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Rise of Winterchill 0.54a
Created by Softmints ; Uploaded by: Softmints
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Information
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| Uploaded: | 15:12, 20th Feb 2008 |
| Last Updated: | 15:30, 18th Feb 2010 |
| Type: | Aeon of Strife / AoS |
| Category: | Medieval / Warcraft |
| Map Size: | 128x128 |
| Playable Map Size: | 128x128 |
| Suggested Players: | 5v5 |
| Tileset: | Ashenvale |
| Rating by users: | 4.48 (21 votes) |
| Hits: | 11134 |
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| Details |
After months of supposed inactivity, Rage Winterchill has amassed a rogue legion of demons, satyr, and undead to use in a fanatical strike against the Night Elves in an attempt to avenge Archimonde's death. After demolishing several elven outposts, he has stationed himself in the ruins of a former city, and is prepared to fight. The Elves are underprepared and doom lingers overhead; can you turn the tides of the battle?
Features:
* Twenty-one completely original characters to fight with.
* Focus on abilities which take special aiming/timing, and reward skill.
* Very few stuns/complete disables which leave your character helpless.
* Stat-based abilities which improve over time, and based on item choices.
* Very progressive item systems, designed for ease of use:
* Clearly organised Marketplace interface (see screenshots below) with full information about effects stacking and recipe components.
* No overlapping 'orb abilities': everything works on every hero and with every other item.
* 'Recipe' items will auto-complete if you already have enough gold.
* Type -i itemname to buy an itemname, saves time on searching.
* Starting items with important tips for new players!
* Very active developer! Open to suggestions, etc.
Shortfalls:
* Not all of the heroes have a full skillset, and some abilities are fillers. Discussion about replacements is ongoing on our forums.
* The terrain is a bit shabby looking, though functional.
* No outstanding imbalance, but not enough testing has been done on this.
* This particular version has a few bugs which will be ironed out for the next version.
*Note*
0.54a has been out for a while, and is currently the latest version. It's not the stablest version, but my policy on Hive updates has changed such that the Hive should have the map which is being played, rather than the most stable one. Stability fixes are on the way.
RoW takes approximately an hour (sometimes more) for a full game, and it is strongly recommended that you play a 5v5, as it is for 5v5 that the game is intended and balanced. Beginners often find the new systems and gameplay disorientating: to help you along there are starting items addressing the most common concerns of new players: including a list of simple starting items which can be purchased through the -i command. Enjoy!
Visit the Homepage!
| Moderator Comments (Useful) |
18:41, 23rd Dec 2008
Rui: Not a bad AoS. Its bases were well covered up, but concretely, it did not come out so well. See my full review.
With a full 3/5 (Useful), this map is Approved!
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This map is approved and works properly.
Download RoW_54a.w3x (3.25 MB, 3730 Downloads)
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05-01-2008, 07:03 PM
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#2 (permalink)
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Vault Dweller
Join Date: Apr 2008
Posts: 1,315
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I wonder why people rate down this map. I think it's a very good aos with a lot of unique heroes and skills. Of course, there are too few items and heroes to chose from for my taste but it's not a 1.00 version but a 0.40
I think you have some haters :)
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05-02-2008, 06:56 PM
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#3 (permalink)
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User
Join Date: Apr 2007
Posts: 245
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This map is just awesome. It stands out a lot from all those low quality AoS maps that flood us every day. Alas, AoS map which can be compared to DoE.
Innovation and quality is what makes this map awesome. This project REALLY should get hosted.
Might be confusing at start, but that's nothing really bad.
Softmins, keep up the good job. If you want a player base, whisper me (I'm also Northrend, acc- andriejj), and my clan (PiP) is at your order ;) Currently, we mainly play DoE, now we have some alternative when DoE get's boring.
Rating: 10! And fuck all the downvoters.
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05-10-2008, 10:23 AM
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#4 (permalink)
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User
Join Date: May 2007
Posts: 8
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more like, finally a map that can be compared to eota
btw, where'd you get the skin for the UI?
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05-10-2008, 11:56 AM
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#5 (permalink)
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Lord of Destruction
Join Date: Aug 2005
Posts: 715
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Nice map, have played it a few times now.
Gets better each version, hope you continue to update it!
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08-03-2008, 06:52 PM
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#6 (permalink)
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User
Join Date: Jul 2005
Posts: 2
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It's really an amazing AoS, one of the few that can stand up to the likes of DoE, EoTA and DoTA. The skills have a lot of thought in them and there is a ton of synergy, the item system is certainly unique (a little slow though) and I love the UI changes.
The only things i'd suggest is polishing the terrain a bit and some hero tweaks. I don't know what it is about the terrain exactly, it just seems...off. More heroes would be good, but i'm happy with the selection.
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08-03-2008, 10:37 PM
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#7 (permalink)
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User
Join Date: Mar 2008
Posts: 5
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I believe more heroes are on the way. However, YOU can help make it happen faster by coming up with hero / skill ideas. Simply post at the forum and it'll get a look. Softmints is currently away however, he'll be returning in aproximately two weeks.
Be sure to read the skill/hero template if you're going to post an idea. Good ideas are always welcome.
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08-09-2008, 02:59 PM
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#8 (permalink)
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User
Join Date: Mar 2008
Posts: 9
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DoE? You mean everstill?
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08-11-2008, 08:10 PM
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#9 (permalink)
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Shroooooms
Join Date: Nov 2006
Posts: 1,325
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Great map, more people should really try it.
__________________
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08-18-2008, 01:38 AM
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#10 (permalink)
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Map Maker
Join Date: Jun 2007
Posts: 26
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This is a very good map. Hero and item selection UI are especially outstanding.
Edit: I just noticed that my rating bumped up the map's rank from #2 to #1 based on rating. Good luck staying there!
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08-18-2008, 06:50 AM
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#11 (permalink)
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Shroooooms
Join Date: Nov 2006
Posts: 1,325
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No he means Desert of Exile by Rising_Dusk
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08-18-2008, 11:30 PM
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#12 (permalink)
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Map Developer
Join Date: Jun 2005
Posts: 94
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Wow, that's outstanding. Highest rated on the site; I never thought I'd get that. Long may it last!
EDIT: ...and there is goes, forever.
Last edited by Softmints; 08-19-2008 at 08:02 PM.
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09-01-2008, 01:57 PM
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#13 (permalink)
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User
Join Date: Jul 2008
Posts: 72
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Was a very fun map in my opinion. High quality, which seems rare in so many AoS maps I've tried out on this site and others - just as others have said. Very unique in so many ways, the customization is great. You get my 5 bud.
Do me a favor if you get a chance Soft, try mine out and tell me what you think could use improving on my comments page. It's my first time using the editor but I tried my best and through trial and error + some tutorial help, I think it's pretty fun, decently balanced and while not completely earthshattering/innovative, decent.
Anyway, if you could drop by, try it and tell me what you think needs work and what you think is good, I would value the opinions and feedback of someone who made such a nice map themselves ;). I tried to do a lot of the same things you did actually, in terms of making abilities that scale with level and are useful, some marketplaces amid the forests which randomly restock their inventory every 20seconds, upgrades for units and buildings, keybindings and just trying to capture a place where a war is happening. Any feedback really appreciated, thanks in advance!
A Land Divided AoS v2.12 - The Hive Workshop - A Warcraft III Modding Site
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11-24-2008, 10:31 PM
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#14 (permalink)
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User
Join Date: Nov 2008
Posts: 11
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Hey Softmints!
You made an great map, an great AOS map, very unique and original.
I played it several times, all of them with you.
5/5
1 thing bugs me dough:
There is no -ap or -ar mode. I got bored after 10 games, always being in the Elven side.
BTW, we played together (along with some of your clanmates) other maps to. You even asked me to join your clan (about 50% sure about this). So:
1. Do you play on Europe?
2. What is your clan channel?
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12-12-2008, 09:54 PM
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#15 (permalink)
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Wc3 Coding Master
Join Date: Oct 2008
Posts: 742
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nice a new ver :D
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