Created by PhantomTap@gmail.com ; Uploaded by: PhantomTap
Information
Uploaded:
14:25, 3rd Jan 2010
Last Updated:
19:12, 15th Mar 2010
Type:
Role Playing Game / RPG
Category:
Medieval / Warcraft
Map Size:
128x128
Playable Map Size:
116x116
Suggested Players:
1-4
Tileset:
Sunken Ruins
Rating by users:
4.75 (8 votes)
Hits:
7015
(Hover and click)
Details
Road to War is a Warcraft III custom map developed by PhantomTap.com.
Genre: Action RPG
Players: 1-4 (Co-operatively)
Synopsis: Choose a Hero and customize their set of abilities. Face a random sequence of Boss controlled areas in cage match fashion. Defeat wave after wave of minions, level up, then take down each Boss as they come for you personally. Get in, rack up a major death toll, get your loot, and get out! Clear four Boss encounters before running out of lives to achieve victory.
Features
Features:
-Customize the abilities of your Hero in-game! Choose a primary damage spell, support ability, and a passive utility skill to create a Hero that fits your preferred play style.
-Experience co-op gameplay that is balanced dynamically. Corresponding to the number of active players enemies receive an appropriately beneficial aura and additional units to keep the difficulty on par whether you're alone or supported by up to three friends.
-Overcome fierce and interactive Boss battles! Destroy enemy units with explosive barrels, avoid the repeating cannons of a battleship at sea, lead kamikaze units into their own comrades, take cover from devastating mana nukes, and much more!
-Arrive on the battlefield and make a pivotal choice about which side to take in the upcoming war: the mechanized Iron Legion or the magical Arcanis Imperium! With the support of either army turn the tide of battle and attempt to siege the enemy fortress to end the war forever!
-Every game is different! With random spawns, random drops, uniquely customizable Heroes, and different Boss sequences; no play-through is ever the same!
Credits
Deadpan (A.K.A. PhantomTap on this site) - Lead Designer, Terrain, Triggers, Spells, etc.
Blinky the Tiger - Shards of Winter, Twitch Bolts
Paladon - Knockback system
Egg - Undead Medivh skin/icon, Undead Shadow Hunter, and Undead Panda
Mock1 - Undead Blademaster skin/icon
Gar'nogal - Undead Garithos skin
Sheyd - Undead Shandris skin/icon
Crazyrussian - Ability icons for Bone Gambler, Hard Puncher, Heart Thief, Intensive Training, Rolling Thunder, Shards of Winter, Spark Pulse, Spew, and War Cry
Taco J - Primary tester
And special thanks to all our players and testers! Enjoy!
Changelog
3/11/10
-Pulled Hailstone from Spell Shop #2.
-Removed Barb Skin from Spell Shop #3 to make room for some more interesting spells.
-New passive abilities: Arcanist, Cryo-Weapons, Profusion, and Wind Armor. Spell Shop #3 is now fully stocked.
-Intensive Training now adds +1 to your primary attribute for each player in the game, instead of a static +1.
-Fixed an issue where Heart Thief wouldn't proc off of certain spells.
-New level 6 ability for the Vanquisher: Sword Waltz (think D2 style Barbarian Whirlwind).
-Increased the cooldown on Shards of Winter by 4 seconds.
-Significantly increased the damage of Twitch Bolts and Wrath.
-Lowered the attack speed bonus of Fever Pitch from x3 to x2.
-Items now sell for 75% of their store value rather than 50%.
-The Pack Mule recall ability is now functioning properly.
-In order to reduce clutter and improve visibility, Battlefield units are now marginally smaller and have more subtle healing and attack animations.
-Lieutenant Deep (as well as Homunculi) now have slower more powerful regular attacks that cause knockback.
-The enemy Generals on the Battlefield encounter will now only surface when their respective Summoning Beacon AND Lieutenant are both dead. This prevents the possibility of facing an enemy General and their Lieutenant at the same time.
-Each General has had their life extended, their regular attack damage lowered, and been granted a new special ability.
-Each General's Armageddon ability now does double damage. When weakened they will occasionally follow it up by chain-casting slow on nearby players.
-Tired of wailing on those damn Stronghold Gates? Gates can now be damaged by spells in addition to regular attacks. Allied units will also assist with gate destruction when no other threats are present.
-Fire Wagon attacks no longer release exploding untargetable minions, but stationary fires instead.
-The Final Bosses now deal significantly less damage, but players will no longer receive periodic reinforcements from their chosen ally during the fights.
-Completely redesigned the Legion Highlord Boss fight. He now has 6 distinct special attacks: Flame Volley, Minions!, Fire Spawns, Heatwave, and Wall of Flame (as well as a knockback ability). The fight lasts longer and includes more frequent instances of resto runes as well.
-Getting stuck within the Legion Highlord's prisons is no longer possible.
-The Imperium Highlord Boss fight has also been significantly redesigned. His special attacks now include: Tree of Ice, Tree of Fire, Tree of Life, Tree of Death, Black Holes, and Earth Spirits.
-The Imperium Highlord's tree powers are no longer capable of firing after his death.
2/24/10
-Corrected the damage of Marrowstorm, which was temporarily exorbitant.
-Corrected a bug, which occasionally prevented the Beach encounter Boss from exiting his battleship.
-Whirlwind, Firewall, Shards of Winter, and several other spells will now accurately damage Taskmasters and Homunculi.
-Increased the health and spell resistance for Taskmasters in games of 3 and 4 players.
-Adjusted the gold formula, resulting in a large increase for gold accrued in multiplayer games.
-Fixed an issue that prevented the lower row of Factory furnaces from releasing their flames.
-Increased the radius of the General's devastating new spells.
2/23/10
-New spells: Marrowstorm, Shards of Winter, Twitch Bolts, and Wish.
-The spell formerly named 'Shards of Winter' has been renamed 'Hailstone'.
-Renamed 'Rolling Thunder' to 'Sweeping Thunder' and relocated it to Spell Shop #1.
-Renamed 'Skywrath' to 'Wrath' and switched it from targeting units to targeting a point. This ultimately makes the spell more versatile and easier to cast. Additionally, Wrath now has a chance to proc a 'double cast'.
-Removed Scatterwatt and Netherwave from the game. These were basic, less interesting spells, based off of Forked Lightning and Shockwave.
-Removed Corpse Explosion from Spell Shop #2 and reworked it into a passive ability called 'Burn the Dead' which is now selectable from Spell Shop #3.
-Added a new effect to Barb Skin. In addition to increased armor, and returning enemy melee damage, it also has a chance to repel attacking melee units with a knockback effect.
-Widened the Factory encounter area to allow for a little more room to breathe.
-Changed the golems that appeared in multiplayer games into more relevant units that vary based on the encounter location. These units are now called, 'Taskmasters'.
-Added a new devastating spell to each General in the Battlefield encounter. Be careful as you face them.
-Readjusted spawning durations and types of spawns in each Stronghold encounter, which are now more accurately based on the number of active players.
-Calibrated the life of Stronghold gates to be based upon the active number of players.
-Added a new devastating spell to the Iron Legion Highlord boss fight.
-Added a new enemy unit, the 'Fire Wagon' which creates lava spawns at the impact points of its attacks. The lava spawns are untargetable, briefly attack, then self-destruct. Avoid the spawns and destroy the Fire Wagons quickly to survive!
-All Shops in town have been reworked and restocked. New items are available at new prices and in new quantities.
2/10/10
-Fixed an issue that caused the Jungle encounter to spawn golems as allies rather than enemies in multiplayer games.
-Changed the labels on the Hero select screen to better reflect what individualizes each Hero.
-Spawns in the Iron Legion Highlord fight are now based on the number of active players.
2/7/10
-Added a new encounter, The Jungle, which is now 1 of 3 possible first stages (selected at random).
-Added a number of new ability icons, created by Crazyrussian.
-Skywrath no longer damages allies and now features additional spark animations.
-Renamed 'Force of Will' to 'War Cry' and fixed a bug which occasionally prevented War Cry from knocking enemies back as intended.
-Incinerate and Ride the Lightning will now bounce to targets previously hit if no others are available.
-Scaled back the total number of units on the Battlefield encounter and scaled up their life and damage to reduce potential lag when running RTW on less capable computers.
-Fixed a bug which prevented one of the final Boss doors from opening in certain instances.
-Made a number of changes to the Imperium final Boss to increase the difficulty of the fight more accurately based on how many players are left in the game.
2/4/10
-Returned Pestilence to its original non-targetable form.
-Increased the damage of Hailstone, Spew, and Whirlwind.
-Added missing Hero icons for death and pause screens.
-Lengthened each of the two possible final Boss battles.
2/1/10
-Added a map preview image, a new loading screen, and skins for each selectable Hero.
-Corrected a problem with Infected Pandaren and Devil Tamer spell casting animations.
-Further improved allied AI in each of the 2 possible Stronghold encounters.
1/30/2010
-Improved allied AI.
-Corrected timer durations.
-Fixed a problem with an optional final Boss ability.
Terrain is great, it suits the game perfectly and has a big variety.
Single player is also nice but it's hard to kill the bosses.
Originality is 4/5. I've seen some maps with boss fights but this one is kinda diferent.
The game is balanced - It's hard but not too hard.
You have given credits to all the people that have helped you somehow.
Tooltips are almost perfect, description too. The aim of the game is simple.
The filesize is good for your map.
Gameplay is great, it doesn't lag. Funfactor is also great, I had a lot of fun when playing.
Overall I think that the game is very nice, simple but still very interesting and has nice efects.
I give you 4/5.
Just uploaded a fresh version of the map with changes made to improve the AI of computer controlled allies in the final areas of the game and make the 2 possible final boss fights a bit more climactic.
@dead-man-walking - Thanks! Hope you like it!
@knight 26 - I'm not sure what The Black Road is, but this is a standalone game. Not part of any series.
@Touy7 - Yes the pestilence clouds are supposed to be attackable, however I've had it both ways. It might seem a little awkward, but it adds extra utility to the spell in that it can distract enemies and absorb a bit of damage on top of spreading disease. Do you think you would like it better if they were untargetable/unattackable?
A map whose description speaks for itself. The quality of both presentation and the execution of the map is beautifully done. However, there's a bug (Or Glitch?) on Single Player Mode with "iseedeadpeople" activated on the last stage. However, I think of that as a Glitch (Or Blizzard's Artificial Idiocy's System) for now. Still, even the perfect map can still have some critics or suggestions. So, I rate this 4/5 and give you a +REP because this map really entertained me. Oh, and don't forget a vote for APPROVAL. Keep up with the good work mate. Oh, and add a preview image. It would make the map nicer than now :)
EDIT: Naiz Preview Screen! Shows that this map is intended for people who want to have fun!
__________________ PM me if you need a storywriter and/or a concept artist! Currently Creating a Fantasy Universe. Might still be accepting Works.
Last edited by dead-man-walking; 02-01-2010 at 11:42 PM.
A map whose description speaks for itself. The quality of both presentation and the execution of the map is beautifully done. However, there's a bug (Or Glitch?) on Single Player Mode with "iseedeadpeople" activated on the last stage. However, I think of that as a Glitch (Or Blizzard's Artificial Idiocy's System) for now. Still, even the perfect map can still have some critics or suggestions. So, I rate this 4/5 and give you a +REP because this map really entertained me. Oh, and don't forget a vote for APPROVAL. Keep up with the good work mate. Oh, and add a preview image. It would make the map nicer than now :)
EDIT: Naiz Preview Screen! Shows that this map is intended for people who want to have fun!
Thanks for the kind words and suggestions! Added a preview screen as you saw, some new skins, and working on debugging the ending.
Well if your going to make the disease attackable could you make it so that its spell immune so that it isn't killable by effects? (e.g. burning oil from that battleship)
BTW just asking you are thinking about adding more spells right? If you are do you mind making a buff that allows the user to attack faster for a set amount of time? (e.g. Bloodlust)