Sunken City is a dungeon crawler map with RPG elements. A huge part of the map is the constant search for hidden places, traps and small puzzles which add to the fun. The addition of several unique systems adds to the overall experience.
Recommended players: 2-3 Estimated gameplay time: Between 3 and 4 hours depending on number of players and difficulty chosen. Number of heroes: 24 Maximum Level: 18
Hosted Project Page: You can access the Hosted Project page for the map here: Click
Forum: Share your thoughts, ideas, suggestions or just discuss the map in the official map forum: Click
Fully custom abilities The heroes in Sunken City are granted fully custom abilities which are well explained in customized tooltips. Diverse Heroes Sunken City allows you to choose one out of 24 unique heroes. Each with their own strategies and skills. Backpack System In case your inventory is full, you are given a backpack with additional 6 slots where you can carry quest items or unused items for selling. Stat System Each level you are given the possibility to access the Skill Poitns Menu and gain access to secondary stats (non-Strength,Agility,Intelligence) Scripted Bosses Engage bosses that have special abilities and surprises in store for you. Quests Embark quests that give you side objectives throughout the game! Shop System One of the easiest and best explained shop systems out there. Easy to navigate and purchase. Rolling Sunken City allows you to roll for items that suit everyone. Therefore you can avoid stealing. Damage and Armor Sunken City's gameplay is based around damaging the best target. By mouse-overing your damage and armor you will easiliy understand what's your best target! Gold System Players in Sunken City share the Gold gained by killing creeps! Randomized Items Each creature you kill has a chance of dropping an item, contained in a scripted loot-table. In addition bosses have multiple drops, which add to the replayability.
10000 years ago Before 10000 years, the continents were sealed together as one. Peace ruled over the world, until the Night Elves got seduced by Burning Legion Leader - Sargeras to open a portal to Azeroth for him. He promised prosperity and power to the naive elves. Following a great war that involved many of the races of Azeroth, the Legion was reppeled and Sargeras failed to pass through the portal. However, the portal caused a massive explosion upon its closing that created a massive maelstrom that ripped the continent in 3 parts. Close to the explosion was a city known as Kalisea which held the treasures of the elven civilisation. During the explosion it got separated in it's own landmas. It's people were terrified as the horror started to rule over the City. Noble warriors were duying under the blades of the Burning Legion. Many of the elves got turned into Nagas after the explosion and started to surround the city by land and sea, so its fate was sealed. The citizens died and it sunk down to the bottom of the sea.
1 month ago Many years have passed since the Sundering and the races and civilisations have evolved. The world is now in war between the Horde and the Alliance. Each faction fights for gaining new territories and allies. Such a faction are the goblins of Azeroth. Theese greedy little creatures do everything for gold and treasures and recently one of their sailsmen found a huge island which didn't appear on any of the maps. Lured by their greed, the goblins went in to search the island. Ever since noone has heard of them. This gives an opportunity to the Horde and Alliance to rescue the missing goblins and gain their trust as allies. You take the role of one of the three chosen heroes of the Horde to go in and find the missing goblins. However in your search you will inevitably run into the past memories, horrors and treasures of the city that have been sealed under the sea for thousands of years. They will unveil many more secrets and stories of the rich past of the Sunken City.
Terrain
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Gameplay
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Heroes
Intelligence Heroes
Strength Heroes
Agility Heroes
Shaman [1] Druid [2] Priest [3] Mage [4] Necromancer [5] Warlock [6] Far Seer [7] Witch Doctor [8]
All Agility heroes have recieved slight increase in base damage.
All Agility heroes now gain 3 extra damage per level.
Fixed a floating text message bug with the Shadow Hunter quest.
Classes
Beastmaster
The knockback range on Bear Strike has been decreased to 65 down from 125.
The mana cost of Bear Strike has been decreased as follows: -Level 1: reduced to 20 down from 25. -Level 2: reduced to 35 down from 45. -Level 3: reduced to 50 down from 60. -Level 4: reduced to 65 down from 75.
Brewmaster
Suji Slam has been recoded.
The healing effect of Inner Peace now properly triggers only when the Brewmaster uses one of his own abilities.
Mage
Ring of Frost now has a sound effect when it freezes enemies.
Sapper
The Big One now deals bonus damage equal to 2% of target missing health up from 1%.
The Sapper's soundset has been changed.
Warlock
Fixed a tooltip error with Shadow Power.
Items
Fixed a tooltip error with Helm of Valor.
Fixed a bug where Charm of Endless Rage was not working.
Seeds of Idrasill now bind to the player that acquires them.
The drop chance of Poor & Common items has been slightly increased.
Staff of Teleportation may now only target Heroes.
Staff of the Grand Warlock has recieved a decrease in stats.
Items with chain lightning active effect no state its cooldown in the tooltip.
The price of Crystal Belt has been slightly decreased.
The price of Fortified Gauntlets has been slightly decreased.
Previous Versions
Version 1.4.2.
Version 1.4.2. [10.06.2013]
General Changes
Trolls spawned by buildings in the Zultar Forest dungeon now spawn a bit more often.
The damage of Ju' tek has been slightly decreased.
The health of Ju' tek has been decreased.
A new difficulty setting has been added: Insane.
The Multiboard now updates Hero details when they are picked and may no longer cause bugs.
Ju' tek now gives proper amounts of gold.
Zombies now spawn more often at the Bordo Boss fight.
Classes
Druid
The mana cost of Nourish has been reduced as follows: -Level 1: reduced to 45 down from 50. -Level 2: reduced to 85 down from 90. -Level 3: reduced to 130 down from 135. -Level 4: reduced to 160 down from 180.
Far Seer
The attack cooldown of Feral Spirits has been increased to 1.30 up from 1.00.
Hunter
Attack cooldown has been decreased to 1.95 down from 2.03.
Ice Lancer
The cooldown of Cold Blood has been decreased to 17 seconds down from 22.
Paladin
Attribute scaling of Flash of Light has been reduced to 60% down from 100%.
Attribute scaling of Divine Storm healing has been reduced to 60% down from 100%.
Intelligence scaling of Crusader Strike has been reduced to 60% down from 75%.
Attribute scaling of Seal of Light has been reduced to 25% down from 30%.
Rogue
Attack cooldown has been reduced to 2.00 down from 2.10.
Bonus damage provided by Swiftness has been increased to 50% up from 40%.
Spell Thief
Attack cooldown has been reduced to 1.97 down from 2.02.
Attack Speed provided by Arcanum has been increased as follows: -Level 1: increased to 20% up from 15%. -Level 2: increased to 30% up from 25%. -Level 3: increased to 40% up from 35%. -Level 4: increased to 50% up from 45%.
The cooldown of Vortex has been reduced to 7 seconds down from 9.
Warlock
The cooldown of Soul Burn has been reduced to 10 seconds down from 12.
The bonus healing provided by Shadow Power for Shadow Word has been increased as follows: -Level 1: increased to 250 up from 150. -Level 2: increased to 450 up from 300. -Level 3: increased to 600 up from 450. -Level 4: increased to 750 up from 600.
The applied damage over time by Shadow Power when casting Soul Burn has been increased as follows: -Level 1: increased to 20 up from 15. -Level 2: increased to 40 up from 30. -Level 3: increased to 60 up from 45. -Level 4: increased to 80 up from 60.
The scaling of the applied damage over time by Shadow Power when casting Soul Burn has been increased to 20% up from 15%.
Bonus damage provided by Shadow Power has been increased as follows: -Level 1: increased to 40% up from 30%. -Level 2: increased to 60% up from 40%. -Level 3: increased to 80% up from 50%. -Level 4: increased to 100% up from 60%.
The cooldown of Shadow Word has been decreased to 7 seconds down from 8.
Items
Fixed some minor item tooltip errors.
Added several new items.
The Paladin Hell Class item now restores 15 health when casting Crusader Strike down from 20.
The Berserker Hell Class item now restores 30 health upon killing a unit up from 12.
Fixed a bug where the Priest Hell Class item was not working properly.
Ring of Sacarfice now properly displays its cooldown.
The Shadow Crystal price of Zek'roth has been reduced to 5 down from 6.
Chaoseater's effect no longer works with Zombies.
Version 1.4.1.
Version 1.4.1. [07.06.2013]
General Changes
Terrain changes.
A new Dungeon has been added: The Zultar Forest.
The Backpacks of players that loose due to insufficient lives now drop their items.
Difficulty information in Journal has been updated.
Messages that inform players about chosen difficulty are now way shorter.
The acquisition range of all Heroes has been reduced.
The enemy handicap on Hell Difficulty has been increased to 180% up from 170%.
Normal Difficulty now boosts the attack speed of enemy minions by 20% up from 10%.
Hard Difficulty now boosts the attack speed of enemy minions by 25% up from 15%.
Hell Difficulty now boosts the attack speed of enemy minions by 30% up from 20%.
Classes
Beastmaster
Savagery now regenerates health every 2 seconds down from 3.
Berserker
Reptile Mojo now scales with missing health.
Brewmaster
The maximum range of Breath of Fire has been reduced to 600 down from 750.
Death Knight
Death Grip now performs its taunt properly.
Druid
Fixed a minor tooltip error with Nourish.
Fixed a minor tooltip error with Hurricane.
Mage
Arcane Master now makes a special effect when a cooldown is reset.
The mana cost of Ring of Frost has been reduced as follows: -Level 1: remains unchanged. -Level 2: remains unchanged. -Level 3: reduced to 110 down from 120. -Level 4: reduced to 150 down from 160.
The mana cost of Pyroblast has been reduced as follows: -Level 1: remains unchanged. -Level 2: reduced to 70 down from 75. -Level 3: reduced to 100 down from 110. -Level 4: reduced to 130 down from 140.
The damage of Ring of Frost has been reduced as follows: -Level 1: reduced to 80 down from 100. -Level 2: reduced to 160 down from 200. -Level 3: reduced to 240 down from 300. -Level 4: reduced to 320 down from 400.
The damage of Pyroblast has been increased as follows: -Level 1: increased to 95 up from 90. -Level 2: increased to 185 up from 175 -Level 3: increased to 275 up from 260. -Level 4: increased to 365 up from 345.
The mana cost of Arcane Pulse has been reduced as follows: -Level 1: remains unchanged. -Level 2: reduced to 80 down from 85. -Level 3: reduced to 120 down from 125. -Level 4: reduced to 150 down from 160.
Shadow Hunter
The Flesheater now has 35% evasion down from 85%.
Warrior
The attribute scaling of Devastating Stomp has been reduced to 250% down from 275%.
Items
Few new items have been added.
The drop chance of Seed of Idrasill has been slightly reduced.
The drop chance of Shadow Crystals has been slightly reduced.
Item drop chances from creeps now get significantly lower with each missing player.
The model size of Blade Treads has ben fixed.
Bosses may no longer drop more than 1 permanent item.
Items dropped by destructible doodads has been greatly reduced.
Amount of items scattered around the environment has been reduced.
The price of Healing Wards has been reduced.
The tooltip of the Druid Hell Class item Seed of Life has been updated.
Site
Icons have been added next to hero names included in the changelog.
Version 1.4.0.
Version 1.4.0. [03.06.2013]
General Changes
Idrasill is now properly Invulnerable.
All Intelligence heroes now gain additional 10 health per level.
Melee Agility heroes now gain 20 health per level down from 25.
A bug where players could not leave their golem at Bel'Shan bossfight has been fixed.
Fixed a bug where the Quest in the Skeleton Tomb did not get marked as completed.
Fixed a bug where the Ressurection Stones could recall neutral units.
Items
A new Shadow Crystal item has been added - Anarion's Pocketwatch.
The drop chance of Seed of Idrasill has been reduced.
Thorn Mail now reflects 15% of incoming damage down from 30%.
Version 1.3.9.
Version 1.3.9. [Hotfix 1] [01.06.2013]
Classes
Tidewarrior
Razorspine Scales now properly restores more health with higher levels.
Items
Fixed a bug where Gladius Recipe could not be completed.
Version 1.3.9. [01.06.2013]
General Changes
Explosives now deal much more damage.
Almost all bosses now award more gold when killed.
Disenchanting an Uncommon item now increases a selected stat by 3 up from 2.
Disenchanting a Rare item now increases a selected stat by 5 up from 3.
Disenchanting an Epic item now increases a selected stat by 7 up from 5.
Idrasill is now slightly bigger.
Elevator traps should no longer kill players after they have escaped.
Classes
Rogue
Starting Strength reduced to 12 down from 14.
Strength per level reduced to 1.35 down from 1.50.
Spell Thief
Dimensional Spirits are no longer Invulnerable.
The range of Spell Steal has been reduced to 500 down from 600.
Fixed a bug where Spell Steal could occur when dead or out of range.
Arcanum may no longer target friendly units.
The amount of health restored by Vortex has been increased as follows: -Level 1: increased to 40 up from 25. -Level 2: increased to 60 up from 40. -Level 3: increased to 80 up from 55. -Level 4: increased to 100 up from 70.
The duration of Dimensional Spirits has been increased to 30 seconds up from 20 seconds.
The duration of Dimensional Call has been increased to 30 seconds up from 20 seconds.
Witch Doctor
Death Wards are no longer Invulnerable.
Items
Multiple changes to recipes in terms of prices and components.
Fixed a tooltip error with Orb of Energy.
Bonus damage dealt by Vunjo's Arcane Blade and Silver Bow no longer gets decreased by enemy armor.
Potion of Life now restores 35% of maximum health up from 25%.
A new item has been added for Arcane Wares.
The Spell Thief Hell class item now has a new effect.
The healing bonus provided by the Far Seer's class item has been reduced to 5 down from 10.
The Priest Hell Class item no longer restores mana when allied Heroes die.
The Warrior Hell Class now grants 20% chance to reset his cooldowns up from 10%.
The Necromancer Hell class item now has a new effect.
Version 1.3.8.
Version 1.3.8. [Hotfix] [28.05.2013]
Classes
Rogue
The scaling of Thrill of the Kill has been increased to 100% up from 50%.
Blade Flurry will no longer pick dead and dummy units.
Shadowstep now has proper mana cost.
Items
Seeds of Idrassil now have proper replenish interval.
Version 1.3.8. [28.05.2013]
General Changes
A new system has been added to the Enchanter: Materialise.
A new system has been added to the Enchanter: Disenchant.
A new optional quest has been added.
A new area has been added. There is now a World Tree in Sunken City.
Optional quests now appear in the Quests Dialog and have updated messages.
Melee Agility heroes now gain 25 health per level. Ranged Agility heroes still gain 15 health per level.
Gazret now has a new ability: Globe of Fire.
The backpack should no longer occasionaly get selected by the Shop.
Fixed some tooltip errors.
Classes
Crimson Knight
Dragon's Wrath bonus to Heart of Fire's Agility passive has been increased as follows: -Level 1: increased to 10% up from 5%. -Level 2: increased to 15% up from 10%.
Dragon's Wrath bonus to Heart of Fire's Intelligence passive has been increased as follows: -Level 1: increased to 6% up from 3%. -Level 2: increased to 9% up from 6%.
Dragon's Wrath now provides Evasion instead of Spell Damage Reduction.
The duration of Dragon's Wrath has been increased to 20 seconds up from 15.
Rogue
Counterstrike has been removed.
A new ability has been added: Swiftness. -Grants bonus damage and evasion for 10 seconds.
Healing done by Blade Flurry has been increased as follows: -Level 1: increased to 20 per target up from 15. -Level 2: increased to 30 per target up from 20. -Level 3: increased to 40 per target up from 25. -Level 4: increased to 50 per target up from 30.
The attribute scaling of Blade Flurry has been increased to 60% up from 40%.
The damage dealt by Blade Flurry has been increased as follows: -Level 1: increased to 90 up from 85. -Level 2: increased to 170 up from 160. -Level 3: increased to 250 up from 235. -Level 4: increased to 330 up from 310.
The mana cost of Shadowstep has been reduced as follows: -Level 1: reduced to 25 down from 35. -Level 2: reduced to 50 down from 60. -Level 3: reduced to 75 down from 85. -Level 4: remains unchanged
The damage scaling of Shadowstep has been increased to 80% up from 65%.
The distance scaling of Shadowstep has been reduced to 10% down from 15%.
Fixed a tooltip error with Shadowstep.
Will of the Forsaken has been removed.
A new ability has been added: Blood Frenzy. -Grants bonus Attack Speed, Movement Speed and Splash damage for 20 seconds.
Items
New rare drop resource item has been added.
Several new items have been added.
Rejuvenation Potion now has a new icon.
The crates shop at the beginning of the map now only sells consumable items.
The shadow crystal price of Zek'roth has been increased.
The Rare Boss item, Sea Talisman, can now properly be activated.
The Shaman's Hell class item now has a new effect.
Version 1.3.7.
Version 1.3.7. [25.05.2013]
General Changes
Happy 3rd birtthday Sunken City!
Fixed a bug where players could get stuck in one of the Bel'Shan golems.
Trezak's Storm bolt now has increased damage.
Battlemage Armor is now properly working with the Reforging system.
Common items can now also be used to create Uncommon items via the Reforging system.
A new optional quest has been added.
Wave 9 in the Hero Defense has once again be modified.
Classes
Beastmaster
Wild Swipes now gains 5 damage per Hero Level down from 10.
Base damage of Wild Swipes has been increased to 15 up from 10.
Attack Speed bonus granted by Earth Fury has been changed as follows: -Level 1: remains unchanged. -Level 2: reduced to 35% down from 40%. -Level 3: reduced to 40% down from 50%. -Level 4: reduced to 45% down from 60%.
Ice Lancer
Fixed a tooltip typing error with Ice Epicenter.
The cooldown of Ice Epicenter has been reduced to 8 seconds down from 9.
The cooldown of Shatter has been reduced to 7 seconds down from 10.
Paladin
Fixed a tooltip error with Avenging Wrath.
Fixed a tooltip error with Flash of Light.
Shaman
The mana cost of Riptide has been reduced as follows: -Level 1: remains unchanged. -Level 2: remains unchanged. -Level 3: reduced to 110 down from 120. -Level 4: reduced to 140 down from 160.
Each jump of Chain Lightning now deals 10% reduced damage down from 15%.
The mana cost of Chain Lightning has been reduced as follows: -Level 1: remains unchanged. -Level 2: remains unchanged. -Level 3: reduced to 100 down from 110. -Level 4: reduced to 130 down from 140.
The base damage of Thunderstorm has been reduced to 20 down from 25.
The scaling of Thunderstorm has been reduced to 220% down from 225%.
Flame Shock has been removed.
Earth Shock is no longer an Ultimate but a Normal ability.
A new ability has been added: Elemental Blast.
Items
Multiple changes to shop prices.
Necronomicon has been removed from the Recipes Shop.
A new item has been added to the Recipes Shop: Crystal Belt.
Trophy Totem has been removed from the Intelligence Shop.
A new item has been added to the Intelligence Shop: Shamanistic Totem.
Fixed a bug where Eternal Fire did not display its mana cost and cooldown.
Several new items have been added.
The Rogue class item now grants evasion.
Demonic Blade has had its damage increased.
Version 1.3.6.
Version 1.3.6. [22.05.2013]
General Changes
Changes to level 9 creep types in the hero defense mini game.
Gold gained at lower levels has been increased while at higher levels it has been decreased.
Minor terrain changes.
A new system has been added: Reforging. -Converts 3 lower quality items into 1 better quality item.
The main Sunken City quest no longer states the name of the last boss.
The health of Fallen Priests has been reduced.
Fixed a couple "error message missing" messages.
Classes
Death Knight
Base damage of Death Grip has been decreased to 60 down from 75.
Death Grip now gains 10 bonus damage per level down from 15.
Mana cost of Death Grip has been reduced to 20 down from 30.
Fixed a bug where Army of the Dead did not increase the health of the Death Knight when casted.
Tidewarrior
Fixed a tooltip error with Depth Frenzy.
Attack damage provided by Aquatic Splash has been increased as follows: -Level 1: remains unchanged. -Level 2: increased to 9 up from 7. -Level 3: increased to 12 up from 9. -Level 4: increased to 15 up from 11.
Witch Doctor
The splash damage of Death Ward has been increased.
Items
Eternal Fire is now classified as quest reward.
Eternal Fire now also provides health.
Fixed a bug where the passive flat Damage Reduction stat wasn't working.
Recipes are now showing the quality of the recipe item.
A large amount of new items has been added.
Version 1.3.5.
Version 1.3.5. [16.05.2013]
General Changes
The "Low on Mana" message is now smaller.
The "Low on Mana" message now also shows the current mana of the healer.
The "Low on Mana" message now has a different color.
Kerth's Impale now has mana cost.
Manual of Health now has different color and is more distinguishable.
Wait time between wave 9 and 10 in the Hero Defense mini-game has been increased.
Classes
Death Knight
Howling Blast has been removed.
A new ability has been added: Army of the Dead. -Summons several skeletal minions to fight for the Death Knight. Minions have slowing attacks.
The instant damage dealt by Plague Strike has been reduced as follows: -Level 1: reduced to 90 down from 100. -Level 2: reduced to 180 down from 200. -Level 3: reduced to 270 down from 300. -Level 4: reduced to 360 down from 400.
Plague Strike's damage over time effect now lasts 20 seconds down from 30.
Unholy Fury now has 40% chance to grant Unholy Frenzy up from 20%.
Plague Strike now deals 50% increased damage if the Death Knight has Unholy Frenzy.
Fixed a bug where Unholy Fury was consuming less mana than stated.
Far Seer
Feral Spirits may no longer attack friendly units.
Damage delat by Feral Spirits on Level 3 and 4 has been reduced.
The stun duration of Storm Hammer has been increased to 2 seconds up from 1.50.
Hunter
Fixed a bug with mana restoration of Frost Arrow.
Summon Spike has a new icon.
Spike has a new skin.
The cooldown of Summon Spike has been reduced to 35 seconds down from 40.
Infected Shot now displays armor reduction duration in its tooltip.
Paladin
The cooldown of Avenging Wrath has been reduced to 100 seconds down from 140.
The duration of Avenging Wrath has been reduced to 20 seconds down from 30.
Shaman
Thunderstorm now has higher chance to play a Shaman quote.
Flame Shock now has a different burn effect.
Items
The Far Seer class item, Storm Hammer, now increases Feral Spirit healing by 10 up from 5.
Rejuvenating Globe now has a new icon.
The tooltip of Gladius has been updated and is now more easily understandable.
A new random drop item has been added.
The cost of Charged Shield has been reduced.
Version 1.3.4.
Version 1.3.4. [11.05.2013]
General Changes
Skeletal Orcs have their attack cooldown increased from 1.25 to 1.40.
Skeletal Archers have their attack cooldown increased to 1.30 up from 1.20.
The damage of Skeletal Archers has been slightly reduced.
Damage bonus provided to creeps in Hard difficulty has been reduced to 40% down from 45%.
Damage bonus provided to creeps in Hell difficulty has been reduced to 50% down from 60%.
Armor bonus provided to creeps in Hell difficulty has been reduced to 7 down from 8.
Fixed a text message mistake stating that Hell provides 20% Critical Strike chance instead of 15%.
Sea Turtles have their health reduced.
Sea Turtles have their armor reduced.
Sea Turtles have their damage reduced.
Classes
Berserker
Starting Intelligence reduced to 9 down from 11.
Hunter
The cooldown of Rain of Arrows has been increased to 105 seconds up from 80.
The mana cost of Rain of Arrows for level 1 has been reduced to 75 down from 100.
The cooldown of Multi Shot has been reduced to 8 seconds down from 10.
Rogue
Starting Intelligence reduced to 9 down from 11.
Intelligence per level reduced to 1.10 down from 1.15.
Shaman
Attribute scaling of Thunderstorm has been increased to 225% up from 220%.
Thunderstorm will now always deal maximum damage regardless of enemy amount of armor.
Flame Shock will now always deal maximum damage regardless of enemy amount of armor.
The mana cost of Thunderstorm has been reduced to 50 down from 55.
Passive mana regeneration provided by Water Shield has been increased as follows: -Level 1: increased to 2 mana per 5 seconds up from 1. -Level 2: increased to 4 mana per 5 seconds up from 2. -Level 3: increased to 6 mana per 5 seconds up from 3. -Level 4: increased to 8 mana per 5 seconds up from 4.
Items
The Hunter class item - Steady Bow now has a proper effect.
Lifesteal has been increased across all items.
Version 1.3.3.
Version 1.3.3. [06.05.2013]
General Changes
The first levels of the Hero Defense mini-game quest have been nerfed.
Players now have 25 seconds up from 10 to prepare for the first wave of the Hero Defense before it starts.
A minor bug with smooth camera should now be fixed.
Classes
Death Knight
Fixed a bug where the sword of the Death Knight didn't appear.
Hunter
The damage of Multi Shot has been increased as follows: -Level 1: increased to 40 up from 35. -Level 2: increased to 80 up from 75. -Level 3: increased to 160 up from 150.
The arrow speed of Multi Shot has been increased.
Spike now has a new ability: Wound -Auto-attacks leave damage over time effect on the target.
Black Arrow has been removed.
A new ability has been added: Infected Shot. -Strikes a targeted enemy unit, dealing damage. Reduces armor and doubles the damage dealt by Wound.
Explosive Shot has been removed.
A new ability has been added: Frost Shot. -Shoots an arrow in a straight line. Damages and slows first enemy on impact. Also steals mana if the target has mana.
Trueshot Aura has been removed.
A new ability has been added: Alarcrity Aura -Boosts the damage of all nearby friendly units and porvides bonus damage after killing an enemy unit.
Items
Reality Shifter's shadow crystal cost has been reduced to 5 down from 8.
Reality Shifter's gold cost has been increased to 1900 up from 900.
Some new items have been added.
Winter Blade no longer restores mana if the attack target is allied.
Version 1.3.2.
Version 1.3.2. [29.04.2013]
General Changes
Light Armor now takes 140% damage from Pierce Attacks down from 150%.
Price required to offer a tribute to Atal'ai reduced to 65 down from 75.
As demanded by players, Kergaloth now has a new fancy, good looking model. Credits to Frankster.
The entrance gate to Final Boss now gets destroyed after the boss dies.
A new Quest has been added featuring a mini Hero Defense event.
Fixed a minor bug with an elevator.
Classes
Avenger
Swipe no longer provides damage bonus passively.
Swipe now scales with Current Health. Changed from Strength.
Swipe now restores health for each enemy target hit.
Shattering Throw has been remade with better code.
Shattering Throw is now a Taunting ability.
The duration of Wrathful Roar has been increased to 10 seconds up from 7.
Armor bonus provided by Revenge increased as follows: -Level 1: increased to 12 up from 6. -Level 2: increased to 20 up from 8.
Far Seer
Attack projectile missle has been changed.
Ice Lancer
Damage dealt by Shatter has been increased as follows: -Level 1: increased to 100 up from 80. -Level 2: increased to 200 up from 160. -Level 3: increased to 300 up from 240. -Level 4: increased to 400 up from 320.
The base damage of Freezing Blast has been increased to 25 up from 15.
Attribute scaling of Freezing Blast has been increased to 120% up from 100%.
The damage of Ice Lancer has been slightly increased.
Fixed some tooltip errors with Frost Armor.
Frost Armor now restores health to the Ice Lancer if he casts it on himself.
The range of Shatter has been slightly increased.
Paladin
Fixed a bug where Flash of Light could not trigger Seal of Light.
Hero pick tooltip has been updated.
Shaman
Now has a new icon.
Warlock
Starting Agility reduced to 9 down from 10.
Agility per level reduced to 1.00 down from 1.15.
Death Sanctuary now provides 15% mana regeneration per soul down from 20%.
Bonus damage provided by Shadow Power has been increased as follows: -Level 1: increased to 30% up from 15% -Level 2: increased to 40% up from 20%. -Level 3: increased to 50% up from 25%. -Level 4: increased to 60% up from 30%.
Healing bonus provided by Shadow Power has been increased as follows: -Level 1: increased to 150 up from 100. -Level 2: increased to 300 up from 200. -Level 3: increased to 450 up from 300. -Level 4: increased to 600 up from 400.
Attribute bonus of Shadow Power has been increased to 15% up from 10%.
Periodic damage dealt caused by Shadow Power's effect has been increased as follows: -Level 1: increased to 15 up from 10. -Level 2: increased to 30 up from 20. -Level 3: increased to 45 up from 30. -Level 4: increased to 60 up from 40.
Warrior
Execute now gains 5% bonus damage for each Rage Point up from 1%.
Items
The Avenger class item, Steel Hatchet, now has a different effect.
The Avenger class item, Steel Hatchet, now provides more health regeneration and less Strength.
Rusty Mining Pick now gives 5% bash chance down from 15%.
The Paladin Class item, Divinge Ledger has been removed.
Site
Terrain Screenshots have been updated.
World Map has been updated.
Version 1.3.1.
Version 1.3.1. [21.04.2013]
General Changes
Fel Beasts now have slightly less health.
Fixed a bug where the King's Blood quest could not be completed.
Ressurection Stones should no longer be able to be activated by Non-Heroes.
Classes
Far Seer
Fixed a minor tooltip color mistake with Astral Blessing.
Paladin
Model has been changed.
The cast range of Judgement of the Wise has been increased to 350 up from 265.
Exorcism has been removed.
A new ability has been added: Flash of Light. -Instantly restores health to the selected target and gives it bonus movement and attack speed bonus for a short time. Has chance to reset the cooldown of Judgement of the Wise
Warlock
Dark Mending has been removed.
A new ability has been added: Death Sanctuary. -Whenever the Warlock or his minions kill an enemy unit he gains souls. Souls provide mana regeneration.
Soul Extract has been removed.
A new ability has been added: Dark Power. -The Warlock gets empowered gaining bonus damage and bonus effects for the rest of his abilities. Costs 1 Soul.
Soul Burn now provides 1 Soul.
Gift of Sargeras now requires 1 Soul.
Attribute scaling of Shadow Word has been increased to 30% up from 25%.
Version 1.3.0.
Version 1.3.0. [18.04.2013]
General Changes
Island Murloc near the start has been further nurfed.
Classes
Avenger
Fixed a bug where Shattering Throw did not apply scaling damage.
Berserker
Fixed a bug where Skull Split did not always work.
Crimson Knight
Fixed a visual bug that appeared to Living Wyrm when the Warlock Hero is ingame.
Far Seer
Attribute scaling of Feral Spirit has been reduced to 10% down from 20%.
Base heal of Feral Spirit has been increased as follows: -Level 1: increased to 10 up from 5. -Level 2: increased to 15 up from 10. -Level 3: increased to 20 up from 15. -Level 4: increased to 25 up from 20.
Spirit Link now jumps to targets within 400 range of the primary target down from 800.
Intelligence scaling of Storm Hammer has been increased to 160% up from 140%.
Items
More new items have been added.
Vigilance now requires Gloves of Haste for its recipe instead of Quick Blade.
Vjolndir has had its price reduced.
Version 1.2.9.
Version 1.2.9. [15.04.2013]
General Changes
A new puzzle has been added.
Classes
Avenger
Revitalisation now restores 0.05% of maximum health each second up from 0.03%.
Crimson Knight
Attribute scaling of Strike of the Ancients has been decreased to 125% down from 150%.
The damage of Burnout has been increased as follows: -Level 1: remains unchanged. -Level 2: increased to 160 up from 150. -Level 3: increased to 240 up from 220. -Level 4: increased to 320 up from 290.
Hunter
Black Arrow now displays proper range in its tooltip.
Mage
Attribute scaling of Fire Bomb has been increased to 275% up from 250%.
The mana cost of Polar Blast has been increased as follows: -Level 1: increased to 120 up from 115. -Level 2: increased to 180 up from 145.
The damage dealt by Polar Blast has been increased as follows: -Level 1: increased to 400 up from 325. -Level 2: increased to 600 up from 550.
The base proc chance of Arcane Master has been increased to 10% up from 7%.
Arcane Master tooltip updated to state that Polar Blast cannot reset its own cooldown.
The cast range of Ring of Frost has been increased to 650 up from 500.
Fixed a minor bug with Ring of Frost.
Tidewarrior
The attack speed provided by Depth Frenzy has been increased to 40% up from 35%.
The health of murlocs summoned by Sea Dwellers has been increased as follows: -Level 1: increased to 280 up from 245. -Level 2: increased to 400 up from 375. -Level 3: increased to 640 up from 575. -Level 4: remains unchanged.
Items
Multiple new items have been added.
Very few items now have the Relic category. It signifies that the item has/had an impact on Sunken City lore.
Drop chance of Blood Globes slightly increased.
Epic and Rare quality items will now increase their drop chance according to creep level.
Poor, Common and Uncommon quality items will now decrease their drop chance according to creep level.
Enforcing Bracers now provide Command Aura instead of Bash.
Version 1.2.8.
Version 1.2.8. [13.04.2013]
General Changes
The Treasure Room door is now properly invulnerable.
Stone Guardians now have more health and armor.
Fixed a minor issue with an elevator.
The damage of Gentulon has been increased.
Classes
Avenger
The AoE of Shattering Throw has been slightly increased.
Fixed a pathing issue with Shattering Throw.
The cooldown of Inner Strength has been decreased to 20 seconds down from 28.
Swipe is no longer a Taunting Ability.
Mage
Armor type changed to Unarmored from Medium.
Fire Bomb now has a base damage of 20.
The attribute scaling of Fire Bomb has been reduced to 250% down from 300%.
The cooldown of Fire Bomb has been reduced to 7 seconds down from 9.
The damage of Pyroblast has been reduced as follows: -Level 1: reduced to 90 down from 100. -Level 2: reduced to 175 down from 185. -Level 3: reduced to 260 down from 270. -Level 4: reduced to 345 down from 355.
Attribute scaling of Pyroblast has been reduced to 150% down from 175%.
The cooldown of Pyroblast has been reduced to 8 seconds down from 12.
The damage of Ring of Frost has been reduced as follows: -Level 1: reduced to 100 down from 120. -Level 2: reduced to 200 down from 240. -Level 3: reduced to 300 down from 360. -Level 4: reduced to 400 down from 480.
Ring of Frost now scales with Intelligence.
The cooldown of Ring of Frost has been reduced to 12 seconds down from 14.
Arcane Pulse now has 50% increased healing to targets that are below 25% health.
Items
Hood of Cunning has been replaced by Helm of Valor in the Unclassified Items shop section.
Undead Slayer's price has been reduced.
The price of Plate Bar has been increased.
All Ancient Tablets have been removed.
Version 1.2.7.
Version 1.2.7. [09.04.2013]
General Changes
Minor terrain changes.
Classes
Berserker
The cooldown of Toxic Sack has been reduced to 8 seconds down from 10.
Toxic Sack now applies Venomous Axes.
Intelligence per level reduced to 1.00 down from 1.25.
Hunter
The base damage of Black Arrow has been increased as follows: -Level 1: remains unchanged. -Level 2: increased to 190 up from 175. -Level 3: increased to 280 up from 250. -Level 4: increased to 370 up from 325.
Black Arrow now also drains mana from the target and gives it to the Hunter.
The cooldown of Black Arrow has been reduced to 10 seconds down from 13.
The mana cost of Black Arrow has been increased as follows: -Level 1: increased to 30 up from 25. -Level 2: increased to 50 up from 40. -Level 3: increased to 70 up from 65. -Level 4: increased to 90 up from 85.
Maximum cast range has been reduced to 700 down from 800.
The effect of Trueshot Aura now also activates when Spike kills a unit.
Items
Sigil of Devotion now has a new effect.
Slight Poor/Common item changes.
Several new items have been added.
Version 1.2.6.
Version 1.2.6. [06.04.2013]
General Changes
The Map is now officialy a Hosted Project of Hiveworkshop.
Fixed an issue where some doors provided line of sight of what is behind them.
Naga Towers now deal Hero damage instead of Magic.
Two secret areas have recieved an increased item drop chance.
Classes
Berserker
Blood Scent has been reworked. -Now provides bonus Agility when activated at the cost of loosing health with each attack.
Attack Speed provided by Berserk has been increased to 55% up from 40%.
The Berserker now takes 15% increased damage taken while Berserk is active.
Damage dealt by Venomous Axes increased as follows: -Level 1: increased to 15 up from 10. -Level 2: increased to 25 up from 20. -Level 3: increased to 35 up from 30. -Level 4: increased to 45 up from 40.
Venomous Axes now lasts 5 seconds up from 4.
The hotkey of Berserk has been reversed back to B.
Ensnare has been removed.
A new ability has been added: Reptile Mojo.
Skull Split now scales with Agility.
The damage of Skull Split for Level 1 has been increased to 400 up from 300.
Skull Split no longer has bonus effect if the target is Ensnared.
Skull Split now displays floating text message when it restores health.
Skull Split now has a new missle model.
Mage
Arcane Master has been reworked. -Now gives abilities chance to reset their own cooldown.
Priest
Holy Aura's level skip requirement reduced to 2 down from 3.
Shaman
Bloodlust has been removed.
A new ability has been added: Flame Shock.
Items
Items with the Firebolt ability now state that they also cause a stun.
The price of Ancient Amulet has been reduced.
The stats of Axe of Graiv have been changed.
Perfectly Polished Axe has been removed from the shop.
A new item has been added: Mechanical Cogwheel Mace.
Version 1.2.5.
Version 1.2.5. [28.03.2013]
General Changes
Fixed a bug where Illusions were granting experience when dying.
The damage of Fel Beasts summoned by Stormreaver Orcs has been reduced.
The attack range of all ranged heroes has been increased by 100.
The Ressurection Stone before the final boss now displays it's activate animation properly.
Heroes acquisition range has been slightly increased.
Classes
Crimson Knight
Dragon's Wrath has been removed and replaced with a new ability with the same name.
Fixed the button position of Dragonscale Protector.
Far Seer
Attribute scaling of Feral Spirit has been reduced to 20% down from 25%.
The cooldown of Storm Hammer has been reduced to 8 seconds down from 10.
Now uses proper animation when casting Storm Hammer.
Ice Lancer
Damage dealt by Frozen Orb increased as follows: -Level 1: increased to 65 up from 45. -Level 2: increased to 100 up from 65.
Fixed a tooltip error with Frozen Orb.
Priest
Sanctification has been removed.
A new ability has been added: Holy Aura.
Purify has been completely reworked.
Warrior
The area of Cleaving Strikes has been increased as follows: -Level 1: remains unchanged. -Level 2: increased to 175 range up from 150. -Level 3: increased to 200 range up from 150. -Level 4: increased to 225 range up from 150.
Fixed some tooltip mistakes with Cleaving Strikes.
Items
Fixed some tooltip errors with items used for Thori'Dal the Stars Fury.
The location of Ghost Key has been changed.
War Sword now reduces enemy armor by 5 up from 3.
The Far Seer class item now provides 7 Intelligence up from 6.
The price of Scroll of Arcane Potency has been slightly reduced.
The prices of some items within the Crates at starting location have been reduced.
Fixed a tooltip mistake with Broken Queen's Tiara.
Selling items now refunds 30% of the original price down from 35%.
A new Shadow Crystal item has been added: Chobo's Magical Hat.
The price of Ankh of Reincarnation has been reduced to 3 Shadow Crystals down from 4.
Version 1.2.4.
Version 1.2.4. [24.03.2013]
General Changes
The Spirit Walker hero has been removed.
A new hero has been added: Far Seer.
Trek's Lumber quest now rewards 75 gold up from 50.
The damage caused by Mur'Gul Toxic Gills explosion has been increased.
The broken gate at the beginning of the map can now be opened from the other side.
Classes
Avenger
The AoE of Shattering Throw has been increased.
Hunter
Damage bonus provided by Trueshot Aura for level 1 increased to 15% up from 10%.
Warrior
Duration of Rend reduced to 15 seconds down from 18.
Damage dealt by Rend reduced as follows: -Level 1: reduced to 150 down from 360. -Level 2: reduced to 300 down from 540. -Level 3: reduced to 450 down from 720. -Level 4: reduced to 600 down from 900.
Items
Fixed a bug where some items didn't contribute to damage scaling abilities.
The Hell Class item of the Death Knight now has a new effect.
Reality Shifter now has a new effect.
Undead Slayer now has a maximum number of times that its effect can occur.
Fixed a bug where Zek'roth, Destroyer of Worlds used to grant bonuses before being assembled.
A new Shadow Crystals item has been added: Devastation.
Players can now open locked doors even if the key is in their Backpack.
The reicpe components for Hell's Reach have been slightly changed.
Healing and Rejuvenation Potions now display the amount healed as a floating text message.
A new Legendary item has been added: Dawn.
Fixed a tooltip mistake with Boots of Deception.
Fixed a bug where Grasp of Neptulon didn't display it's cooldown timer.
Version 1.2.3.
Version 1.2.3. [17.03.2013]
General Changes
Fixed a bug that caused Skeletons to fight eachother in the Skeleton Tomb.
Murloc Blood Gills now have a new ability: Parasite.
Murloc Tidewarriors now have a new ability: Bash.
Skeletal Orcs now have a new ability: Corruption.
Skeletal Orcs now have Improved Regeneration.
Jungle Stalkers now have a new ability: Berserk.
Stormreaver Orcs now have a new ability: Summon Fel Beast.
Sea Giants have recieved a new ability: Spawn Toxic-Gill.
Sea Giant Behemots have recieved a new ability: Reincarnation.
New Enemy unit: Naga Summoner.
Rekst's Level has been boosted to 6.
Rekst has been granted the Frost Bolt ability.
All enemy units now recieve Critical Strike on Hell Difficulty.
Classes
Avenger
Fixed a bug where Shattering Throw wasn't working properly.
Druid
The damage of Arcane Dispersion has been changed as follows: -Level 1: reduced to 100 down from 135. -Level 2: reduced to 220 down from 240. -Level 3: increased to 340 up from 320. -Level 4: increased to 460 up from 420.
Nourish now restores 5% of the target's maximum health if it has Wild Growth down from 7%.
Force of Nature's mana scaling has been reduced to 12% down from 15%.
Force of Nature's base damage has been reduced as follows: -Level 1: reduced to 40 down from 60 -Level 2: reduced to 60 down from 80 -Level 3: reduced to 80 down from 100
Shaman
Fixed a bug where Lesser Chain Lightning wouldn't proc.
Tidewarrior
The reflected damage by Razorspine Scales has been reduced as follows: -Level 1: reduced to 10 down from 15. -Level 2: reduced to 15 down from 25. -Level 3: reduced to 20 down from 35. -Level 4: reduced to 25 down from 45.
The amount of health restored by Razorspine Scales has been changed as follows: -Level 1: increased to 50 up from 40. -Level 2: increased to 90 up from 80. -Level 3: increased to 175 up from 120. -Level 4: increased to 200 up from 160.
Items
More Uncommon Items have been added.
Orb of Razj now provides less health.
Version 1.2.2.
Version 1.2.2. [14.03.2013]
General Changes
Creeps now recieve 3 bonus armor on Normal Difficulty up from 1.
Creeps now recieve 5 bonus armor on Hard Difficulty up from 3.
Creeps now recieve 8 bonus armor on Hell Difficulty up from 5.
Almost all heroes once again have recieved movement speed boost.
Terrain changes.
The Skeleton Tomb dungeon no longer provides experience.
Some Skeleton Warrior creeps have been replaced by Skeleton Archers.
Experience gained per kill has been very slightly increased.
Fixed a bug where the Final Boss cinematic could start before all of his guards have died.
Creeps now recieve 30% bonus damage on Normal Difficulty up from 20%.
Creeps now recieve 45% bonus damage on Hard Difficulty up from 35%.
Creeps now recieve 60% bonus damage on Hell Difficulty up from 50%.
Heroes no longer recieve Charlie Jade's Tome of Power on Hard and Hell difficulties.
Classes
Beastmaster
Dragon Stance has been removed.
A new ability has been added: Wild Swipes.
Ruthless Predator can no longer occur more than once every 0.50 seconds.
Hunter
The cast range of Explosive Shot has been reduced to 650 down from 900.
Warlord
Axe Master's healing effect can no longer occur more than once per second.
Items
More uncommon items have been added and have been distributed across bosses or random drops.
Version 1.2.1.
Version 1.2.1. [10.03.2013]
General Changes
Creep corpses now get removed way faster.
Gentulon should no longer engage the Alliance units.
All heroes have had their acquisition range reduced.
Lives options have been reduced to 1/5/10/15/20. (Was 1/5/10/20/30)
Kertom has been granted the Bash ability.
The number of rows in the multiboard will no longer be more than needed.
Classes
Beastmaster
Fixed a tooltip mistake with Savagery.
Crimson Knight
Burnout and Living Wyrm now have propper button positions in the Command Card.
The damage of Dragon's Wrath has been increased as follows: -Level 1: increased to 220 up from 175. -Level 2: increased to 370 up from 300.
Death Knight
Damage dealt by Plague Strike has been increased as follows: -Level 1: remains unchanged. -Level 2: increased to 20 up from 19. -Level 3: increased to 30 up from 26. -Level 4: increased to 40 up from 34.
Hunter
Explosive Shot has been reworked.
Necromancer
Carrion Swarm should no longer be able to damage units owned by The Horde.
Items
The price of Bottled Lightning has been reduced.
Many items with the Attack Speed stat now provide greater amounts of it.
Several new items have been added.
The Atiesh Legendary weapon has been a bit optimized.
Version 1.2.0.
Version 1.2.0. [02.03.2013]
General Changes
Many heroes have had their movement speed slightly increased.
Duration of Treants Entangling Roots reduced to 5 seconds down from 6.
A large part of the terrain in the Waterworks Dungeon has been remade.
Faceless Guardians have been replaced by Stone Guardians.
Heroes that are picked randomly will now recieve an extra bonus item.
Classes
Avenger
Shattering Throw has been remade. A bug with the spell has been fixed.
Shattering Throw's axe no longer returns to the Avenger.
Mage
The Attribute scaling of Pyroblast has been increased to 175% up from 150%.
Priest
The base damage of Power Word: Archangel has been reduced to 40 down from 60.
The Attribute scaling of Power Word: Archangel has been increased to 230% up from 200%.
Shaman
The Attribute scaling of Earth Shock has been increased to 250% up from 200%.
The base damage of Thunderstorm has been reduced to 25 down from 30.
The Attribute scaling of Thunderstorm has been increased to 200% up from 190%.
Spell Thief
Arcanum now displays its proper hotkey.
Fixed a bug where Dimensional Call didn't work on allies.
Spirits summoned by Dimensional Call last 20 seconds up from 15.
The mana cost of Dimensional Call has been changed as follows: -Level 1: reduced to 100 down from 110. -Level 2: increased to 150 up from 140.
Spirit Walker
The Attribute scaling of Spiritual Explosion increased to 125% up from 100%.
Warlock
The Attribute scaling of Shadow Word has been increased to 25% up from 15%.
Items
Almost all items with the Spell Damage Reduction stat, now provide lesser amount of it.
Version 1.1.9.
Version 1.1.9. [02.03.2013]
General Changes
Fixed an issue that caused major graphical lagg.
In general the map has been optimized greatly.
Classes
Beastmaster
Savagery now restores health every 3 seconds down from 4.
Druid
The damage of Hurricane has been reduced by 10.
Fixed a bug where Hurricane didn't increase its damage for levels past 13.
Hurricane now states that it deals less damage against structures.
Paladin
Fixed a bug where Seal of Light didn't restore health to the Paladin when using spells.
Shadow Hunter
The mana cost of Corpse Burst has been decreased as follows: -Level 1: remains unchanged. -Level 2: reduced to 55 down from 60. -Level 3: reduced to 90 down from 100. -Level 4: reduced to 110 down from 120.
Rotting Curse will now order the Flesheater to attack the cursed target.
Items
The item Zephyr now properly displays its cooldown.
The price of Ghost Blade has been reduced.
The price of Winter Blade has been reduced.
Version 1.1.8.
Version 1.1.8. [28.02.2013]
General Changes
The enemy handicap on Hard difficulty has been reduced to 140% down from 150%.
The enemy handicap on Hell difficulty has been reduced to 170% down from 185%.
Kergaloth now summons Felguards instead of Fire Elementals.
Selected game difficulty will now be shown at the multiboard.
The health of enemy Treant creeps has been reduced to 920 down from 975.
The health of Skeletal Warlord creeps has been reduced to 1750 down from 1850.
The armor of Skeletal Warlord creeps has been reduced to 2 down from 6.
Many starting murlocs have had their health slightly decreased.
The health of the Wraith creeps has been reduced to 600 down from 650.
Skeletal Orcs and Skeletal Orc grunts also recieved a slight health decreasement.
Fixed a bug where the Door behind the Pit Lord will still display message after it was opened.
The laughter before the last boss battle should no longer play if Kergaloth is dead.
The outro cinematic will now properly play only once.
Fixed a bug where the Fire Elementals left a fire adter dying that attached to heroes.
Classes
Rogue
Fixed a bug where the Rogue was classified as an Undead unit and could not be healed by certain spells.
Spirit Walker
Spirit Link should no longer affect Backpacks.
Fixed a bug where Spiritual Touch would not heal the Spirit Walker.
Fixed a bug where Spiritual Touch was affecting the primary target with the area heal.
Warrior
Fixed the hotkey of Devastating Stomp.
Witch Doctor
The special effect on the Mending Ward's heal has been changed.
Mending Ward now restores additional 2% of the target's maximum health up from 1%.
Fixed a tooltip msitake with Mending Ward.
The cooldown of Dark Voodoo has been reduced to 8 seconds down from 10.
Fixed an issue where Death Ward and Mending Ward shared the same base ability.
Items
The drop chance of random uncommon items has been slightly increased.
A couple of new uncommon Intelligence items have been added.
Iron Cleaver now states that it works for melee attacks only.
The recipe components for Golden Claymore have been changed.
Ring of Oblivion is now properly working.
The proc chance of Ring og Oblivion has been reduced to 20% of Agility down from 50%.
Spinebreaker has been removed.
A new item has been added: Cleric Rod.
Void Blade has been removed.
A new item has been added: Flamewalker Mantle.
Version 1.1.7.
Version 1.1.7. [24.02.2013]
General Changes
All hero hotkeys have been adjusted to the WERT, DF template with the exception of the Shaman.
Abilities now display their mana cost across all levels in their Learn tooltip.
The trap area at the Waterworks Dungeon has been reduced in size.
Classes
Beastmaster
The mana cost of Earth Fury for level 1 has been decreased to 75 down from 100.
Berserker
The mana cost of Ensnare has been increased as follows: -Level 1: increased to 20 up from 17. -Level 2: increased to 35 up from 34. -Level 3: remains unchanged. -Level 4: remains unchanged.
The mana cost of Skull Split for level 2 has been increased to 100 from 70.
Death Knight
Mana cost of Unholy Fury increased as follows: -Level 1: increased to 40 up from 35. -Level 2: increased to 60 up from 50. -Level 3: increased to 80 up from 75. -Level 4: increased to 100 up from 90.
The mana cost of Blood Strike for level 1 has been increased to 35 up from 32.
The mana cost of Plague Strike for level 1 has bee increased to 30 up from 28.
Hunter
The mana cost of Multi Shot has been changed as follows: -Level 1: reduced to 35 down from 36. -Level 2: reduced to 50 down from 52. -Level 3: reduced to 65 down from 68.
Mage
The mana cost of Ring of Forst has been changed as follows: -Level 1: increased to 50 up from 40. -Level 2: increased to 90 up from 80. -Level 3: increased to 130 up from 120. -Level 4: remains unchanged.
The mana cost of Pyroblast for Level 4 has been reduced to 140 down from 155.
The cooldown of Ring of Frost has been increased to 14 seconds up from 12.
Rogue
The mana cost of Will of the Forsaken for level 2 increased to 100 up from 85.
The damage bonus of Will of the Forsaken has been increased as follows: -Level 1: increased to 50% up from 35%. -Level 2: increased to 75% up from 50%.
Shaman
The mana cost of Riptide for level 4 has been reduced to 160 down from 175.
The mana cost of Chain Lightning has been increased as follows: -Level 1: increased to 45 up from 40. -Level 2: increased to 80 up from 75. -Level 3: increased to 110 up from 105. -Level 4: remains unchanged.
Spell Thief
The mana cost of Arcanum has been changed as follows: -Level 1: reduced to 40 down from 45. -Level 2: remains unchanged. -Level 3: remains unchanged. -Level 4: reduced to 120 down from 145.
The mana cost of Vortex has been increased as follows: -Level 1: increased to 45 up from 40. -Level 2: increased to 80 up from 70. -Level 3: increased to 120 up from 100. -Level 4: remains unchanged.
Warrior
The mana cost of Juggernaut for level 2 increased to 100 up from 70.
Witch Doctor
The mana cost of Death Ward for level 2 increased to 125 up from 75.
Items
Fixed a tooltip error with Mana Surge.
Version 1.1.6.
Version 1.1.6. [20.02.2013]
General Changes
The model of Kerth has been changed.
The model of Kergaloth has been changed.
Magic damage type now deals 65% damage to Hero armor type up from 50%.
Massive damage type now deals 130% damage to Fortified armor type down from 140%.
Massive damage type now deals 70% damage to Light armor type up from 60%.
Heroes no longer have purchase hotkeys. This change is in order to prevent accidental hero picks.
The boss Kertom has recieved a couple of new abilities.
The attack speed of Kertom has been increased.
Classes
Death Knight
Unholy Fury should no longer cause lag after being used.
Damage dealt by Unholy Fury has been reduced as follows: -Level 1: reduced to 140 down from 200. -Level 2: reduced to 280 down from 365. -Level 3: reduced to 420 down from 467. -Level 4: reduced to 560 down from 600.
Ice Lancer
Damage dealt by Ice Epicenter area of effect increased as follows: -Level 1: increased to 75 up from 50. -Level 2: increased to 120 up from 85. -Level 3: increased to 180 up from 120. -Level 4: increased to 220 up from 155.
Mage
Fire Bomb cooldown reduced to 9 seconds down from 10.
The damage of Ring of Frost has been increased as follows: -Level 1: remains unchanged. -Level 2: increased to 240 up from 200. -Level 3: increased to 360 up from 280. -Level 4: increased to 480 up from 360.
The cooldown of Ring of Frost has been reduced to 12 seconds down from 17.
The cooldown of Arcane Pulse has been reduced to 7 seconds down from 8.
The attribute scaling of Arcane Pulse has been increased to 85% up from 75%.
Sapper
Strength per level reduced to 1.00 down from 1.20.
Starting Intelligence reduced to 14 down from 15.
Intelligence per level reduced to 1.20 down from 1.45.
Movement speed reduced to 273 down from 278.
Warlord
Cleave attribute scaling increased to 80% up from 50%.
Warrior
Damage type changed to Normal from Massive.
Items
Fixed a tooltip msitake with Recipes 3 subshop.
Undead Slayer recipe components have been changed.
Undead Slayer no longer has Spell Blast ability.
A new item has been added to Shadow Crystal Items.
Mana Surge Intelligence bonus increased to 10 up from 8.
The cost of Magical Fire has been slightly decreased.
Nature Guardian Intelligence bonus increased to 14 up from 12.
Ancestral Staff Intelligence bonus increased to 16 up from 14.
The Mage Hell Class Item, Staff of the Invoker now has the ability to reset the cooldown of Arcane Pulse.
Version 1.1.5.
Version 1.1.5. [18.02.2013]
General Changes
The murloc guarding the small island reachable by Tidewarrior at the start has been nerfed.
The loot table for the Firelord has been changed.
Classes
Hunter
Attack cooldown increased to 2.03. up from 1.97.
Summon Spike's second level is now available at level 5 instead of level 6.
The mana cost of Summon Spike has been reduced as follows: -Level 1: reduced to 30 down from 36. -Level 2: reduced to 40 down from 46. -Level 3: reduced to 50 down from 56.
The cooldown of Summon Spike has been reduced to 40 seconds down from 65.
The damage of Spike has been slightly increased across all ranks.
Shaman
The mana cost of Bloodlust has been reduced to 40 down from 45.
Spirit Walker
Soul Shift has been removed.
A new ability has been added: Spirit Link.
The cooldown of Ether Blast has been reduced to 100 seconds down from 150 seconds.
Witch Doctor
Hex has been removed.
A new ability has been added: Mending Ward.
Soul Harvest's cooldown has been increased to 9 seconds up from 6 seconds.
Items
Fixed a tooltip mistake with Elixir of Wisdom.
Fixed a tooltip mistake with Harp Seed.
Gloves of Mana Destruction have been nerfed.
Healing Wards should no longer stop working if the Hero has a regenerative item.
Version 1.1.4.
Version 1.1.4. [16.02.2013]
General Changes
A new gold system has been added. All players now gain gold when a unit dies.
Fixed a bug with the teleport to the Twin Corridors.
Terrain changes.
Some creeps have recieved new abilities. This process will continue in the future.
Classes
Berserker
The Berserker no longer needs Blood Scent to deal bonus damage to ensnared targets.
Ensnare cooldown reduced to 4 seconds down from 11 seconds.
Crimson Knight
Living Wyrm periodic mana drain reduced as follows: -Level 1: reduced to 3 down from 5. -Level 2: reduced to 5 down from 7. -Level 3: reduced to 7 down from 9. -Level 4: reduced to 9 down from 11.
Living Wyrm damage changed as follows: -Level 1: increased to 20 up from 15. -Level 2: remains unchanged -Level 3: reduced to 40 down from 45. -Level 4: reduced to 50 down from 60.
Dragon's Wrath damage has been increased as follows: -Level 1: increased to 175 up from 150. -Level 2: increased to 300 up from 250.
Dragon's Wrath Attribute scale has been increased to 80% up from 60%.
Necromancer
Raise Dead skeletons duration increased to 38 seconds up from 35.
The size of the skeletons summoned by Raise Dead slightly increased.
Shadow Hunter
The Flesheater should no longer be able to attack trees.
Items
Fixed a bug where Undead Slayer had an extremely low chance to proc.
Fixed a tooltip error with Shield of Death.
Minor item changes.
Version 1.1.3.
Version 1.1.3. [10.02.2013]
General Changes
The Boss Bordo can no longer be choked at tight areas.
Players will no longer be able to skip the Bel'Shan bossfight.
Mana gained per Intelligence point increased to 7 up from 6.
The base mana of all heroes reduced by 10.
Some terrain rework.
The Restan bossfight has been moved earlier.
Players can no longer teleport back to the Twin Corridors without killing Restan.
The Waterworks Dungeon has been shortened up a bit.
A door puzzle slightly changed.
The Temple Guardians at Bel'Shan bossfight now have a proper hotkey for their cancelation.
The health and attack speed of the Flesh Golem have been increased.
The map now has a Garena Group. Join us so we can assemble games! (ID: 171304)
Classes
Crimson Knight
Life Regeneration provided by Heart of Fire should no longer appear after the Crimson Knight died.
Life Regeneration provided by Heart of Fire reduced to 15% of Agility down from 30%.
Life Restoration provided by Heart of Fire reduced to 10% down from 15%.
Heart of Fire now activates it's second effect bonuses if either his Agility is higher than Intelligence or vice-versa.
Dragon's Wrath now displays its proper hotkey.
Burnout now displays a proper animation when casted.
Death Knight
Howling Blast base damage increased as follows: -Level 1: increased to 150 up from 100. -Level 2: increased to 300 up from 200.
Howling Blast Strength scaling reduced to 135% down from 175%.
Druid
Arcane Disruption now properly says that it is channeled.
Moon Slam base damage has been increased as follows: -Level 1: increased to 250 up from 150. -Level 2: increased to 500 up from 200.
Mana scaling of Moon Slam reduced to 30% down from 65%.
Priest
Sanctification now restores health instead of mana to the Priest.
Hymn of Hope now has a text message that displays the amount of restored mana.
Warlock
Dark Mending now applies healing before the Warlock inflicts damage to himself.
Dark Medning should no longer interrupt Clarity Potions.
Items
Fixed a bug where Ring of Sacarfice could not be assembled.
Earthshaker's Claw now has Cyclone instead of Hex.
Verastrasz is now considered a ground unit.
Collison of Verastrasz has been reduced.
Diabolic Scepter's effect now has 1.50 seconds cooldown.
Added several new items.
Version 1.1.2.
Version 1.1.2. [06.02.2013]
General Changes
Fixed a bug where the Spike Pit next to Tome of Experience could kill Players outside of it.
The Blood Key Door is now properly invulnerable.
The Boss Bordo no longer features a Hard Mode.
The Zombie spawning system at Bordo has been changed.
The Skeleton that takes the King's blood has been moved.
Classes
Beastmaster
Immortal Spirit has been removed.
A new ability has been added: Savagery.
The damage of Earth Fury has been increased as follows: -Level 1: increased to 450 up from 300. -Level 2: increased to 750 up from 600.
Intelligence per level decreased to 1.10 down from 1.50.
Starting Intelligence reduced to 10 down from 12.
Attack Cooldown increased to 2.11 up from 2.08.
Savage Slash has been renamed to Bear Strike.
Ruthless Predator's base damage reduced as follows: -Level 1: reduced to 10 down from 15. -Level 2: reduced to 15 down from 25. -Level 3: reduced to 20 down from 35. -Level 4: reduced to 25 down from 45.
Ruthless Predator now destroys 1% of the target's missing health up from 0.05%.
Brewmaster
Periodic damage dealth by Breath of Fire reduced as follows: -Level 1: reduced to 8 down from 12. -Level 2: reduced to 16 down from 24. -Level 3: reduced to 24 down from 36. -Level 4: reduced to 32 down from 48.
Quaking Palm's Intelligence scale reduced to 20% down from 40%.
Quaking Palm's base damage reduced as follows: -Level 1: reduced to 8 down from 9. -Level 2: reduced to 12 down from 14. -Level 3: reduced to 16 down from 19. -Level 4: reduced to 20 down from 24.
Warlock
Hellfire has been removed.
Added a new ability: Gift of Sargeras.
Summon Fel Hound has been removed.
Added a new ability: Dark Mending.
Soul Link has been removed.
Added a new ability: Soul Extract.
Damage type changed to Magic from Hero.
Fixed a bug where Shadow Word wouldn't aways deal damage if used on enemy target.
Fixed a tooltip error with Shadow Word.
Items
The effect of Demonic Rod has been changed.
The stats of Demonic Rod have been decreased.
Fixed a bug where Titanium Shield could not be assembled.
Several recipes have been replaced by new ones.
Some changes have been made to Elixirs.
Arcanite Slasher has a new effect.
Version 1.1.1.
Version 1.1.1. [01.02.2013]
General Changes
The Blessing at the end of the Waterworks now rewards a bonus of 5 to all stats up from 3.
The traps that used to teleport players to dangerous locations now instantly kill them instead.
The switches that activate the bridge should no longer reactivate after the bridge has risen.
Experience gained slightly increased.
The damage type of the Flesh Golem has been changed to Chaos from Massive.
Classes
Crimson Knight
Fixed a tooltip error with Burnout.
Necromancer
Raise Dead skeletons now last 35 seconds up from 30 seconds.
Rotting Corpse now deals bonus damage equal to 200% of Intelligence up from 185%.
The mana cost of Extract Life has been changed as follows: -Level 1: decreased to 40 down from 45. -Level 2: remains unchanged. -Level 3: remains unchanged. -Level 4: decreased to 150 down from 155.
The mana cost of Carrion Swarm has been changed as follows: -Level 1: increased to 45 up from 40. -Level 2: increased to 90 up from 80. -Level 3: increased to 135 up from 130. -Level 4: increased to 160 up from 155.
Items
Tome of Retraining has been removed from the shop.
Version 1.1.0.
Version 1.1.0. [26.01.2013]
General Changes
The Pyromancer hero has been removed.
A new hero has been added: Ice Lancer.
A new Dungeon has been added: The Waterworks.
A new Optional Quest has been added.
Some terrain rework.
Normal Difficulty creep attack speed bonus increased to 10% up from 5%.
Hard Difficulty creep attack speed bonus increased to 15% up from 10%.
Normal Difficulty creep damage bonus increased to 20% up from 10%.
Hard Difficulty creep damage bonus increased to 35% up from 20%.
Hell Difficulty creep damage bonus increased to 50% up from 40%.
Classes
Beastmaster
Fixed a tooltip name error with Earth Slam and Earth Fury.
Crimson Knight
Cataclysm has been removed.
Dragon's Wrath has been changed to Ultimate ability.
A new ability has been added: Burnout. Taught by Pandaren Pyromancer!
Shaman
The amount of mana restored by Water Shield upon attack reduced as follows: -Level 1: reduced to 30 down from 40. -Level 2: reduced to 40 down from 80. -Level 3: reduced to 50 down from 120. -Level 4: reduced to 60 down from 160.
Mana Regeneration per 5 seconds provided by Water Shield reduced as follows: -Level 1: reduced to 1 down from 2. -Level 2: reduced to 2 down from 4. -Level 3: reduced to 3 down from 6. -Level 4: reduced to 4 down from 8.
Items
Scroll of Arcane Potency provides 11 bonus XP per kill up from 7.
Scroll of Arcane Potency is now cheaper.
Lucky Golden Charm no longer provides XP bonus.
Potion of Life is now cheaper.
Legendary Items can now be acquired earlier.
Atiesh and Sulfuras Legendary items have had their stats slightly reduced.
Version 1.0.9.
Version 1.0.9. [21.01.2013]
General Changes
Fixed some bugs with gate texts.
The base mana of all Intelligence heroes reduced by 10.
The base mana of all Strength and Agility heroes reduced by 5.
Mana Regeneration provided by ESC per point reduced to 0.25 per 5 seconds down from 0.50 per 5 seconds.
Some cheat codes in singleplayer have been disabled.
Classes
Beastmaster
Strength per level decreased to 1.60. down from 2.00.
Druid
Wild Growth duration decreased to 10 seconds down from 12.
Hurricane damage reduced by 15.
Paladin
Divine Storm base healing amount reduced as follows: -Level 1: reduced to 15 down from 30. -Level 2: reduced to 30 down from 60. -Level 3: reduced to 45 down from 90. -Level 4: reduced to 60 down from 120.
Rogue
Strength per level decreased to 1.50 down from 1.75.
Fixed a bug where Stealth wouldn't deal backstab damage.
Attack Cooldown increased to 2.10 up from 1.98.
Attack Type changed to Normal from Hero.
Shadowstep's mana cost for Level 4 reduced to 100 down from 110.
Shadowstep Damage scaling reduced to 65% down from 100%.
Shadowstep distance scaling reduced to 15% down from 20%.
Blade Flurry damage scaling reduced to 40% down from 60%.
Damage has been slightly decreased.
Thrill of the Kill base damage reduced to 15 down from 40.
Items
Almost all items have had their stats reduced.
Set Items have been removed.
Soulguard has been replaced by a new item.
Vial of Pure Mana is now purchasable from the shop.
Random Recipe drops have been removed.
Version 1.0.8.
Version 1.0.8. [10.01.2013]
General Changes
Health gained per Strength point decreased to 15 down from 16.
Mana gained per Intelligence point decreased to 6 down from 7.
All Intelligence heroes have their base health increased by 15.
All Strength heroes have their base health increased by 20.
All Agility heroes have their base health increased by 15.
All Agility heroes have their base mana increased by 10.
All Strength heroes have their base mana increased by 10.
The Fire Elemental mini-boss no longer has Permanent Immolation.
Mirror Images spawned by Azsune can no longer drop items.
The Flesh Golem is now way stronger.
The Flesh Golem puzzle now works properly.
Creep bounty has been reduced.
Classes
Druid
The amount of health restored by Nourish reduced as follows: -Level 1: reduced to 350 down from 380. -Level 2: remains unchanged. -Level 3: reduced to 750 down from 790. -Level 4: reduced to 925 down from 1000.
The amount of periodic health regained by Wild Growth reduced as follows: -Level 1: reduced to 23 down from 25. -Level 2: reduced to 40 down from 45. -Level 3: reduced to 57 down from 65. -Level 4: reduced to 70 down from 85.
Hunter
Fixed some tooltip errors with Summon Spike.
Mage
Arcane Pulse health restored has been changed as follows: -Level 1: reduced to 325 down from 350. -Level 2: reduced to 525 down from 540. -Level 3: reduced to 775 down from 840. -Level 4: reduced to 950 down from 1000.
Arcane Pulse cooldown reduced to 8 seconds down from 9.
Paladin
The amount of mana restored by Judgement of the Wise reduced to 100% of Intelligence down from 130%.
The mana cost of Divine Storm has been changed as follows: -Level 1: increased to 40 up from 30. -Level 2: increased to 60 up from 45. -Level 3: increased to 80 up from 60. -Level 4: remains unchanged
The mana cost of Exorcism for level 3 increased to 75 up from 70.
The mana cost of Crusader Strike increased to 40 up from 35.
The Strength scaling of Crusader Strike reduced to 150% down from 165%.
The Intelligence scaling of Crusader Strike reduced to 75% down from 85%.
Divine Storm now restores health equal to 100% of the Paladin's Intelligence down from 200%.
Divine Storm now also has a base amount of health restored.
Divine Storm's damage Strength scale increased to 100% up from 75%.
Divine Storm's damage Intelligence scale increased to 50% up from 25%.
Seal of Light now also gives spellcasts a chance to restore health in addition to attacks.
Priest
The amount of health restored by Renew has been reduced as follows: -Level 1: reduced to 45 down from 50. -Level 2: reduced to 65 down from 70. -Level 3: reduced to 85 down from 92. -Level 4: reduced to 105 down from 115.
Shaman
Riptide base heal amount reduced as follows: -Level 1: reduced to 300 down from 330. -Level 2: reduced to 490 down from 550. -Level 3: reduced to 680 down from 770. -Level 4: reduced to 870 down from 990.
Warlock
Missle model changed.
Spirit link's damage distribute has been changed as follows: -Level 1: remains unchanged -Level 2: increased to 35% up from 30%. -Level 3: increased to 45% up from 35%. -Level 4: increased to 55% up from 40%.
Immolate has been removed.
A new spell has been added: Summon Fel Hound.
Items
Void Blade's stats have been changed to provide survivability.
Tome of Restoration now restores 25 health down from 35.
Tome of Restoration now resotes 15 mana down from 25.
Titanium Shield now restores 35 health down from 45.
Titanium Shield now restores 25 mana down from 35.
Diabolic Scepter now restores 35 health down from 45.
Diabolic Scepter now resotres 25 mana down from 35.
New items have been added.
Version 1.0.7.
Version 1.0.7. [04.01.2013]
General Changes
Some creeps recieved health boost.
Some creeps recieved armor boost.
Some creeps recieved new abilities.
An old area has been remade.
Spiderlings spawned at the Kerth fight no longer award experience.
Kerth's Damage has been reduced.
Kerth may no longer leave his spawn area.
Classes
Archmage
Class renamed to Mage.
Crimson Knight
Fixed a bug where Heart of Fire affected other units aswell.
Dragonscale Protector now deals bonus damage equal to 6% of the target's missing health down from 10%.
The periodic mana cost of Living Wyrm has been reduced as follows: -Level 1: reduced to 5 down from 7. -Level 2: reduced to 7 down from 11. -Level 3: reduced to 9 down from 14. -Level 4: reduced to 11 down from 18.
Dragon's Wrath damage dealt reduced as follows: -Level 1: reduced to 65 down from 75. -Level 2: reduced to 125 down from 145. -Level 3: reduced to 185 down from 215. -Level 4: reduced to 245 down from 285
Heart of Fire no longer counts Strength bonuses when calculating highest stat.
Priest
Fade has been removed.
A new ability has been added: Sanctification.
Pyromancer
Agility per level increased to 2.80 up from 2.60.
Starting Agility increased to 25 up from 24.
Shadow Hunter
Flesh Explosion may no loner be used without having a Flesheater.
Flesh Explosion has been renamed to Corpse Burst.
The Flesheater now has a Smart Commanding system.
The Flesheater now displays via floating text his remaining lifetime.
The duration of Soul Gather has been decreased to 10 seconds down from 12.
Soul Gather's cooldown has been reduced to 21 seconds down from 23.
Soul Gather's base mana regeneration per second reduced to 1 down from 2.
Soul Gather's amount of mana restored now increases by 1 per hero level.
Shaman
Fixed a bug where Bloodlust could trigger unwanted effects.
Witch Doctor
Fixed a bug where Healing Mantra could trigger unwanted effects.
Items
Changes to potion prices.
Diabolic Scepter now boosts health by 1 per spellcast down from 2.
Fixed a bug where Void Staff couldn't perform its summon.
Tome of Demonic Knowledge now costs 4 Shadow Crystals up from 3.
Version 1.0.6.
Version 1.0.6. [28.12.2012]
General Changes
The aggro range of the 3 new bosses has been reduced.
Fixed a bug where the Pyromancer and the Warlord could attack the Paladin pedestal.
Skeleton Tomb's entry level requirement reduced to 6 down from 7.
Fixed a minor bug with the Multiboard.
Two new puzzles have been added.
A couple of areas have been remade.
Classes
Archmage
Fixed a bug where abilities other than Archamge's triggered Arcane Master.
The mana cost of Arcane Pulse for level 4 has been reduced to 160 down from 175.
Fixed a tooltip error with Arcane Pulse.
Pyroblast has been completely reworked.
Arcane Master now displays a buff when it triggers.
Crimson Knight
Living Wyrm has been reworked.
Obsidian Cunning has been removed.
A new ability has been added: Dragonscale Protector.
Ruby Strength has been removed.
A new ability has been added: Heart of Fire.
Defend has been removed.
A new ability has been added: Cataclysm.
Intelligence per level increased to 1.35 up from 1.25.
Agility per level increased to 1.25 up from 1.10.
Starting Intelligence has been increased to 13 up from 12.
Starting Agility has been increased to 13 up from 12
Dragon's Wrath now scales with highest Attribute.
Strike of the Ancients now scales with highest Attribute only.
Items
Fixed a bug where Chaotic Essence couldn't be activated.
Added a few new items.
Version 1.0.5.
Version 1.0.5. [24.12.2012]
General Changes
A new area with 3 new bosses has been added.
Fire Elemental's damage has been decreased
Classes
Death Knight
Fixed a bug where some of the Death Knight's abilities didn't trigger Blood Presence.
Howling Blast's cooldown has been increased to 26 seconds up from 17.
Shaman
Water Shield's mana regeneration has been reduced as follows: -Level 1: reduced to 2 mana per 5 seconds down from 3. -Level 2: reduced to 4 mana per 5 seconds down from 6. -Level 3: reduced to 6 mana per 5 seconds down from 9. -Level 4: reduced to 8 mana per 5 seconds down from 12.
Elemental Overload has been removed.
A new ability has been added: Bloodlust.
Thunderstorm's base damage has been decreased to 30 down from 40.
Thunderstorm's Intelligence scale has been increased to 190% up from 170%.
Thunderstorm once again causes knockback.
Items
New items have been added.
Some changes to item pricing.
Some item stats have been slightly decreased.
Version 1.0.4.
Version 1.0.4. [17.12.2012]
General Changes
Fixed a bugfix with the Sunken City quest cinematic.
The Fire Elemental mini boss's health has been reduced.
The Fire Elemental mini boss's health regeneration has been reduced.
The mana pool of many creeps and bosses has been increased.
Classes
Druid
Nourish restores additional 7% of the target's maximum health if it has Wild Growth on it down from 10%.
Sapper
Engineering Update's damage bonus has been reduced as follows: -Level 1: reduced to 5 down from 10. -Level 2: reduced to 9 down from 15. -Level 3: reduced to 13 down from 20. -Level 4: reduced to 17 down from 25.
Engineering Update's movement speed bonus has been reduced as follows: -Level 1: reduced to 3% down from 5%. -Level 1: reduced to 6% down from 10%. -Level 1: reduced to 9% down from 15%. -Level 1: reduced to 12% down from 20%.
Attack Cooldown increased to 2.17 up from 2.04.
Damage has been slightly reduced.
Movement speed reduced to 278 down from 287.
Napalm damage scale reduced to 25% down from 35%.
Tidewarrior
Damage bonus provided by Acquatic Splash decreased as follows: -Level 1: remains unchanged. -Level 2: reduced to 7 down from 10. -Level 3: reduced to 9 down from 15. -Level 4: reduced to 11 down from 20.
Witch Doctor
Damage has been slightly increased.
The damage of Dark Voodoo has been increased as follows: -Level 1: increased to 90 up from 85. -Level 2: increased to 180 up from 170. -Level 3: increased to 270 up from 255. -Level 4: increased to 360 up from 340.
Items
Charlie Jade's Tome of Power now provides Mana Regeneration (%). Changed from Mana Regeneration per 5 seconds.
Hunter Class item's stats have been reduced.
Items now refund 35% of their original price up from 30%.
Some prices adjustments.
Version 1.0.3.
Version 1.0.3. [12.12.2012]
General Changes
Fixed a bug where King's Blood quest item could not be sold.
All heroes have got their damage slightly increased.
Skeleton Tomb switches can now also be activated by non-heroes.
Classes
Beastmaster
Attacks per second increased to 2.08 up from 1.98.
Brewmaster
Hero icon has been changed.
Druid
The health of the Treants has been decreased as follows: -Level 1: decreased to 375 down from 525. -Level 2: decreased to 650 down from 870. -Level 3: remains unchanged.
Rogue
Hero tooltip has been updated.
Fixed a bug where Stealth didn't apply backstab damage.
Attack cooldown increased to 1.96 up from 1.90.
Spirit Walker
Spiritual Touch no longer applies the 50% heal on the healed target.
The damage of Solar Torrent has been increased as follows: -Level 1: increased to 110 up from 95. -Level 2: increased to 200 up from 170. -Level 3: increased to 290 up from 245. -Level 4: increased to 380 up from 320.
Spiritual Explosion's mana cost has been changed as follows: -Level 1: increased to 40 up from 35. -Level 2: remains unchanged. -Level 3: decreased to 100 down from 105. -Level 4: decreased to 120 down from 140.
Items
Minor prices adjustments
Spirit Walker's class item has been nerfed.
Charle Jade's Tome of Power is now given at Hard and Hell difficulties but has its stats nerfed.
Class items are now given only on Hell difficulty.
A few new items & adjustments have been added.
Version 1.0.2.
Version 1.0.2. [10.11.2012]
General Changes
A damage calculation system has been added. Some heroes' abilities now scale with Damage.
The damage provided by the ESC Stat system has been decreased to 2 down from 3.
The icon for the Unarmored armor type has been changed.
The trap with the Experience Tome can now only be triggered by heroes.
Fixed a bug where upon completing a quest objective, the camera panned at a specific point.
Fixed a bug with one of the new quest's text messages.
Experience gained from completing quests has been increased.
Hajatza now cyclones heroes only.
The Sea Pillager rare boss has been buffed up a bit.
The Spider Boss, Kerth, and his minions have been nerfed up a bit.
There is now an outro cinematic at the end of the game.
Fixed an error with a door's text message.
Classes
Brewmaster
Inner Peace now restores health equal to 100% of the Brewmaster's Strength up from 50%.
Inner Peace now displays the amount of health restored by each spellcast.
Necromancer
Fixed a bug where Reanimate didn't trigger its Healing over time effect on Level 4.
Rogue
Blade Flurry now scales with Damage instead of Agility.
Thrill of the kill now scales with Damage instead of Agility.
Sapper
The Big One now scales with Damage instead of Agility.
C2 Detonator now scales with Damage instead of Agility.
Sapper now scales with Damage instead of Agility.
Nuclear Barrel now scales with Damage instead of Agility.
Warlord
The icon of Cleave has been changed.
Warrior
Execute now scales with Damage instead of Strength.
Devastating Stomp now scales with Damage instead of Strength.
Juggernaut's amount of health restored has been increased as follows: -Level 1: increased to 350 up from 150. -Level 2: increased to 700 up from 300.
Version 1.0.1.
Version 1.0.1. [20.10.2012]
General Changes
A new quest system featuring new optional quests has been implemented. More to come!
Experience gained by heroes slightly reduced.
Backpack now gives proper error message when the shop targets it.
Spiederlings spawned during the Kerth boss battle have been nerfed.
The damage of Kerth has been slightly reduced.
Water color has been slightly darkened.
Classes
Avenger
The damage bonus provided by Swipe has been changed as follows: -Level 1: reduced to 5 down from 10. -Level 2: reduced to 11 down from 15. -Level 3: reduced to 17 down from 20. -Level 4: reduced to 22 down from 25.
Berserker
Blood Scent tooltip is now easier to understand.
Paladin
Fixed a tooltip error with Paladin tooltip.
Fixed a bug where Avenging Wrath didn't provide the proper stats on level 2.
Priest
Circle of Healing's health restored reduced as follows: -Level 1: remains unchanged. -Level 2: reduced to 500 down from 600. -Level 3: reduced to 700 down from 900. -Level 4: reduced to 900 down from 1200.
Circle of Healing's damage has been reduced as follows: -Level 1: remains unchanged. -Level 2: reduced to 141 down from 150. -Level 3: reduced to 208 down from 225. -Level 4: reduced to 275 down from 300.
The mana cost of Circle of healing for level 4 reduced to 165 down from 185.
The mana cost of Renew has been changed as follows: -Level 1: remains unchanged. -Level 2: reduced to 70 down from 75. -Level 3: reduced to 95 down from 100. -Level 4: reduced to 130 down from 140.
The cooldown of Hymn of Hope has been reduced to 42 seconds down from 55.
Power Infusion has been removed.
A new ability has been added: Fade.
Pyromancer
Icon has been changed.
Sapper
Icon has been changed.
Tidewarrior
The damage bonus provided by Aquatic Spash has been changed as follows: -Level 1: remains unchanged. -Level 2: reduced to 10 down from 15. -Level 3: reduced to 15 down from 25. -Level 4: reduced to 20 down from 35.
Warlord
The attack speed bonus of Battle Stance has been changed as follows: -Level 1: increased to 70% up from 60%. -Level 2: increased to 100% up from 90%.
The mana cost of Battle Stance has been changed as follows: -Level 1: reduced to 80 down from 90. -Level 2: increased to 100 up from 90.
The attack speed bonus of Axe Master has been increased as follows: -Level 1: remains unchanged. -Level 2: increased to 20% up from 15%. -Level 3: increased to 30% up from 20%. -Level 4: increased to 40% up from 25%.
The amount of health restored by Axe Master now scales with Strength.
The amount of health restored by Axe Master has been changed as follows: -Level 1: increased to 15 up from 10. -Level 2: increased to 30 up from 20. -Level 3: increased to 45 up from 30. -Level 4: increased to 60 up from 40.
Cleave's Strength scale has been increased to 50% up from 35%.
Items
A new Paladin class item has been added.
The drop chance of Mote of Fire has been decreased.
Fixed a bug where some quest items could be sold to vendor.
Set items drop chance from creeps has been reduced.
Fixed a tooltip error with Earthshaker's claw.
Earthshaker's Claw's stats recduced slightly.
Undead Slayer's stats recduced slightly.
New items have been added to the shop.
Version 1.0.0.
Version 1.0.0. [13.10.2012]
The Rising General Changes
A major area in the late game has been recreated featuring a new event.
Many creeps in the late game got their stats changed.
Fixed a minor bug with camera panning for Player 2 and 3.
Some bosses now have lower chance to drop Epic quality items.
Classes
Avenger
Natural Adaptation has been renamed to Inner Strength.
The health cost of Swipe has been changed as follows: -Level 1: remains unchanged. -Level 2: increased to 125 up from 100. -Level 3: increased to 200 up from 145. -Level 4: increased to 275 up from 200.
The health cost of Shattering Throw has been changed as follows: -Level 1: reduced to 40 down from 45. -Level 2: remains unchanged. -Level 3: increased to 170 up from 145. -Level 4: increased to 230 up from 200.
The health cost of Wrathful Roar has been changed as follows: -Level 1: remains unchanged. -Level 2: increased to 85 up from 65. -Level 3: increased to 135 up from 95. -Level 4: increased to 160 up from 125.
Paladin
Smashing Light has been removed.
A new ability has been added - Avenging Wrath.
Rogue
Strength per level has been reduced to 1.75 down from 1.90.
Intelligence per level has been reduced to 1.15 down from 1.30.
Sapper
Attack cooldown increased to 2.04 up from 1.98.
Damage slightly decreased.
Spirit Walker
Fixed a bug where Spiritual Touch could heal dummies and Backpack.
The damage of Solar Torrent has been changed as follows: -Level 1: increased to 95 up from 90. -Level 2: increased to 180 up from 150. -Level 3: increased to 265 up from 210. -Level 4: increased to 350 up from 275.
The damage of Spiritual Explosion has been changed as follows: -Level 1: increased to 80 up from 75. -Level 2: decreased to 145 up from 150. -Level 3: decreased to 210 up from 225. -Level 4: decreased to 275 up from 300.
Fixed a bug where Soul Shift didn't restore mana properly.
Soul Shift now restores 17% of maximum mana up from 10%.
The mana cost of Solar Torrent has been changed as follows: -Level 1: increased to 45 up from 40. -Level 2: increased to 80 up from 75. -Level 3: remains unchanged. -Level 4: remains unchanged.
The mana cost of Spiritual Explosion has been changed as follows: -Level 1: increased to 40 up from 35. -Level 2: remains unchanged. -Level 3: increased to 110 up from 105. -Level 4: remains unchanged.
Tidewarrior
Damage has been slightly decreased.
Starting Strength increased to 26 up from 25.
Strength per level decreased to 2.50 down from 2.55.
Intelligence per level decreased to 1.10 down from 1.30.
Items
Fixed a tooltip error with Scepter of Mana Recipe.
Some new items have been added.
Minor item changes.
Version 9.9.
Version 9.9. [09.10.2012]
General Changes
Fixed a text message error when attemting to join the Skeleton Tomb Dungeon.
Magic damage now deals 100% damage to Light Armor down from 115%.
Massive damage now deals 100% damage to Heavy Armor down from 120%
Classes
Avenger
Swipe now boosts damage instead of attack speed.
Crimson Knight
Fixed a bug where instant abilities could trigger items.
Death Knight
Unholy Fury has been remade and has an additional effect.
Soundset has been changed.
Necromancer
Fixed a minor typing error in Reanimate's buff.
Rogue
Evasion has been removed.
A new ability has been added: Counterattack.
Blade Master has been removed.
A new ability has been added: Blade Flurry.
Shaman
Elemental Overload now restores 8% of maximum mana up from 1% when combined with Water Shield.
Warlord
Axe Master now also boosts Attack Speed.
Items
Set items drop chance has been reduced.
Fixed a bug where set items could drop from player dummy units.
Treant Branch now has a new effect.
Mote of Fire drop chance decreased.
Undead Slayer proc chance increased to 1% up from 0.5%.
Ring of Oblivion now has new item requirements.
Fixed a bug with Winter Blade where it didn't restore proper amount of mana.
Bloodstone's effect has been changed.
Invisibility Cloak's price has been decreased.
Gladius's price has been decreased.
Reality Shifter's stats have been decreased.
Version 9.8.
Version 9.8. [27.09.2012]
General Changes
The Slither boss has been completely redone: new tactic, new name, new model.
Intelligence Heroes starting health reduced by 20.
Agility Heroes starting health reduced by 30.
Strength Heroes starting health reduced by 25.
Each creep now rewards 2 less XP.
Minor terrain changes.
Classes
Brewmaster
Bashing Strike's mana cost has been increased as follows: -Level 1: remains unchanged -Level 2: increased to 55 up from 45. -Level 3: increased to 75 up from 70. -Level 4: increased to 95 up from 85.
Crimson Knight
Soundset has been changed.
Fixed a bug where the Crimson Knight could attack friendly units.
Death Knight
Death Grip mana cost increased to 30 up from 20.
Unholy Fury's mana cost has been increased as follows: -Level 1: remains unchanged. -Level 2: increased to 50 up from 48. -Level 3: increased to 63 up from 75. -Level 4: increased to 90 up from 80.
Druid
Nature's Grace has been removed.
Added a new ability - Force of Nature.
Hunter
Model has been reversed back to original.
Explosive Shot's mana cost has been increased as follows: -Level 1: increased to 30 up from 28. -Level 2: increased to 45 up from 36. -Level 3: increased to 60 up from 45. -Level 4: increased to 75 up from 70.
Paladin
Crusader Strike mana cost increased to 35 up from 30.
Pyromancer
The mana cost of Burnout for Level 4 increased to 100 up from 90.
Sapper
Nuclear Barrel mana cost for level 2 increased to 100 up from 75.
Shaman
Rolling Thunder has been removed
A new ability has been aded: Elemental Overload.
Thunderstorm no longer knocks enemy units back.
Spell Thief
Model has been changed.
Warlord
Heroic Leap's mana cost has been increased as follows: -Level 1: increased to 30 up from 20. -Level 2: increased to 50 up from 45.
Warrior
Execute's mana cost has been increased as follows: -Level 1: increased to 25 up from 20. -Level 2: increased to 45 up from 30. -Level 3: increased to 60 up from 45. -Level 4: increased to 75 up from 60.
Items
Item Sets have been added in the game. Current count is only 2 but will increase.
Mana and Health has been reduced across all items.
Version 9.7.
Version 9.7. [24.09.2012]
General Changes
Fixed a bug when using the "-random" command.
Bounty from creeps further decreased.
Rare Bosses spawn chance increased to 4% up from 2%.
The Reaver hero has been removed.
A new hero has been aded - Crimson Knight.
Minor terrain changes.
Classes
Necromancer
The base damage of Rotting Corpse has been increased to 25 up from 10.
The Intelligence scale of Rotting Corpse has been increased to 185% up from 75%.
Reanimate's Intelligence scale has been decreased to 50% down from 100%.
Reanimate's instant healing done decreased as follows: -Level 1: decreased to 305 down from 315. -Level 2: decreased to 520 down from 540. -Level 3: decreased to 735 down from 765. -Level 4: decreased to 950 down from 990.
Reanimate's healing-over-time Intelligence scale has been decreased to 8% down from 10%.
Reanimate's healing-over-time has been decreased as follows: -Level 1: decreased to 18 down from 22. -Level 2: decreased to 32 down from 38. -Level 3: decreased to 54 down from 60. -Level 4: decreased to 70 down from 77.
Extract Life's Intelligence scale has been decreased to 110% down from 200%.
Extract Life's DoT Intelligence scale has been decreased to 5% down from 10%.
Carrion Swarm's Intelligence scale has been increased to 85% up from 75%.
Touch of Death's base damage has been increased as follows: -Level 1: increased to 175 up from 75. -Level 2: increased to 350 up from 150.
Touch of Death now deals 0.10 points of damage for each point of health missing on the target down from 0.50.
Priest
Scaling has been reduced slightly.
Warlord
Heroic Leap's Agility scale has been decreased to 80% down from 100%.
Items
Staff of Galacitc Fury now increases Intelligence by 2% of maximum mana down from 3%.
Diabolic Scepter now states that abilities with no cooldowns don't trigger its effect.
Version 9.6.
Version 9.6. [21.09.2012]
General Changes
Some more destructibles have been added along the way.
Bounty from creeps further decreased.
Looting tables have been updated.
Chance for Uncommon drops increased.
Fire Elemental mini boss can no longer be blocked by rocks.
Minor terrain changes.
Classes
Avenger
Swipe can no longer target units owned by Neutral Passive.
Beastmaster
The mana cost of Earth Slam for Level 1 has been increased to 30 up from 25.
Death Knight
Blood Presence now restores health equal to 12% of damage dealt down from 15%.
Druid
The cooldown of Nourish has been increased to 7 seconds up from 6.
Arcane Dispersion's mana cost has been changed as follows: -Level 1: remains unchanged -Level 2: increased to 75 up from 62. -Level 3: increased to 100 up from 80. -Level 4: increased to 135 up from 110.
Paladin
The mana cost of Exorcism has been changed as follows: -Level 1: remains unchanged. -Level 2: decreased to 50 down from 55. -Level 3: decreased to 70 down from 75. -Level 4: remains unchanged
The damage of Smashing Light has been changed as follows: -Level 1: increased to 350 up from 275. -Level 2: increased to 525 up from 450.
The mana cost of Divine Storm has been changed as follows: -Level 1: remains unchanged. -Level 2: increased to 60 up from 45. -Level 3: increased to 85 up from 60. -Level 4: remains unchanged.
Judgement of the Wise now restores mana equal to 130% of Intelligence up from 100%.
Sapper
The cooldown of C2 Detonator has been increased to 9 seconds up from 7 seconds.
C2 Detonator's Agility scale has been decreased to 80% down from 175%.
Attack damage has been decreased.
Shadow Hunter
The mana cost of Rotting Curse has been decreased as follows: -Level 1: remains unchanged. -Level 2: decreased to 60 down from 65. -Level 3: decreased to 90 down from 105. -Level 4: decreased to 125 down from 140.
Shaman
The mana cost of Water Shield has been removed for all levels.
Chain Lightning's cooldown has been increased to 7 seconds up from 6.
Chain Lightning's mana cost has been decreased as follows: -Level 1: remains unchanged. -Level 2: remains unchanged. -Level 3: decreased to 105 down from 120. -Level 4: decreased to 140 down from 160.
Number of targets hit by Chain Lighting has been changed as follows: -Level 1: remains unchanged. -Level 2: remains unchanged. -Level 3: decreased to 6 down from 9. -Level 4: decreased to 8 down from 12.
Damage reduction per target of Chain Lightning has been changed as follows: -Level 1: decreased to 15% down from 20%. -Level 2: increased to 15% up from 13%. -Level 3: increased to 15% up from 7%. -Level 4: increased to 15% up from 3%.
Items
Looting tables have been updated.
Chance for Uncommon drops increased.
Drop chance of potions and tomes has been decreased.
Shadow Crystals drop chance has been slightly decreased.
• There is a Garena Group for the map where you could find buddies to play with. I'll surely be there for most of the time. See ya there! • (ID: 171304)
General: This map is protected because of map size reasons. I am not giving unprotected version, because there are many systems that the authors don't want to be distributed. The map changes really often as I am really dedicated on it and constantly updating it. Please report for any bugs. I am +repping nice reviewers cause they are cute =).
Comment: [Approved]
Sorry about the long wait!
Me and kobas still haven't been able to test it together, so no DC discussion as of yet.
However this is definitely worthy of a 5/5 rating.
"These changes were going to be impossible without the help of Cweener.
If you like the changes made from v.1.0. to this one add reputation to him too."
Loved how you put that in the change log :) Thanks mate :)
__________________
~Hive's Map Witch.
[16-22-32] ap0calypse: You're a pretteh little ogre!
It is yellow and red. All tooltips give all necessary information and highlight the important stuff in red. I don't see any problem with your review except there. I wrote each one, and know that each Ability tooltip is accurate and gives needed info.
__________________
~Hive's Map Witch.
[16-22-32] ap0calypse: You're a pretteh little ogre!