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NotD:SpecialOps v1.12i

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Cpt.ZnacK Presents
Night of the Dead : Special Operations
By Syrus and Nxuan & Continued by IAMSkilletYO & Cpt.ZnacK
The Story
2047 year on Earth, it was a virus outbreak in Boston. All tries to neutralize the virus failed, human race was indanger of perishing, virus was turning humans to undead. Nations built underground tunnels to save themselves, while other sent ships to Mars to build a new world and save the entire human population. Now it's 2247, none knew how it begun. In colony X-34i virus appeared again, we already lost 2 squads of highly trained men, so we send the third squad, your are soldier of Delta Squad and you need to rescue your fellow marines and find a way to neutralize the virus.

The Type of Map
This map is a survival, the objective of the map is simple yet hard. Starting you have to look for the Alpha and Beta squad who are MIA (Continues from NotD 2), you and your fellow squad mates have to find the tags. As you go through the mission you will be attacked by zombies and all kinds of creatures. at wave 4 you will be confronted by one of four threats, the Defiler queen, sludge monsters, spiderlings or facehuggers, which each have a unique way of completing it.If you manage to survive to Wave 6 you will be confronted by two Hatchling, who are some of the strongest monster in the game. Wave 8 mission is too save the last survive Alpha squad member, LtCol Raynor. As a team you will have to do this, as a team you should survive.

Syrus' Words
Syrus said:
NotD 2 was orignally made by FM Osiris and FM Bilouxi, they left the development of this map but community grew, we all like NotD 2 and we finished it more then 1 milion times so now we seek new challange. This map is made by expirienced players of NotD 2 in order to create new map which will be more harder and provide greater challenge for players who got NotD2 in their little finger
This map will contribute to story of NotD2, as the orignal story was lost we made new one.
Features
Save & Load
Rankings
Medals
9 Marine Heroes
Custom User Interface
10 players
Allot of Fun


Marine NameSome InfoType

Grunt
The Grunt is a solid starting unit and is great with combat, the marine is able to fire a rifle grenade and heal himself a little bit, the grunt is a marine that is used for offence.Combat
Heavy SupportThe Heavy support marine sole purpose it to gun down enemies with his amazing firing abilities, the HS is mainly used to defend and attack and is an important part of the teamCombat
FirebatThe Firebat uses a fuel base attack that burns the enemies dealing direct damage to them, the Firebat also has a napalm ability that is great for teamwork allowing the team for rest a little bit.Combat
MarksmanThe Marksman has the greatest weapon of the all a sniper, but because of this he has a much slower firing rate, But the Marksman still helps by taking out some of the more powerful enemies with one blow, his abilities allow him to trap enemies aswell.Combat
TerminatorThe Terminator is a very important part of the team allowing the marines to transfer suit energy from one to another allowing the demolitions to create faster explosives. the Terminator also has some of the newest tech when it comes to combat suitsSuppport
DemolitionsThis is the most important marine and the most difficult marine to be, as the Demolitions you have to create explosives and use them to kill all the bosses. The Demolitions has to be protected at all times, but to earn medal it is easier with the Demolitions Marine.Support
MedicThe Medic is one of the most important figures in the team, he is responsible to heal Fractures, Bleeding and poisons from the team. He is the easiest way to earn support medals but one of the hardest to work with.Support
EngineerThe Engineer has one of the most crucial parts of the team. The Engineer can extend clips of fellow marines and create ammo and weapon ammo which is vital to the team survival. The Engineer also has a Aura that increases the amount at which suit energy is restores which is a great help to the Demolitions.Support[r]Recon[c]The Recon is the marine with the fastest running speed and there for is used to search for weapons and items in the nearby building while the team goes on. The Recon also has a choice of two skillsets, Air or Ground, The two skill each help alot and they can be used to kill large amounts of creeps at once.[c]Combat & Support

Rank AbbreviationRank NameExperience Needed
PVTPrivateo exp.

PFC
Private First Class500 exp.

LCpl
Lance Corporal1000 exp.

CPL
Corporal2000 exp.

Sgt
Sergeant4000 exp.

MSgt
Master Sergeant8000 exp.

SgtMaj
Sergeant Major16000 exp.

2nd Lt
2nd Lieutenant32000 exp.

1st Lt
1st Lieutenant60000 exp.

Cpt
Captain100000 exp.

Maj
Major150000 exp.

LtCol
Lieutenant Colonel225000 exp.

Col
Colonel360000 exp.

Gen
General600000 exp.

Atr
Atrieden1000000 exp.

Atc
Atrieden Commander1500000 exp.

AFC
Atrieden Force Commander2100000 exp.


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The Way to get the medals is a secret and will never be given away. You have to figure it out.
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-2 new ranks:
1500000 exp Aetriden Commander
2100000 exp Aetriden Force Commander
-2 new medals for nightmare mode
Campaign Order
Elite Campaign Order
Both are designed for Nightmare mode.
Elite is for completing athena on nightmare, no player limit. Should make you guys play enjoy more the full house games.
-1 new boss
Argus, invisible dog and comes anytime between waves 8-15
-Some environment/terrain changes



- recon crit skill fix
- combat knife shortcut back to C
- commands shortcut is X + X to order move to marine, now it's easier to manipulate commands and knife
- removed ugly icons

-New Airstrike
-New skillset for Grunt
-Icons changes & other visual additions
-Changed vs mode switch
-Changed vs mode zombie: nightmare
-Added new zombie for vs mode
-Added new skills to some zombies in vs mode
-Textoff command fix (wave 2 message hidden as it should now)
-Maximum clips size bug fixed (Termi and Hs can now have max 60 clips instead of regular 40)
-Lvl 2 Scd will now sometimes detect neutral mia`s (use this to your advantage with grunts)
-Evil Marines mission can now only be detected if you have hs with lvl2 scd in team
-Fixed a bug on Wave4 mission
-Fixed a pathing exploit
-Code improvements
-Nanites charges reduced from 3 to 2
-Changes in teamrank 'ranks'
-Engineer will sometimes make 81mm ammuniton instead of law rockets when using his skill
-Added timed mias on versus mode(receive mia after death based on time elapsed from moment of death, you can also receive mia if wave trigger occurs faster)

-added -text off/on feature (you won`t receive any mission-related text)
-fixed a couple of exploits
-vs mode missions will create evac (possible evacs in versus: wave7,10,14,15 depending on how many missions you completed)
-added score points for survivors (after reaching any evac)
-added zombie spawn options (-north,-south,-west,-east,-random)
-added new item: nanites pack (2 units on map)
-Gargantuan will loose hp when mutation points are close to zero
-small change in bile composite skill
-fixed vs mode mia`s unusable weapons
-fixed goo description
-fixed a small bug on evil marines mission and added a small change to the mission
-Raynor will follow sooner after completing w8 mission
-enhanced dreamer mana regeneration
-enhanced gargantuan life regeneration
-enhanced nightmare (underground move + quake + tendril attack + web)
-enhanced versus mode horrors (feedback + leap)
-enhanced wraiths (receive 2 bonus skills when in presence of a dreamer: battery rip + mimic item)
-increased max clips of hs,termi to 60 firebat to 3000
-enhanced extra item drop missions for vs mode

More Screenshots will come soon, i promise.

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Please Visit the website for more information!
&
http://grilledfish.be/


Special Thanks To :
IAMSkilletYo : He continued before me.
Their are a few names missing, if you see your thing in the map please pm me

There are a few people who are not here. Please if you see your resource is not here please pm me and ill add you. thank you.

Please Give any critisism

IAMSkilletYO & malkavian.vision are the same person[Basically malkavian.vision help with map]

This is the official v1.12i version.
Keywords:
Night of the Dead, NotD, Zombie, Cpt.ZnacK, Survival, defence, shooting, team, SO, Special Operations
Contents

NotD:SpecialOps v1.12i (Map)

Reviews
19:31, 13th Aug 2010 ap0calypse: Rejected
Level 28
Joined
Jan 26, 2007
Messages
4,789
1) The delete-button will be removed.
2) All rejected/deleted/pending maps will be physically deleted right before the new maps system is done.

From the above statements, we can conclude that there's nothing to worry about (I told Ralle to do all of this, thanks to Septimus for telling me to tell Ralle).
Either way: whether this is a completely new version or only has one minor change, you should still use the "Update"-button.

Thread cleaned.
This map is allowed to be here (both my and the original author's permission).
 
Level 8
Joined
Oct 11, 2009
Messages
260
Well i have changed it before to road and futuristic buildings, but that made it difficult to see the changes in height and to the pro players it made things difficult to play to there strategy... The tiles as they are now give immersion into the feel of a deserted destroyed city where people turned into zombies...
 
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