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02-10-2012, 06:27 PM
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#31 (permalink)
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Potato
Join Date: Nov 2010
Posts: 158
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Quote:
Originally Posted by Koryn
I played this yesterday and it had the problem where you can't get to chapter 4, so I read the above and redownloaded it and I even played all the way through to chapter 4 again but it sent me to the menu again why won't it work for me? plus I saw your thingy about how you can access it from campaign editor in the meantime so how do you access it from campaign editor? im a noob at this i joined just so i could post this.
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I've just tried chapter 4, and it didn't happen to me.
Anyway, just go to world editor, campaign editor, open my campaign, right click on the chapter 4 map, then click on the edit map, and then just click Test Map and that's it.
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02-10-2012, 09:37 PM
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#32 (permalink)
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User
Join Date: Jun 2011
Posts: 15
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At the load game escreen the mission apears to me as chapter five part three,even though at the loadingscreen it sad that it was mission 7.Is this suppose to happend?
EDIT:At the end of the seven chapter,at the final confrontation between your heroes(i've just forgotten both names)and Kael, I've noticed a strange thing: He runs to the opposite side from where he sould have gone,after he have done this,my heroes runned to where he were suppose to scape.
Should thoes things have been like this?
All in all this campaign is very cool but it miss something that could made it classic like the dwarf campaign,anyway it was a very cool campaign and I really apreciate the work that you have done with the credits.
Just to close my comment,I've really appreciated your work creating the blood elf race,eventhough i don't know why,but I don't fell confortable seeing that dual-blade swordman beeing used like a zer zerling.
Until further uptades,I will be on my favourite game Rune: halls of valhalla.
P.S:I'm playing the first public release version.
Last edited by King Konrad; 02-10-2012 at 10:17 PM.
Reason: More things to add
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02-11-2012, 10:17 AM
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#33 (permalink)
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User
Join Date: Aug 2009
Posts: 34
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i've just finished the campaign. i can say just one thing about it: "epic". do you plan to do a human one about the survivors of Garithos's humans and their battle against the Scourge and the Forsaken?
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02-11-2012, 11:52 AM
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#34 (permalink)
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War3/DotA2/SC2/TwoA/Gaias
Join Date: Jan 2011
Posts: 869
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there was no survivors , sylvanas aniquilated all of them since she thinks that lordaeron people should be forsaken.
__________________
My Map:
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02-11-2012, 12:44 PM
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#35 (permalink)
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Here I'm still standin!
Join Date: Dec 2008
Posts: 580
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theres a minor yet annoying bug at chapter 2, even after convincing ragebeast clan to join forces, when I visited their base later (I guess after destroying hellfire clan or something like that) they have turned to hostile, apparantly. And so, I decided to destroy them as well. But after destroying them and the other clan to the south, chapter ended before I managed to lay destruction on twilight axe clan. You should change your triggers.
Edit: Oh, and I'm not sure if it was your intention or not, but Kargath Bladefist's unholy aura skill does make glaive throwers regenerate as well, thus making it possible to fix them without need to repair them.
For chapter 3 - I realized that you should have done a better terraining work on the maps, I mean there's nothing ugly nor wrong, but you have not erased the land at the corner lines of the map, for example; top north-west corner of chapter 3 map. I mean, it doesn't hurt or anything, but you should turn them to sea, you know, for eyecandy. Increases terrain's quality.
And, about the lore-wise, I thought the Forsaken were in control of the whole Lordaeron and quel'thalas region. Even if it was scourge, dreadlord are the agents of the burning legion, not siblings of scourge. (there's a dreadlord hero at the north-west part of the map) Well, it's your lore though.
Some of the tooltips are still wrong, "elven forge" is not "barracks" for example. Same with gryphon aviary / dragonhawk aviary.
Oh, and melee game at chapter 3 was way too hard I think
At chapter 4, I think you meant arcane "observatories" but, well, whatever :p
Yeah, melee is really hard..
And there's a bug at chapter 5-1, quest log says 7 minutes to capture silvermoon city, but actually player has 15 minutes.
Meanwhile, Alessandra has both brilliance aura and that staff, are you sure that mana regeneration bonuses don't conflict?
I don't understand why dragonhawk aviaries require arcane vault thuogh.
I didn't like the plot twist at the end (because I used to like Kael's chaotic-good alignment, lol), but it was a heroic tale regardless. And once more, Illidan's whereabouts are unknown.
And overall, you should make the campaign easier, especially the melee ones and the cave one where we control sylvanas.
__________________
"Fear from the fear itself"
"No pain, no gain"
Last edited by Luffy; 02-11-2012 at 05:58 PM.
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02-11-2012, 02:50 PM
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#36 (permalink)
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Potato
Join Date: Nov 2010
Posts: 158
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Quote:
Originally Posted by Luffy
theres a minor yet annoying bug at chapter 2, even after convincing ragebeast clan to join forces, when I visited their base later (I guess after destroying hellfire clan or something like that) they have turned to hostile, apparantly. And so, I decided to destroy them as well. But after destroying them and the other clan to the south, chapter ended before I managed to lay destruction on twilight axe clan. You should change your triggers.
Edit: Oh, and I'm not sure if it was your intention or not, but Kargath Bladefist's unholy aura skill does make glaive throwers regenerate as well, thus making it possible to fix them without need to repair them.
For chapter 3 - I realized that you should have done a better terraining work on the maps, I mean there's nothing ugly nor wrong, but you have not erased the land at the corner lines of the map, for example; top north-west corner of chapter 3 map. I mean, it doesn't hurt or anything, but you should turn them to sea, you know, for eyecandy. Increases terrain's quality.
And, about the lore-wise, I thought the Forsaken were in control of the whole Lordaeron and quel'thalas region. Even if it was scourge, dreadlord are the agents of the burning legion, not siblings of scourge. (there's a dreadlord hero at the north-west part of the map) Well, it's your lore though.
Some of the tooltips are still wrong, "elven forge" is not "barracks" for example.
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Hmm, thanks for mentioning all that. I'll check it out later.
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02-11-2012, 04:20 PM
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#37 (permalink)
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Here I'm still standin!
Join Date: Dec 2008
Posts: 580
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I'm editing my previous post, check that out, lol. Pretty long playtime, still playing.
Edit: Finished playing, look at the previous post, everything's there now.
__________________
"Fear from the fear itself"
"No pain, no gain"
Last edited by Luffy; 02-11-2012 at 05:51 PM.
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02-12-2012, 01:30 PM
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#38 (permalink)
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User
Join Date: Dec 2009
Posts: 86
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very well 10/10, it was a long time since I don't play a nice campaign.
congratulations
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02-12-2012, 03:44 PM
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#39 (permalink)
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User
Join Date: Dec 2009
Posts: 86
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illidan is alive or he was killed by alessandra before confront kael?
and what finally happen to vashj and kargath?
i think would like that you have put sylvanas in the last playable map a short time after introduce lorthemar.
surprisingly I passed The Last Stand of Silvermoon without cheats, first they destroy the blood elf base, but I had built a building at the sylvanas base and I put all my units in that base, XDDD.
also I passed without cheats the first, the second, the third, the four until repair the three arcane towers, the fifth part two until kill the ice lord (in the fire lord only remained sylvanas and I couldn't), the rest were too dificult
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02-12-2012, 08:49 PM
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#40 (permalink)
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User
Join Date: Jul 2011
Posts: 77
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Awesome! A blood elf campaign! Heres my review:
4/5
Overall it was awesome! I loved how it followed lore enough to make sense, and how well done it was. One of the best campaigns I've played, and the best BE one! I liked the missions, they were fun and challenging at times too! A great amount of levels, and terrain was good too! Overall, I really liked it!!
On the other hand though, some of the dialogue was a bit weird, not very Blood Elven. I dont think Allessandra would ever say "Right?" At the end of a sentence, might want to edit some dialogue. Also, the whole spirit of ice/fire level with Sylvanas was completely random. The dark was fun at first, but eventually became frustrating. So I used my ghouls to chop through the trees to get at the Ice-Lord. The abilities were kind of boring, and Sylvanas/Allesandra had similar spells. Other than a few lore-mistakes and grammar (We will retake the Silvermoon City! / Ah, the Tempest Keep is complete!") and an undead Tauren it was awesome!
Bugs: It is possible for the ghouls to attack the trees in the Fire/Ice level, providing a short cut to pretty much anywhere on the map with patience. (A+Left Click on Tree with Ghouls makes them attack trees instead of harvest).
In conclusion: I really liked it, the small mistakes can be easily fixed but even if they arent it is still an awesome campaign I will no doubt replay! Thanks for making this!!!!
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02-12-2012, 11:57 PM
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#41 (permalink)
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Lord of the Nazgul
Join Date: Mar 2008
Posts: 831
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Enjoyable campaign indeed. Shame I could only play until level 4, later on it didn't want to run a map for me, bugging me and returning me to chapter selection screen. From what I've seen and played, I can tell you its pretty enjoyable. Keep up the good work! ;)
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02-13-2012, 03:58 AM
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#42 (permalink)
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User
Join Date: Nov 2010
Posts: 3
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Good campaign. I'm trying the renewed version, but will you upload a newer version fixing all the above-mentioned bugs sometime later?
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02-13-2012, 06:29 AM
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#43 (permalink)
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User
Join Date: Aug 2009
Posts: 34
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Quote:
Originally Posted by Darklycan51
there was no survivors , sylvanas aniquilated all of them since she thinks that lordaeron people should be forsaken.
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I know, but Garithos must have kept in touch with the other free human kingdoms, and don't forget that the dwarves also helped the humas in they're battles. there must have been some of Garithos's forces in the other kingdoms, including the dwarves. Also there are Jaina's forces, and i do not think that they will just sit beside, and they will want tho free they're occupied lands.
Also the orcs kould help, because of Thrall and Jaina's friendship, besides the fact that Admiral Proudmoore raged war against the Horde.
I think that it is a great story for a co-op Human-Orc Campaign. I'm sad  that i'm not a good map maker, because i would try to do it my self.
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02-13-2012, 03:05 PM
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#44 (permalink)
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User
Join Date: Nov 2010
Posts: 3
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Quote:
Originally Posted by Arthas_the_Mad
I know, but Garithos must have kept in touch with the other free human kingdoms, and don't forget that the dwarves also helped the humas in they're battles. there must have been some of Garithos's forces in the other kingdoms, including the dwarves. Also there are Jaina's forces, and i do not think that they will just sit beside, and they will want tho free they're occupied lands.
Also the orcs kould help, because of Thrall and Jaina's friendship, besides the fact that Admiral Proudmoore raged war against the Horde.
I think that it is a great story for a co-op Human-Orc Campaign. I'm sad  that i'm not a good map maker, because i would try to do it my self.
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Interesting ideas 
Actually, I have a long script about Garithos, describing what his forces did between Arthus invading Dalaran and Sylvanas defeating the Dreadlords. Unfortunately it's not written in English.  Maybe I can do some translation work on it.
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02-13-2012, 03:10 PM
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#45 (permalink)
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User
Join Date: Feb 2012
Posts: 12
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Amplification Chapter 4
Loved the campaign right up until I got to chapter 4 amplification then for some reason it just blinks back out to the mission select screen and will not let me play anymore :(
A fix for the this would be lovely :)
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