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Region 0.37
Created by rulerofiron99 ; Uploaded by: rulerofiron99
Information
Uploaded:17:16, 5th Aug 2012
Last Updated:18:04, 5th Sep 2012
Type:Tower (Defense / TD / Maul / Wars)
Category:Medieval / Warcraft
Map Size:256x160
Playable Map Size:249x148
Suggested Players:2-6
Tileset:
Rating by users:5.00 (1 vote)
Hits:8429

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Details
REGION
Created by rulerofiron99

Map Info:
Build an army. Every round, your army spawns to fight either against randomised creep waves, or against another player's army. You have no direct control over your army after it spawns; your role is to build the right units in the right formation. Victory is achieved by acquiring a set number of Victory Points, gained by beating other players' armies.

Suggested players: 2-6.
Playable in single player, but not recommended (balance is for 2+ players)

*** Strictly speaking, this map is in WIP, which as per the rules is not allowed. HOWEVER: it is already in a very playable and polished state (aside from minor balance tweaks and unforeseen bugs that are to be expected), and due to its replayable nature I feel it is enough for at least being taken a look at. I have much more content planned, which I plan to update as time goes by. ***

Similar to (and drawing inspiration from):
- Legion TD
- Blood Tournament
Apparently also similar to Pokemon Defense.

Screenshots:
Screenshots





Features:
  1. Unique TD-ish gameplay, combining the low-APM requirement of Tower Defense with the glorious battles of melee Warcraft.
  2. Set your army in a formation to maximise its damage and survivability.
  3. Seven (and counting) different races to choose from, each with its own strengths and weaknesses.
  4. Use global-range spells to influence battles, improve your army, or slow down another player's progress.
  5. Powerful bosses, each with special abilities designed to plow through your tanks and engage all elements of your army.
  6. Randomised creep waves, ensuring that each game is different to the last.
  7. Failing a level doesn't mean it's over for you; you get to fight it again next round. Although this might slow down your progress (and thus army size), you will never find yourself out of the running.
  8. Many options and army styles to choose from, and designed to all be viable. Region isn't a game where the winning strategy is to simply spam a powerful unit; every build and every strategy has a counter.
  9. Set custom behaviours on your units; e.g. to have them perform a tactical retreat when near death, or flank your enemy's army.
  10. Multiple game modes: Survival (leak X amount of waves to lose, last player wins), Classic (as described above) and Tournament (you fight against players each round); each of which can be customised with Short/Medium/Long and Allpick/Draft/Allrandom

Planned Content and Features:
  1. More races.
  2. More units for each existing race.
  3. More unit behaviour settings.
  4. More spells.
  5. Random terrain generator.

Changelog:
Changelog

0.37[list=a][*] Fixed Castle not attacking air[*] Fixed Broodmother's spiders staying behind after defeat
0.36d-e
  1. Attempted another fix for the duel bug
  2. Fixed various small bugs
0.36c
  1. Fixed a list of player names appearing at the start of tournament mode
  2. Fixed tournament duel winners' lives displaying as 0
  3. Fixed Troll Enforcer being able to upgrade to Orc Veteran
  4. Fixed Human Wizard being able to upgrade to Bishop
  5. Fixed Locusts dropping 3 gold (they now drop only 1)
  6. Nerfed Dwarf Runecaster and Sharpshooter damage
  7. Attempted a fix to duels sometimes excluding players
0.36b
  1. Nerfed troll slayer damage
  2. Fixed healing ward bugging out in duels
  3. Added a level 1 creep type
  4. Mode selector is now automatically selected for player 1
  5. Changed warcaller model
0.36
  1. Reworked creep level generator, earlier levels are in general easier
  2. Added new creeps to some levels, and added level 8 and 9 creeps
  3. Levels now go up to 30
  4. Reblanced Dark Troll Warlord, now has medium armour
  5. Fixed possessed units using food cap
  6. Fixed food cap displaying incorrectly on multiboard
  7. Added sounds for some game events
  8. Added an anti-air attack to Dire Fiend
  9. New skeleton unit: Blast Mage
  10. New orc unit: Warcaller
  11. Rebalanced Locust: amount 10 -> 8, hit points 50 -> 60
  12. NEW RACE: Trolls, with a focus on short-ranged units and healing
0.35
  1. New Human unit - Wizard. Ranged magic user that casts Blizzard.
  2. Buffed Captain (hit points)
  3. Nerfed Veteran (damage)
  4. Rebalanced Elf Warrior (removed evasion, reduced cost)
  5. Fixed some passive abilities that had active icons
  6. Fixed possessed units autocasting spells
  7. Fixed possessed units being able to upgrade in battle, becoming invulnerable
  8. Fixed Priests automatically healing nearby units being deployed
0.34 - 0.34b
  1. Fixed draft mode not working for players 2-6
  2. Tournament mode now properly matches players in a round-robin format
  3. Fixed some Nerubian units having +2 armour upgrade instead of +1
  4. Forecast and Rift adjusted for Tournament mode
  5. Fixed the winning army disappearing from the podium
  6. Added new behaviour ability: reset all behaviours to defaults
  7. Added command to disable camera automatically snapping between battle/build areas


Credits:
Credits

Models:
  1. Dwarven Warrior by Frankster
  2. Dwarf Archmage by Sellenisko
  3. Human Crossbowman by Kitabatake
  4. Orc Spearman by Frankster
  5. Fortress by Archianbedlam
  6. Skeleton Brute by -Grendel
  7. Elven Warrior (dismounted huntress) by GreyArchon
  8. Nerubian Guard by Callahan
  9. Troll Warrior by Lord_T
  10. Troll Slayer by levigeorge1617
  11. Meta Marks SFX by Daelin
  12. Buff SFX by JetFangInferno
  13. Caster SFX by JetFangInferno
Icons:
  1. Dwarven Warrior by Frankster
  2. Elven Warrior by GreyArchon
  3. Ready tick by inhuman89
  4. Grid, Flank, Flee icons by Captain_Rufar
Testing:
  1. RageMother
  2. Unholy_Angel
  3. Kowkemon
  4. Triumvirustler
  5. Silvernail
  6. karatechopkoala
  7. The Waffle King

Moderator Comments (Not Rated)
Vengeancekael
Date: 2012/Aug/26 00:37:36

Comment: [Approved]

Staff Contact - Rules

This map is approved and works properly.


Download region037.w3x
(984.98 KB, 1504 Downloads)

Old 08-05-2012, 10:21 PM   #2 (permalink)
Registered User Lenura
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played this with a friend a few rounds, its really good! =)
however -endround seems to be bugged, in duel 0 (only duels) a round bugged where an upgraded sniper didnt attack a mountainking, then he died, and no one got gold. so i -endround and suddenly my mate has won the game and got like 500gold =/. apart from the lack of units imo(per race and races but that will come i guess^^) this has a bright future if you put your head into it :)
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Old 08-05-2012, 10:57 PM   #3 (permalink)
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Thanks for the feedback!

Do you maybe have a replay of that instance when the sniper didn't attack the mountain king, causing the duel to end improperly? I've only seen that bug once before and haven't been able to reproduce it.

EDIT: Found a flaw in one of the triggers, hopefully that solves it :)
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Old 08-06-2012, 12:30 AM   #4 (permalink)
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Very original, nice manager-type of a game :)
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Old 08-15-2012, 08:20 PM   #5 (permalink)
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a changelog on here would be nice
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Old 08-15-2012, 08:40 PM   #6 (permalink)
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Quote:
Originally Posted by Lenura View Post
a changelog on here would be nice
Within the next week I'll rename the version to 1.00 (since all the core features are pretty much done), and I'll keep a changelog from then on.
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Old 08-16-2012, 12:44 PM   #7 (permalink)
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Simple, yet entertaining. I think it could use some polishing though. The grey dirt isn't the most visually pleasing sight to behold.
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Old 08-16-2012, 01:04 PM   #8 (permalink)
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Quote:
Originally Posted by KuWe View Post
Simple, yet entertaining. I think it could use some polishing though. The grey dirt isn't the most visually pleasing sight to behold.
Thanks!

I'm working on a terrain generator that will randomise each player's terrain every few rounds, along with some trees and bushes.

Which other areas do you think need more polishing?
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Old 08-16-2012, 04:13 PM   #9 (permalink)
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For example when you win the game the winning team disappears from the podium and a round starts after that and the camera stops in a weird angle. It should have a real victory condition triggered.
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Old 08-16-2012, 07:13 PM   #10 (permalink)
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Fixed. Uploading the new version soon (found some other bugs that also need fixing)
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Old 08-19-2012, 05:48 AM   #11 (permalink)
Registered User Ragon.Slear
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nice man, seems like.
i haven't play it but i think good because
1. i love strategy game
2. have good pic
i have a question, how to change that picture (region picture), i want to change my map pic.
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Old 08-19-2012, 10:32 AM   #12 (permalink)
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I used a combination of GIMP, Microsoft Word (WordPad can also work), WorldEdit, and Paint.
1. Take a screenshot of the terrain in worldedit.
2. Edit the screenshot in paint, removing the ground below the cliff (just paint black).
3. Download a nice font from dafonts.com, install it to your Word, and type your title. In the newer MS Word, you can do special font effects. For this one, I used an effect that adds an inner shadow (to make it look like the text has been carved out)
4. Put both images in gimp, and use the Perspective Tool to make the text the same shape as the cliff area. Then just drag it over and you're done!
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Maps: Region (Competitive, micro-free army management) | Mortar Run (dodging/aiming minigame)
Systems: Right Click Recipe | Control Point | Camera Shake | Resource | Limit Attackers | Damage Modification | Knockback
Spells: Corpse Bomb | Life Drain
GUI System Workshop
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Old 08-20-2012, 02:58 PM   #13 (permalink)
Registered User The Waffle King
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Me and some good lads have been playing this map and we LOVE it.
No bugs and glitches so far, the castle part was downright impossible for us.

Also will you consider putting Faceless Ones as a race?
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Old 08-20-2012, 04:34 PM   #14 (permalink)
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Quote:
Originally Posted by The Waffle King View Post
Me and some good lads have been playing this map and we LOVE it.
No bugs and glitches so far, the castle part was downright impossible for us.

Also will you consider putting Faceless Ones as a race?
You got to the castle? I CALL BS LIES

I'll definitely include Faceless Ones, thanks for the suggestion!

The roadmap for the next races:
1. Trolls
2. Naga
3. Nature/ancients
... with Hybrid and Creep somewhere in the middle.
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Maps: Region (Competitive, micro-free army management) | Mortar Run (dodging/aiming minigame)
Systems: Right Click Recipe | Control Point | Camera Shake | Resource | Limit Attackers | Damage Modification | Knockback
Spells: Corpse Bomb | Life Drain
GUI System Workshop
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Old 08-20-2012, 05:03 PM   #15 (permalink)
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Just spam Veterans and keep upgrading attack and haste

Viola!
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