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Solar Conquest v0.81c
Created by Callex ; Uploaded by: callex
Information  Reparse
Uploaded:21:54, 10th Aug 2008
Last Updated:22:44, 12th Jul 2009
Type:Offense
Category:Space & Aliens
Map Size:256x256
Playable Map Size:244x244
Suggested Players:2+
Tileset:Lordaeron Summer
Rating by users:4.73 (33 votes)
Hits:19710

(Hover and click)
Details
-Solar Conquest-

Battle on land and in space for total control of the solar system whilst developing new and ever more devestating technologies along the way.

Begin by securing your home planet through diplomacy or brute force, and then expand your empire into space. You are then up against other spacefaring civilizations in a battle for resources and ultimately other planets.

-Controls-
ESC - Zoom the camera out into space view, you can then view a planet's surface by double-clicking it.
F1 - Opens the Empire controls menu in which you can rename your empire, check income rates and manage relations with other players.

This is a work in progress and so all feedback and suggestions are welcome.

Changelog

Updates v0.79:
-More Detailed Changelog
-The usual bug fixes
-Hostile pirate units in space
-Balance Tweaks
-New & Redesigned Final-Tier Units

Updates v0.80:
-Fixed a major custom value bug that affected nukes among other things
-Replaced the Blackhole ability with an Ion Storm ability
-Fixed a planetary bombardment exploit
-Added an on/off toggle for Desolator Nodes
-Slightly weakened core meltdown explosions
-Slightly weakened Cyborg EMP
-Redesigned the Specialist's demo packs to be leak-free and easier to use
-Fixed a final-tier upgrade exploit.

Updates v0.81:
-New end-game conditions added; when a player loses all of their civilian buildings they have 4 minutes before they are defeated.
-Various nerfs including Ion storm/Cyborg/Core Meltdown
-A little game interface polishing
-Ground-based shield generator added for the final-tier techs.
-Nuclear weapons now leave radiation for a short duration


Moderator Comments (Not Rated)
16:16, 10th Aug 2008
Rui: The reviews suggest that the map is OK. I have removed the "Altered Melee" type, however. This doesn't seem to be an altered melee in any way.

This map is approved and works properly.


Download Solar Conquest v0.81c beta op.w3x
(2.09 MB, 4960 Downloads)

Old 08-10-2008, 09:56 PM   #2 (permalink)
Registered User callex
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Re-uploaded with kind permission from Gilles.
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Old 08-11-2008, 02:13 AM   #3 (permalink)
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I like it, it's fun :) but could you fix the part where your ships enter orbit? Because a lot of my ships end up unclickable (can't see 'em)
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Old 08-11-2008, 02:37 AM   #4 (permalink)
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Time for another bug list and suggestion list (this may look the same as .72f but it's a little different.)

Bugs

- Building something or training units anything that cost mineral/currency has a lumber icon instead of a coin icon (for currency) and a gold icon instead of a frost nova icon (mineral) (i've uploaded a image to show you what I mean).

-Few balancing issues needed.

-Loading Screen is black if you need help on how to show your loading screen just ask me (I had the same problem lol but figured it out), or wisper to me on my WC3 account if im online: ShinraCorp

-Laser fences LAG if MASS

I didn't host this online so I can't tell about the memory leaks and lag issues if there were any.

Suggestions

-Change the drop pods icon from a arrow to a actual drop pod like the image I posted again (if you don't know how to make icons just ask me to do it.) While on the drop pod subject add different kinds of drop pods instead of infantry only cause there could be huge drop pods (could probably take 2 spaces on the dropship) for mechs, or different infantrys or ever a infiltration party (specialist anyone?).

-Add tanks, light tanks, heavy tanks, SPACE TANKS jk about that one, o and a Armored Personnal Carrier (APC).

-Only 2 infantries hmm could use more kinds like rocket launcher marines or something, medics, genetacly (sry for mispell) advanced marines, etc..

-More spaceships add capital ships, flag ships.

-A heavy machine gun post incase of invading infantries. (Cannon sucks vs infantries.)

-Starbase could act as a hangar to for fighters to create.

-Final Tier only 1/3 choices awwww no fun I picked gravity cause I though that there would be able to create a tempoary black hole or something all I get was Planatary shield defenses ( I just gave you a hint right there). Also if possible say I destroyed that reseach center and decided to rebuild it for a new tech and lose the old tech tryed it, still got gravity tech only.

-Generals, leaders, anything hero related. If possible try removing the hero icon from the top left corner of the screen (the F1 icon).
Attached Thumbnails
droppod.jpg  
Attached Files
File Type: tga WC3ScrnShot_080808_184054_01.tga (3.00 MB, 251 views)

Last edited by Tau Empire; 08-11-2008 at 05:49 PM.
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Old 08-11-2008, 03:08 AM   #5 (permalink)
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Hehe thanks for those bugs + suggestions again. I'm concentrating on ground units for the next version which should be finished in a few days. I'll also have a go at re-triggering the laser fences to use less dummy units, and will be working on the other stuff shortly after in the later versions.
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Old 08-11-2008, 03:46 AM   #6 (permalink)
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I just tested it with a friend, good game.

I liked:

The range scale (Things dont go too far in space, but they go a LONG way on the ground)
The space view system.
The space ship system (for launching ships)
The Ground to ship guns! (liked this so much..I made 12 LOL)
the range of the SAMs are AMAZING, Well balanced i could say.
Dropship system

I Wanted:
More marines needed >.<
More VECHILES NEEDED (Mobile GTS (ground to space) platforms, Artillery of any type. TANKS!!!!!!!)
Different types of defenses (Ground to air Laser, GTS missiles, Ground to ground rocket artillery.)
More empire management, Income/population managment (Should them work in a factory and produce crystal but lower taxes? or just have them work commercially and make more money instead?)

I hated (Bugs):
Some space unit unselectable, due to unit height (keep them at the same level as normal aircraft would normally stay at, A good 400/500 units high)

Starbases rallypoint replaced the right click, So it only replaced the rally point when it moved.

Pressing ESC multiple times caused the camera to get stuck at the space level.

Starbases missiles KILLS the GTS laser projectile

Good Game!!! Good work! 5/5
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Last edited by Discohydra; 08-11-2008 at 03:49 AM. Reason: Found another
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Old 08-11-2008, 08:18 AM   #7 (permalink)
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Oh, one more bug: Sometimes it takes more than a double click to go to a planet. Any way to fix that? Maybe make it a single click? Also, can you fix the tier thing? Only one tier makes it boring. And add a machine gun to defeat infantry because the current one sucks lol.
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Triggers: | | | | | | | | |
Units: | | | | | | | |
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Other: | | | | | | | | | |

Last edited by Death_bringer_2; 08-11-2008 at 03:06 PM.
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Old 08-11-2008, 05:48 PM   #8 (permalink)
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O wait I just had another suggestion how about a moblie suits (gundams). They could fight in space and land but to go into space they need a hangar ship or something (dropship but for mechs/gundams).
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Old 08-11-2008, 09:00 PM   #9 (permalink)
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Very nice map, best space map I've ever seen at that, Hmm... How about making the AI a bit more complex?
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Old 08-11-2008, 10:50 PM   #10 (permalink)
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Ok now for another bug list for .73B (not putting on suggestions since I already placed them on this thread)

BUGS

-The icon cost for training/building is still coins and wood instead of frost nova and a coin.

-Minelayers Hotkey E for deploy mines dosen't work

-Should turn on autocast after medic is finish training

-Should add a gate with the new walls (unless lance fences would count as one)
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Old 08-11-2008, 11:36 PM   #11 (permalink)
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I have a question, how do I use the mini spider bots? (of the robotics special final tech)
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Old 08-12-2008, 01:06 AM   #12 (permalink)
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New icons for hopefully all units will be coming in the next version, and maybe a new final tier technology too. Also, the assault nodes with spiderbots are launched from Orbital Strike satellites.
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Old 08-12-2008, 01:49 AM   #13 (permalink)
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Callex, There a memory leak in the map, My friend TKF (Creator of Naval Battle and Missile Wars) Was building a shipyard, then his FPS suddenly dropped to 2 (no typo), and he said that when he built a Trade shipyard he had a memory leak.

I experience the same leak, but it was different, i had 2 trade ports and i was wrapping space defense laser around my planet, then when i built the 3rd laser, I had the memory leak, But Shifting the CPU priority to realtime in the task manager (Windows users with admin privelages) Solved it, Then it steadily grew more and more laggier, TKF again reported a 3GB memory leak, that nearly broke his virtual memory limit.
Possible cause: Trade ports

And also, some of the build upgrade icons are bugged, When they're grey'd out (Unavailable) they're icon changes O_O

Again, good map
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Last edited by Discohydra; 08-12-2008 at 01:58 AM. Reason: Memory leak CAUSE FOUND
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Old 08-12-2008, 02:06 AM   #14 (permalink)
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Thanks for the tip; I too have noticed a considerable lagg increase in the last few versions but I thought it was the shield triggers, guess I was wrong. I'll look into the tradeports and see whats leaking.
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Old 08-12-2008, 02:46 AM   #15 (permalink)
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Thank you callex, This is the best map i've ever seen, that is themed space/futuristic.
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