What a coincidence we got the same preview image ;) DarknessChasersV1.8. OTP, from what I see from the pictures, your terrain is good but try to not scale some doodads to much (e.g. rocks near waterfall). Some doodads look better when they are clustered in stead of loosly placed (like the flowers and bushes). If I understand correct this AOS gameplay, therefore I won't play it since I don't love AOS very much (to many AOS maps have been made in my opnion). Judging from the icons from the abilities which be seen on the screenshots, your abilities aren't custom. In my opnion this is a must have for AOS maps to make at least a bit unique compared to others.
What a coincidence we got the same preview image ;) DarknessChasersV1.8. OTP, from what I see from the pictures, your terrain is good but try to not scale some doodads to much (e.g. rocks near waterfall). Some doodads look better when they are clustered in stead of loosly placed (like the flowers and bushes). If I understand correct this AOS gameplay, therefore I won't play it since I don't love AOS very much (to many AOS maps have been made in my opnion). Judging from the icons from the abilities which be seen on the screenshots, your abilities aren't custom. In my opnion this is a must have for AOS maps to make at least a bit unique compared to others.
It's a coincidence that we have the same preview image, sry I had no idea about your map:)
Luckily the colors are different xD
Due to some bugs with imported doodads i had to scale them that way!
About the spells you are talking about: I kept original wc3 icons but half of the spells are custom made!
I am currently doing a rmk of this map and accepting all criticism!!!
Thank you for your remarks! ^^
Bad things:
Some doodats are to big,they block sight.
Fountain heal enemy units.
When you cast Meteor ability for a second you can see 1 unit (lava spawn),this becouse this spell is maded from "inferno" spell ,just set unit duration to 0.1 second.
Trigger for unit movement is bad,enemy units somethimes stop.
Also i see some DOTA elements in map and i dont like that :P
Good Things:
You can chose ability for your hero,that is not something new but i like it.
Map is not boring.
Map info and tips are very good.
You have some good imports.
Map file size is not big.
-Just use command: -cam2 and u will see map really nice!
Quote:
Fountain heal enemy units.
-I dont know what to say (it will be done in a sec)
Quote:
When you cast Meteor ability for a second you can see 1 unit (lava spawn),this becouse this spell is maded from "inferno" spell ,just set unit duration to 0.1 second.
-It's set but it play unit dead animation (np, i will also fix this )
Quote:
Trigger for unit movement is bad,enemy units somethimes stop.
-Because of 1000 incoming creeps but ok i will fix this!
Quote:
Also i see some DOTA elements in map and i dont like that :P
-Omg i really don't want to copy Dota (Can you be more specific )
Due to some bugs with imported doodads i had to scale them that way!
About the spells you are talking about: I kept original wc3 icons but half of the spells are custom made!
, that's good, abilities are very important for AOS. Do you make use of triggered abilities also?
, that's good, abilities are very important for AOS. Do you make use of triggered abilities also?
I only and use triggered abilities , i try that JASS and VJASS thing but, for now school is on first place so no time for play If is this what you mean? Dl and test, maybe you find something interesting
Omg Finally someone who uploads a map with a decent description and actually a decent map.
Well this is deserving of a review and thus it will get one.
My Review:
*NOTE: I played easy all pick*
First off here are things I liked:
Nice description
Nice Loading screen (pictures)
Nice custom heroes
Nice custom spells
Nice concept
Pro's:
No bugs that I noticed
Everything seemed balanced
It seemed to work
It was FUN!
Con's:
Shops are too far away from the building you are protecting
Tree should be upgradable/heal-able
Need building symbol for shops, as the holy altar is not a building
permanent immolation, it should drain mana by the second not stay on
No AI
Things you can do to improve the game:
Make more items
Move the shops closer to the building you are protecting
Make a shop to upgrade your building you are protecting (Upgrades in the shop could be; hitpoints, armor, a heal building, add a auto cast turret to the building you are protecting) All shop upgrades should cost a bit of gold.
Make the spell immolation drain x mana by the second not be permanently on.
Make the shops have a building symbol so they are easier to find (The altar is not a building and does not need a symbol)
Add a wave counter (For example in the top right hand corner have a timer that counts down how long it is until the next wave enters the arena)
Maybe every 6 or 10 hero levels you could make it that the hero gets +10 to their main attribute skill.
Maybe add AI so people can practice your map or play it with a full house, if they can't fill that one slot
Cuz I love this map here is something you could add to the description:
An Upcoming update log
A youtube video of ingame play
My rating: 3/5
I APPROVE THIS!
Hope you like my review,
Lag_Reviews
PS: Awesome map bro, good luck with it and I hope this is approved!
__________________
Last edited by Lag_Reviews; 01-28-2010 at 07:20 AM.
Reason: Added more :P
ive hosted this map a few times and there are some things that bothered me:
-the bosses are waaaay too hard imho(even on easy....1 boss would be hardly managable ...but 3?)
-after i tried that "play again " button the wave didnt start from the beginning but just continued(wave 11 in my circumstance)
-as already mentioned, shops are too far away from the base (and quite unnecessary big...oO)
-more items !
-maybe some uhm...passive skills? im not talking about auras...i mean something like cleave,crit,drunken brawler and all that stuff
even its hardly playable atm, this map has a huge potential.
oh and to spectre: ITS A HERO DEF AND NOT AN AOS FFS
aos: towers,REAL base, friendly spawns, chance to attack the opponent by yourself
hero def: creeps upgrade themselves after each wave
ive hosted this map a few times and there are some things that bothered me:
-the bosses are waaaay too hard imho(even on easy....1 boss would be hardly managable ...but 3?)
-after i tried that "play again " button the wave didnt start from the beginning but just continued(wave 11 in my circumstance)
-as already mentioned, shops are too far away from the base (and quite unnecessary big...oO)
-more items !
-maybe some uhm...passive skills? im not talking about auras...i mean something like cleave,crit,drunken brawler and all that stuff
Ok, lets see, bosses and waves are hard (yes and i fixed that )
About -play again- i don't know what to say, i played map with friend all night and it's seams fine
Shops are now smaller and displayed on minimap
And passive skills will be given from items, like cleaving, critical evasion ...
Just wait i will soon upload 2.0b version with all up fixed stuff and some small improvements
About -play again- i don't know what to say, i played map with friend all night and it's seams fine
hm i remember that our base was still intact while the opponents team got raped and the play again option popped up...maybe a tiny trigger failure cause by leavers?_?
could also be one of those stupid and rare bnet-bugs which just happen randomly...it seems they like me alot =_________=
Quote:
Originally Posted by -Kobas-
And passive skills will be given from items, like cleaving, critical evasion ...
ah okay i didnt know this...cause i always died till we could buy some of them haha