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Scars of War 1.0c

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Chose one of 35 unique, well balanced and new-themed heroes, pick up your weapons and get ready to dance in the swirling gaze of war. Cause devastation within the enemies, destroy their outposts, dare to challenge extreme Bosses, lay a hand on power-ups and pick several of many various items to complete your fighting absence. With your dying breath, drive the achievements to your own side while preventing the enemies to do that first, and then crush their base to stop their economy progresses. And for the grand finale: Do it as you wish, because this map contains various customizations that will allow you and your friends to change almost every aspect of the game, in order to create your visions of perfect balance!



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-Achievements;
-Two bases for each faction;
-Three side bosses;
-Outposts instead of single towers;
-Custom and personalized waves;
-Game aspects customization;
-Incoming system;
-Waves upgrade system;
-Item Recipe system;
-Item Set system;
-Item Evolution system;
-Item stack and split systems;
-Runes and Power-Ups systems;
and more...


Create your own balance for the game!

Customize many aspects of the map to the way you want. Scars of War allows you to change several game aspects, such as, experience rate, damage of the waves, level cap of power-ups, turn off the achievements and more.

You can make it easier, harder, faster, customize for 2 players only or play with the default values.

-achi/-achievements: Turns on/off the achievements.
-sb/-subbase: Turns on/off the Secondary Bases. If turned off, the bases will remain invulnerable for the rest of the game.
-wu: Turns on/off the level upgrade of the waves.
-wd#: Sets the level of the damage upgrade of the waves. # is a number from 0 to 25.
-wl#: Sets the level of the waves. # is a number from 1 to 3.
-sw: Turns on/off the Super Waves at game start.
-sx#: Sets the percentage of experience gained by the heroes. # is a number from 1 to 100. Default is 65.
-npu: Turns on/off the Power-Ups.
-pu#: Sets the level limit of the Power-Ups. # is a number from 1 to 10.
-wt#: Sets the delay time between the spawn of the waves. # is a number from 20 to 50. Default is 35 seconds.
-speed#: Increases the movement speed and/or attack speed of everything on the map (heroes, units, buildings, neutral creeps, etc). # is a number from 1 to 3.
-ban: Allows the host to ban up to 5 heroes.

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The map includes more than 10 Achievements. Some are individual, to one player only, others affect the entire team. Each one are vital and can make a huge difference. Try to complete them before the other team and recieve unique rewards.
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Pick up Power-Ups that may drop every time a player kills an enemy wave unit. They can increase primary attribute, gold income and even decrease how long it takes to resurrect your hero, but be carefull, because if your hero dies, it will lose all the collected power-ups.
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Each faction has 2 bases, a main and a secondary. Protect the secondary base of yours while you try to destroy the enemy's one. These bases provide the gold used to upgrade the waves units and your free income. If your faction loses the secondary base, its waves will upgrade slower and you will lose your free gold income giving a great advantage to the other team.
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The damage of the waves upgrades automaticaly every 10 minutes, but you can increase their level buying upgrades on the market in your main base. Use it to your advantage by upgrading the waves before your opponents and make pressure on the other team.
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Fight against powerfull bosses that require team work to be defeated and gain powerfull items.
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Each lane has a themed wave and outpost. Instead of a single tower in the middle of a lane, you will fight amid more elaborated outposts, each one with a theme and its own pros and cons.
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Beatiful and strategic terrain with various fog points, hidden passages between the forests and tall grass that blocks the line of sight, resulting in many points to ambush your enemies or flee.
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Very detailed tooltips for all skills, allowing you to know every single detail and take maximum advantage of them.
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A complete in-game manual(F9) with valuable information.
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The host has 20 seconds to select the mode, if no command is inserted after 10 seconds a table will appear with the game modes. If nothing is selected the Normal Mode will be activated.

Normal Mode: each player can pick heroes only from their faction.

-allpick/-ap: all players can pick any hero.

-allrandom/-ar: all players will get a random hero.

-deathmatch/-dm: all players can pick any hero and will start with 10250 of gold.

Sub-modes:

-1x1: allows 1x1 games. The waves will spawn only in the middle lane.

-cm: allows multiple picks of the same hero.

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Tired of heroes with 4 or 5 skills all the time?

If your answer is yes, you will find in this map some heroes with a lot more than just 4 skills.

But if your answer is no, this is still a map for you, because there are heroes with the good old 4 skills formula.
The map has 35 heroes with different gameplays from the normal ones that everybody knows from other AoS maps to heroes with a more complex style. Play with heroes with the old 4 skills formula, heroes with more than 10 skills, heroes with no ultimates, heroes with 3 ultimates and many more, each one with its own and unique theme. And all carefully balanced.

Use the spells wisely, find combos to increase their effects and cause massive damage. Try combos with other heroes, some of them has good synergies with others and can be very dangerous together.
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After picking a hero, it is time to choose how you want to customize it with the array of item types the map offers. Each one with its own caracteristics, pros and cons.
They are divided in the markets by "function", for example: starting items are all placed in the same market, the same with the items that increases attack damage, armor, consumables, evolution, etc.

There are 5 different kinds of items, check the in game menu (F9) for a more detailed description:

Commons: the normal ones. No secrets here. They are cheap, but not that powerfull, however some of them have useful abilities.

Recipes: the same of others AoS maps, just buy all the listed items and they will form a new one. Recipes are supportive items and can help a lot.

Sets: buy all the listed items to form the whole set and recieve additional bonus. Check the base's fountains for the lists of the sets with the full description. They may be expensive, but a sure of power. They are very powerfull and have unique effects, however they will take some space in your inventory.

Evolutions: fight for your item. You buy a weak one, then, if you fulfill the evolve condition, it will become a more powerfull one, but every time you die, they lose a part of its evolutional condition and some of them may drop! Click one of these items to display its information. Not recomended for beginners.

Cursed: they are powerfull, but... cursed. At the same time they boosts your hero, they will decrease something. Cheap, but dangerous... Use at your own risk.

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If you have any sugestions, criticism, found a bug or the map contain something done by you but your name is not in the in-game credit list please contact me or post in my Idea Thread. =)



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General

-Units from the first bottom outposts of Alliance now respawn correctly;
-The secondary bases now becomes vulnerable correctly. First the towers, then everything else except the center and the gold mine, then the center and at last the gold mine;
-Upgrades purchased on the enemy market will now count for them instead of your team.
Heroes

Barbarian

-Decreased the damage of Leap Attack from 60/100/150/200 to 60/100/140/180.


General

-Fixed the new multiboard text.
Heroes

Warden

-Decreased the mana cost of Hand of Justice 80/90/100/120 to 70/80/90/90;
-Fixed the hotkey tooltip of Blink.
Emerald Dragon

-Fast Growth now increases hit points regeneration by 1;
-Fixed a bug with item returning while evolving.
Trap Masters

-Reduced the area of effect of Napalm Grenade from 200/250/300/350 to 200/200/200/200;
-Reduced the main damage of Napalm Grenade from 50/80/110/140 to 30/60/90/120 and the explosion damage from 25/35/45/55 to 20/30/40/50;
-Reduced the damage of Lightning Trap from 85/180/275/370 to 70/135/200/265;
-Reduced the damage reduction of Lightning Trap from 20% to 40% per jump;
-Reduced the area of activation of Lightning Trap from 200 to 175.
Shaman

-Reduced the duration of Fire Trail from 10 seconds to 8 seconds;
-Reduced the range of Fire Trail from 800 to 600;
-Reduced the damage of Lightning Fury from 65/80/105/130 to 35/60/85/110;
-Reduced the percentage chance of Fire + Lightning fusion to release fire bursts from 2.5 + 1.5 per level to 1 per level;
-Reduced the visual effect lag of Fire + Lightning fusion;
-Reduced the damage of the fire bursts release by the Fire + Lightning fusion from 15 per level to 5 per level.
Alchemist

-He now starts the game with 1 Basic Mix;
-Fixed the hotkey tooltip of Aroeira Berries;
-Fixed the hotkey tooltip of Nasirus Roots;
-Reduced the mana cost of Basic Mix from 10 to 0;
-Changed the position of Faerie Mixture and Blood Residuum, meaning that now Faerie Mixture is aquired at level 6 and Blood Residuum at level 12.
Death Knight

-Changed the armor type of Ghouls and Zombies from unarmored to light, and their attack type from normal to pierce;
-Increased the attack speed of Ghouls from 1.0 to 1.2;
-Reduced the percentage of life steal from Cannibalize from 45/55/65 to 30/35/40.
Puppet Master

-Exchange of the Spirit no longer targets anything;
-Reduced the cast range of Exchange of the Spirit from 100/1500/2000/2500 to 700/1000/1300/1600.
DNA Manipulator

-Reduced the mana cost of Sasquash Champion Form, Satyr Shadowstalker Form and Revenant Hellcaster Form from 25 to 20.
Items

-Power-Ups now disappear after 20 seconds.


General

-New multiboard added at the game start to help new hosts (visible to host only);
-Lots of new doodads;
-Few terrain changes.
Heroes

Alchemist

-New hero added to the Horde side.
Marine

-Fixed tavern description;
-Fixed Gauss Rifle icon.
Holy Knight

-Fixed tavern description;
-Ethereal Shield now has the correct amount of hit points;
-Seal of Silver Hand can no longer be used on enemies;
-Seal of Silver Hand effect disappears if the caster or the target dies.
Shaman

-Reduced the percentage chance of Fire + Lightning fusion to release fire bursts from 2.5 + 2.5 per level to 2.5 + 1.5 per level.


General

-Increased the time to select the game mode before the table appears from 10 to 12 seconds.
Heroes

Sea Elemental

-Water Meld now active when under the effect of Shaman's Storm Rage, even if he is on the enemy team.
Marine

-Stimpack can no longer kills the caster and does not count as damage taken anymore;
-Rocket Launch replaced with Gauss Rifle.
Holy Knight

-Fist of Heavens replaced with Seal of Silver Hand;
-Holy Field is now his ultimate;
-Increased the cooldown of Holy Field from 25/25/25 to 60/60/60 seconds.
Priestess of the Moon

-Starfall now pulls nearby enemies to the center of the vortex.
Shaman

-Fixed the amount of evasion given by Storm Rage + Fire Trail fusion;
-Storm Rage + Fire Trail fusion now target the right units when used on the Horde side.


General

-Rewrited all tooltips from all skills.
Heroes

Sea Elemental

-Decreased damage of Aqua Stream and Giga Aqua Stream from 25/50/75/100 to 20/40/60/80;
-Decreased the mana cost of Aqua Stream from 100/140/180/180 to 80/100/120/120;
-Decreased the mana cost of Giga Aqua Stream from 90/130/165/165 to 70/85/100/100;
-Increased the cooldown of Crushing Wave from 8/10/12/12 to 10/12/14/16;
-Water Meld now works properly inside the Alliance base.
Phoenix

-Increased the mana cost of Overheat from 25/25/25/25 to 50/50/50/50;
-Volatile Body no longer damage structures.
Templar Mage

-Increased the mana cost of each Psy Sphere from 1 every 3 seconds to 1 every 2 seconds.
Sorceress

-Teleknesis now works properly on Wood Bow, Iron Club, Burning Heart, Storm Heart and all Power-Ups.
Marine

-Reduced the damage of Rocket Launch from 60/110/160/210 to 60/100/140/180.
Archmage

-Increased the mana cost of Teleport from 150/115/80 to 150/150/150.
Paladin

-Increased the area of effect of Fist of Judgement from 200/200/200/200 to 250/250/250/250;
-Increased the cooldown of Divine Shield from 60/60/60 to 300/300/300.
Mountain King

-Reduced the damage of Thunder Wave from 50/100/150/200 to 50/90/130/170.
Dragon Turtle

-Decreased the cooldown of Hydrojet from 40/40 to 10/12 seconds;
-Decreased the cooldown of Body Slam from 60 to 20 seconds;
-Decreased the amount of damage needed to activate the Thorny Shell effect from 220 to 210.
Emerald Dragon

-Decreased the damage per second of Tail Swing from 5/10/15/20 to 3/6/9/12.
Beastmaster

-Reduced the damage of Charge from 50/100/150/200 to 60/100/140/180.
Shadow Ninja

-Increased the cooldown of Silent Murder from 80/80/80 to 100/90/80.
Shadow Hunter

-Increased the cooldown of Big Bad Voodoo from 160/160/160 to 200/200/200.
Trap Master

-Reduced the damage of Napalm Grenade from 45/90/135/180 to 50/80/110/140;
-Reduced the damage of Napalm Grenade explosions from 50/75/100/125 to 25/35/45/55;
-Increased the cooldown of Napalm Grenade from 9/10/11/12 to 10/12/14/16;
-Increased the cooldown of Blow it! BLOW IT! from 300/270/240 to 300/300/300.
Nerubian Guardian

-Increased the hit points regeneration bonus of Burrow from 1 to 2 per second;
-Increased the movement speed reduction of Paralysing Venom from 2%/4%/6%/8% to 3%/6%/9%/12%.
Death Knight

-Increased the mana cost of Death Pact from 50/75/100/100 to 65/90/115/115;
-Decreased the percentage of hit points converted of Death Pact from 37/75/112/150 to 20/40/60/80.
Dreadlord

-Decreased the damage of Carrion Swarm from 65/110/155/200 to 65/105/145/185;
-Carrion Swarm cannot damage more than 5 units;
-Increased the percentage of damage dealt by Spirit Disruption from 50/50/50/50 to 50/55/60/65.
Lich

-Increased the area of effect damage of Frost Nova from 25/50/75/100 to 40/60/85/100;
-Decreased the target damage of Frost Nova from 40/60/85/105 to 25/40/65/80;
-Decreased the area of effect of the slow effect of Chilling Obelisk from 400/500/600/700 to 300/400/500/600.
Dark Ranger

-Decreased the duration of the units summoned by Black Arrow from 80/80/80/80 to 40/40/40/40.


Gameplay

-Fixed the starting gold of all players;
-Fixed the lag of some spells.


Gameplay

-New game mode: -cm, wich allows multiple picks of the same hero.
Heroes

Archmage

-Removed Blizzard spell;
-Added Arcane Dome spell.
Glaive Mistress

-Removed Glaive Throw spell;
-Added Glaive Saw spell.
Emerald Dragon

-Fixed the bug issue when he uses the Darskou Ripper's mirror effect.
Shaman

-Completely reworked his 4 spells. Now he has 4 normal spells, no ultimate, and can fuse his spells to create new ones.
Nerubian Guardian

-Removed Poison Sting spell;
-Added Acid Rush spell.


Heroes

Phoenix

-He can now be randomized.
Warden

-Decreased the maximum size of the chain from Hand of Justice from 200 to 150.
Items

-Removed the Rune of Shielding;
-Reduced the gold cost of Sword of Swiftness, Hintrou Lance, Lunarspire and Hirota Flammun.


Gameplay

-New command: -ban, wich allows the host bans up to 5 heroes;
-New customization command: -wt#, wich allows the host chooses the time between the spawn of the waves;
-New customization command: -speed#, wich increases the movement speed and/or attack speed of everything on the map (heroes, units, buildings, neutral creeps, etc);
General

-Reduced the attack damage of the Ancient Guardian by 15;
-Reduced the attack damage of the Spirit Tower by 15.
Heroes

-New Alliance hero: Daiamaros, the Phoenix.
Emerald Dragon

-Fixed the button position of the Emerald Dragon on the tavern.
Templar Mage

-Fixed the duration of the extra damage effect from Psionic Storm.
Items

-New item: Burning Heart. Drops from the Bosses on the up-left corner of the map;
-New item: Storm Heart. Drops from the Bosses on the up-right corner of the map;
-New recipe item: Heruzen;
-New recipe item: Shirizen;
-Reworked the Caos Emerald;
-New Evolution item: Iron Club;
-New evolution item: Wood Bow;
-Removed 3 items from Weapon Seller: Claws of Attack, Rusty Spear and Small Axe;
-Reduced the gold cost of Dranzer, Eagle Bracer, Eon Mystic Staff, Sword of Swiftness and Chitinous Blades.


Gameplay

-Added the Power Ups;
-Changed the model and colors of all runes;
-Fixed the -achi command. It now turns off the Achievements correctly.
Heroes

-New Alliance hero: Iraneth, the Emerald Dragon.
Bloodmage

-Completely reworked all his spells and stats.
Warden

-Increased the armor reduction of Sharp Blade from 1/2/3/4 to 1.5/3/4.5/6.
Sorceress

-Enchanted Staff no longer close the spellbooks.
Soul Hunter

-Increased duration of Curse of Darkness from 5/5/5/5 seconds to 10/10/10/10 seconds;
-Increased the cooldown of Curse of Darkness from 9/11/13/13 to 12/14/16/16;
-Decreased the Cast range of Curse of Darkness from 600/600/600/600 to 500/500/500/500;
-Decreased damage of Curse of Darkness from 10/20/30/40 to 5/10/15/20 per second.


Gameplay

-Added the map customization commands;
-Added the Achievements;
-Reduced the ressurection time of the heroes by 10 seconds;
-Reworked the terrain;
-Added a Loadscreen (finaly =P).
Heroes

Paladin

-Removed Holy Light;
-Added Friend Area:

Calls down a blast of holy energy that heals a target friend unit and deals half damage to nearby enemies, also heals/deals 10 extra damage for each buff on the affected units.

Templar Mage

-Psy Sphere now deals damage equal to this formula: (Intelligence of the caster / 2) + (10 * level of Psy Sphere);
-Changed Psionic Storm status:

-Increased Area of Effect from 400/400/450/500 to 450/500/550/600;
-Increased duration from 8/8/8/8 seconds to 8/10/12/14 seconds;
-Decreased damage per second from 20/25/30/38 to 7/8/9/10.

-Reworked Psychic Distortion;

Creates an illusion around the targeted unit for a short time making it see its allies as enemies and its enemies as allies, also all its allies will see it as an enemy.

Warden

-Reduced damage of Prison of Agony from 320/440/552 to 280/352/424.
-Removed Shadow Strike skill;
-Removed Mark of Prey skill;
-Blink is now her second skill;
-Added Hand of Justice skill:

Chains the unit into an iron ball for 5 seconds, slowing it down and dealing damage every time the unit moves draging the iron ball. If the unit teleports or the ball get stucked the chain will break dealing damage.

-Added Sharp Glaive skill:

Gives a chance on each attack to make the unit bleeds for 6 seconds, taking damage per second and leaving a track of blood. If you attack the unit from behind, the chance will doubled up.

D.N.A. manipulator

-Reduced damage of Ground Smash from 50/100/150/200 to 60/90/120/150;


Gameplay

-Increased the time interval of free gold income from 1 second to 1.5 seconds;
-Increased the starting gold from 750 to 800;
-Changed the gold income for killing the wave's units from 40-43 to 37-47;
-Increased the hit points of all barricades from 100 to 200;
-Added the secondary bases;
-Reduced the ammount of mana points gained per Intelligence point from 14 to 13;
Heroes

-Changed the hotkey of Attributes Bonus from A to Z.
Dragon Turtle

-Reduced minor damage of Torrent from 2/5/8/11 to 2/4/7/10;
-Reduced the percentage of energy absorbed of Energy Store from 10/20/30/40 to 10/15/20/25.
Warden

-Increased the mana cost of Blink from 50/25/10/10 to 25/40/55/70;
-Increased the cooldown of Prison of Agony from 120/120/120 to 200/180/160.
Dark General

-Increased the mana cost of the Unbridled Revenge from 60/80/100/100 to 75/90/105/105;
-Decreased the cast range of Unbridled Revenge from 1500/1500/1500/1500 to 1000/1100/1200/1300.
Holy Knight

-Reduced damage of Holy Field from 75/125/175/225 to 50/100/150/200 per second;
-Holy Field now destroys illusions instantly.
Shadow Ninja

-Reduced damage of Kunay Flurry from 60/120/180/240 to 45/90/135/180;
-The instant kill effect of Silent Murder can no longer be reflected back.
Puppet Master

-Increased the duration of Inner Demon from 18/21/24/27 to 19/23/27/31 seconds;
-Increased the duration of Slam from the Flesh Golem summoned by Summon Flesh Golem from 2/2/2 to 3/3/3 seconds;
-Increased the chance of Bash from the Flesh Golem summoned by Summon Flesh Golem from 15%/25% to 25%/35%.
D.N.A. manipulator

-Reduced damage of Ground Smash from 55/110/165/220 to 50/100/150/200.
-Reduced damage of Darkness Strike from 45/90/135/180 to 45/80/115/150;
-Reduced damage of Spectral Fluid from 50/100/150 to 50/75/100.
Trap Master

-Reduced the Intelligence gained per level from 2.85 to 2.4;
-Increased damage of Blow it! BLOW IT! from 300/600/900 to 400/650/900.
Items

-Completly reworked all the evolutions items, giving them 1 or 2 extra evolution stages;
-Reduced the movement speed of the Boots of Quel'Thalas from 90 to 70;
-Reduced the gold cost of the Boots of Quel'Thalas from 2000 to 1800;
-Increased the gold cost of the Ragtaros Broach from 1500 to 1800.


Gameplay

-New Alliance Hero: Garon Shellshocker, the Dragon Turtle;
-Random command no longer gives repeated heroes;
-Changed the taverns;
-Increased the size of the barricades in Undead Outopost 2;
-Removed 1 ranged creep from the starting waves;
-Increased armor and damage of Stronghold and Flame Tower;
-Some tooltips fixes.
Heroes

Sea Elemental

-Reduced damage of Crushing Wave from 60/110/160/220 to 50/95/140/185;
-Reduced damage of Tsunami from 60/120/180/240 to 50/100/150/200;
-Reduced duration of Water Prison and Drow Prison from 2/2.5/3/4 to 1.5/2/2.5/3.5 seconds;
-Water Prison and Drow Prison can no longer target Night Elves structures.
Elunes Spirit

-Changed the visual effect of Elunes Touch;
-Added a floating text showing the damage dealt by Elunes Touch;
-Added a visual effect on Elunes Grace during the night.
Warden

-Decreased damage of Shadow Strike from 50/100/150/200 to 50/90/130/170;
-Increased cooldown of Shadow Strike from 8/10/12/12 to 10/13/15/15 seconds.
Holy Knigth

-Increased the duration of Ethereal Shield by 2 seconds in all levels.
Paladin

-Increased damage of Fist of Judgement from 35/70/105/140 to 40/80/120/160.
Nerubian Guardian

-Increased strength gained per level of Nerubian Guardian from 2.0 to 2.3;
-Reduced the mana cost of Burrow from 65 to 50.
Trap Masters

-Fixed the suicidal issues when they kill other hero using Lightning Trap or Napalm Grenade;
-Reduced damage from Napalm Grenade from 60/110/160/210 to 45/90/135/180.
-Reduced damage of Blow it! BLOW IT!! to 300/600/900;
Dreadlord

-Increased the movement speed from 280 to 290;
-Increased the duration of Hunger from 12/12/12 to 12/14/16 seconds.
Pit Lord

-Increased the number of tentacles of Tentacles.
Dark Ranger

-Reduced damage of Black Arrow from 50/100/150/200 to 50/95/140/185.
D.N.A. Manipulator

-Reduced Strength gained per level by 0.1;
-Reduced damage of Sasquash Champion Form's Ground Smash from 60/120/180/240 to 55/110/165/220;
-Increased mana cost of Revenant Hellcaster Form's Spectral Fuild.
Shadow Hunter

-Reduced movement speed from 300 to 280;
-Reduced Strength gained per level from 2.0 to 1.85;
-Reduced initial Agility from 20 to 19;
-Reduced Agility gained per level from 1.5 to 1.25;
-Reduced Intelligence gained per level from 2.5 to 2.20;
-Reduced Hex's cast range from 800 to 550;
-Increased Hex's cooldown from 7/9/12/13 to 7/10/15/15 seconds;
-Increased Big Bad Voodoo's cooldown from 150/130/120 to 160/160/160 seconds.
Lich

-Chilling Obelisk is no longer targeted as air unit.
Beastmaster

-Reduced damage of Stampede from 25/30/35/40 to 15/20/25/30 and area of effect from 800/875/950/1050 to 800/850/900/950;
-Fixed the knock back of Fury Unleashed.
Items

-Fixed the movement speed reduction of the Sturdy Armor of Weakness;
-Replaced the icons of all the set lists on both fountains;
-Replaced the icon of the Hands of Dexterity;
-Replaced the icon of the Massive Bow of Fragility;
-Removed the Reincarnation ability from Immortal King set;
-Increased the gold cost of Krenhir Short Blade;
-Arcing Slayer can no longer target allies and yourself.
Miscelaneous

-Added a timer to show when game starts;
-Added a single player mode with codes to allow players to test the map or be familiarize with it.


-Finished the new map terrain. The Bases, main lanes and advanced defenses were redesigned;
-Changed the position of the taverns on the map;
-Killing messages now inform the correct level of the killing hero, assists and streak;
-Added multiple kill functions;
-Added income for killing streak and breaking a streak;
-Added first blood;
-Added camera smoothing
-Reduced damage, area of effect and duration of Barbarian's Leap Attack;
-Reduced strength gains per level of Barbarian by 0.1;
-Reduced damage of Mountain King's Storm Bolt;
-Fixed an exploit on Shadow Hunter's Voodoo Wave;
-Fixed an exploit on Marine's Radar;
-Elunes Spirit's Elunes Grace now works properly;
-Fixed the Floating Text when you complete the Shade Lurker set;
-Lowered the attribute reduction of the Beginners Cap of Learning to -5;
-Reduced lag from Sorceress' Cold Nova;
-Galvron can no longer attack air units;
-Added a special effect on Lich's Chilling Obelisk;
-Reduced the evolution time of the Boots of Speed to 10 minutes;
-Removed the loss of performance when a terrain deformation appeared;
-Some tooltips fixes.

147037-albums3763-picture34811.png
A special thanks to these guys who help me a lot with ideias, beta tests, alpha tests, translations, etc:
Nerd, Trogdor (Marn, M-2, etc...), Hans, Firejorgp, Guerra, Runaway, Pepi, CvS, R00da, Florzinha, Rholle, John, AxelTH, MogulKahn, Vardix, -Kobas-, Usagilly~ and Apheraz Lucent.

Models:
JetFangInferno: Aqua Spike (Aqua Stream/Giga Aqua Stream)
SantoRayo[iP]: Gem (Caos Emerald)
shamanyouranus: Chemical Embers (Dragon Breath small fires)
EvilCryptLord: ElitePlagueCloud (Poison Gas)
Dan van Ohllus: Marine Portrait

Icons:

GooS: Lightning Storm / Cursed Cap
KelThuzad: Holy Field / Soul Depleter
X.e.r.e.X: Water Prison / Drow Prison / Hydro Jet
WILLTHEALMIGHTY: Static Field
Kimberly: Phoenix Strike / Inner Demon
Deathclaw24: Rain of Arrows
ragingspeedhorn: Infusioned Magic
CloudWolf: Hessan Blade
Dodys: Fire Tree / Lightning Tree / Ice Tree
Technomancer: Ember Defender
Elfsilver_Lord: Reborn from the Ashes
The_Silent: Positron Laser / Ninja Train / Plasma Gun
FlaReoN: Volatile Body
HappyCockroach: Demonic Presence
Mr.Goblin: Thorny Shell
Xezko: Earth Colapse
Anachron: Glaivestorm / Storm Rage
bigapple90: Jaged Axe of Mercenary (off) / The Orion Smasher / Torrent / Sharp Glaive
Joels: Burrow / Unburrow / Speed Boost
exN: Feather Dance
graystuff111: Boneflecher
dansaDisco: Giga Stream / Aqua Stream
-Stygian-: Feedback
Crazyrussian: Leap Attack / Cold Nova / Spirit Disruption / Elune's Arrows / Reanimation / Sturdy Armor of Weakness / Unbridled Revenge / Dagger of Jild / Fist of Judgement / Scalerar Head Spliter / Warmth / Sphere Release / Psy Sphere / Arcin Slayer / Shield Bash
Chaos: Halluccination
Darkfang: Psionic Storm
minidreschi: Soul Exchange
Palaslayer: Absorption
Juice_F: Energy Store
NFWar: Massive Bow of Fragility
Garthok: Hydrastorm
kola: Recipe List / Fire + Lightning Fusion / Flamethrower
Boris_Spider: Flame Blocker
LiOness: Evolution
Infinitynexus: Dragon Breath
Kimberly: Bite / Rought Skin
INSEKT: Void Seeker
Hellx-Magnus: Lightning Fury
Hellx-Magnus: Fire Trail
L_Lawliet: Earth Shield / Earth + Fire Fusion / Earth + Storm Fusion
Yearight: Earth + Lightning Fusion
M0rbid: Sniper Shot
Huinipachutli: Tracker Dart
4eNNightmare: Gauss Rifle

I also thank everyone else who help with tests, reports and sugestions ^^.

Keywords:
AoS, Scars of War, Scar of War, Skar of War, Alliance, Horde, Achievement, Customize, Customization, Power-Up, Quest
Contents

Scars of War 1.0c (Map)

Reviews
20:11, 20th Jun 2011 -Kobas-: Status: Approved Highly Recommend from now on.

Moderator

M

Moderator

20:11, 20th Jun 2011
-Kobas-:
Status: Approved
Highly Recommend from now on.
 
Level 3
Joined
Nov 24, 2008
Messages
62
Man, this AoS has the most heroes I have EVER seen in an AoS XD (I don't play DotA). This map is very good, I found a couple spelling errors in the hero descriptions. I have to question the default abilities and also, I like that you have the auto-random. I hate it when u gotta pick hero and then timer runs out and thats it.

The Errors I found are:

Undead Tavern-Pit Lord-> I think the skill said Deonic Pressure, did you mean Demonic?

Human Tavern-Sorceress-> Is she supposed to not have an ultimate?

I found that many of th heroes had default abiities in green. Are they balanced for the non-default ability heroes?

This part isn't an error, just a question. The Arch Mage, Why is his ultimate Teleport, how would that help?

Ideas: 5/5 --> I am a big fan of AoS style maps, though i usually go for the more themed ones like Naruto or Bleach. But I do like this AoS it looks/sounds/IS great.

Description 4.9/5 --> The only part i didn't like was a loading screen description. I know many people don't read them, but those who do read them probably know more than those that don't, even if the ones that read are newbs.

Terrain 5/5 --> I am judgeing this one lightly because I didn't look through the terrain as heavily as the tavern heroes and some of the items. It looks good, the top and bottom lanes I like because they don't connect and fight at a curve. I'm more of a person that likes to fight on straight ground because it can help level the playing field a bit.

Game Play 5/5 --> This AoS is great, its a bit more in-depth than other AoS style maps, I look foward to future versions to play with other people.

Total: 6/5 --> Keep up the Awsum Werk!!!! :thumbs_up: :thumbs_up:

:mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha:
 
Level 5
Joined
Apr 17, 2008
Messages
112
Looks nice, will test it for sure!
Does it have item system to prevent carrying 3 helmets or 5 swords, u know what I mean? If it dosent it would be cool if it does.
Nice idea, thanks, I will think about it. =)

Man, this AoS has the most heroes I have EVER seen in an AoS XD (I don't play DotA). This map is very good, I found a couple spelling errors in the hero descriptions. I have to question the default abilities and also, I like that you have the auto-random. I hate it when u gotta pick hero and then timer runs out and thats it.
Wow, thanks man, I'm gladly you enjoyed the map so much.

The Errors I found are:

Undead Tavern-Pit Lord-> I think the skill said Deonic Pressure, did you mean Demonic?
Fixed. :wink:

Human Tavern-Sorceress-> Is she supposed to not have an ultimate?
Actualy she has 3 ultimates. The fourth spell in each spellbook is an ultimate, so Meteor, Thunder Storm and Frozen Orb are all ultimate spells.

I found that many of th heroes had default abiities in green. Are they balanced for the non-default ability heroes?
Sorry, I did not undertand what you mean. =(

This part isn't an error, just a question. The Arch Mage, Why is his ultimate Teleport, how would that help?
This ultimate has a low cooldown and high range, so he can easily cross the entire map in a matter of seconds and even teleport to the position of a hero and it's only to finish his skill set until I think of something better. XD

Ideas: 5/5 --> I am a big fan of AoS style maps, though i usually go for the more themed ones like Naruto or Bleach. But I do like this AoS it looks/sounds/IS great.

Description 4.9/5 --> The only part i didn't like was a loading screen description. I know many people don't read them, but those who do read them probably know more than those that don't, even if the ones that read are newbs.

Terrain 5/5 --> I am judgeing this one lightly because I didn't look through the terrain as heavily as the tavern heroes and some of the items. It looks good, the top and bottom lanes I like because they don't connect and fight at a curve. I'm more of a person that likes to fight on straight ground because it can help level the playing field a bit.

Game Play 5/5 --> This AoS is great, its a bit more in-depth than other AoS style maps, I look foward to future versions to play with other people.

Total: 6/5 --> Keep up the Awsum Werk!!!! :thumbs_up: :thumbs_up:

:mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha:
Thanks again, I will keep working on this map and about the loadscreen, I left it empty to avoid the "Press a key to continue". I have plans to add a custom loadscreen that will include a description.:thumbs_up:
 
Level 3
Joined
Nov 24, 2008
Messages
62
Sorry, I did not undertand what you mean. =(

What i meant was I saw several heroes had a default ability in green. For example the Nerubian Lord hero has the default ability Burrow. I understand that you added special precautions to his burrow ability which i congratulate you for those, but my question being is, should all of them be balanced to the ones with default abilities or should they all have them? Are they already balanced good? If you don't understand please specify what your confused about.
 
Level 5
Joined
Apr 17, 2008
Messages
112
I found that many of th heroes had default abiities in green. Are they balanced for the non-default ability heroes?
Ohh, now I got it. Are you talking about the "green skills" in the heroes descriptions, right? Yes, they are balanced. They are extra skills to be used in combination with others. Like the Death Knight, for example, when he learns Death Coil, he gains Wrath of the Dead. Death Coil throws the Coil and Wrath of the Dead explodes it.

Can you tell me how the creeps upgrade overtime please?
It's automatic, every fews minutes the game automaticaly upgrades their attack, but you can also improve them buying upgrades on a market, these upgrades improve the hit points, armor, damage and attack speed.
 
Level 5
Joined
Apr 17, 2008
Messages
112
Ok guys, sorry for the delay (and the double post), but here's the new version of the map with a new terrain and some fixes. Check the changelog for more informations.

The next version will probably be released sooner and with a new hero. ^^
 
Level 1
Joined
Jul 14, 2008
Messages
539
okay i tested your map and uhm well...
first after i read your map description i thought "yeah evolving items" but after i bought one and it evolved i thought "....thats all?=/"
its quite boring watching a poor standard item evolving only once in an almost as poor standard item =/ maybe make more stages of evolving, like first its an almost useless item (like now) and a really good one after 2-3 evolutions (like dunno...+50 agi and +20% evasion)
of course every further evolution needs more effort. like starting the first evolution takes 5mins, the next 15 and so on.
next. the sets. they r quite common now but in some other maps they fuse into a single item after obtaining all of them.would be nice if u would make i like this(for ballancing, make it impossible to wear more than one set at a time)

ive tested the map just short and i found several typos =/

elune's spirits skills:
elunes touch: "8dmg over time" this usually means like "2dps for 4 secs"
the right form would be "8dps"..."Over time" means the total dmg it will do on a single target.(btw it feels like this skill deals pretty low dmg, but i havent tested the other heroes to compare with)

Elunes Grace; "90% damage reduction" first i was like "wtf" but then i figured out u mean "10% dmg reduction" or "only 90% received dmg"
your descriptions are quite confusing =/

the terrain...is a bit over average and seems well to me.(only the doodad kinda buildings with the training units lol was a lil weird at the first second)

overall 3/5 atm
 
Level 5
Joined
Apr 17, 2008
Messages
112
okay i tested your map and uhm well...
first after i read your map description i thought "yeah evolving items" but after i bought one and it evolved i thought "....thats all?=/"
its quite boring watching a poor standard item evolving only once in an almost as poor standard item =/ maybe make more stages of evolving, like first its an almost useless item (like now) and a really good one after 2-3 evolutions (like dunno...+50 agi and +20% evasion)
of course every further evolution needs more effort. like starting the first evolution takes 5mins, the next 15 and so on.
That's the initial idea of them, but I'm still working on it. As I do everything alone I tryed to do as much as I can to make the basic of the map in order to release a beta and then start to improve it.

There's basic versions and more powerfull ones of these items, you probably tested one of the basic.

next. the sets. they r quite common now but in some other maps they fuse into a single item after obtaining all of them.would be nice if u would make i like this(for ballancing, make it impossible to wear more than one set at a time)
That could save some space in the inventory, but if they fuse when you complete the Set, they will be more like Recipes than Sets.

As they use more slots they are more powerfull and fusing them in a single item in the end would be a little too much in my opinion.

ive tested the map just short and i found several typos =/

elune's spirits skills:
elunes touch: "8dmg over time" this usually means like "2dps for 4 secs"
the right form would be "8dps"..."Over time" means the total dmg it will do on a single target.(btw it feels like this skill deals pretty low dmg, but i havent tested the other heroes to compare with)
Thats my bad english in action. XD

It's 8 of damage per second during 6 to 10 seconds in the first level.

I already fixed it and looked for others like that.

Elunes Grace; "90% damage reduction" first i was like "wtf" but then i figured out u mean "10% dmg reduction" or "only 90% received dmg"
your descriptions are quite confusing =/
This one was a mistake of mine. The spell you learn is different from the one you actualy receive and I changed the tooltip of one of them and forgot the other.

the terrain...is a bit over average and seems well to me.(only the doodad kinda buildings with the training units lol was a lil weird at the first second)

overall 3/5 atm
The giant buildings are to give more a better aspect to the base and make them look like more alived, but I still have plans to improve them. :wink:


Thanks for the mini review and the tips and just for curiosity, did you played only with Elunes Spirit and alone?



This looks nice and all but...

*Dramatic Music*

Can you name what makes this stand out from other Aeons of Strife?
Well, despite of everything already said, I trying to make an AoS with the normal gameplay, where you have total control of your hero, you attack where or what you want and when you want, so nothing new in this point.

The diferent kind of items affect the playability, since if you decide using Sets, you will need more time and money to become stronger, but with the Evolution items it can be cheaper and quicker. Also the hero you are using affect that because some heroes don't fit with some kind of items. Other than that I may implement 2 more kinds of items on the map.

But my main focus are the heroes, wich in my opinion is the something very important in this kind of map. I will try to make them with the most different gameplay possible. Some people loved the Sorceress and the DNA Manipulator, wich are the most differents so far and enjoyed the Templar Mage and the Energy Reaver. I already have ideas to make more like them and to change some skills of already existant heroes.

One of the changes was making the outposts, so instead of a tower lost in the middle of the lane you have a mini base, but I will add more things to influence in the gameplay as more bosses and unique items for each faction.

The gameplay already change during a match with the decision of the players in upgrading their waves or not, because this may cause an advantage to one team and is harder for some heroes to farm. This is not totaly new, but I think that all those things together make something different.

Sorry for writing so much. :gg:
 
Level 1
Joined
Jul 14, 2008
Messages
539
There's basic versions and more powerfull ones of these items, you probably tested one of the basic.
oh well i thought they are all more or less the same at the evolving item shop =O maybe ill test the others later

That could save some space in the inventory, but if they fuse when you complete the Set, they will be more like Recipes than Sets.
ye but wastin 66% of your inventory for a single set is a bit harsh D= and they dont "feel" that effective(they probably are but ...meh its weird to explain)
maybe make some sets out of recipe items to make them "feel" more effective than just simply buying those set items.

The giant buildings are to give more a better aspect to the base and make them look like more alived, but I still have plans to improve them. :wink:
ye thought so ;)was just weird in the first secs... then it was kinda funny and...again weird (why are they hitting the rocks with their swords?i know theyre training but their metal swords could break lol D= *thinks wwaaaay too much about that*)

Thanks for the mini review and the tips and just for curiosity, did you played only with Elunes Spirit and alone?
actually....yes!
i was kinda in a hurry so ...i just tried it singleplayer to get an overview about this map. i didnt host it cause its fucking hard to host an uncommon map at the battlenet these days...(stupid annoying dota retards >_>)
 
Level 5
Joined
Apr 17, 2008
Messages
112
Since you can't answer my question, I'll just not vote and not rate.

See ya around!
Ok then. See ya.

oh well i thought they are all more or less the same at the evolving item shop =O maybe ill test the others later

ye but wastin 66% of your inventory for a single set is a bit harsh D= and they dont "feel" that effective(they probably are but ...meh its weird to explain)
maybe make some sets out of recipe items to make them "feel" more effective than just simply buying those set items.
I know what you mean, but trust me, having a full set it is something.


ye thought so ;)was just weird in the first secs... then it was kinda funny and...again weird (why are they hitting the rocks with their swords?i know theyre training but their metal swords could break lol D= *thinks wwaaaay too much about that*)
Yes, it's weird, but amoung all the doodads these rocks were the best I found. I thought of using trees, but it would be stranger to have trees in the middle of the base. =S


actually....yes!
i was kinda in a hurry so ...i just tried it singleplayer to get an overview about this map. i didnt host it cause its fucking hard to host an uncommon map at the battlenet these days...(stupid annoying dota retards >_>)
I agree. It's hard even for me to find people to play and is even harder to find someone that don't keep saying: "That map sucks, because Dota rules."

Anyway, thanks for pointing me these errors in Elunes. =)
 
Level 1
Joined
Jul 14, 2008
Messages
539
I know what you mean, but trust me, having a full set it is something.
well im TALKING about a full set!!
a set of 4 finished recipes which dont fuse together...

I agree. It's hard even for me to find people to play and is even harder to find someone that don't keep saying: "That map sucks, because Dota rules."
ye...dota is one of the most overrated maps ive ever seen =/
so many years of development and its still not ballanced...which is kinda epic fail.

Anyway, thanks for pointing me these errors in Elunes. =)
np ;D
ill try some other heroes after holidays
 
Level 5
Joined
Apr 17, 2008
Messages
112
well im TALKING about a full set!!
a set of 4 finished recipes which dont fuse together...
Hmmm... This is interesting, but I fear that the game will eventually become less newbie friendly, maybe I can create one or two sets with mixed items (evolution, recipe and cursed).

ye...dota is one of the most overrated maps ive ever seen =/
so many years of development and its still not ballanced...which is kinda epic fail.
Thats complicated. I will try to balance my map as much possible. =P

np ;D
ill try some other heroes after holidays
I will add a "debug mode" for the single player and make easier for people to test it or get used to the map.

BTW, Merry christmas.:thumbs_up:
 
Level 5
Joined
Apr 17, 2008
Messages
112
Finally the 0.4b version of Scars of War.

This time with a brand new hero, lots of balances and some fixes.

I hope you enjoy. =)

Next time I will add extra features to increase the gameplay.
 
Level 15
Joined
Sep 24, 2009
Messages
1,523
I think this map have future,cuz there is a lot unique spells and really fun gameplay.GJ and Gl with the map.^^
EDIT:I dont like few things.
1.U need recipes shops.
2.I dont like Wisps for Night elf mage cuz druid fits better.
3.I dont like crypt fiends for orc range units,maybe shamans with diffrent name are better(u have crypt fiends for undead range unit 2).
 
Last edited:
Level 5
Joined
Apr 17, 2008
Messages
112
I think this map have future,cuz there is a lot unique spells and really fun gameplay.GJ and Gl with the map.^^
EDIT:I dont like few things.
1.U need recipes shops.
2.I dont like Wisps for Night elf mage cuz druid fits better.
3.I dont like crypt fiends for orc range units,maybe shamans with diffrent name are better(u have crypt fiends for undead range unit 2).
Hey, thanks, Hey, thanks, I still have lot to do in this map to let it as I planned. =)

About what you pointed:

1. There is a recipe shop, the yellow cube named Recipe Store. I know there is only a few of then, but recipes are not the main kind of item on the map.

2. The Wisps are the mage level 1 of the Night Elves, when you upgrade them, they will become a Druid of Talon and then a Chimaera.

3. The waves are themed for each lane, that means, in the top lanes are Humans x Orcs, in the bottom lane are Night Elves x Undeads and the middle lane are a mix of these four races. That's why you see a Crypt Fiend in the middle of Orcs and an Night Elf Archer in the middle of Humans. =)
 
Level 15
Joined
Sep 24, 2009
Messages
1,523
Pls delete marine hero or change him with some other model.Cuz I do not like anything in WC3, which has to do with the future!
 
Level 5
Joined
Apr 17, 2008
Messages
112
Pls delete marine hero or change him with some other model.Cuz I do not like anything in WC3, which has to do with the future!
I know he is a little high-tech, but when I created him, his history was something like: The Goblins created a very adveanced battle suit, but they never had the chance to test it because Human spies stole the project, created the first prototype and Roger, once an ordinary footman, was selected to test it.

Goblins always create nice contraptions. =P
 
Level 5
Joined
Apr 17, 2008
Messages
112
Version 0.5b

After 2 months of work, bugs, backups, bugs and tests, the new version is here.

This time I focused in the gameplay, improving the outposts, reworking all the Evolution Items, adding the secondary bases and bosses.

Here is the changelog:

Gameplay

-Increased the time interval of free gold income from 1 second to 1.5 seconds;
-Increased the starting gold from 750 to 800;
-Changed the gold income for killing the wave's units from 40-43 to 37-47;
-Increased the hit points of all barricades from 100 to 200;
-Added the secondary bases;
-Reduced the ammount of mana points gained per Intelligence point from 14 to 13;
Heroes

-Changed the hotkey from Attributes bonus from A to Z.
Dragon Turtle

-Reduced minor damage of Torrent from 2/5/8/11 to 2/4/7/10;
-Reduced the percentage of energy absorbed of Energy Store from 10/20/30/40 to 10/15/20/25.
Warden

-Increased the mana cost of Blink from 50/25/10/10 to 25/40/55/70;
-Increased the cooldown of Prison of Agony from 120/120/120 to 200/180/160.
Dark General

-Increased the mana cost of the Unbridled Revenge from 60/80/100/100 to 75/90/105/105;
-Decreased the cast range of Unbridled Revenge from 1500/1500/1500/1500 to 1000/1100/1200/1300.
Holy Knight

-Reduced damage of Holy Field from 75/125/175/225 to 50/100/150/200 per second;
-Holy Field now destroys illusions instantly.
Shadow Ninja

-Reduced damage of Kunay Flurry from 60/120/180/240 to 45/90/135/180;
-The instant kill effect of Silent Murder can no longer be reflected back.
Puppet Master

-Increased the duration of Inner Demon from 18/21/24/27 to 19/23/27/31 seconds;
-Increased the duration of Slam from the Flesh Golem summoned by Summon Flesh Golem from 2/2/2 to 3/3/3 seconds;
-Increased the chance of Bash from the Flesh Golem summoned by Summon Flesh Golem from 15%/25% to 25%/35%.
D.N.A. manipulator

-Reduced damage of Ground Smash from 55/110/165/220 to 50/100/150/200.
-Reduced damage of Darkness Strike from 45/90/135/180 to 45/80/115/150;
-Reduced damage of Spectral Fluid from 50/100/150 to 50/75/100.
Trap Master

-Reduced the Intelligence gained per level from 2.85 to 2.4;
-Increased damage of Blow it! BLOW IT! from 300/600/900 to 400/650/900.
Items

-Completly reworked all the evolutions items, giving them 1 or 2 extra evolution stages;
-Reduced the movement speed of the Boots of Quel'Thalas from 90 to 70;
-Reduced the gold cost of the Boots of Quel'Thalas from 2000 to 1800;
-Increased the gold cost of the Ragtaros Broach from 1500 to 1800.


I hope you enjoy.
 
Level 4
Joined
Jan 19, 2010
Messages
73
Could use more recipe items, would also be nice if you could upgrade your some equipment(a new item type!).

Towers are a bit to good, takes forever to be strong enough to take them down.

Good map, like it :D
I do however feel like you should change the priestess of the moons ulti to something more relevant to her other abilities.
 
Level 5
Joined
Apr 17, 2008
Messages
112
Thanks for the comments, guys. =)
Awesome map 5/5 could use some more items and maybe some side bosses and make gold just slightly easier to get.
Now I am confused. Some people already complained that the map has too many items. =S

But me and my test team feels that is, actualy, kinda easy to get gold, specially if you choose a hero specialized in killing waves.

About the bosses, there are 3 bosses spots. I know its a little hard to find the red spots on the map but maybe this image can make things easier for you. It shows the exact location of all the bosses: =)

mapa1p.jpg


Could use more recipe items, would also be nice if you could upgrade your some equipment(a new item type!).

Towers are a bit to good, takes forever to be strong enough to take them down.

Good map, like it :D
I do however feel like you should change the priestess of the moons ulti to something more relevant to her other abilities.
I will add more recipes, sets, evo and cursed items in a near future.

When you get some level and a few equips, the two first towers will be a lot easier. Try to get rid of the rest of the outpost before. =)

When you say "upgrade your equipment" you mean something like the evolution items of the map? '-'
 
Level 5
Joined
Apr 17, 2008
Messages
112
New Version 0.6

Ok guys, new version, sorry for the delay, but I had some problems with my computer.

This version was supposed to be focused on the heroes, but I ended working on the terrain, improving it appearence and making it more strategic. I also added 12 Achievements, a loadscreen (finaly), and the possibility to the host customize some aspects of the game, like the initial level of the waves, turn off Achievements and more, check the in-game manual(F9) for the full list.

I hope you enjoy. =)
 
Level 5
Joined
Apr 17, 2008
Messages
112
Always good to see what other designers are doing in their AoS-style maps :). You may want to have someone comb through your map and fix the spelling/grammer mistakes though.

P.S. - I liked the ramparts idea; very cool.

Yeah... I need to ask someone to help me with the spelling, but is it that bad? '-'

So you have an AoS too? I'm gonna check it later. =)
 
Level 11
Joined
Dec 5, 2009
Messages
846
I like the thing that you can go on the wall :) You know the stairs up to the wall. Ingame it seems like stairs the units is going up and down like real stairs how did you make it?
 
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Level 5
Joined
Apr 17, 2008
Messages
112
I like the thing that you can go on the wall :) You know the stairs up to the wall. Ingame it seems like stairs the units is going up and down like real stairs how did you make it?
Thx. The stairs were a little trick that I learned, it's kinda easy to make. It's just a bunch of hidden plataforms that give the impression of a real stair. =P

Is the Map Maker considering Suggestions?
Because, I have some ideas in mind that you might sorta like.

Yes, the Map Maker is open to suggestion. Please, feel free to make them. I want to improve this map as much as possible. =)
 
Level 5
Joined
Apr 17, 2008
Messages
112
Testing :D

EDIT:


Well map looks really awesome, terrain, items, spells, gameplay everything, but you made some small errors with pathing ground (check picture)

Lol, I think I increased the size of the Barracks and forgot to change the original pathing, thanks for pointing me that, it's already fixed for the next version. ^^'

And thanks for testing the map, I'm glad you liked.
 
Level 2
Joined
Apr 25, 2010
Messages
14
Oh New Version O/

Great achievements

LoadScreen is Not bad, but combine with map.

However I did not find many bugs in the game. My time is short x.x

After trying everything I edit here.

But for now Good Job.

PS: My english is Bad .-.
 
Level 5
Joined
Apr 17, 2008
Messages
112
Version 0.7

Hi guys, one more version with one new hero, reworked another hero, a new map feature and some balances an fixes.

The new hero is Iraneth the Emerald Dragon, he starts as a fragile whelp and grows old every time he learns his ultimate skill, wich improves everything on him, since the fighting capabilities and his form, to the effects and damage of the spells. He gains more experience every time he kills an enemy unit until level 6, so even being harder to play with him at start, it's easier to gain level and evolve to a more stable form.

I completely reworked the Bloodmage changing all his spells and status. He is now good against heroes with high mana.

The new map features are the Power-Ups. They may drop everytime a player kills an enemy wave unit and, when a hero picks up them, they increase something on it. So far there are 3 kinds: Gold Power-Up (wich increases the maximum amount of gold you can gain by killing wave units), Attribute Power-Up (wich increases the primary attribute of the hero) and Time Power-Up (wich decreases the time to your hero resurrect). They have a default of 4 levels, so the effects can stack up to 4 times, of course you can change that using the command -pu# (see the in-game manual for more details). When a hero dies, it will lose all the Power-Ups it has, so you will have to pick them all again.

Have fun. =)
Oh New Version O/

Great achievements

LoadScreen is Not bad, but combine with map.

However I did not find many bugs in the game. My time is short x.x

After trying everything I edit here.

But for now Good Job.

PS: My english is Bad .-.

Yeah, the achievement were a nice add to the map, now its more competitive.

Don't worry, it's good that you didn't found bugs. At least they are rare or don't exist. =P

I will be waiting for your post then. =)
 
Level 15
Joined
Sep 24, 2009
Messages
1,523
Every next map is better then previous.Good job man and keep it up.But I dont like your map screen and loading screen.I think its better if you find some good artwork that fits your map !
www.sonsofthestorm.com check this link

EDIT:2. spell of blood mage is bugged.When I activate that spell on low mana, it drains all my mana, but after that it dont turn off just keep working mana drain. xD
 
Last edited:
Level 5
Joined
Apr 17, 2008
Messages
112
Every you map is better then previous.Good job man and keep it up.But I dont like your map screen and loading screen.I think its better if you find some good artwork that fits your map !
www.sonsofthestorm.com check this link

EDIT:2. spell of blood mage is bugged.When I activate that spell on low mana, it drains all my mana, but afther that it dont turn off just keep working and my without mana drain. xD

Thanks for point me that, I totally forgot to stop the spell when you run out of mana, at least the spheres didn't deal damage. =P

Also thanks for the link, I'm gonna check it. =)

I already fixed this little fail and uploaded the new map. XD
 
Level 2
Joined
Apr 25, 2010
Messages
14
New Hero, Iraneth The Emerald Dragon, Great, Dragons are FTW!


Have you thought about increasing the level (Skills) of the characters?Skills go up to level 5 right? It would be nice if it came up to level 10, increase the play time.

The Skill of Marine, "Radar" isn't Cool, could be exchanged for another attack ability.

The Skills of Emerald Dragon is perfect, Don't need change this.

The horde need more heroes, but as I play more with the alliance ... xD




Don't have many comments about the map now, but continue with the excellent Job.
 
Last edited:
Level 5
Joined
Apr 17, 2008
Messages
112
New Hero, Iraneth The Emerald Dragon, Great, Dragons are FTW!


Have you thought about increasing the level (Skills) of the characters?Skills go up to level 5 right? It would be nice if it came up to level 10, increase the play time.

The Skill of Marine, "Radar" isn't Cool, could be exchanged for another attack ability.

The Skills of Emerald Dragon is perfect, Don't need change this.

The horde need more heroes, but as I play more with the alliance ... xD




Don't have many comments about the map now, but continue with the excellent Job.
Dragons are cool. =P

But to make all skills with 10 levels, I'll be forced to raise the maximum level of heroes for nearly 50, that's a lot! The heroes will have to level-up so fast in the first levels that if you leave the battle or die, the level of your hero will be far behind from the level of the others. One level of difference it's a lot, imagine 2 or 3. Not to mention it will be very hard to create a good balance. Lots of levels are not necessary to an AoS. Also, the Sorceress skills go up to level 10.

The Radar skill is a strategic ability. It points the position of all enemy heroes around you in a huge area. It allows you to predict an ambush and a lot of other things. The Marine doesn't need another offensive ability, specially an ultimate, he can do a lot of damage with the Stim Pack.

The last two heroes were to the Alliance, that's why they have more heroes now, but don't worry, I already finished the concept for 2 Horde heroes.
 
Level 2
Joined
Apr 25, 2010
Messages
14
Dragons are cool. =P

But to make all skills with 10 levels, I'll be forced to raise the maximum level of heroes for nearly 50, that's a lot! The heroes will have to level-up so fast in the first levels that if you leave the battle or die, the level of your hero will be far behind from the level of the others. One level of difference it's a lot, imagine 2 or 3. Not to mention it will be very hard to create a good balance. Lots of levels are not necessary to an AoS. Also, the Sorceress skills go up to level 10.

The Radar skill is a strategic ability. It points the position of all enemy heroes around you in a huge area. It allows you to predict an ambush and a lot of other things. The Marine doesn't need another offensive ability, specially an ultimate, he can do a lot of damage with the Stim Pack.

The last two heroes were to the Alliance, that's why they have more heroes now, but don't worry, I already finished the concept for 2 Horde heroes.

Thinking about it this way, really spend a lot of level 10 the map could be tiring.

I just never using the skill radar, because I have just put in Sudden Death, and go shopping item, most often hehe.

New Heroes of Horde is good.

Have you thought about new items such as dual axes, spears, electrical, new swords ...

Until upgrades to the towers could be cool.

Anyway that's it, look for the next release.
 
Level 5
Joined
Apr 17, 2008
Messages
112
New version 0.8

New version!

This one brings 6 new items, 1 "new" hero and 3 new customization commands and a better loadscreen, thanks to MogulKahn. :thumbs_up:

The "new" hero is Daiamaros, the Phoenix. It's an old hero, that exists since the first version of the map, but I removed it because of some issues, but From all the tests I made, they were completely fixed. This new Alliance hero is a self-risking one that can sacrifice its own hit point to gain attack damage, but this may not be totaly a problem, since it can reborn from the ashes using its ultimate.

I added the -ban command, wich allows the host to ban up to 5 heroes. If someone thing that some hero is unbalance ou anything else, just ban it. =P

The other 2 customization commands are -wt and -speed. The last one increases the movement speed and attack speed of everything on the map: units, towers, neutral creeps, etc. The -wt command allows the host to set the delay between the spawn of the waves. Using both together you can create a really fast game. ^^

The new items are 2 evolution, 2 recipes and 2 common. The 2 common drops from the bosses on the top corners of the map. They can be used to create the 2 new recipes. Those recipes boosts more your faction than the hero itself, because they decrease the time to upgrade the attack damage of the waves and send an extra unit once every 4 spawns. The evolution items are the strenght and agility versions of the Rune Staff, they have 5 levels each, but the agility one has 2 final forms and you choose wich one you will get.

Also, the Caos Emerald was reworked and it is now the fusion of the 2 new recipes.

That's all for now, hope you like it. =)

Thinking about it this way, really spend a lot of level 10 the map could be tiring.

I just never using the skill radar, because I have just put in Sudden Death, and go shopping item, most often hehe.

New Heroes of Horde is good.

Have you thought about new items such as dual axes, spears, electrical, new swords ...

Until upgrades to the towers could be cool.

Anyway that's it, look for the next release.
Yeah, for the next version I will create 2 new upgrades, one for the outposts and another for the waves. I was supposed to add them to this version, but the new items and modes, took more time than I expected.

About the new items, what they will do? You need to give me a little more details. '-'

Instead of playing in the Death Match mode, if you are playing alone, try using the -debug command, it will allows a bunch of codes, including one that gives gold.
 
I played map before, but I must say that map become more and more epic with each update!

Good job Skar I will write review later when I find some time! (Don't worry I bookmarked it :D)

You have 3/5 from me for sure dude :thumbs_up:

I will try to play it few times more with friends and check some more stuff about it!
If we find it balanced I will give you 4/5 and that will be first high rated map from me so far :thumbs_up:
If you asking yourself why not 5/5 I will post bad things and suggestions in review also...

I will add rep after review :razz:
 
Level 5
Joined
Apr 17, 2008
Messages
112
Request Add The AI Please.
Ok, I will see what I can do. So far I know nothing about AIs. XD
I played map before, but I must say that map become more and more epic with each update!

Good job Skar I will write review later when I find some time! (Don't worry I bookmarked it :D)

You have 3/5 from me for sure dude :thumbs_up:

I will try to play it few times more with friends and check some more stuff about it!
If we find it balanced I will give you 4/5 and that will be first high rated map from me so far :thumbs_up:
If you asking yourself why not 5/5 I will post bad things and suggestions in review also...

I will add rep after review :razz:
Thanks, Kobas, I will be ready for the bad things, if they are constructive it doesn't matter. I need some good feedback. :thumbs_up:
 
Level 2
Joined
Apr 25, 2010
Messages
14
New Version....

Hum, Here Go!

New Hero, good, but when we new heroes of horde?


It was nice customization commands, I particularly likes them, good job

-New item: Burning Heart. Drops of the bosses in the upper left corner of the map;
-New item: Storm Heart. Drops of the bosses in the upper right corner of the map;

Too much trouble to kill them, then the items should be really good right? xD

Per hour is only so when you finish testing the map, update here.
 
Level 5
Joined
Apr 17, 2008
Messages
112
New Version....

Hum, Here Go!

New Hero, good, but when we new heroes of horde?


It was nice customization commands, I particularly likes them, good job



Too much trouble to kill them, then the items should be really good right? xD

Per hour is only so when you finish testing the map, update here.
Maybe on the next version, I am already making new spells for old heroes. ^^

About the items, both Hearts are good, if you kill a player with one of those, you will regret for a good time. Also, they are ingredients for recipes. Both are items for late game, because the bosses on the corners are strong. :smile:
 
185870-albums3216-picture31869.jpg

185870-albums3216-picture31868.jpg


Scars of War 0.8
Created by Skar ; Uploaded by: Skar

Map size:
2.96 MB

185870-albums3216-picture31865.jpg


1st - Idea
2nd - Ingame description / Custom GI
3th - Terrain
2nd - Gameplay

185870-albums3216-picture31866.jpg


-none-

185870-albums3216-picture31867.jpg



I find some time and you asked me few times to check map so here it is :D

Idea:

Well idea is really epic! It look like standard Aoe map, some users call it dota like map -.-, but with epic item systems, spells, gameplay etc etc

Map description:

Well your map description is ok, but map like this one should have Epic one :D
Here check this one:
The importance of a Description [09 May 2009 17:41]ap0calypse
BB Code List: Click
Color List: Click
Map Description Templates
Need pictures for your map Description? - Come here!

Ingame description / Custom GI:

I don't know what to say!
Everything is well explained, maybe is English a little bad (Friend find it a little bad)
Quest, multiboard, colors etc etc
If some dudes want to have Ingame description / Custom GI like yours should check! (But also you can learn few stuff from there :D)
Polishing Your Game [24 May 2010 15:55]N1ghthawk

Terrain:

Finally map with epic blizzard like terrain! Really good job!
But here I find another bad thing:
Check river it is empty in middle (few shrubs for example can fix that)

Here are some links again:

Beginners F.A.Q To Terraining [22 May 2009 21:18]iPeez
Creating a Dungeon Entrance [07 Oct 2009 14:07]X-OMG-X
Creating Rivers with Rolling Shores [31 Dec 2006 21:56]1337D00D
Editing Cliff Skins [02 Jan 2009 20:17]Argus
How to Make Easy Waterfalls [10 Nov 2009 08:38]RoboHippo
How to make good looking lava in WE [03 Feb 2010 13:50]Piwlady
How to remove Blight's green clouds [26 Oct 2009 04:11]Stathisdjs
iPeez's Complete Terraing Tutorial v1.0 [18 Jan 2009 18:38]iPeez
Natural Environments [30 Aug 2008 21:42]~Void~
Pathing - Everything about it [01 Jan 2010 18:33]Dr. Boom
Playable Terrain: Islands [06 Sep 2008 08:41]Belgarath
Playable Terrain: Overgrown Forests [03 May 2008 01:27]Belgarath
Polishing Your Game [25 May 2010 00:55]N1ghthawk
Terrain Overgoes - a small guide [28 Sep 2009 04:33]Belgarath
Terrain: Advanced Lighting [13 Feb 2008 05:41]~Void~
Terrain: Forest Cliffs [06 May 2007 11:48]Jattenalle
Terraining - Path by the Sea [16 Feb 2008 02:23]Belgarath
Terraining Tut. - Forests [04 Dec 2006 03:52]HernanG
The Ultimate Beginners Terrain Tutorial [12 Jun 2007 13:31]HermanTheGibbon
Various Terraining Tips! [17 Sep 2009 21:59]Revolve

Well I attached links to few tut here on THW and to their Authors!
Some are easy some are for advanced users!

Some have little to do with terrain some much more!
Pls at least scroll down each one just to check pictures!

If you really want to learn how to terrain, check also other sites like
http://world-editor-tutorials.thehelper.net/
http://www.wc3c.net/
and others...

open maps, check terrain contest etc etc, check terrain board and people showcases, explore user albums, search Hive... You can always ask some user for help, join to Chat room sometimes (http://www.hiveworkshop.com/forums/apps.php?p=gochat)

:razz: 2 Much work to do right...


Triggers:

--------------------------------------------------
------------ MAP IS PROTECTED ------------
--------------------------------------------------

I will still attach links to GUI tutorials so maybe some new users can check:

2D Array Tutorial [10 Aug 2008 11:13]TriggerHappy
A Collection of GUI Systems > Basic to Advanced (Incomplete) [27 Aug 2008 19:36]Kwah
Advanced votekick tutorial just 6 triggers needed [06 Jan 2008 02:46]marcotjuhhhh
Aquiring Abilities with Items [09 Dec 2007 11:29]PiCkstix
Array Tutorial [13 May 2005 15:10]Draqz
Arrow Key Movement / Camera System [14 Nov 2007 22:32]OneEight7even
Basic Memory Leaks [03 Jan 2006 07:48]Ralle
Basic Triggering [03 Jan 2006 07:11]Ralle
Basics of a Cinematic [28 Aug 2006 09:02]Archian
Basics of a Dialog [06 Mar 2007 17:09]Orc_Tamer
Basics of Trigger Enhancing Spells [26 Nov 2006 07:53]Daelin
Basics of Triggers [03 Apr 2007 14:40]Archian
Buying abilitys [08 Aug 2007 14:55]Parrothead
Chapter 1 - Static shapes (GUI) [26 Nov 2006 08:16]Daelin
Chapter 2 - Dynamic Effects (GUI) [26 Nov 2006 08:05]Daelin
Coloured Names [26 Dec 2009 23:20]sPy
Complete and Concise GUI Tutorial [27 Dec 2008 16:56]Zypher
Complete GUI Trigger Index/List [20 Oct 2006 09:17]Knights
Create a sucessfull timer with window (reuploaded) [07 Sep 2008 09:05]Cheezeman
Create precise timing cinematic using real variable [22 Apr 2009 21:54]Septimus
Creating a First Person Camera [06 Aug 2008 06:58]Magamdy
Creating a Hero Pick System: The Easier Way. [30 Dec 2007 11:51]Shantari
Creating a Votekick System [07 Nov 2007 21:34]1)ark_NiTe
Creating Easy Multi-User Quests [15 Aug 2007 10:02]The_Big_S
Creating Enterable/Exitable Houses [25 Feb 2008 19:49]Tekal
Creating some basic abilities [22 Apr 2007 04:45]paskovich
Creep Respawn (GUI) [13 Apr 2008 16:05]SkriK
Difficulty System - The Easy Way [05 Jun 2009 16:39]hunalexnl
Dynamic Values Storage [25 Mar 2009 12:28]Kingz
Essentials Tutorial [22 Aug 2009 06:25]Deuterium
Exploration of Vertex Coloring [20 Jan 2007 11:45]chovynz
Flexible Arrow Key Movement System [23 Apr 2010 16:03]RazorbladeRay
Full Menus and Buttons Toturial [15 Apr 2008 05:57]xXCRIMINALXx
Game Caches [18 Mar 2006 06:18]Bob27
Gamespeed Keys [04 Oct 2007 14:22]Saitek009
GUI - Hero Click-Selection (Advanced) [04 Oct 2007 13:27]Fulla
Hashtables and MUI [26 Jun 2009 11:54]wyrmlord
Hero Defense Template [25 Jan 2008 23:02]vnakira
Hero Selection Systems [20 Aug 2007 06:33]Eleandor
Hero Selection Systems [23 Mar 2007 15:03]Tonks
How to begin in triggering, for the complete noob [24 Jan 2009 12:45]hawk_767
How to make a Chain spell (GUI Version) [13 Aug 2006 12:09]Daelin
How to make a Find that Person Quest. [11 Apr 2008 11:27]Dark Hunter1357
How to Make Buildable Gates [20 Apr 2008 16:48]Mashintao
How To Make Item Recipes [16 May 2007 09:29]Tooolbox
How to make Professions [14 Sep 2008 06:59]Airandius
How to make slow motion special effects [28 Nov 2007 15:27]nathanman
How to trigger Auto-cast (Arrow) Abilities [26 Apr 2010 14:05]Stonebludgeon
IDS (Infinite Number of Item Classes) [29 Mar 2010 06:59]-Kobas-
Introduction To Trigger-Enhancing Spells [27 Jul 2004 13:32]whitenights
Item-drop-system [06 Mar 2009 11:05]SlayerII
Leaderboards [10 Aug 2006 06:18]Archian
Lumber/Food Clock [25 Oct 2009 06:44]Arowanna92
Making a full TD [Reviewed: Ralle] [27 Jun 2008 12:51]Ostaph13
Making a Grenade Type Spell [14 Jul 2008 20:07]PrisonLove
Making a Maze [11 Feb 2009 11:40]DarkLordX
Making an Open Rpg [12 Jan 2006 01:43]Ralle
Making any Spell Autocasting [15 Mar 2006 13:49]Ralle
Making Elevators [25 Nov 2008 06:58]cool_is_i
Multi-Instancible GUI Spell Making [26 May 2007 11:56]wyrmlord
Multiboard Counter [30 Dec 2008 09:30]Squiggy
Multiboards [11 Apr 2006 04:41]Bob27
Multiple Creep Spawn System [12 Apr 2007 07:05]DoOs_101
Off-site Tutorials [14 Sep 2009 12:52]Pyritie
Point To Point Unit System [25 Jan 2009 22:59]rover2341
PSN Hero Selection [23 Nov 2007 06:52]Kieve
Quests [22 Feb 2006 23:15]Bob27
RDZ's Incredible Item Stacking System of Doom [05 Oct 2005 12:28]Rao Dao Zao
Reviving Heroes at a Changeable Region [23 Mar 2010 00:35]dOT145
Save/Load Compression [28 Aug 2008 08:02]Hoernchen
Simple Triggered Hero Artificial Intelligence in GUI [02 May 2007 03:38]DenZel94
Spells - Frequently Asked Questions (FAQ) [25 Jul 2004 13:27]The_Raven
Spells Importing Tutorial [26 Nov 2006 07:58]Daelin
Stacking Items [21 Dec 2007 11:36]DigitalDemon
Starting with GUI [21 Mar 2008 06:51]Lord_of_sausage
TaaZ's Item System [26 Jul 2005 21:08]TaaZ
The mysteries of the Spellbook [27 Apr 2007 13:36]Diablo-dk
Torch System [25 Jan 2009 15:27]Belgarath
Variables [03 Jan 2006 08:37]Ralle
[GUI] Efficient Arrays - Multiinstanceabilty for Timers, Custom Values, and more [27 Aug 2008 12:04]PurplePoot
[Reviewed: BlinkBoy] Understanding triggers and creating them. [20 Aug 2008 15:52]Zypher
Off Topic :D said:
I want to say that I posted only GUI tutorials that can be found on THW you can also visit many other sites like wc3c or the helper net etc etc...
Why GUI, well I know Jass a little, I can understand but I can't explain it, so I posted only stuff that I can help you with!
Also if someone see that some new tutorials are uploaded or maybe deleted tell me so I can fix list, thanks!


Memory Leaks:

--------------------------------------------------
------------ MAP IS PROTECTED ------------
--------------------------------------------------

How you used Import Manager:


--------------------------------------------------
------------ MAP IS PROTECTED ------------
--------------------------------------------------

How you used Object Editor:

Y--------------------------------------------------
------------ MAP IS PROTECTED ------------
--------------------------------------------------

How you used Sound Editor:

--------------------------------------------------
------------ MAP IS PROTECTED ------------
--------------------------------------------------

Gameplay:

Gameplay is epic!
I played map few times before and now I tested it with friend!
I like how diablo 2 inspired ya to create item sets!
Spells and Abilities are different and well used for each hero!
Phenix resurection is awesome (If well look at Sceleton King bad ultimate choice)
Turtle abilities aren't so powerful :D (that heal thing with stored energy or whatever)
Then come nice and simple multiboard! I find same long time ago when I played Candy Wars :D
But hero experience rate is very poor :D
Cooldowns are really high (example creep updates)

I am sad because I can't check triggers and maybe find few errors or few awesome systems! If this map become really famous I would like to see it within THW hosted projects :D

This map is really awesome, and it can be really fun! I will rate it with 4/5 and vote for approval

And for the end my last words:

The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!

Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.

Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.

A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
-Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I can to help.

For new users:
If map isn't finished jet, use Map Development forum for that! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!

I hope that my comment helps even a little so you can improve your map, if you want to know more, or just simple ask for something else I will try to help for sure!

Final mark:

185870-albums3216-picture31871.jpg

185870-albums3216-picture31876.jpg
 
Level 5
Joined
Apr 17, 2008
Messages
112
Version 0.8b

Quick version. I had a terrible week, but I found some time to correct a few things on the map. I also started to create new spells, so far, I've created 1 for the Archmage, Glaive Mistress and Nerubian Guardian, and I am half way to completely rework the Shaman.

Hopefully, the next big version comes out this month. =)

185870-albums3216-picture31869.jpg

185870-albums3216-picture31868.jpg


Scars of War 0.8
Created by Skar ; Uploaded by: Skar

Map size:
2.96 MB

185870-albums3216-picture31865.jpg


1st - Idea
2nd - Ingame description / Custom GI
3th - Terrain
2nd - Gameplay

185870-albums3216-picture31866.jpg


-none-

185870-albums3216-picture31867.jpg



I find some time and you asked me few times to check map so here it is :D

Idea:

Well idea is really epic! It look like standard Aoe map, some users call it dota like map -.-, but with epic item systems, spells, gameplay etc etc

Map description:

Well your map description is ok, but map like this one should have Epic one :D
Here check this one:
The importance of a Description [09 May 2009 17:41]ap0calypse
BB Code List: Click
Color List: Click
Map Description Templates
Need pictures for your map Description? - Come here!

Ingame description / Custom GI:

I don't know what to say!
Everything is well explained, maybe is English a little bad (Friend find it a little bad)
Quest, multiboard, colors etc etc
If some dudes want to have Ingame description / Custom GI like yours should check! (But also you can learn few stuff from there :D)
Polishing Your Game [24 May 2010 15:55]N1ghthawk

Terrain:

Finally map with epic blizzard like terrain! Really good job!
But here I find another bad thing:
Check river it is empty in middle (few shrubs for example can fix that)

Here are some links again:

Beginners F.A.Q To Terraining [22 May 2009 21:18]iPeez
Creating a Dungeon Entrance [07 Oct 2009 14:07]X-OMG-X
Creating Rivers with Rolling Shores [31 Dec 2006 21:56]1337D00D
Editing Cliff Skins [02 Jan 2009 20:17]Argus
How to Make Easy Waterfalls [10 Nov 2009 08:38]RoboHippo
How to make good looking lava in WE [03 Feb 2010 13:50]Piwlady
How to remove Blight's green clouds [26 Oct 2009 04:11]Stathisdjs
iPeez's Complete Terraing Tutorial v1.0 [18 Jan 2009 18:38]iPeez
Natural Environments [30 Aug 2008 21:42]~Void~
Pathing - Everything about it [01 Jan 2010 18:33]Dr. Boom
Playable Terrain: Islands [06 Sep 2008 08:41]Belgarath
Playable Terrain: Overgrown Forests [03 May 2008 01:27]Belgarath
Polishing Your Game [25 May 2010 00:55]N1ghthawk
Terrain Overgoes - a small guide [28 Sep 2009 04:33]Belgarath
Terrain: Advanced Lighting [13 Feb 2008 05:41]~Void~
Terrain: Forest Cliffs [06 May 2007 11:48]Jattenalle
Terraining - Path by the Sea [16 Feb 2008 02:23]Belgarath
Terraining Tut. - Forests [04 Dec 2006 03:52]HernanG
The Ultimate Beginners Terrain Tutorial [12 Jun 2007 13:31]HermanTheGibbon
Various Terraining Tips! [17 Sep 2009 21:59]Revolve

Well I attached links to few tut here on THW and to their Authors!
Some are easy some are for advanced users!

Some have little to do with terrain some much more!
Pls at least scroll down each one just to check pictures!

If you really want to learn how to terrain, check also other sites like
http://world-editor-tutorials.thehelper.net/
http://www.wc3c.net/
and others...

open maps, check terrain contest etc etc, check terrain board and people showcases, explore user albums, search Hive... You can always ask some user for help, join to Chat room sometimes (http://www.hiveworkshop.com/forums/apps.php?p=gochat)

:razz: 2 Much work to do right...


Triggers:

--------------------------------------------------
------------ MAP IS PROTECTED ------------
--------------------------------------------------

I will still attach links to GUI tutorials so maybe some new users can check:

2D Array Tutorial [10 Aug 2008 11:13]TriggerHappy
A Collection of GUI Systems > Basic to Advanced (Incomplete) [27 Aug 2008 19:36]Kwah
Advanced votekick tutorial just 6 triggers needed [06 Jan 2008 02:46]marcotjuhhhh
Aquiring Abilities with Items [09 Dec 2007 11:29]PiCkstix
Array Tutorial [13 May 2005 15:10]Draqz
Arrow Key Movement / Camera System [14 Nov 2007 22:32]OneEight7even
Basic Memory Leaks [03 Jan 2006 07:48]Ralle
Basic Triggering [03 Jan 2006 07:11]Ralle
Basics of a Cinematic [28 Aug 2006 09:02]Archian
Basics of a Dialog [06 Mar 2007 17:09]Orc_Tamer
Basics of Trigger Enhancing Spells [26 Nov 2006 07:53]Daelin
Basics of Triggers [03 Apr 2007 14:40]Archian
Buying abilitys [08 Aug 2007 14:55]Parrothead
Chapter 1 - Static shapes (GUI) [26 Nov 2006 08:16]Daelin
Chapter 2 - Dynamic Effects (GUI) [26 Nov 2006 08:05]Daelin
Coloured Names [26 Dec 2009 23:20]sPy
Complete and Concise GUI Tutorial [27 Dec 2008 16:56]Zypher
Complete GUI Trigger Index/List [20 Oct 2006 09:17]Knights
Create a sucessfull timer with window (reuploaded) [07 Sep 2008 09:05]Cheezeman
Create precise timing cinematic using real variable [22 Apr 2009 21:54]Septimus
Creating a First Person Camera [06 Aug 2008 06:58]Magamdy
Creating a Hero Pick System: The Easier Way. [30 Dec 2007 11:51]Shantari
Creating a Votekick System [07 Nov 2007 21:34]1)ark_NiTe
Creating Easy Multi-User Quests [15 Aug 2007 10:02]The_Big_S
Creating Enterable/Exitable Houses [25 Feb 2008 19:49]Tekal
Creating some basic abilities [22 Apr 2007 04:45]paskovich
Creep Respawn (GUI) [13 Apr 2008 16:05]SkriK
Difficulty System - The Easy Way [05 Jun 2009 16:39]hunalexnl
Dynamic Values Storage [25 Mar 2009 12:28]Kingz
Essentials Tutorial [22 Aug 2009 06:25]Deuterium
Exploration of Vertex Coloring [20 Jan 2007 11:45]chovynz
Flexible Arrow Key Movement System [23 Apr 2010 16:03]RazorbladeRay
Full Menus and Buttons Toturial [15 Apr 2008 05:57]xXCRIMINALXx
Game Caches [18 Mar 2006 06:18]Bob27
Gamespeed Keys [04 Oct 2007 14:22]Saitek009
GUI - Hero Click-Selection (Advanced) [04 Oct 2007 13:27]Fulla
Hashtables and MUI [26 Jun 2009 11:54]wyrmlord
Hero Defense Template [25 Jan 2008 23:02]vnakira
Hero Selection Systems [20 Aug 2007 06:33]Eleandor
Hero Selection Systems [23 Mar 2007 15:03]Tonks
How to begin in triggering, for the complete noob [24 Jan 2009 12:45]hawk_767
How to make a Chain spell (GUI Version) [13 Aug 2006 12:09]Daelin
How to make a Find that Person Quest. [11 Apr 2008 11:27]Dark Hunter1357
How to Make Buildable Gates [20 Apr 2008 16:48]Mashintao
How To Make Item Recipes [16 May 2007 09:29]Tooolbox
How to make Professions [14 Sep 2008 06:59]Airandius
How to make slow motion special effects [28 Nov 2007 15:27]nathanman
How to trigger Auto-cast (Arrow) Abilities [26 Apr 2010 14:05]Stonebludgeon
IDS (Infinite Number of Item Classes) [29 Mar 2010 06:59]-Kobas-
Introduction To Trigger-Enhancing Spells [27 Jul 2004 13:32]whitenights
Item-drop-system [06 Mar 2009 11:05]SlayerII
Leaderboards [10 Aug 2006 06:18]Archian
Lumber/Food Clock [25 Oct 2009 06:44]Arowanna92
Making a full TD [Reviewed: Ralle] [27 Jun 2008 12:51]Ostaph13
Making a Grenade Type Spell [14 Jul 2008 20:07]PrisonLove
Making a Maze [11 Feb 2009 11:40]DarkLordX
Making an Open Rpg [12 Jan 2006 01:43]Ralle
Making any Spell Autocasting [15 Mar 2006 13:49]Ralle
Making Elevators [25 Nov 2008 06:58]cool_is_i
Multi-Instancible GUI Spell Making [26 May 2007 11:56]wyrmlord
Multiboard Counter [30 Dec 2008 09:30]Squiggy
Multiboards [11 Apr 2006 04:41]Bob27
Multiple Creep Spawn System [12 Apr 2007 07:05]DoOs_101
Off-site Tutorials [14 Sep 2009 12:52]Pyritie
Point To Point Unit System [25 Jan 2009 22:59]rover2341
PSN Hero Selection [23 Nov 2007 06:52]Kieve
Quests [22 Feb 2006 23:15]Bob27
RDZ's Incredible Item Stacking System of Doom [05 Oct 2005 12:28]Rao Dao Zao
Reviving Heroes at a Changeable Region [23 Mar 2010 00:35]dOT145
Save/Load Compression [28 Aug 2008 08:02]Hoernchen
Simple Triggered Hero Artificial Intelligence in GUI [02 May 2007 03:38]DenZel94
Spells - Frequently Asked Questions (FAQ) [25 Jul 2004 13:27]The_Raven
Spells Importing Tutorial [26 Nov 2006 07:58]Daelin
Stacking Items [21 Dec 2007 11:36]DigitalDemon
Starting with GUI [21 Mar 2008 06:51]Lord_of_sausage
TaaZ's Item System [26 Jul 2005 21:08]TaaZ
The mysteries of the Spellbook [27 Apr 2007 13:36]Diablo-dk
Torch System [25 Jan 2009 15:27]Belgarath
Variables [03 Jan 2006 08:37]Ralle
[GUI] Efficient Arrays - Multiinstanceabilty for Timers, Custom Values, and more [27 Aug 2008 12:04]PurplePoot
[Reviewed: BlinkBoy] Understanding triggers and creating them. [20 Aug 2008 15:52]Zypher



Memory Leaks:

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------------ MAP IS PROTECTED ------------
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How you used Import Manager:


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------------ MAP IS PROTECTED ------------
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How you used Object Editor:

Y--------------------------------------------------
------------ MAP IS PROTECTED ------------
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How you used Sound Editor:

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------------ MAP IS PROTECTED ------------
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Gameplay:

Gameplay is epic!
I played map few times before and now I tested it with friend!
I like how diablo 2 inspired ya to create item sets!
Spells and Abilities are different and well used for each hero!
Phenix resurection is awesome (If well look at Sceleton King bad ultimate choice)
Turtle abilities aren't so powerful :D (that heal thing with stored energy or whatever)
Then come nice and simple multiboard! I find same long time ago when I played Candy Wars :D
But hero experience rate is very poor :D
Cooldowns are really high (example creep updates)

I am sad because I can't check triggers and maybe find few errors or few awesome systems! If this map become really famous I would like to see it within THW hosted projects :D

This map is really awesome, and it can be really fun! I will rate it with 4/5 and vote for approval

And for the end my last words:

The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!

Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.

Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.

A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
-Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I can to help.

For new users:
If map isn't finished jet, use Map Development forum for that! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here Triggers & Scripts! Btw if you need any help with WE we have World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out Requests!

I hope that my comment helps even a little so you can improve your map, if you want to know more, or just simple ask for something else I will try to help for sure!

Final mark:

185870-albums3216-picture31871.jpg

185870-albums3216-picture31876.jpg

Sorry for the late answer and thanks for the review, dude. I will be waiting for the rest of it. :smile:

Well idea is really epic! It look like standard Aoe map, some users call it dota like map -.-, but with epic item systems, spells, gameplay etc etc
That's something really annoying, almost every time I play my map there is someone that says: "Hey, this is a dota copy." and after playing for some time some of them change their minds. Fortunately they can see all the different features.

Everything is well explained, maybe is English a little bad (Friend find it a little bad)
Yea, I gonna ask someone to help me with the grammar. ^^

I played map few times before and now I tested it with friend!
I like how diablo 2 inspired ya to create item sets!
Spells and Abilities are different and well used for each hero!
Phenix resurection is awesome (If well look at Sceleton King bad ultimate choice)
Turtle abilities aren't so powerful :D (that heal thing with stored energy or whatever)
Then come nice and simple multiboard! I find same long time ago when I played Candy Wars :D
But hero experience rate is very poor :D
Cooldowns are really high (example creep updates)
I love Diablo series, and the second one definitely inspired me to create the items sets and a few more things.
I try to personalize the heroes as much I can, to make them really uniques and I try to break the 4 spells standard that most of the AoSes have.
I didn't get what you said about the Sceleton King. =(
About the Dragon Turtle, the Healing Spell is just the first one that you can spend the stored energy, there are 3 more to use, but still the healing can be up to 400 hit points.
If you think the experience rate is too poor, use the command -sx and increase the amount. =D

Thank you very much for the review -Kobas-.:thumbs_up:
 
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