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Old 03-27-2010, 03:39 PM   #16 (permalink)
Registered User Raging Ent
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This has alot of features etc, and I don't feel like writing something big - sorry.
But it's a nice map overall, but the problem with the AoS genre is people need to add difficult things to make it original which makes the maps very complicated for new players. OKAY! enough with the obviousness
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Old 03-27-2010, 04:15 PM   #17 (permalink)
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This has alot of features etc, and I don't feel like writing something big - sorry.
But it's a nice map overall, but the problem with the AoS genre is people need to add difficult things to make it original which makes the maps very complicated for new players. OKAY! enough with the obviousness
Thats alright mate, just glad to get a review. I'll add a set of objectives and directions in the description so people know what to do to win the game. I'll also explain the quest/item/node systems.

Thanks for the feedback
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Old 03-27-2010, 05:12 PM   #18 (permalink)
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Yes MOAR tips! :p
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Old 03-27-2010, 06:04 PM   #19 (permalink)
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for an aos this is quite good :P, maybe make more race types? that would make this awesome :p like the team has to vote for the race they want :P?
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Old 03-27-2010, 06:59 PM   #20 (permalink)
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for an aos this is quite good :P
Thanks mate :)

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maybe make more race types? that would make this awesome :p like the team has to vote for the race they want :P?
Interesting idea, you mean like instead of just Dark Elves/Night Elves players should also be able to choose races like Humans or Dwarve as well?
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Old 03-27-2010, 08:43 PM   #21 (permalink)
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yea, with differnt demigods and differnt units which have differnt advantages/disadvantages like some races might have a really good melee attacker or a tank unit and other might have units which are better at killing towers etc O_o

oh yea reading what was said earlier the ver i played i think you have released a new one since then, i was just playing it on my own but it took me ages to actually start since i was trying to find out how to make all the good item combos xD
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Old 03-27-2010, 08:44 PM   #22 (permalink)
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cool... really terrain is stunning :) keep up good work
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Old 03-27-2010, 08:55 PM   #23 (permalink)
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More features? -.-
Just improve the ones you have imo.
Look at dota, it only has some features added to the general DotA idea, but everything is worked out perfectly :)

You can add some more features later, first improve ^^
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Old 03-27-2010, 09:13 PM   #24 (permalink)
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Well obviously i'm not going to be doing any major revamps to the game right now (only improving on what I have), but its always good to have ideas for long-term changes.

Thank you all for your continued feedback <(^-^)^
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Old 04-01-2010, 09:49 AM   #25 (permalink)
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Really love this.
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Old 04-06-2010, 09:38 AM   #26 (permalink)
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Thumbs up Here's a review P:

Well I was recently saw this map and as it looked good, so I decided to give it a review.

So here is the review, Hope you enjoy and use my ideas and criticism to help improve your map.

The Review!
*NOTE I played Night Elves - normal mode - normal mode - normal pick With Hero Shadow*


Things I liked:
  • Epic loading screen
  • Nice number of custom heroes
  • Awesome custom spells/icons/items
  • Epic terrain
  • Nice number of game modes
  • Nice number of item recipes
  • like how you can Upgrade units creeps and buildings.
  • Like the side quests for those that want to do them
  • Match Statistics
  • How the enemy hero that we have to kill comes onto the field when freed


PRO's:
  • No Bugs
  • No Glitches
  • All of the game worked


CON's:
  • Hard to get to the shops/quest area



Things you can do to improve the description:
  • Could add an upcoming updates log so we know what you are working on fixing/adding


Things you could add to the map to improve it:
  • You need to add more teleporters to get to shops/quest area (Read Suggestions Teleporters)


Suggestions
Suggestion Teleporters:

Okay I was recently playing you map and got really annoyed how I had to walk a mile just to get back to the shop/quest area of the map.

I was thinking maybe you could add a few more teleporters spread throughout the map so it isn't as hard to get back to base. (Although don't put too many in plane sight or enemy heroes will just use them to avoid being killed)


Overall, the map is a fun and enjoyable map which requires lots of strategy to win. The map also has many different game modes which makes for hours of fun and enjoyable play. Also as there are no glitches/bugs/errors in the stuff that I tested I would suggest this map to friends and people who like dota styled maps with a twist. I would also suggest this map to people who have an interest in custom icons/models/spells game-play and that map is also worth playing just for the scoreboard at the very end of the game.

I Vote for Approval and would give it a 4.5/5 It doesn't get 5 as there is still 1 con that I found and I didn't have a month to test all the different game-modes/items/heroes.


All in all hope you liked my review as much as I enjoyed playing your map,
Lag_Reviews P:

PS: I'd love to here your feedback on my review and can't wait to see what you can bring to this map and many others!
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Old 04-07-2010, 01:14 AM   #27 (permalink)
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Well I was recently saw this map and as it looked good, so I decided to give it a review.
Serious review man. Critiques like your allow me to fix glitches, adapt the map to popular demand, and improve overall gameplay. Ty and +rep

I'll take the portal thing into consideration. One of the aspects of the game is that you have to weigh the pros and cons of going back for items (new items vs. time wasted and experience lost). However I do understand the frustration that may arise from this and I may decide to implement additional portals later on (maybe have portals on each path but have a 5-min. CD to use them).
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Old 04-07-2010, 02:25 AM   #28 (permalink)
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Thumbs up Love the idea

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Originally Posted by N1ghthawk View Post
Serious review man. Critiques like your allow me to fix glitches, adapt the map to popular demand, and improve overall gameplay. Ty and +rep

I'll take the portal thing into consideration. One of the aspects of the game is that you have to weigh the pros and cons of going back for items (new items vs. time wasted and experience lost). However I do understand the frustration that may arise from this and I may decide to implement additional portals later on (maybe have portals on each path but have a 5-min. CD to use them).
Glad you liked my review P: Hope it helped. Thank-you for taking item to read through it and I am much appreciative. Also glad to hear you liked the portal suggestion P:

I like the idea of having a portal on each path that has a 5-min Cooldown although you still need to make sure heroes can't easily use them otherwise when you go to kill an enemy hero they would just run through the portals and avoid death.

Although to fix the avoid death issue you could some how make it that heroes have to be on full health to use the portals on the paths.

Thanks for reading my review, liking it and giving me rep,
Lag_Reviews!

PS: Can't wait to see what you come up with, with the portals and the future of the game. Keep up the good work!
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Old 04-07-2010, 02:21 PM   #29 (permalink)
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Although to fix the avoid death issue you could some how make it that heroes have to be on full health to use the portals on the paths.
Good idea, must have 75%+ health or some such (or I could implement a system which detects when they attack/are attacked and say they can't use the portal within 15 seconds of combat or some such.
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Old 04-07-2010, 02:26 PM   #30 (permalink)
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that would allow them to bypass that if they run from a melee hero with storm bolt on 16 sec cd and he is about to hit but you tp away xD

EDIT: Which is nice, I suppose
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