs 15 energy i forgot its name, its the elder tree for team 1) the additional spawned units from the upgrade wont move.
This is now fixed and I changed the behavior of the upgrade to be consistent so it should avoid getting the buff more often than every 30 seconds.
Quote:
Originally Posted by Lenura
for future versions i hope that new races will be added that would be alot of fun =D
While it is not impossible to add new races, I don't have any immediate plans to add them because it requires a lot of work to create all unique units, statics, spells, boons and upgrades for a new race. Not to mention that it effectively doubles the amount of triggering needed for this map.