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Region 0.37
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Information
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| Uploaded: | 17:16, 5th Aug 2012 |
| Last Updated: | 18:04, 5th Sep 2012 |
| Type: | Tower (Defense / TD / Maul / Wars) |
| Category: | Medieval / Warcraft |
| Map Size: | 256x160 |
| Playable Map Size: | 249x148 |
| Suggested Players: | 2-6 |
| Tileset: | |
| Rating by users: | 5.00 (1 vote) |
| Hits: | 8429 |
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| Details |
REGION
Created by rulerofiron99
Map Info:
Build an army. Every round, your army spawns to fight either against randomised creep waves, or against another player's army. You have no direct control over your army after it spawns; your role is to build the right units in the right formation. Victory is achieved by acquiring a set number of Victory Points, gained by beating other players' armies.
Suggested players: 2-6.
Playable in single player, but not recommended (balance is for 2+ players)
*** Strictly speaking, this map is in WIP, which as per the rules is not allowed. HOWEVER: it is already in a very playable and polished state (aside from minor balance tweaks and unforeseen bugs that are to be expected), and due to its replayable nature I feel it is enough for at least being taken a look at. I have much more content planned, which I plan to update as time goes by. ***
Similar to (and drawing inspiration from):
- Legion TD
- Blood Tournament
Apparently also similar to Pokemon Defense.
Screenshots:
Features:- Unique TD-ish gameplay, combining the low-APM requirement of Tower Defense with the glorious battles of melee Warcraft.
- Set your army in a formation to maximise its damage and survivability.
- Seven (and counting) different races to choose from, each with its own strengths and weaknesses.
- Use global-range spells to influence battles, improve your army, or slow down another player's progress.
- Powerful bosses, each with special abilities designed to plow through your tanks and engage all elements of your army.
- Randomised creep waves, ensuring that each game is different to the last.
- Failing a level doesn't mean it's over for you; you get to fight it again next round. Although this might slow down your progress (and thus army size), you will never find yourself out of the running.
- Many options and army styles to choose from, and designed to all be viable. Region isn't a game where the winning strategy is to simply spam a powerful unit; every build and every strategy has a counter.
- Set custom behaviours on your units; e.g. to have them perform a tactical retreat when near death, or flank your enemy's army.
- Multiple game modes: Survival (leak X amount of waves to lose, last player wins), Classic (as described above) and Tournament (you fight against players each round); each of which can be customised with Short/Medium/Long and Allpick/Draft/Allrandom
Planned Content and Features:- More races.
- More units for each existing race.
- More unit behaviour settings.
- More spells.
- Random terrain generator.
Changelog:
Credits:
| Moderator Comments (Not Rated) |
Vengeancekael
Date: 2012/Aug/26 00:37:36
Comment: [Approved]
Staff Contact - Rules
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This map is approved and works properly.
 (984.98 KB, 1504 Downloads)
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08-05-2012, 10:21 PM
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#2 (permalink)
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User
Join Date: Apr 2009
Posts: 34
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played this with a friend a few rounds, its really good! =)
however -endround seems to be bugged, in duel 0 (only duels) a round bugged where an upgraded sniper didnt attack a mountainking, then he died, and no one got gold. so i -endround and suddenly my mate has won the game and got like 500gold =/. apart from the lack of units imo(per race and races but that will come i guess^^) this has a bright future if you put your head into it :)
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08-05-2012, 10:57 PM
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#3 (permalink)
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Ideas & Systems
Join Date: Jul 2006
Posts: 2,086
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Thanks for the feedback!
Do you maybe have a replay of that instance when the sniper didn't attack the mountain king, causing the duel to end improperly? I've only seen that bug once before and haven't been able to reproduce it.
EDIT: Found a flaw in one of the triggers, hopefully that solves it :)
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08-06-2012, 12:30 AM
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#4 (permalink)
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Gone
Resource Moderator
Join Date: Nov 2006
Posts: 7,502
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Very original, nice manager-type of a game :)
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08-15-2012, 08:20 PM
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#5 (permalink)
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User
Join Date: Apr 2009
Posts: 34
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a changelog on here would be nice
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08-15-2012, 08:40 PM
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#6 (permalink)
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Ideas & Systems
Join Date: Jul 2006
Posts: 2,086
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Quote:
Originally Posted by Lenura
a changelog on here would be nice
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Within the next week I'll rename the version to 1.00 (since all the core features are pretty much done), and I'll keep a changelog from then on.
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08-16-2012, 12:44 PM
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#7 (permalink)
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It Happens
Join Date: Nov 2009
Posts: 163
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Simple, yet entertaining. I think it could use some polishing though. The grey dirt isn't the most visually pleasing sight to behold.
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08-16-2012, 01:04 PM
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#8 (permalink)
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Ideas & Systems
Join Date: Jul 2006
Posts: 2,086
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Quote:
Originally Posted by KuWe
Simple, yet entertaining. I think it could use some polishing though. The grey dirt isn't the most visually pleasing sight to behold.
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Thanks!
I'm working on a terrain generator that will randomise each player's terrain every few rounds, along with some trees and bushes.
Which other areas do you think need more polishing?
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08-16-2012, 04:13 PM
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#9 (permalink)
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It Happens
Join Date: Nov 2009
Posts: 163
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For example when you win the game the winning team disappears from the podium and a round starts after that and the camera stops in a weird angle. It should have a real victory condition triggered.
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08-16-2012, 07:13 PM
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#10 (permalink)
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Ideas & Systems
Join Date: Jul 2006
Posts: 2,086
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Fixed. Uploading the new version soon (found some other bugs that also need fixing)
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08-19-2012, 05:48 AM
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#11 (permalink)
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User
Join Date: Aug 2012
Posts: 136
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nice man, seems like.
i haven't play it but i think good because
1. i love strategy game
2. have good pic
i have a question, how to change that picture (region picture), i want to change my map pic.
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08-19-2012, 10:32 AM
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#12 (permalink)
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Ideas & Systems
Join Date: Jul 2006
Posts: 2,086
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I used a combination of GIMP, Microsoft Word (WordPad can also work), WorldEdit, and Paint.
1. Take a screenshot of the terrain in worldedit.
2. Edit the screenshot in paint, removing the ground below the cliff (just paint black).
3. Download a nice font from dafonts.com, install it to your Word, and type your title. In the newer MS Word, you can do special font effects. For this one, I used an effect that adds an inner shadow (to make it look like the text has been carved out)
4. Put both images in gimp, and use the Perspective Tool to make the text the same shape as the cliff area. Then just drag it over and you're done!
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08-20-2012, 02:58 PM
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#13 (permalink)
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I lurk Newest Uploads
Join Date: Mar 2011
Posts: 32
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Me and some good lads have been playing this map and we LOVE it.
No bugs and glitches so far, the castle part was downright impossible for us.
Also will you consider putting Faceless Ones as a race?
__________________
This is my damn awesome signature
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08-20-2012, 04:34 PM
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#14 (permalink)
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Ideas & Systems
Join Date: Jul 2006
Posts: 2,086
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Quote:
Originally Posted by The Waffle King
Me and some good lads have been playing this map and we LOVE it.
No bugs and glitches so far, the castle part was downright impossible for us.
Also will you consider putting Faceless Ones as a race?
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You got to the castle? I CALL BS LIES
I'll definitely include Faceless Ones, thanks for the suggestion!
The roadmap for the next races:
1. Trolls
2. Naga
3. Nature/ancients
... with Hybrid and Creep somewhere in the middle.
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08-20-2012, 05:03 PM
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#15 (permalink)
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I lurk Newest Uploads
Join Date: Mar 2011
Posts: 32
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Just spam Veterans and keep upgrading attack and haste
Viola!
__________________
This is my damn awesome signature
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