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Nex Hero Defense v1.2b
Created by StrategyMaster ; Uploaded by: VergilThazaar
Information  Reparse
Uploaded:16:15, 15th Sep 2009
Last Updated:09:42, 19th Dec 2009
Type:Defense / Survival
Category:Medieval / Warcraft
Map Size:96x160
Playable Map Size:88x148
Suggested Players:3 +
Tileset:Cityscape
Rating by users:4.00 (8 votes)
Hits:9232

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Details
Description
Nex Hero Defense


Introduction

... is a Hero Defense map (as you probably noticed already ) that requires
teamwork and some intellect. Hmm... you're probably wondering
- Why should I play your map? and my answer to that is:
because of it's unique Team Style Gameplay which you will
meet while playing. An example is the absence of autorevival system and
the adding of special Resurrecting abilities, which makes players depend one on another.

Combination of Fun & Difficulty is also an interesting aspect
of the map. Funny waves and abilities can be found, but harmonically linked to
a balanced difficulty.

Realistic Equipment, meaning that close-combat
heroes can only use close-combat weapons and only one armor e.t.c.

As the time passes playing, your character changes and gains improved
abilities, the so called Class Change.When you reach a certain level
you choose the class that suits you best and reset back to level one.

If you get bored, that means you've selected the wrong class/skills.
This map is basically a fast-paced Hero Defense that through the
correct selection of skills can be less intense. So You Can Choose
if you want to be jumpy all the time or sit back while your hero
does everything by himself. Of course, skills that require
the player's interaction are more effective than passive ones.




Map Information
Classes, Systems & Items

First Class


Warrior



Archer



Mage




Second Class


[Dmg] Fighter - Warrior - Defender [Tank]



[Dmg] Royal Ranger -
Archer - Soul Ranger [MagicDmg]



[MagicDmg] Wizard -
Mage - Healer [Support]


Third Class

[Dmg-Dmg] Samurai - - - - - - - - - Tank [Tank-Tank]
[Dmg] Fighter - Warrior - Defender [Tank]

[Dmg-Tank] Knight - - - - - - - - - Spartan [Tank-Dmg]

[Dmg-Dmg] Executioner - - - - - - - - - - - - - - Deadeye [MagicDmg-MagicDmg]

[Dmg] Royal Ranger - Archer - Soul Ranger [MagicDmg]

[Dmg-MagicDmg] Freelancer - - - - - - - - - - - - - - Stealth Assassin [MagicDmg-Dmg]

[MagicDmg-MagicDmg] Elementalist - - - - - - - - - - - - - - - - - - - - Cleric [Support-Buffs]

[MagicDmg] Wizard - Mage - Healer [Support]

[MagicDmg-Summons] Summoner - - - - - - - - - - - - - - - - - - - - Maiden [Support-Heal]


Systems

Hero XP System
XP Rate: ([Number of Players] x 20) + 40
Class 1: [XP Rate]
Class 2: [XP Rate]/ 4
Class 3: [XP Rate]/ 20
I did this system on my own.


Hero Replacement System
If you need details PM me.

Spawn System
I based my system on the Multiple Creep Spawn System tutorial and modified it
into a Simple Creep Spawn System. The tutorial reffered here is made by DoOs_101.


Item Customization System
When you buy an item with [Empty Slots] then you can customize your item with Orbs
and add attributes of your likeness. You can also add 2 Orbs (to the items that have at least 2 Emprty Slots) of the Same type to get an increased bonus for that attribute.
Got ideas from here and there but I basically did it on my own, seemed much simpler.



Items


Weapons
  • 6 Close-Combat (Swords, Axes, Blades, e.t.c.)
  • 6 Standard Bows (Ranged Weapon, for Archers)
  • 4 Customized Bows of the players' choice
  • 6 Magic (Stafs, Wands, e.t.c.)


Armors
  • 6 Standard Armors
  • 14 Customized Armors of the players' choice


Accessories
  • 5 Accessories (Boots, Medals, e.t.c.)


Misc
  • 4 Kinds of HP recovery Potions
  • 3 Kinds of MP recovery Potions
  • 2 Kinds of Illusions
  • Lumber
  • Antidotes
  • Stones
  • Dad's Soup
  • Escape






Game Tips

Within a team there should be at least one of each starting Class (Warrior, Archer, Mage) for best performance,
but becides that Warrior is the best Class and easiest to play. On the contrary, Mages are pretty hard to play
'cause of their almost none attack damage and "friendly-fire" spells, but all that hard work pays up in the end.

In this map you do NOT revive automatically, instead a grave is spawned at the point you died.
That grave points out a hope of resurrection either by a Healer, or by the Living Statue (Base Structure).

I made the map to be easier when playing with more players, so don't be so impatient!





Info

- Contact Info: E-MAIL & MSN StrategyMaster-@hotmail.com
- Since version 1.1b there are 2 blocked ways, these are for future addings.
- If you have any problems downloading the map here, you can try this link to epicwar: Nex Hero Defense v1.2b

By the way... for those who are wondering, Nex means "Death" in latin.
- This map was made by StrategyMaster A.k.A. VergilThazaar -
_________________________________________________


Old Screenshots




Credits
Basically thanks to www.hiveworkshop.com and everyone participating..

- Models -
  • Jigrael for the Deadeye model.
  • General Frank for the Freelancer and Stealth Assassin models.
  • Dionesiist for the Cleric model.
  • Shamanyouranus for the Mortalitis buff model.
- Models 'n Icons -
  • Elenai for the Maiden model and the Mass Resurrection icon.
  • Mc ! for the Executioner model, the Deadly Strike and Wind's Bow icons.
- Icons -
  • LiOneSS for the Staff, Spell Staff and Enchanted Staff icons.
  • X.e.r.e.X for the Swiftness Robe and Protect icons.
  • hawk900 for the Wooden Stick icon.
  • KelThuzad for the Shield icon.
  • DarkHorse08 and SKriK for the Light Armor icon.
  • Xezko for the Bronze Armor icon.
  • DevineArmy for the Blood Armor icon.
  • CRAZYRUSSIAN for the Legion Armor, Spirit and Weakness icons.
  • Volvox for the Mortalitis icon.
  • Paladon for the Auto-Life icon.
  • Juan_Ann for the Legionnaire icon.
  • StyxaneZ for the Devotion icon.
  • Destructor [DoR] for the Stealth icon.
  • GooS for the Hiberna icon.
Special Thanks to Army-of-Pandas for the Elemental Bow Icon Pack!

Changelog



Version {1.2 - 1.2b}
- General -
Added -Hints Off/On command. (... By CHA_Owner)
Changed Hints' colour.
Now Kills and Citizen Deaths are shown at the end of the game.
Added a minute before the game ends after Defeat.
Added a shadow to the Graves.
Fixed Antidotes and Hiberna.
Fixed a few text mistakes.
Fixed a few Bugs.
Made a few Minor changes.

Version {1.1b - 1.2}
- Major Changes -
Bow Customization is now available for Archers!
Slightly reduced the Base XP Gain.
Increased Undead towers' effectiveness.
Improved Spawn System and Fixed some creeps Stopping after stunned. (Spawn System Got from a random post By MortAr-)
Increased Gold returned when selling an Item to 98% !
- Heroes -
Executioner's Fire Missile is replaced with ROcket changing hotkey from Execution.
Samurai's HP and Strength has been reduced. (Reported By Killer_MoD)
- Overpower HP Drain Increased.
- Copy Reduced Duration from 20 seconds to 12.
- Bloodlust halved HP regained.
Knight's Casting animation has been reduced, so Deadly Strike won't animate like an attack.
- Items -
Created a New Accessory to counter the final boss and not only!
Increased the effectiveness of each Full Customized Armor.
Rearranged some items at Panda Shop.
- Waves -
Greatly increased difficulty for the last boss.
Increased lifesteal on Vampires & Suckers waves.
- General -
Minor Terrain changes and HINT System implemented. (By reason 3)
Added the "All the Hints" to F9 Info.
Replaced the Shopper icons. (Reported By CHA_Owner)
Fixed City Heroes' Stats. (Reported By Killer_MoD)
Replaced the Magic Shopper model and removed it's special ability.
Edited "Leggionaire" tooltip to avoid confusion.
Added ' -Shops ' command.
Replaced the Tavern with Armorsmith.
Added some time for players before Victory.
Fixed some possible abuses.

Version {1.1 - 1.1b}
- Major Changes -
Restored the Lumber Icon that appeared Green.
- Heroes -
Spartan's Cleave chance of working has been reduced.
- Items -
Fixed the Bow's Shop position and added the newly created Wooden Bow.
Restored the old Move Speed Bonus of Boots and Wind's Bow.
- Waves -
Increased some waves' Health Points.
- General -
Fixed a slight bug for choosing second class.
When a Player dies he gets an informing message.

Version {1.0b(Fix) - 1.1}
- Major Changes -
Greatly reduced base damage of First, Second and Third Class of Archers, but added a large amount of damage into the Weapon (Bows).
Added the Level reference in each unit of every wave.
Replaced some Standards in Game Interface.
- Agility => Attack
- Armor => Defense
- Quests => Info
- Ward => Grave
- Upkeep => StrategyMaster
Optimized Triggers.
Added a message when picking Second Class Heroes that reveals the speciality of the picked Hero.
- Heroes -
Spartan's Cleave and Spear Skills were greatly increased.
Maiden's Cura mana cost is increased.
Wizard's spell damage has been increased (I hope he's balanced now).
- Thunder: Increased Damage and slightly decreased cooldown.
- Ignis: Greatly increased Damage, but also mana cost.
- Freezing Breath: Decreased AOE range, Fixed a bug, added Cold.
- Blizzard: Nothing.
Elementalist's damage has been increased and cooldown has been decreased (I hope he's not boring now).
- Attack: Removed Cooldown, modified the Damage count depend on the Intelligence of the Elementalist and increased mana cost.
- Lightning: Increased Damage and slightly decreased Cooldown.
- Fire: Decreased Cooldown.
- Earth: Decreased AOE range to increase the accuracy of the spell.
- Water: Raised slightly AOE range.
Freelancer's "Quicksand" Damage is greatly increased and changed the icon.
Summoner's Beleth bug fixed.
Stealth Assassin's "Stealth" last level's time to hide has been slightly decreased.
- Items -
Created a Wooden Bow for the Bow Maker.
Increased Move Speed Bonus for Boots and Wind's Bow.
- Waves -
Increased difficulty on "Sucker" and "Vampire" waves.
Increased Last Boss' Life Regeneration, added Splash Attack and moved the mana nullification to after wave 39 ends.
- General -
Added a notification when picking Healer informing the Player about the existence of the hidden income.
Modified the F9 Menu.
Made a slight change regarding Pathing behind the bridge.

Version {1.0b - 1.0b(Fix)}
Fixed map protection problem not being compatible with 1.24b version. (reported by carolemmm)

Version {1.0 - 1.0b}
- General -
Fixed a graphical issue at the minimap picture.
Added Vision on the Mage's Shop.
Few insignifficant Changes.

Version {0.9d - 1.0}
- Major Changes -
Remade the whole Undead Terrain (and buildings), leaving a few opening for the future.
Created the missing 2 heroes, Executioner and Stealth Assassin.
Created and added a custom loading screen.
Created a new Computer "City" and gave all Citizens under its control.
Placed more objects and heroes in the City.
Changd the Visibility and applied Black Mask.
Created Magic Shopper.
Created abilities for each Shopper that increase levels with every hero's Class advancement.
- Heroes -
Reworked Wizard's and Elementalist's abilities.
Created abilities for the Summoner's Summons, improved their bonus gains and added an ability that explains how Summoner works.
Replaced Deadeye's "Dark Vengence" with "Weakness"
Increased Spartan's base armor(17) and damage(200).
Balanced Tank's "Tanking" ability.
Increased "Windwalk"s mana cost.
...and much more!
- Waves -
Slightly increased "Nightmare"'s damage.
Removed two "Catapults" from the wave and added damage.
Removed a "Huge Bug" from the wave and added damage.
Fixed "Ripper" to never miss on attack.
...and much more!
- General -
Made the Pot Shop be viewable in the minimap.
Created a Pot Shop in the City.
Replaced the "Banish" skill with "Voodoo".
Corrected a few descriptive mistakes.
Removed Peasants, created and placed Citizens carefully in the city.
Removed some personal testing triggers to lighten up the map.
Removed Rats.
New Poison Icon.
...and much more!
I'm sorry, for the changelog of this version is incomplete (This is like the half of what I did..). Reason: I lost most data due to a world editor bug.

Version {0.9c - 0.9d}
- Major Changes -
Created and added minimap preview.
Increased Cold's Movement and Attack speed reduction.
- Heroes -
Balanced third class' Auto-Life.
- Waves -
Lowered the HP and/or armor of the "Dead Guy" and "Mad Statue".
Modified Golems to be mechanical.
- General -
Fixed a slight bug at Level 40 Boss.
Increased "Dad's Soup" Damage.
Renamed "Toss a Potion" into "Toss a Sheep".
Slight graphical change to the Deadeye's skill "Undead".


Latest Updates
[19-12-09]New Map Version Uploaded
[15-12-09]New Map Version Uploaded
[07-11-09]Description Edited
[06-10-09]New Map Version Uploaded
[04-10-09]Description Edited
[30-09-09]Fix Map Version Uploaded
[29-09-09]New Map Version Uploaded
All Updates...
[29-09-09]Updated Changelog/Credits
[20-09-09]Happy Birthday to me! :P
[19-09-09]Uploaded the map on www.epicwar.com
[18-09-09]Fixed Screenshots Size
[18-09-09]Map Approved
[17-09-09]New Map Version Uploaded
[17-09-09]Description Finished
[16-09-09]Uploaded more Screenshots
[15-09-09]Uploaded First Map


Please take some time to rate & comment!
Helps a lot to know YOUR oppinion!

Thanks in Advance!

Moderator Comments (Useful)
01:39, 18th Sep 2009
ap0calypse: Approved

Fairly decent map: I like the upgrading-system, though some classes aren't finished yet.
The summoner seemed strange, since levelling up seriously doesn't matter at all, the terrain isn't good and I couldn't find the potion shop (which seemed necessary for the antidotes).

No comments about the description, apart from "well done!".
The map abides to all rules on the hive, it works in-game and, though not completely finished, it's perfectly playable.

This map is approved and works properly.


Download Nex Hero Defense 1.2b.w3x
(1.82 MB, 3255 Downloads)

Old 09-15-2009, 04:17 PM   #2 (permalink)
Registered User VergilThazaar
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Awaiting impatiently for comments!
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Old 09-15-2009, 05:09 PM   #3 (permalink)
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hmm....looks good:)
I think I will try it tomorrow :)

PS:Don't stresst out to much with the comments ;)
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Old 09-15-2009, 05:53 PM   #4 (permalink)
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Quote:
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hmm....looks good:)
I think I will try it tomorrow :)

PS:Don't stresst out to much with the comments ;)
Hehe, worry not my friend!
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Old 09-15-2009, 06:05 PM   #5 (permalink)
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Nobody going to read the description if you wrote it that way, it would also encourage people not to download it. Separate it with paragraph and provide a ingame screenshot.
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Old 09-15-2009, 06:33 PM   #6 (permalink)
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Quote:
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Nobody going to read the description if you wrote it that way, it would also encourage people not to download it. Separate it with paragraph and provide a ingame screenshot.
Fixing...

Fixed! How about it now?
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Old 09-15-2009, 09:54 PM   #7 (permalink)
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i try game,but only for 5 min :) and looks good! I upload my last map today,same genre like yours, check it out! Name is Island Fortress 1.03 Maybe you get some idea for yours map :D
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Old 09-15-2009, 10:54 PM   #8 (permalink)
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Well, thanks for the invitation :) I'll take it!
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Old 09-16-2009, 02:50 AM   #9 (permalink)
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OMFG, awsome game lmao. But the rez is total bs. Lower it down to like idk 1 minute or something. Cause at level 20 everyone always dies.

Last edited by NoAmmoSrry; 09-16-2009 at 07:33 PM.
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Old 09-16-2009, 09:06 PM   #10 (permalink)
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OMFG, awsome game lmao. But the rez is total bs. Lower it down to like idk 1 minute or something. Cause at level 20 everyone always dies.
Thanks for the compliment! The "rez" shouldn't be there at all, I added it for help. If you are dieing at low levels you better go back to the base (Heal + Dmg + Armor).

Update: Added Screenshots!
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Old 09-16-2009, 09:33 PM   #11 (permalink)
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Yea we have that, its just to hard. At leve 20 you got that frikin dude and he just kills us man. You could at least lower it to like 2 minutes or something but w.e man. still fun game.
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Old 09-17-2009, 03:54 AM   #12 (permalink)
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You could try having a Defender in your team, that's actually anti-boss.
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Old 09-17-2009, 04:41 AM   #13 (permalink)
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defender, u mean like a soldier dude?
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Old 09-17-2009, 05:31 AM   #14 (permalink)
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defender, u mean like a soldier dude?
It's the Second Class of the Warrior. (Warrior->Defender->Tank)
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Old 09-17-2009, 08:37 AM   #15 (permalink)
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Hey, i tried your map, liked it alot. But there was one problem when we came to a level with many zombies with 180 armor and high regen and we couldnt kill it, is there something wrong?
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