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Survival 1.357
Created by Masa1 ; Uploaded by: Masa1
Information
Uploaded:16:12, 16th Apr 2008
Last Updated:21:08, 29th Oct 2010
Type:Defense / Survival, Role Playing Game / RPG
Category:Space & Aliens
Map Size:96x96
Playable Map Size:96x96
Suggested Players:2-12
Tileset:
Rating by users:4.19 (37 votes)
Hits:84043

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Details
I've started making this map about 4 years ago, so it's filled with different rpg elements (such as item crafting and commander being able to promote other players and do other things like that). This map is recommended to play with 12 players (because it's more fun that way), but can be played with less amount of players or you can even play it alone. Oh and please don't let the empty minimap to fool you. :) This map is somehow like Hero Survival / RPG, but even that doesn't tell everything about this map. Please try it out with more than 1 player and rate it :)

Features of the current version:
  • Being able to be commander. (only 1 player at the same time)
  • Earn military ranks.
  • 5 secondary skills: (orange boxes which you can pick from ground, you can only get 1 of them)
  • Each secondary skill may contain up to 11 sub-skills, some of them having a bit less.
  • Mining Pick (being able to get resources)
  • Medical Kit (being able to make hp/mp restoring potions + defense/speed/invisibility potions, being able to heal yourself and other players)
  • Archeology Tools (being able to find rare items, being able to cast spells)
  • Construction Tools (being able to construct buildings)
  • Alchemy Kit (Being able to make potions)
  • 3 planets + battleship map.
  • Huge number of items which you can find or produce with secondary skills and knowledge skill.
  • You can earn level ups to each secondary skill. (+to crafting / energy storage)
  • Save/Load system saves your points and your rank.

!!! 1.360 replaced with 1.357. Less features, but much more stable than 1.360.

The new version is coming soon and it's going to include features such as:
-New save/load system. (Already ready in the beta version)
-Medal system: Players can unlock medals which are saved / loaded with code.

Known Bugs: (1.272)
-Getting stuck after ???. Can see all skills, but cannot do anything. Temporary solution: Reselecting your hero fixes the problem. Should no longer appear when using commander menu. Please report if it's still happening.
-Cast animation keeps repeating after using Spellbook Channel ability. Doesn't affect Knowledge or Combat Proficiency skills. During that time, your hero cannot acquire targets automatically. Temporary solution: Performing any other action fixes the problem.

This is the first time I've ever uploaded my map to any website. This map used to have a lot of server splits, but I've finally fixed all of them (hopefully). If you spot any bug or event which causes server split, please PM me or comment here.

This map contains map protection because of the following reason:
Some noob, who downloaded this map from me using battle.net, uploaded this to some other website and pretended to be the author of this map. The risk of that happening again increases a lot since this map is available to everyone from now on.

If you need non-protected version of this map, i can provide you with 1 if you have a good reason for wanting it.

MSN: (masa.knight at luukku.com)

This map is approved and works properly.


Download Survival1.357.w3x
(1325.93 KB, 27581 Downloads)

Old 04-16-2008, 05:10 PM   #2 (permalink)
Registered User matyko
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Hey, could you please describe what exactly the map is about?
Thanks a bunch :)
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Old 04-17-2008, 11:34 PM   #3 (permalink)
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great map good concept. You might want to slow down the lvling scale or something because by the second planet it seemed like we did most of the things we could and were maxed.
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Old 04-18-2008, 09:27 AM   #4 (permalink)
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Yeah, I agree somehow. It's way too easy to get the first 10 lvl ups, but after that it gets quite hard to get lvl ups. Still with that amount of lvl ups you can only get 1/4 of the skills. I've intended to make it like that because after 10 lvl ups you are forced to take some other skill.

About secondary skill level ups: i know that some of them might be easier to lvl up than the others and I'm planning to fix it soon. Still, it's quite hard to get max secondary skill lvl of 20 by the second planet.

Anyway, thanks for writing all of that. It's always great to see what others think about my map. ^^
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Old 04-18-2008, 08:17 PM   #5 (permalink)
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First of all, I have to say that this map is awesome, really fun and I like the way the skills are done, but, I have a few suggestions.

Terrain. Map would be much better with decent terrain variation and possibly places to bunker down and hold the fort.

Secondly, the neutron bomb, I'm not sure if you were trying to trick people into using it, but I used it and it only took around 1/4 of the ghost boss's shield health, and then it went and killed my character, a little more warning for the bomb would be nice.

While on the topic of neutron stuff, the neutron gun was a big disappointment, It takes quite a bit of knowledge to get it, as well as mining, and then you find out that only someone who has max accuracy can use it, some extra info on the weapon so that I don't make it without knowing I can't use it would be nice.

Death. I really wish people weren't forced out of the game once they die. It would be better in my opinion if they could at least watch, or, be revived or "cloned" somehow.

As for the battleship, the training room doesn't work correctly for experience training after a certain point it seems, it would also be nice if the battleship was larger with more terrain and other things, as well as being able to tell how much damage the battleship has taken.

Thats all, I hope you keep making this map, I really like it.
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Old 04-18-2008, 09:58 PM   #6 (permalink)
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Quote:
Originally Posted by Mike951 View Post
Terrain. Map would be much better with decent terrain variation and possibly places to bunker down and hold the fort.
True, but I suck at terrain editing so that's quite serious problem :)


Quote:
Originally Posted by Mike951 View Post
Secondly, the neutron bomb, I'm not sure if you were trying to trick people into using it, but I used it and it only took around 1/4 of the ghost boss's shield health, and then it went and killed my character, a little more warning for the bomb would be nice.
Yeah I kinda thought that it was fun when some noobs accidentally killed the whole team with it, but obviously it isn't for most people. I should add some kind of warning, since that text "This one could blow the entire planet" doesn't seem to be enough. :x


Quote:
Originally Posted by Mike951 View Post
While on the topic of neutron stuff, the neutron gun was a big disappointment, It takes quite a bit of knowledge to get it, as well as mining, and then you find out that only someone who has max accuracy can use it, some extra info on the weapon so that I don't make it without knowing I can't use it would be nice.
Yeah, sorry about that. That skill definitely needs better description than it currently has. Going to add it right away.


Quote:
Originally Posted by Mike951 View Post
Death. I really wish people weren't forced out of the game once they die. It would be better in my opinion if they could at least watch, or, be revived or "cloned" somehow.
I know that some people would like it that way, but I personally think that reviving dead players would make the game too easy. IF I'm going to add that, reviving skill would have like 40-50s casting time.
It's quite big advantage if someone who sees the whole map can warn others about enemies, but the main reason why I don't want them to stay is the fact that dead people shouldn't talk :)


Quote:
Originally Posted by Mike951 View Post
As for the battleship, the training room doesn't work correctly for experience training after a certain point it seems, it would also be nice if the battleship was larger with more terrain and other things, as well as being able to tell how much damage the battleship has taken.
Umh, I'm quite sure that there shouldn't be any bugs with experience/stat training in battleship. I might be wrong though.. Was it clearly a bug or does it just get too expensive?
I'm going to add more buildings/shops to battleship later, but that's all. Like I said, I suck at terrain editing. :(
You can already tell how much damage battleship has taken, but only if you are the commander.


Quote:
Originally Posted by Mike951 View Post
Thats all, I hope you keep making this map, I really like it.
Thanks for your comments ^^

Last edited by Masa1; 05-05-2008 at 04:33 AM.
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Old 04-19-2008, 10:32 PM   #7 (permalink)
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Fun map, but it'd be nice if you can have a better tutorial in the quest section..especially about the commanding part. Also, It'd be nice if players can actually see the buildings the commander built, most people don't know how to use medical facilitate and stuff like that. And the research for commander is kind of confusing, too.

edit:
Nice, all my concerns are addressed, keep up the good work!
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Old 04-20-2008, 03:06 PM   #8 (permalink)
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is there a reason why I cant make a game with this on battle net. And I doubt a good map is 772 KB.
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Old 04-20-2008, 03:37 PM   #9 (permalink)
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Quote:
Originally Posted by Gath_Stormer View Post
is there a reason why I cant make a game with this on battle net. And I doubt a good map is 772 KB.
I don't really know what's your problem with that. At least I'm able to host a game with this map.

About size, are you saying that the size of this map is too large or too small? It's easy to manipulate file size so you don't obviously know what you are talking about.
More custom models/icons = bigger file size
Less custom models/icons = smaller file size
It's as simple as that, so file size doesn't really matter and it doesn't tell much about the map.

Last edited by Masa1; 05-05-2008 at 04:34 AM.
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Old 04-20-2008, 11:07 PM   #10 (permalink)
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I really like this map but people take one look after the game has started and leave. They think it looks like crap and garbage with terrain or anything. You should really add terrain instead of just emptiness. It's a pity people do see the amazing skills before they leave?
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Old 04-21-2008, 06:28 PM   #11 (permalink)
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Quite honestly this map is simplicity wrapped with excellency, i like how this map functions and how it works, though once you get to the 3rd level, at least in the version i played (1.02) it was kinda ridiculous how we died like, in 80 seconds D:
Also, revive IMO, would TOTALLY ruin this map...would be pretty lame. I'll try the new version and give comments.

New version: Awesome! Um, EPIC BUG, if your bship is destroyed, you can still go inside it with warp gate, and if you step on the circle ifo power your unit gets frozen as a result, and you can't move -.-
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Old 04-21-2008, 09:29 PM   #12 (permalink)
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I just want to play it and the invalid file message is annoying. No offense about the size Im just saying Ive never played a awesome game with a small filesize. It just usually means not much was put in them.
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Old 04-21-2008, 10:23 PM   #13 (permalink)
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What? It works....D:
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Old 04-22-2008, 12:10 AM   #14 (permalink)
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could you make it a ship ability and maybe make you need to gather certain things to revive a person?
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Old 04-22-2008, 01:24 PM   #15 (permalink)
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Quote:
Originally Posted by Shadow_Fox View Post
New version: Awesome! Um, EPIC BUG, if your bship is destroyed, you can still go inside it with warp gate, and if you step on the circle ifo power your unit gets frozen as a result, and you can't move -.-
Thanks for telling me that. Going to fix it right away.
Btw, there is a way to get out of the circle with -unstuck command. Sorry about the fact that the command is more or less secret. (that's because it can be abused somehow..)


Quote:
Originally Posted by Gath_Stormer View Post
I just want to play it and the invalid file message is annoying.
Maybe you don't have Frozen Throne expansion?


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Originally Posted by Bumkt View Post
could you make it a ship ability and maybe make you need to gather certain things to revive a person?
Sorry, no. Revive is not coming back because that skill just doesn't fit to this map.

Last edited by Masa1; 05-05-2008 at 04:37 AM.
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