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Naval Battle - v1.39d

This map is protected

TKF Presents:

-Naval Battle-

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Featuring manual based cannon combat like in Sid Meyer Pirates and Corsairs! A nice alternative to standard battleships maps.

Short Description: This is an intense AOS ship game that requires skills to sink your opponents. Unlike other Battleships maps with autofire with weapons, this map do purely have 100% manual cannon fire in this fun cannonball game. The map also feature ship boarding.

Features:
AOS/RPG Style: While fighting the enemy empire, you have the option to open the supply route from motherland, travelling outside the main area to search for treasures in the west in the forbidden waters or to the east on the open ocean. Fighting the neutral hostile pirates might give you some extra gold you need to win the game.


AI:
Practice against AI computers or just play for fun. A complex AI which can provide some challenge, higher difficulty will give them more one time "bonus gold". However AI can't match up with the best players.

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Information:
This map has a unique cannon combat system makes this map unique from other ships AoS/Battleships maps you have played where you trigger the shots by your hand and feel the joy when you make a lot of hits. The maps cannon system that makes this kind of a "snowball" game you can enjoy many hours of fun gameplay along with other players.

You can try out numerous of tactics such as doing short range tactic for successful hits, long range combat, fire based cannons to make enemy ships burn, boarding tactics, capture empire ships, ramming, trading, exploring hidden areas of the map etc... or you can just focus where the action happens.

This map has similar terrain to the battleships maps. Although it has shocking similarity to the battleships when you start the game, most items are remade and all weapon based items is replaced. My main intent with this map is to give battleships a more realistic cannon system which makes this more fun multiplayer game with a slower pace and a much different gameplay from the normal battleships maps

For new players, they can practice against computers, as they learn how to play the game by watching the computer.


full



Hosting Information:

Map can be hosted via MakeMeHost and ENT Hosting.


Makemehost host shortcut: www.makemehost.com/index

ENT shortcuts: ENT Gaming - User Control Panel - Login

Load code for ENT is
d1lpr for the 1.39d version



Terrain and Triggers:
Credits to Sked, original maker of battleships 3.0 for the original terrain
and for using some of maps initial triggers by Sked (repair and respawn etc)


Ship Boarding Arena:
Credits to Thrax- (hive) for the ship boarding arena terrain

Icons:
Credits to CRAZYRUSSIAN (hive) for the hook icon
Credits to Kitabatake (hive) for the cannon icons
Credits to WILLTHEALLMIGHTY (hive) for the missile icon
Credits to Infinitynexus (hive) for the Hellfire icon
Credits to Tyrlop (hive) for the Merchantship icon
Credits to RED_BARON (hive) for the grapeshot icon
Credits to Blizzard for some wc2 icons


Models:
Credits to Illidan(Evil)X (hive) for the merchantship model
Credits to Bloody_Turds (hive) for the grapeshot model
Credits to RightField (hive) for the woodelf ship model
Credits to ViralHatred (hive) for the pirate battleship model
Credits to Mr.Bob (hive) for the Carrack model
Credits to Blizzard for the beta human transportship
Credits to AnemicRoyalty (wc3c) for the wc2 elven destroyer
Credits to HandCLAW (hive) for the wc2 troll destroyer
Credits to Infrisios for the chain head and chain link model
Credits to the rest i forgot to mention


Doodads:
Credits to Mechanical Man (hive) for the cannon doodad
Credits to Olomoleman (wc3c) for various ship doodads


Moreover, all weapons is remade and turned into several classes:

Weapon Classes:
Ordinary Cannons: Standard cannons does good damage against ships and structures
Shell Cannons: Effective against ships, but is ineffective against structures
Missile Cannons: Like standard cannons, but do have extreme long range.
Anti-Crew Cannons: Does little damage, but kills much crew on each hit
Sail Ripper Cannons: Does medium damage and slows enemy ships
Fire Cannons: Direct hits causes the ship to ignite and cause burning damage over time
Siege Cannons: This weapon does bonus damage against structures.
Acid Cannon: This weapon does reduce the armor. It does only exist 1 acid cannon type weapon in the game.
Frost Cannons: This weapon has a chance to freeze a ship for 3 seconds.
Seeker Cannons: This weapon does have a proximity homing ability which follow its enemies.
Lightning Cannons: This weapon does have chain lightning ability upon impact.
Critical Cannons: This weapon does cause quadruple damage upon critical hits.
Shockwave Cannons: This weapon damage several units in a line and ignores obstacles and cliffs. Expensive but useful.
Torpedo: The submarines main weapon and it's only available for the submarine. It has a chance of ripping apart the hull of the enemy ship.


Items:
Repair wood: Limited to 5 charges, and does now replenish health over time instead of instant heal.
Hulls: Adds slightly more hp and damage reduction, but also reduces speed
Hull Reinforcements: Adds more armor to the ship.
Sails: Increases the speed of your ship. (doesn't consume inventory slots.)
Crews: Gives a certain stat bonus to the ship crew
Boarding Hook: Gives you the abilities to board ships and capture them.
Structure Kits: Builds a tower or a cannon fortress
Bomb: Places a high explosive bomb which does 7200 damage, but be careful so you don't blow yourself
Repair kit: Allows you to repair selected tower of friendly ship
+++

New abilities:
Naval Mines: The lugger may lay mines, so unfortunate ships can trigger it
Infiltration: With the infiltrator you can steal enemy techs
Barrages: Some ships does have a barrage ability, which allows them to fire lots of cannons in selected area
Captain Cannon: Improves the ships front cannon. Bigger ship classes has more powerful front cannon.
Ramming: (Interceptor and ram hull item) Causes the ship to ram into another ship for damage. This damages both ships.
Boarding: (Destroyer, Pirate ships and grappling hook item) This causes your ship to do an attempt on capturing the enemy ship (hero ships are sunk).

Systems:
Kill Assist System (New): Gives your teammates a percental share sinking enemy heros ship
Critical hit system: Gives you a chance of inflicting double damage
Multikill system: Gives you bonus gold for multikills and streaks.
Capture Abandoned Ships: Just move close up to the ship.
Burning System: Your ships might burn down if they are hit by a fire cannon. Using water item will remove the flames quickly.
Crew System: Mana shows how much crew your ship has.
Boarding System: Explained above
Damage System: Shows how much damage your ship has suffered in red numbers
Keyboard Movement System: Allows you to steer your ship with your keys, if you enter -move command
Cannonball System: That's a basic movement engine for the cannons

Ships:
Different abilities: I've added a lot of new ships. All the ships have various abilities. There is over 21 ships to choose from.

New Hero Stats:
Carpenter Skill: Increases the effectiveness of lumber usage, constant ship repairs and slighly makes your ship stronger. Decreases the chance of making the enemy land a critical hit on you.
Accuracy: Makes your cannonballs spread less and make you aim better. Also increases the chance of landing critical hits by 0.5%.
Crew Strength: You loses less crew when hit by weapons and attacked, also it makes your chances for boarding more successful, also if you're boarded, you will more likely to surive the boarding

Trainer:
Boosts hero stats: The lumber is replaced with ability points. You get ability points when you level and when you kill enemy ships. This trainer look like an old paladin.

Leveling:
Stats increase: You gain 2 random stat increases for each level and the ship gets 1% increase of base hp (in strongmode it only gets 0.5% pr level). At level 26, you gain land crew ability, but you can always use -ul command.

Terrain:
Average: I know this isn't the best terrain, but it's playable for an AOS. It's very similar to the skeds original bs terrain. I have slightly changed the mainbase terrain.


Screenshots from Naval Battle in my Album

_________

-Youtube link -
Thanks Vidya Only (Youtube)

1.00:
No changelog written for beta versions

1.01:
Fixed a bug with the music
Fixed a bug with the seamonster event music
Fixed a vision bug when you got revived
Removed an accientally added autofire weapon
Fixed the unlimited flagship range
Fixed a waypoint bug with the motherland supplies, causing it sometimes to suicide on our enemies
Increases the 5 minutes gold a little - just to give a slighly faster start
Fixed a bug with the pirate ships to give 20 crew instead of killing 20 crew
Bounty increased a little to decrease the extreme long games
Added crewnumber advantage in the boarding system, meaning having more crew is a great advantage
Fixed lots of minor bugs

1.01b
Fixed a bug which causes the bomb to not stack
Fixed a bug which causes the french ships to not follow the new waypoint system

1.02
Fixed a bug that caused the magic cannon to do full damage against structures.
Replaced the Battle Ship name in leaderboards with Naval Battle.
Barrages have twice as much spread at max accuracy.
Fixed a bug with the prototype weapon quest.
Nerfed the bigger trader awards to reasonable amounts.
Added 1 new weapon. Grapple Cannon.
Also added a new ship on a dock on mid left of mid.
Fixed the music command

1.03
Fixed more allegiance bugs with the pirates.
Increases the spread rate of Flashship.
Fixed the hotkey for caravels ward ability.
Fixed a text bug with motherland supplies.
Fixed a bug the caused the captain to shield off cannonballs.
Mystic pearl will now randomly appear.
Nerfed the grapeshot weapon a little.
Increased the crew's hp with 50% and increased the guard towers damage.
2 new pirate ships added (only available at pirate harbor).
1 new trade contract added, more will come...
Minor bugs fixed...

1.04
Fixed a victory condition bug.
Fixed a pearl bug which caused it to be spawned by neutral passive.
Fixed a pirate contract bug.
Fixed the Pirate Gate bug.
Wards no longer act as a path blockers.
Change multiple bugs when changing into a pirate.
Given crew a 1 slot inventory in case items is out of reach for ships.
Added a gate in the pirate base.
Added 2 new pirate ships.
Minor changes and bugfixes...

1.04b
Fixed a bug that caused crew not able to use switches
Fixed a fatal bug with hookshot (hopefully)
Fixed some other bugs

1.05
Fixed a bug that caused the cannon towers unable to hit sea monsters.
Fixed a bug that caused the dreadnoughts ability to not reduce crew loss.
Fixed a bug that caused caravel to be only sold for 100 gold.
Fixed a bug with the flamethrower buff.
Added speed mode (-sm).
Added enforced trader share as a way to nerf the trader.
Added 2 more trade missions.
Dreadnought is now immune to slowing weapons cuz it simply don't have sails.
Also added 1 more frigate - war galleon.
Minor tweaks and fixes...

1.06
Fixed a caravel death bug.
Fixed the steel hull description of dreadnought.
Fixed the Sail Cloth Contract bug for trader.
Fixed a bug that caused the mystic pearl to never appear.
Hopefully fixed the hookshot bug permanently now
Buffed the war galleons barrage skill. Reduced the cannon reload skill cooldown.
Added a gametimer.
Ships spawns occur slightly more often now.
Increased the bounty of empire ships.
Slightly increased the XP gain. Reduced the hp of the towers with 16%.
Crew can now pick up gold chests on land.
Increased the sell rate from 50% to 75%.
Changed the neutral pirate ships attack type and nerfed them.
Added a new creep: Pirate Cruiser.
Added a new hero ship: Elven Destroyer

1.07
Fixed a cooldown abuse bug with the boarding skills.
Fixed a critical pirate allegiance bug.
Fixed a teamkill bug.
Removed a bugged waypoint bug that caused respawned ships to move on their own.
Fixed the multiboard bug.
Decreased the gold given by the empire.
Increased starting gold to 1500.
Corrected the flamethrower tooltip.
Reduced the cooldown of repair equipment.
Different repair woods do no longer have shared cooldown.
Fixed the Send Spy hotkey.
Drydock can now be permanently destroyed without getting reconstruced.
Fixed a pirate joining glitch.
Added 2 gateways in forbidden waters
Added 2 new weapons.
Added 5 new items and a new shop in base.
Also added a hero ship: Goblin Annihilator
Done some minor balancing and adjustments.

1.07b
Fixed a fatal trader bug which was abusable (hopefully)
Increased the cost of the goblin ship to 9100 gold

1.08
Fixed a bug with the deaths on the multiboard.
Fixed a drydock repair bug (hopefully).
Fixed the never ending boss music bug.
Fixed a bug with the afk function when entering/exiting forbidden waters.
The recent added gateways should now work properly.
Slightly increased the force gold.
Corrected the Super Siege cannon description.
Captains Level training does now cost 6 ability points instead of 5.
Buffed black pearls boarding crew.
Added 1 new weapon.

1.09
Removed the TK kick system due to fatal bugs.
Fixed a bug with the rocket barrage level requirements.
Fixed a minor accuracy system bug.
Fixed a leveling bug for the trader which allowed it to suddenly gain extra level points.
Fixed a bug that caused a gateway to be owned by the empire.
Fixed a low crew issue regarding the acid cannon.
The trader repair mission do now have correct info.
Due to complaints, french empire is now renamed to spanish empire.
Some of the crew items do now have land crew abilities.
Added 4 more crew types:
Cannon Crew: Ranged Attacker
Veteran Cannon Crew: Siege Attacker
Carpenter Crew: Repairer
Engineer Crew: Repairer and Builder

1.10
Fixed a fatal bug which fucked up allegiance settings when the pirate base died before the empires did.
Fixed a fatal bug with the sea beast gate, which did take control over your ship.
Fixed a bug that causes the workers to go berserk and die.
Fixed a bug with the crew effect when it dies.
Fixed a gateway bug. It does work 100% now.
Fixed a bug with the pirate gate.
Fixed a ton of other minor bugs... (to many to list)
The goblin ship does now cost 11500 gold and the abilities is still the same.
Nerfed fire weapons by 10% (Despite higher dps, the burning duration is reduced.)
Added new naga shops at the great ocean.
5 new items added for sale in naga shop.
2 new crew units added.
Naga Crew: Amphibious
Naga Royal Crew: Amphibious

1.10b
Fixed a fatal error issue with the pirate gate.
Nerfed the nage crew.
Set the custom crew limit to 12. (15 for standard crews)
Main harbor does now 3 times more damage against crew

1.11
Removed the repair mission due to major bug (yeah, that means 1 more trade mission will be added soon, so creative suggestions welcome)
New game rule: All game modes must now be entered within 2 minutes
Fixed a bug with crew killing ship which gave 0 bounty
Fixed the voting bug (hopefully it works)
Fixed a cooldown bug with the naga crew
Fixed a couple of typos in item description
Mode Removed: No Pearl and No trade mode
Mode Added: Rush Mode (7000 gold start, level 10, No pearl, no trade)
Added new host command: -noup; disables ship upgrades for players
Ship only weapons nerfed: Constant changed from 1.45 to 1.35 (7.4% nerf)
Fire weapons nerfed: Constant changed from 1.80 to 1.75 (2.8% nerf)
Carpenter skill does now give 8 hp <acronym title="Google Page Ranking"><acronym title="Google Page Ranking">pr</acronym></acronym> point instead of 5
Balance Changes;
Grapeshot Cannon: Price changed from 8200 to 6000
Royal Cruiser: Hp changed from 8000 to 9000
Pirate Battleship: Hp changed from 7500 to 8400
Flagship: Hp changed from 6500 to 7500
Dreadnought: Hp changed from 12000 to 13500
Annihilator: Price changed from 11500 to 13000
War Galleon: Price changed from 4200 to 4300
Interceptor: Price changed from 1800 to 2000
Interceptor: Speed changed from 210 to 220
Other minor balance changes...

1.12
Fixed a bug with the gold message for the spanish empire
Basic Cannon cost increased with 200 gold - Damage increased accordingly
Basic Culverine cost increased with 200 gold - Damage increased accordingly
Slightly buffed shell weapons again: 1.35 -> 1.40 (3.7% buff)
Buffed Cannon Crew ability with 20%
Added a -angle command (angle -270; -angle 90)
Sail Ripper weapon is slightly nerfed
Crew does now again provide bounty (bug in 1.11)
The single cannon ability of all ships has 33% less cooldown
Buffed all sails items, except the perfect sails
Precisor And Destroyer has slighly more crew and speed
Brig has 10 more crew capacity
Starting ship has 5 more crew capacity
+And a lot of other minor balance changes
... and some other changes
Added a new ship: Infiltrator (1300): A nimble ship which specilazed in stealth and getting intel. It's ability gives various results depending on the target.

1.13
Fixed the share bug
Fixed a bug with the infiltrator ability
Culverine cannon does now have correct tooltip
Buffed the speed slightly of all ships
Sails ability increased from 6% <acronym title="Google Page Ranking"><acronym title="Google Page Ranking">pr</acronym></acronym> level to 7%
Crew Quarter item buffed, but does cost 700 now
The ships front cannons is buffed (not captains cannon)
Reduced the overall bounty with 33%, but increased the initial bounty with 75 gold
Towers owned by players do now provide bounty
Crew weapons effect buffed
Added a new mode: -stm (doubles the hero ships hp and crew)
Added a new system: Critical hit system

1.13b
Fixed infiltrators hide ability
Fixed some bugs in the capture system
Fixed a -stats bug which caused the speed to display 0
Capturing ships does now provide loot and some xp
Nerfed the anti crew weapons a little
Harpoon has longer range now
Glaive cannon is buffed
Sail ripper slighly buffed
Some minor balancing...

1.13c
added a new mode: -sg; Limits the map borders.
Fixed the infiltrators invisibility skill
Sailripper cannons does now deal 50% damage against stuctures (it was 10%)
You will now receive empire gold every 3 minutes
Ship upgrades does now apply every 3 minutes if the empire has sufficient gold for the upgrades.
Slightly decreased the bounty on the empire ships (not the rowboat)
The drydock does now repair 50% faster
Elved destroyer does now have a powerful magic cannon which replaced phantom speed
Reduced the cost of current Heavy Rocket Cannon to (4800), the damage also reduced to according the price.
Added Super Rocket Cannon (12000)
Some minor balancing...

1.14
Fixed the gold sharing bug, allowing you to share gold in nopool mode.
Fixed a fatal error issue when you did buy tomes with non-hero ships
Added a new cmd: -ula; Unloads all crew.
Added Imperial Heavy Cruiser (creep ship, capturable)
Increased the cost of fireball cannon
Increased the of basic siege cannon
Decreased the cost of heavy shell cannon
Gold and upgrade frequency increased to 4 min (was 3 min)
Increased the level limit to 200 from 100
Increased the tech limit to 30 from 20
Killing spree system added!
Added a new ship: Elven Carrack (2100)
Added a new ship: Elven Destroyer (4500)
Added a new shop: Magic Weapon Merchant
Sails no longer use inventory slots
Added 9 new weapons:
Frost Cannons (3)
Seeker Cannons (3)
Lightning Cannons (3)
Minor balancing...

1.14b
Added a new neutral ship shop: Goblin Dock
Added a new ship: Troop Transport
Changed Elven Carrack into Goblin Carrack
Added explosion effects on hero ships when taking high damage
Fixed the hide skill bug for the infiltrator ship
Improved the damage stacking of seeker weapon
Fixed a bug with seeker weapon causing it to sometimes disappear and not doing damage
Frost weapons does now have slightly bigger chance to freeze, but somewhat less damage
Nerfed all lighting weapons by 20%
Black Pearl does now cost 20000, and has 1000 hp more than before
Pirates players do now spawn much closer, until that base is destroyed
The pirates get 1 pirate ship every 50 seconds now
Added a new neutral ship shop: Goblin Dock
Added a new ship: Troop Transport
Changed Elven Carrack into Goblin Carrack
Fixed some minor bugs

1.15
Slightly readjusted the critical hit system. Bigger ships have slightly more resistance of being critically hit.
Added Flare ability to Goblin Carrack and removed bugged ability
Fixed a bug with the slow effect of Super Frost Cannon
Nerfed the Elven Destroyer seeker barrage ability
Removed a spree bug which did occur when players leaves
The Hide ability buff does now disappear when using abilties
Increased the projectile size of Super Rocket Cannon
Increased the projectile size of Heavy Siege Cannon
Reduced the cannon cooldown on lv1 from 9 sec to 7 sec
Reduced the cannon cooldown on lv2 from 7 sec to 6 sec
Nerfed the Napalm duration to 15 sec down from 20 sec
Heavy Cruisers do no longer spawn when the harbor is destroyed
Carpenter Stat is slightly buffed.
Carpenter hp bonus increased from 8 to 10 pr stat
Carpenter regeneration increased from 0.4 hp to 0.5 hp pr sec
Improved retreat AI a bit
Increased the cost of Transport from 2600 to 2900
Added a new secret shop with exotic weapons and items (3)
Added Critical Cannons (2) in the secret shop
Minor bugs fixed...

1.15b
Added a custom modes selection with buttons for the host
Everyone do notice now when you changes your team name
Fixed an lagging animation bug with the crew tomes
Fixed a bug with pirates losing permanent cannon weapons when dying.
Fixed a classification bug with boarding ships, it was counted as air unit earlier
Reduced the winning wait delay to 5 seconds
Added 5 gold income for every 10 seconds
Added high income mode for increased gold income
Added a gate hint after 30 mins

1.16
Cannon reload cooldown at level 5 is increased from 3 seconds to 3.5 seconds
Infiltrators infiltrade ability does now also steal tower tech
Remade the kick system to be more reliable
Sinking empire gold transports no longer resets leaderboard
Player 3 does now get to see the multiboard when finished choosing modes
Fixed a bug where the pirates didn't benefit from periodic small gold income
Fixed tooltip on starboard cannons decription
Increased the kill spree max limit from 25 to 70
Fixed a bug which allowed you to buy from enemy magic shop
Nerfed Hull Reinforcement items
Item sell value is reduced from 75% to 50%
Increased the cost of Basic Cannon
Increased the cost of Infernal Cannon
Shock Wave cannons added (2)
Dreadlord has a new ability: Multi Bombardment, which replaced deck cannon ability
Added a new mode: Weak Structures
Added a new ship: Goblin Destroyer
Fixed minor bugs...

1.16b
Reduced turn rate of all cheaper ships to balance turn evasion
Fixed a ability bug with multi bombardment ability
Fixed the custom mode closedown bug when you did choose double ship hp
Reversed No Black Pearl -> Black Pearl Mode, thus making it not available in other modes
Fixed a bug with the shockwave cannons which made them not working sometimes
Attempted to fix the hookshot fatal error issue (I'm not sure fix works)
Fixed no fog mode. The map is no longer revealed in no fog mode
All trade location is revealed for the merchantman
Increased the range of Demolisher to 1800

1.17
Implemented a new system: Advanced Boarding Simulation (ABS)
ABS supports: Boarding Assistance System, AI support, Only 1 event at the time
New terrain imported: Wood
Harbor mainbase terrain changed
Added a new game mode: Simple Boarding (same as old boarding)
Hook items does now depend on your ship stats to succeed boarding
Super Grappling hook nerfed from 100% to 75% boarding chance
Added a new player command: -autofire (good in laggy games)
Players can now purchase additional ships at harbors
Created new captain units with the boarding system
Added a basic cannon to all ships at start + 1 charge of weak wood
Destroyed harbors gives the opposite team a bonus of 2000 gold for every 4 minutes
Added incremental bounty system for empire ships, increasing bounty according to tech level
Changed the bounty to:
Heavy cruiser: 400 (+5% pr tech level)
Cruiser: 160 (+5% pr tech level)
Battle Ship: 70 (+5% pr tech level)
Rowboat: 25 (+5% pr tech level)
Reduced the anti drop cooldown duration after firing your guns by 2 seconds
Swapped the location of goblin dock and ale brewery to make trading easier at start
Slightly buffed Dreadlord hp and crew (7000)
Fixed the Undead Crew item from not working
Increased the bounty of cannon tower from 500 to 600
Increased the base hp of watch tower from 2500 to 3000
Increased the crew in imperial battle ships from 40 to 45
Increased the crew in imperial cruisers from 100 to 120
Increased the crew in pirate ships from 100 to 120
Hit points healed does now show display in green numbers
Added stun delay when recently captured a ship
Harbor crew regeneration changed from 5% rate to 10 crew pr sec
Ships do now gain 1% increase of their base hp pr level now
Fire cannons direct damage reduced by 25%
Fixed some typos
Some minor balancing

1.17b
Fixed the boarding camera bug which did make the player lose vision of the game
Removed the goblin destroyers hookshot ability and replaced it with disrupt beacon ability
Cleaned a few trigger bugs of the Advanced Boarding System
Fixed a trigger bug when the boarding ship was sunk, causing it to not work again ingame
Fixed a bug with sometimes gaining insane amount of xp from being hit by cannons
Fixed a double bounty bug, caused you to gain to much gold when sinking gold supply
Fixed a bug with the afk command allowing players to drop your items while in AFK mode
Added a AFK dialog back button if the player types -afk
Autofire is enabled by deafult for the afk player
Increased the xp and gold reward for barrel of ale trade good
Empire Ships don't get increased bounty for sail upgrades
Ice cannons does now have 20% more range and does cost 20% more
Frost Nova cannon does cost the same but causes 200 less damage instead
Freezing damage bonus of Frost Nova cannon increased from 400 to 500 damage
Increased the drydocks strength by 40%
Increased base hit points of following ships:
Brig: 700 hp -> 800 hp
Interceptor: 750 hp -> 800 hp
Merchantman (Trader): 600 hp -> 650 hp
Goblin Carrack: 950 hp -> 1050 hp
Transport: 1200 hp -> 1400 hp
Precisor: 1650 hp -> 1850 hp
Destroyer: 1750 hp -> 1900 hp
Goblin Destroyer: 1600 hp -> 1750 hp
Elven Destroyer: 1400 hp -> 1600 hp
War Galleon: 2100 hp -> 2400 hp
Pirates Pride: 2900 hp -> 3300 hp
Corsair: 3400 -> 3800 hp
Elven Cruiser: 3000 hp -> 3400 hp
Dreadlord: 4000 hp -> 4500 hp
Juggernaught: 4700 hp -> 5200 hp
Goblin Warmachine: 4200 hp -> 4600 hp
Pirate Battleship: 8400 hp -> 9500 hp
Royal Cruiser: 9000 hp -> 10000 hp
Black Pearl: 7500 hp -> 9000 hp
Royal Flagship: 7500 hp -> 8500 hp
Dreadnought: 16000 hp -> 18000 hp (Fixed typo)
Firing sounds is now pitched with 10 different pitches
Some minor adjustments...

1.17c
You can now sell items again (I accidentally did a mistake in the editor)
Fixed a critical afk bug (Given the wrong variable)
Fixed cannon drop cooldown bug which caused you cannons to be undroppable permanently
Fixed undead crew abilities
Reduced the anti item drop cooldown to 3 seconds
Ships which participates in boarding arena combat can now get hit by cannons

1.18
Added a new feature to advanced boarding: Jumping lianes
Added a new shop: Structure Merchant (near the carpenter shop)
Added a new structure: Cannon Fortress
Fixed a bug with boarding system which caused ships to lose all crew upon win
You can now choose from 4 different starting weapons
Fixed the multideath bug
Removed the random explosions
Fixed a limit map borders boarding combat bug
Ships does now always spawn with full crew
Decorated the base and shops with some doodads
Added animated repair capstan when you repair at the drydock
Swedish repair crew does repair 40 pr sec now, but costs 900 more
Added repair crew (150)
Added maintenance crew (1850)
Added Cannon Fortress Kit
Moved the structure items to the Structure Merchant
Changed the gold chest to look like a gold coin now
Fixed some wrong tooltips
Minor changes...


1.18b
New hero bounty formula: 200 + 2% of total item value + 4% of ship value
Added new mode: -fortressmode. Allows the team to start with 2 cannon fortresses
Added a new player command: -gold team ; shows how much gold your teammates have
Buffed the bomb and increased the cost of the bomb
Increased the bomb radius from 500 to 575
Increased the bombs max radius from 250 to 300
Increased the cooldown of goblin warmachines bomb ability
Nuke cannon does now deal twice as much damage
Increased the cost of nuke cannon from 25000 to 44000
All anti crew weapons have 100 more range
Slightly increase the aoe of shockwave cannon
Fixed a bug when you won which caused the hero to unpause
Respawn trigger is now disabled when you win
Fixed a bug with a boarding system
You can no longer purchase ships at enemy harbor
Fixed the seeker damage bug
Carracks Flare ability is buffed
High Explosives is buffed
Player ships cannot be slowed below 75 speed
Minor bugs fixes...

1.19
Added new ship: Submarine (6000)
Added a rebuild drydock feature to the structure merchant
Changed the goblin carracks flare ability to goblin scout
Implemented KDR to the bounty
New bounty formula: ((175 + 4% of ship value + 2% of item value) * ((2 + kills*0.02) - (1 + deaths*0.02)))
Empires does now get ability points from killing hero ships
You do now get ability points from the empire along with the gold
Added ability point bonuses to the multikill system
Leaver gold reduced by 50% (But not in share gold mode)
Crew's Pillage ability reduced by 50%
Buffed all shockwave weapons with 20% more damage
Buffed all siege weapons with 25% more damage
Siege weapons does now only double damage against structures
Cannon fortress cost increased from 6750 to 7500
Cannon fortress bounty increased from 2000 to 2500
Cannon fortress is automatically created near the east gate when opened
Fixed a pause bug when you did leave the ship
Fixed a multi captain bug when you used leave shore
Fixed a bug causing the -kick command to work only once
Simplified the multiboard when there is less players to make it less confusing

1.19b
Added a new item: Scout Crew
Submarine cost increased from 6000 to 6400
Reduced the cooldown of all repair wood to 20 (Not the goblin wood)
Ward moved to carpenter shop
Added some starting delay on non-weapons items
Your ship type is shown on the multiboard now
Attempted to remove multikill bug
Fixed some advanced boarding bugs
Fixed a bug which didn't make the ships you captured count towards corsair award
Fixed an invulnerability issue when you got repaired by the drydock
Fixed the price and correct numbers on the creep ships at harbor now
Fixed a seeker bug
Fixed a spree ending bug when you did sink one of the empires trade ships
Heavy Cruisers now stops spawning when you lost your harbor
Fixed some minor bugs...


1.19c
Added a new vote mode: Ramming Party
Added explosive barrels near the west gates
Multiple trader rewards does now stack
Heavy Cruiser Rockets no longer targets heroes
Demon gate does now have a deadly boss unit
Fixed a major bug causing handy-man to not be invulnerable
Fixed a bug which allowed you to move the ship when you had handy-man
Fixed a bug causing the jumping crew to sometimes become untargetable
Fixed a bug causing the empire to sometimes give 0 ability points
Attempted to fix advanced boarding ending bug
Slightly buffed the scout crew ability of goblin carrack
Fixed some minor bugs...


1.20
Reworked the entire cannon system
The new cannon system exceeds the old limit of 3 cannons pr side
The cannons are now stacked upon purchase, saving inventory slots
Better ships have higher numbers of cannon ports
Added 1 new ship: Elven Thunder Ship
Added a new feature: Rebuilding harbors
Fixed a 0 ability point bug given from the empire
Buffed the siege equipments damage by 66%
Demolisher no longer consume 4 food
Fireball cannon cost increases from 1200 to 1500
Fireball cannon damage is increased accordingly to price
All fire weapons is nerfed about 10~15% to balance the game
Infernal cannon cost increased from 17000 to 20000
Infernal cannon damage increased from 2500 to 3000 (slight buff)
Stone hull does now provide 5% damage reduction, but costs 50 more
Bronze hull damage reduction reduced from 20% to 15%
Bronze hull costs reduced from 1000 to 800
Added a pirate merchant shop for the pirate base
Added a cannon fortress for the pirate base
Fixed the wrong tooltip for the Dreadlord ship
Increased the cost of Dreadlord from 7000 to 7500
Increased the cost of Juggernaught from 8500 to 9000
Fixing drydock does now cost 4000, reduced from 4500
Fixed a kick bug
Fixed a bug with the extended sensor triggers
Minor changes...


1.20b
Fixed a critical bug which caused cannons to not work at all
Added a new mode: Unlimited Cannons mode
Expensive Ship award is now fixed according to the new cannon system
Added a leaver condition in the empire ability distribution system

1.20c
Fixed a countbug with the new cannon system, causing you to fire to few magical cannons
Fixed a bug causing the empire ability points to not being reduced
Fixed a small boarding bug
Nerfed the mortar teams damage to 2/3 of original damage
Added 40 hit points to the mortar team
Changed the mortar teams attack speed from 3.2 to 2.7
Nerfed the Monsoon Storm greatly

1.21
Remade the cannon system stacking rules
Cannon system is now more noobfriendly
Enforced a stacking limit system for weapons
Each ship does now have a stack limit pr slot instead of pr side
Fixed a bug with Black Pearl not changing it's cannon limit
Added an intelligent cannon fortress aiming system which retargets heroes
Changed the icon of the goblin transport ship

1.21b
Fixed some more boarding bugs
Fixed a bug with the multitrading
Player ships does now get the boarding chaos buff when boarding
Corvettes does now only have 2 cannon slot limit
Added more spread for increased number of cannons
Chance to do critical is halved from 1% to 0.5% pr accuracy
Crew Drilling ability point cost reduced from 19 to 18
Multi Bombardment damage reduced from 120 to 100 pr level

1.22
Added a new tower: Arcane Tower (1200)
Added a new item: Arcane Tower Kit (1500)
Added 1 strategic circle to each lane which can be captured for additional income
Strategic circles gives the owning empire a bonus gold income of 100 every 30 seconds
Added Ability Training to the Old Captains ability shop
Fixed a severe unload crew bug that made you not able to unload special crews
Fixed a bug that caused the infiltrate ability to reveal everything
Fixed a bug that caused the chaos buff sometimes to not disappear
Fixed a bug that caused pirates to board pirates
Fixed some boarding bugs (hopefully them all)
Fixed a small bug with right click auto attack feature
Renamed Imperial Heavy Cruiser to Imperial Battleship
Increased the ability point income cap from empire from 3 to 5

(I found the 1.22 version, so I continued from that version)

1.23
Fixed a voting bug that prevented rush mode from being voted
Slightly nerfed gold hull
Increased armor bonus of all hull reinforcements
Buffed Catapult damage by 50% and reduced it's cost
Empire does now gain 2 ability points for killing player ships
Super cannon does now correct damage (1200 -> 1100)
Buffed the attack speed of arcane tower
Critical cannons are now 18% cheaper (because of reduced crit chance)
Fire weapons buffed by 6%
Fixed a couple boarding bugs
Fire weapons buffed by 6%
Changed the shell cannons into piercing cannons


1.24
Removed the harpoon from starting weapon selection
Changed the auto simulated boarding duration from 10 to 15 seconds
Most weapons do 25% of full damage on splashes
Weapons with medium explosion radius does now 50% of full damage on splashes
Tome of ability training costs decreased from 7 to 6
Changed the auto simulated boarding duration from 10 to 15 seconds
Increased the cost of precisor from 3200 to 3500
1 new structure added: Captain's Hut
Squished large models
Crew killer weapons do now have accuracy minimum requirement before you can buy them
Harpoon now requires 5 accuracy to buy
Sharp blade now requires 10 accuracy to buy
Grapeshot now requires 15 accuracy to buy
Changed the Precisor cannon crew skill a little


1.25
Fixed a bug with north trader which didn't give the empire gold
Disabled the boarding scene by default due to bugs (it can be enabled in custom mode)
Removed captains hut added in 1.24
Fire weapons buffed by 20% from 1.22 version, mostly increased base damage
Rebalanced the spread formular again. Maximum miss angle is 25 with 1 acc
Increased the repair costs of heroes if you use deployed repair crew
Changed the respawn formula, 5 + shipvalue/60 -> 7 + shipvalue/80
Reduced the bounty on all empire ships by about ~20%
Also reduced the bounty on empire towers
Increased the cost of empire ships a little
Nerfed the lighting weapon damage by 10%

1.26
Changed the cannon fortress cooldown from 20 sec to 6.5 sec
The fortress only fire 1 barrage at the time instead of 3
Greatly increased the costs of hired ships
Ships attack and hull upgrade increased from 1250 to 1500 gold cost
towers attack and hull upgrade decreased from 1250 to 1000 gold cost
Show correct level for spanish team when a player research team upgrade
Fire based cannons do now less damage vs structures
Slight readjustment to the cannon system
Balanced the repair woods, so they are consistant with their value
Readjusted repair over time items
Increased the costs and hp bonus of stone, bronze and gold hulls
Electric cannons sligtly tweaked
Your starting ship do now have 20 more hp
Increased the speed buffer for boarding
Building under construction should now be hit by cannonballs
Minor things changed...

1.27
Given more variation of ships at main harbor (3 ships from elven dock)
Added 1 more main harbor to pick ships at main base
Removed the ability training tome to prevent unbalanced stats at end games
Cannonballs should now fly by each other and not collide collectively
Slight cost reduction of spawn ships costs
Changed the Intercept and Wind sails skill
Readjusted some of other ship abilties
Readjusted the speed of some hero ships
Readjusted the hero ship costs, given them more round costs
Removed the wards ability from Explorer and replaced it with mines
Renamed Explorer to Lugger
Bought sails provide 20% less speed bonus
Improved cannon skill description
Buffed ballista and captains cannon damage from 45 to 55 dmg pr level
Slightly buffed the damage of basic culverine, but reduced range by 100
Changed the empire upgrade settings if to little gold is available
Changed the ship speed upgrade costs from 1250 to 1500
Changed the maintenace upgrade costs from 1250 to 1000
Slightly buffed the effect of ship speed upgrade
Fixed a bug which didn't turn off Boarding options when game modes was locked
Fixed a dice bug which caused the Spanish empire to only upgrade 75% of the time
Fixed a bug that caused neutral ships to be captured by cannonballs
Minor changes

1.28
Added KILL ASSIST SYSTEM
Added assist points on multiboard
Removed the treasure master end game award
Added assistant end game award
Changed the luggers naval mine ability a bit
Mines are now vulnerable to cannon splash damage
A "mine" floating text will now appear above detonating mines
Nerfed the sailors net ability from 2/3/4/5/6 to 1/2/3/4/5
Reduced the XP gain when being hit by cannonballs
Buffed the speed of glaive cannon (750)
Reduced the cost of sail ripper cannon from 2200 to 2000
Reduced the costs and damage of acid cannon by 33%
You must now have pirate allegiance paper to enter pirate base
Fixed a bug which made the mines without vision
Fixed a bug with the 2nd main harbor
Fixed a small bug with cannon system
Fixed a bug that prevented you from landing naga on water
Fixed a bug which allowed the infiltrate skill reveal the entire map
Fixed a bug that allowed infiltrator to steal gold from arcane tower

1.29
Most trader contracts does now vanish when you have the trade good
Added shop floating texts
Added cooldown info on most hero abilities
Changed cannon reload cooldown from 7/6/5/4/3.5 to 5.5/5/4.5/4/3.5
Changed trader cannon reload cooldown from 14/12/10/8/6 to 11/10/9/8/7
Replaced the Send Spy ability with Enforced hull (Pinnace 450)
Halved the barrage casting delay
Buffed the ship speed upgrade from 0.05% to 0.07% pr level
Also added ship sails upgrade into bounty calculation
Changed the empire upgrade settings a bit
Increased the assist timer for assists
Fixed a purchase bug that did allow you to get a free item
Fixed a bug that could make the ship invulnerable
Fixed a assist kill bug that caused selfkill bounty award
Fixed a bug which didn't allow you to get the ships at 2nd harbor
Fixed some minor bugs


1.30
Set a negative selection scale on projectiles to remove hp bars
Slightly increased the cannon collision size according to ships size
Added heal buff to drydock repairs
Empire team upgrade is performed only once first 20 mins
Removed imperial rowboat from harbors to buy
Changed the freeze chance for ice cannons from 20/35/50 to 20/30/40
Increased the frost damage of frost cannon (6000) from 200 to 250
Reduced the freezing duration of freeze water skill
Increased the cost of shell cannon from 1600 to 1850
Increased the damage of shell cannon from 390 to 450
Projectiles no longer damage other projectiles which caused leak
Improved the damage display system using variable
Fixed a bug with the naval mines which conflicted with the crew system
Fixed a cooldown bug with cannon fortress which made it fire more slower
Fixed an info bug to Hull repair skill

1.31
Reenabled the Advanced Boarding arena
Added one more boarding arena on the map
Added a new ship: Troll Destroyer (6000)
Troll Destroyer abilties: Deck Cannon, Shadow Image and Dual Barrage
Added AFK detection system
Reduced cooldown of hooks and boarding abilities from 80 to 70 sec
Readded the loading screen
Readjusted most cannon item damages, both nerfs and buffs
Buffed basic missile cannon weapons damage
Buffed all magic cannons damage a little
Changed the acid cannon armor reduction from 4 to 3
Fixed some wrong tooltip infos
Fixed a bug that interupted a players barrage if he had a cannon fort
Fixed a crew killing bug for empire cannon fortresses
Fixed a bug that allowed you to board sea behemoths
Fixed a bug which sometimes showed that you was respawned in 0 sec
Fixed a damage system bug which an explosion effect when changing ships
Fixed several bugs with advanced boarding, including pause bugs

1.31b
Fixed a terrain glitch which prevented the spanish to reach the switch
Added 50 more hp bonus on stone hull
Increased the crew quarters capacity from 70 to 90
Increased the crew quarters cost from 750 to 1200
Added HandCLAW into credit list

1.32
Added -giveup command, which allows a team to giveup if everyone agrees
Changed the secondary skill hotkey from V to C
Kicking an AFK player using kickvote will now be easier
Replaced the Elven Cruiser Elven Crew with Engineer Crew
Replaced the War Galleons Engineer Crew with Hull Reinforcement
Hull Reinforcement (War Galleon) reduce the crew killer effect by 10% pr level
Dwarf Hull reinforcement does now have crew killer weapon reduction: 25%
Elven Hull reinforcement does now have crew killer weapon reduction: 25%
Increased the cost of dwarf hull reinforcement from 2100 to 2650
Increased the tower gold costs a bit, except tower kits
Made the terrain behind pirate base unbuildable by tower tactic
Veteran Cannon Crew is now targetable by cannon towers (Mechanical)
Slightly increased the cost of buyable crews
Reduced treasure map mission awards from 1200g/300xp to 900g/200xp
Increased the pig/goblin potion mission awards from 900g to 1200g
Fixed some wrong tooltips
Fixed a bug that allowed you to select collision dummy from boarding sequence
Fixed a bug that didn't remove hide buff when being directly hit by cannons
Fixed a bug that allowed you to move your ship when boarding

1.32b
Hero Bounty change: 175 + 2% of value -> 250 + 1.5% of value
Kills/Deaths bounty change modifier reduced from 2% to 1%
Increased minumum bounty from 50% to 75%
Enforced kill credit on pinnace High explosives usage
Slight price changes on Pinnace and infiltrator
Slightly reduced the speed on spawn empire ships
Fixed a bug with -giveup Command not working
Fixed a bug with shortgame mode which didn't include top area
Minor changes

1.33
Readded captains hut, with 3 different upgrades to choose from
Captains hut has an ability which allows you to focus stats when leveling
Decreased the bounty by 25% when the pinnace is using high explosives
Setting High Explosives to autocast will now toggle explosion on death
Removed the restriction of buying tomes with crew
Assist bounty for single assist has been raised from 25% to 30%
Base bounty of killing heroes reduced by 25 gold
Added cannon fortress mode command (-fm) in quests
Increased the cost of acid cannon from 4000 to 5000
Increased crew protection of dwarf hull reinforcement from 25% to 35%
Increased crew protection of elven hull reinforcement from 25% to 45%
Buffed the sinking chance for submarine torpedoes from 15% to 20%
Fixed luggers description
Removed right click attack bug
Fixed a bug that could cause double victory texts
Fixed a bug that caused items when you changed ship to never be dropable
Small changes

1.34
Added new ship: Elven Shock Cruiser (10000) at elven dock
Added a new ability on captain hut: Ship Hull Skill
Added -rclick command to enable right click attacking
Nerfed sailors fish net skill from 1/2/3/4/5 to 1/1.5/2/2.5/3
Destroyers sail ripper skill damage is reduced
Rebuild spawn harbor costs reduced from 10000 to 8000 gold
Rebuilding repair drydock reduced from 4000 to 3000 gold
Reduced the imperial rowboats hp from 150 to 140
Increased the hp of Battleship class ships by about ~20%
Crew protection percentage is now shown on dreadnoughts steel hull
Changed the costs and damage of many ordinary cannons
Fixed a bug that could cause pinnace to do double explosion damage
Fixed a bug that didn't trigger victory

1.34b
Reduced the engineers teleport range from 600 to 500
The engineer should now be prevented to jump to gate switch
The pirate cruiser should no longer trigger the switch
Fixed the wrong dmg from picking starting cannon

-After almost a year pause, updates resume-

1.34c
Hero ship speed will now impact on damage system
Having more than 300 ship speed will now make your ship take extra damage
The "Stats" command will now also show your damage reductions
Ram ability will now cause spell damage instead of normal damage
Rebuilding destroyed spawning harbors is decreased from 8k to 5k
Increased the Assist Timer so it should be easier to get assists
Decreased bounty received from killing pirate creeps
Fixed a bug with captains hut upgrade causing fatal error
Minor changes

1.35
Changed the speeds of projectiles
Increased the speed of slow cannons by 33% (600 -> 800)
Increased ths speed of medium cannons by 11% (900 -> 1000)
Increased the cost of shell cannon from 1850 to 2400
Gold coins now only provide 100 gold instead of 150 gold
Doubled the cooldown of caravels naval mines ability
Nerfed lightning effect damage caused by lightning weapons by 25%
Surpassing 275 speed will now gradually increase damage taken
Fixed a bug that should remove boarding freeze after boarding

1.35b
Damage increase when surpassing 300 speed instead of 275 speed
Traders only take additional damage when surpassing 400 speed
Increased the base costs of critical cannons by 16%
Increased the damage of ice based weapons by 10%
Increased the damage of fire based weapons by 20%
Goblin flamethrower receives 20% more range instead of dmg change
Mortar teams should no longer be able to trigger the gate switches
Fixed a bug that allowed you to select enemy/allied towers and use sell ability

1.35c
Fixed a bug with Naval Mine item, it will now create real mines
Demolisher should no longer have homing shots against hero ships
Speeded up the basic rocket cannons initial birth animations
Changed the standard cannons damage to crew a bit lower
Clearly indicated what does spell damage in cannons descriptions
Added a new stats award: Sea Warrior (includes all creep kills)
Winning in boarding combat will give additional 1+ ability points reward
Reduced the empire ship spawns bounties with about 10% overall

1.35d
Siege equipment should no longer be able to shoot on gateswitches
Put a tower near the ocean treasure gate to prevent treasure theft
You should no longer be able to open gates unless taking out the pirates

1.35e
Damage increase when surpassing 285 speed instead of 300 speed
Fixed a gate opening bug

1.35f
Made counters to prevent naga looting
Fixed a bug that allowed attack ground to trigger gate switch
Changed the damage and armor names in the map
Also change the damage modifier values and some ships armors
Trees near the naga treasure will now regrow
Reduced the range of demolisher from 1750 to 1550
Increased the attack cooldown of mortar crew
Closing both gates will now properly cut off supplies from homelands
Deploying crew will now cost you 20 gold each
Deploying special crew will now cost you 50 gold each
Loading back crew will return you the gold
Added -la command (Load all nearby crew)

1.36
Created a hashtable based cannon creation system
Changed the damage types in the game and damage modifiers
Cannons do now consist of 7 damage types, instead of only 2
-> Crude, Normal, Arrow, Magical, Siege, Spells and Legend
Introduced a new armor type: Sturdy
Readjusted damage reduction of all Hulls
Added new reduction features on hull reinforcements
Nerfed armor bonuses of all Reinforced Hhull items
Submarine is slightly buffed and does now cost less 6400 -> 5000 gold
Buffed the siege weapons damage by 10%, removing splash damage
Buffed the rocket weapons damage by 5% (basic rocket 5% cheaper instead)
Repair woods do now have 50% less charges; thus halving costs
Reduced the large splash damage from Thunder Cannon, it do now cost less

1.37
Added Hookshot ability on Dreadlord Cruiser (Removed Ghost storm)
Added a custom mode: No betrayal mode (Players cannot become pirate)
Remade the seeker homing system
Changed seeker cannons damage type from spell to magic
Changed some weapons damage types settings
When pinnace is using high explosives, it will no longer nullify spree count
Remade repair items, repair bonus will instead adds to repair over time
Repair items will show total repair over time when used
Added armor type to ship descriptions
Slightly buffed glaive cannons
Increased the damage done by Harpoon, Sharp Knifes and Grapeshot
Floating damage text should no longer be visible under fog for enemies
Reduced carpentry (strength) attribute passive repair from 0.5 to 0.35
It should be easier to kick unwanted feeders now
All repair wood items do now have the correct 5 charges
Repair kits set from 10 charges to 5 charges
Added 3 new hull items, in secret shops
Empire ships bounty will now increase by 8% every 4 min, not 5% pr upgrade
Using -autofire, you can now stop firing using hold position
Fixed a bug that easily cancelled ships barrage abilities
Fixed a damage bug with heavy seeker cannon dealing to low damage
Fixed a bug that caused hulls you tried to pick up, to vanish
Fixed a bug that made AFK shared control removed
Fixed a bug with additional cannon skill not working at all
Fixed a bug with crew stats upgrades
Fixed a bug with -stats damage display
Fixed a bug that removed critical precision upgrade when changing ship
Fixed a bug when capturing ships, that made ships way to slow
Minor bugfixes

1.37b
Remade the boarding system, multiple parts can join now
Each level do now increase base max hp by 2% instead if 1%
Slightly increased base hp of all hero ships
Merchantman is now restricted to 1 cannon pr slot
Decreased the traders base hp from 650 to 550
Changed damage type of super rocket from legend to normal
Buffed the repair bonus of repair woods a bit
Changed the damage types and armor types of different crew
Fixed a bug with shockwave cannons not working at all
Fixed a bug that caused the ship to not respawn
Fixed a damage bug with destroyers/Precisors ballista cannon

1.37c
Minimum hero bounty is now 150 gold
Rebalanced the hp and price settings of hero ships slightly
Random kill by High Explosives no longer adds spree count to enemy
Using High Explove ability is now always visible with explosion effect
High Explosives will now only yield 50% of bounty to enemy
Fixed a bug which caused never ending spree bonus if sinking a pinnace
Fixed a severe bug which multiplied the damage done by forward cannons

1.37d
Starting gold set to 1800 gold now in normal modes
Starting gold set to 8000 gold in rush mode
Max crew capacity will be increased by 2% for each level now
Reduced the max base crew on the bigger ships to compensate a bit
Overall nerf of all weapons by about 12,5% for balancing
Extended the range of starting culverine cannon
Lowered the range of starting ballista cannon
Autofire trigger should no longer interrupt movement
Corrected the damage value on cruiser cannon now
The 3 first empire incomes should now provide somewhat better income
Empire tech level is now displayed for each income
Cannon barrage abilities will now also trigger the bought cannons once as well
Empire buildings no longer have a fixed bounty
Fixed a hashtable scaling bug with big ships front cannons
Fixed a bug that allowed you to easily abort barrages
Fixed a damage bug on Lightning Cannon's chain lightning
Fixed a spree kill bug
Fixed a bug with boarding timer to blink at 0 permanently

1.38
Added a new Battleship class ship (14000) at main harbor
Added Ranged Combat skill at captains hut
Added Volley Cliff skill at captains hut
Added Faster Cannon Speed skill at captains hut
Initially, cannons do now have a 5% chance to pass cliffs
Empire Cannon fortress cannons can now pass cliffs 50% of the times
Added new item which can block freeze effect
Added a new legendary item which can increase range (30%)
2 shops outside map center will be available in short mode now
Naga shops will be available where the switch is in short mode
Dwarven Tech crew boost range by 15% (Dwarven Merhcant)
Increased the costs of permanent repair items
Merchantman will not receive shared ability points from empire
Traders ability point rewards will be given to the empire
Traders will receive 50% of their ability from trades each income
Players can also receive bonus ability points from empire now
Special bonuses is received for empire assists and building kills
Made a terrain trade shortcut passage for north trader on east
Added a afk debugger, in case the shared control is removed
Items owned by afk player should no longer be droppable
Slightly increased the pull range of Meathook
Buffed critical hit skill in captains hut from 4% to 5% pr level
Nerfed traders barrier armor bonus
Empire will now give players all the ability points for each income
Moved goblin carrack to main harbor and renamed it to hunter carrack
Reduced the speed disadvantage of having to large stack of cannons
Reduced passive heal by carpentry skill from 0.35 to 0.25
Reduced the range of sensor item and sensor skill to submarine
Suicide mission do now give empire 50% of the gold, was bugged
First Barrage wave will now always shoot at pointed location
Fixed a bug that allowed critical cannons to do more than 4x dmg
Fixed a trader bug that allowed selfkill gold for suicide mission
Fixed a projectile bug that allowed seekers to ignore cliffs
Fixed Cruiser Cannon for troll destroyer and juggernaught
Fixed a fatal error bug with seekers going off map edge
Fixed a bug with lightning cannon abilities not firing
Fixed a triggered angle bug with barrage abilities
Fixed a bug that didn't reset vertex color after respawn
Corrected a few tooltips

1.38b
Added Murloc Crew at Naga Shop
Changed the Carrack Hunters Homing Rocket ability
Added a new secret item which boosts cannonball speed
Frost Nova Cannon no longer causes damage to allies
Frost Nova Cannon price slightly increased
Deck Cannon ability do now splash damage
Slightly increased the costs of crews
Nerfed destroyers sail ripper skill slow amount
Attempted to fix death when buying new ship bug
Added temporary range bonus with Cannon Fury ability
Spell based cannons should no longer be reduced by armor
Fixed a bug that drained your ability points when repair empire ships
Fixed a bug with neutral hostile boarding doing nothing
Fixed a bug with submarines starboard cannon skill
Fixed a bug that allowed you to change ship using a crew or hut
Fixed a fatal forward cannons unlimited range bug
Fixed a boarding bug which allowed you to board sea demon
Fixed some minor bugs

1.38c
Added a new corvette class ship (2000) at main harbor
New Abilities: Defence Field, Structure Repair and Build Tower
Changed the building system so you can speed up with repair items
Changed primary attribute icon with a cannon
Changed all secondary abilities hotkeys from [C] to [V]
Structure Mechanic item do now benefit from your carpentry skill
Corrected some cannon abilities descriptions
Decreased Cannon Tower attack cooldown from 2.4 to 2.1
You will now start with 5 charges of weak repair wood
Buffed Ballista Front Cannon damage from 65 to 75 pr level
Moved frigates to 2nd harbor page
Remade Phantom Speed ability
Researching counts as activity for afk detection system
Removed fake ability point message for trader
Removed the trader from empire gold share equation for balancing
Added a debugger for building owner change bug
Fixed a boarding related fatal error bug
Fixed a bug that made boarding not happen
Fixed ability point bug that gave it players that left the game
Fixed a bug with ocean gates
Fixed a bug that caused torpedo to jump over cliffs

1.39
Added AI for players
Nerfed the direct impact damage of fire based cannons
Slightly decreased the cost of electic cannon weapons
Fixed a bug speed with medium speed cannons
Fixed a bug with Frost armor item not resisting freeze effect

1.39b
AI will now control afk players (bugfix)
Fixed a bug that caused the AI to randomly fire to often
Fire resistance item will now also reduce fire damages
Fixed an AI waypoint bug
Smaller bug fixes


Latest Changelog

1.39d

All players starts with captains hut
Traders hide ability should no longer block fires and such
Submerged submarine can now be hit by cannons
Submarine torpedo does now arrow damage, no splash
At level 5 submerge, you can dive into shallow waters
Nerfed freezing chance of higher tier frost cannons
Nerfed Brigs repair hull skill
Increased the cost of purchasing imperial ships from harbors
Naval Mine cost increased to 1500 gold
Elven Destroyer should now correctly fire front seeker cannon
Fixed thunder ships lightning front cannon from not working
Fixed some severe bugs with homing missile skill
Fixed bug with dead buildings under consctruction killing projectiles
Fixed a permastun bug for boarding
Minor changes and bugfixes


1.39c
Added a spellbook button for spending ability points
Removed the Patrol Command button for heroes
Delayed the first starting wave by 8 seconds
Some small adjustments
Fixed a bug with shield spell not working
Fixed a bug with afk AI not working properly
Fixed some minor bugs


1.39b
AI will now control afk players (bugfix)
Fixed a bug that caused the AI to randomly fire to often
Fire resistance item will now also reduce fire damages
Fixed an AI waypoint bug
Smaller bug fixes


1.39
Added AI for players
Nerfed the direct impact damage of fire based cannons
Slightly decreased the cost of electic cannon weapons
Fixed a bug speed with medium speed cannons
Fixed a bug with Frost armor item not resisting freeze effect



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Bug reports and feedback appreciated!

Keywords:
Naval Battle, Naval Combat, Sea Battle, Battleships, Battle ships, Naval Conquest, Ocean, Naval, Sea, Waters, Boarding, Battle, Cannon, Skill, Pirates
Contents

Naval Battle - v1.39d (Map)

Reviews
This map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under...

TKF

TKF

Level 19
Joined
Nov 29, 2006
Messages
1,266
Changelog
1.17c
YOU CAN SELL ITEMS AGAIN!!! (I accidentally did a mistake in the editor)
Fixed a critical afk bug
Fixed cannon drop cooldown bug while caused you cannons to be undroppable permanently
Fixed undead crew abilities
Reduced the anti item drop cooldown to 3 seconds
Ships which participates in boarding arena combat can now get hit by cannons
Well fixed. Not being able to sell items at all is to critical!
 

Cokemonkey11

Code Reviewer
Level 29
Joined
May 9, 2006
Messages
3,516
Played the newest version. You're advanced ship docking system thing is dumb, and playing the game with the reduced map size game mode made it bug out.

Theres a bug that gave me dead ships somehow.

The new texture you uploaded just makes the download longer...

This is the first regression I've seen so far since I started testing your map.
 

TKF

TKF

Level 19
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Messages
1,266
I know the wood texture does take some space of the map. But I think it's worth it. It's also a nice ground texture to decorate beneath buildings and base. The map is full of imported stuff already, so I should perhaps limit importing.



As for the multi dead ship bug caused by the collision dummy and boarding bug in Short Game mode I'm going to fix it. Also the annoying explosions that occurs all the time on everything for some odd reason. I'm surprising myself with making so weird bugs that I get shocked :eekani:. I wonder how I make so weird bugs? I'm pretty sure I didn't do that, although it's obvious that I did somehow...


But I disagree with you that the boarding is a dumb thing. I like it. As for the advanced boarding feature, it can be disabled in the custom mode options if you don't like it.

I'm also going to add boarding lianes for the offensive boarders in the next version so the units can jump across the ship and gain first strike advantage.
 

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Level 11
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Haven't tested it yet, but that screenshot looks awesome, can't wait to try it out. If you can fix up all the bugs it could be great.

I was always expecting something to happen when the pirate ships boarded you (I once had a map, and still have the scrap map of it, in which a huge portion of the game was having troops in your inventory and boarding enemy ships or landing in harbors, enabling you to capture them. It would be a pretty awesome map I think, if I had the time or will to make it.


Also the annoying explosions that occurs all the time on everything for some odd reason. I'm surprising myself with making so weird bugs that I get shocked . I wonder how I make so weird bugs? I'm pretty sure I didn't do that, although it's obvious that I did somehow...

Reminds me of a map I was making, and for some completely unexplainable reason, the heros' movement speeds would fluctuate wildly whenever you picked up/bought/sold/dropped an item, or learnt a spell. :sad:

Eventually though it was because of this bug that I gave the map up.

-------------------------------------------

Just played it with Coke. I really love how the boarding is set up, but the problem is that once you are boarded you are pulled away from battle and your ship is just pummeled and destroyed, also the amount of crew men doesn't seem to increase or even change at all according to your ship's crew.

Also...
For some reason when I died, I lost the Mystic Pearl.
I find the Electro Cannon to be really cheap, when we played it just ended up with like everyone (except me and I think one of my team mates) having just Electro Cannons, or the Upgraded Electro Cannons.
When the ships travel back from the harbour after delivering gold from the mainland, they just sit at the edge of the sea... it looks odd.


I also managed to make it to the pirate base just before Coke annihilated my team :)
So I tried out the pirates vs empire and there are some really major flaws with it.
Here's a list:
  • Defenses are too weak
  • Spawns are player controlled
  • Spawns don't auto-attack the enemy base.
  • Spawns are too weak
  • Spawns don't spawn fast enough
  • Spawn variety could be increased a bit
  • Pirate base is missing one of the shops (Arcane Sanctum)
  • Path to enemy base is too long (when I fought the British Empire only the Spanish Empire's gate was open (and none of us opened any of them))
  • Still can't figure out how to open the gates (I just use the Shallow Teleporter)

And there are probably some others, also if I were you I would consider redoing, atleast in part, the Forbidden Waters terrain, its kinda just lines and lines of cliffs...
 

TKF

TKF

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Joined
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Messages
1,266
New version!

Changelog
1.18
Added a new feature to advanced boarding: Jumping lianes
Added a new shop: Structure Merchant (near the carpenter shop)
Added a new structure: Cannon Fortress
Fixed a bug with boarding system which caused ships to lose all crew upon win
You can now choose from 4 different starting weapons
Fixed the multi death hero ships bug
Removed the random explosions
Fixed a limit map borders boarding combat bug
Ships does now always spawn with full crew
Decorated the base and shops with some doodads
Added animated repair capstan when you repair at the drydock
Pirate base does now have magic cannon shop
Swedish repair crew does repair 40 pr sec now, but costs 900 more
Added repair crew (150)
Added maintenance crew (1850)
Added Cannon Fortress Kit (6000)
Moved the structure items to the Structure Merchant
Changed the gold chest to look like a gold coin now
Fixed some wrong tooltips
Minor changes...
Bugs are very annoying when you spend long time searching for them, but I'm relieved when I find them and remove them.


I'll do something with the pirates in the next version to make it slightly better for them. Pirate base will stay cuz it's awesome 3rd team. :piru:

You can't figure out how to open the wooden west gate? What about a bomb?


I got an idea of a fortress, so I added it to the map to make it more interesting. Atm there is no cannon fortress by default, you have to build it and it's extremely costy, but also the best defense you can get. It does also auto acquire enemies so you don't need to control it. It has a nice spread so dodging the cannons it is difficult. It starts with 30 cannons + 3 cannons pr tower damage upgrade.
 

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Cokemonkey11

Code Reviewer
Level 29
Joined
May 9, 2006
Messages
3,516
New version!

Changelog
1.18
Added a new feature to advanced boarding: Jumping lianes
Added a new shop: Structure Merchant (near the carpenter shop)
Added a new structure: Cannon Fortress
Fixed a bug with boarding system which caused ships to lose all crew upon win
You can now choose from 4 different starting weapons
Fixed the multi death hero ships bug
Removed the random explosions
Fixed a limit map borders boarding combat bug
Ships does now always spawn with full crew
Decorated the base and shops with some doodads
Added animated repair capstan when you repair at the drydock
Pirate base does now have magic cannon shop
Swedish repair crew does repair 40 pr sec now, but costs 900 more
Added repair crew (150)
Added maintenance crew (1850)
Added Cannon Fortress Kit (6000)
Moved the structure items to the Structure Merchant
Changed the gold chest to look like a gold coin now
Fixed some wrong tooltips
Minor changes...
Bugs are very annoying when you spend long time searching for them, but I'm relieved when I find them and remove them.


I'll do something with the pirates in the next version to make it slightly better for them. Pirate base will stay cuz it's awesome 3rd team. :piru:

You can't figure out how to open the wooden west gate? What about a bomb?


I got an idea of a fortress, so I added it to the map to make it more interesting. Atm there is no cannon fortress by default, you have to build it and it's extremely costy, but also the best defense you can get. It does also auto acquire enemies so you don't need to control it. It has a nice spread so dodging the cannons it is difficult. It starts with 30 cannons + 3 cannons pr tower damage upgrade.

Last time I played this game I ended with 220,000 gold. Are you sure 6000 is a good price for that thing?
 

TKF

TKF

Level 19
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Messages
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Last time I played this game I ended with 220,000 gold. Are you sure 6000 is a good price for that thing?
220,000 gold!!! Is there a bug? How to you get so much gold? I doubt that can be done in a 20 min game. Also the fortress have a huge reload delay, so it was a severe weakness unlike the cannon tower, but it's very hard to destroy it without proper weapons.

You see 90% of my games ends with leavers and it's impossible for me to get long games; they always complain of 2 seconds delay. I don't earn much gold, especially when I reduced the initial bounty of the creep ships.
 
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It was 43+ minutes, also he was the only person on his team so he got all the gold, it was 3v1 cause his two team mates left.

(I'm assuming he hasn't played another game since we played last night)


but he's right that is way too cheap, we all had atleast 1 or 2 legendary weapons and such which are about 12,750g, so yeah we were all pretty damn rich.
 

TKF

TKF

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Messages
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High bounty I guess and perhaps motherland support. I need to know the average bounty values when you killed each other. I might perhaps need to tweak the bounty formula down, since it does increase with slightly exponential rate the more insane items you got. But I also made the bounty formula that way to prevent long games. I'll need a long and proper game to verify this. Fighting noobs doesn't give much gold...


220.000 gold in 43+ minutes that is insane. Was it in the awards or his unused gold?


6 Nuclear cannons cost only 150.000 gold. That's the most expensive weapon ingame. But you need to complete a very special and difficult quest to unlock it with your trader. It's also possible to unlock it without trader, but at a different shop. I'm not going to tell it how, I leave it as a brain puzzle if you don't know how...
 

Cokemonkey11

Code Reviewer
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Messages
3,516
High bounty I guess and perhaps motherland support. I need to know the average bounty values when you killed each other. I might perhaps need to tweak the bounty formula down, since it does increase with slightly exponential rate the more insane items you got. But I also made the bounty formula that way to prevent long games. I'll need a long and proper game to verify this. Fighting noobs doesn't give much gold...


220.000 gold in 43+ minutes that is insane. Was it in the awards or his unused gold?


6 Nuclear cannons cost only 150.000 gold. That's the most expensive weapon ingame. But you need to complete a very special and difficult quest to unlock it with your trader. It's also possible to unlock it without trader, but at a different shop. I'm not going to tell it how, I leave it as a brain puzzle if you don't know how...

I don't remember or save the replay, but I was using the goblin ship with 6 thunder cannons if that helps... And yes I had motherland support and I basically constantly killed the 3 of them.
 

TKF

TKF

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Messages
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sry no
Changelog
1.18b
New hero bounty formula: 200 + 2% of total item value + 4% of ship value
Added new mode: -fortressmode. The team start with 2 cannon fortresses
Added a new player command: -gold team ; shows how much gold your teammates have
Increased the bomb radius from 500 to 575
Increased the bombs max radius from 250 to 300
Increased the cooldown of goblin warmachines bomb ability
Nuke cannon and bomb does now deal twice as much damage
Bomb cost increased from 750 to 1400
Increased the cost of nuke cannon from 25000 to 44000
All anti crew weapons have 100 more range
Slightly increase the aoe of shockwave cannon
Fixed a bug when you won which caused the hero to unpause
Respawn trigger is now disabled when you win
Fixed a bug with a boarding system
You can no longer purchase ships at enemy harbor
Fixed the seeker damage bug
Carracks Flare ability is buffed
High Explosives is buffed
Player ships cannot be slowed below 75 speed
Minor bugs fixes...
The old bounty formula was: 125 + 2.5% of total item value + 5% of ship value. I might need to tweak the new formula perhaps, but I'll see.
 

Cokemonkey11

Code Reviewer
Level 29
Joined
May 9, 2006
Messages
3,516
sry no
Changelog
1.18b
New hero bounty formula: 200 + 2% of total item value + 4% of ship value
Added new mode: -fortressmode. The team start with 2 cannon fortresses
Added a new player command: -gold team ; shows how much gold your teammates have
Increased the bomb radius from 500 to 575
Increased the bombs max radius from 250 to 300
Increased the cooldown of goblin warmachines bomb ability
Nuke cannon and bomb does now deal twice as much damage
Bomb cost increased from 750 to 1400
Increased the cost of nuke cannon from 25000 to 44000
All anti crew weapons have 100 more range
Slightly increase the aoe of shockwave cannon
Fixed a bug when you won which caused the hero to unpause
Respawn trigger is now disabled when you win
Fixed a bug with a boarding system
You can no longer purchase ships at enemy harbor
Fixed the seeker damage bug
Carracks Flare ability is buffed
High Explosives is buffed
Player ships cannot be slowed below 75 speed
Minor bugs fixes...
The old bounty formula was: 125 + 2.5% of total item value + 5% of ship value. I might need to tweak the new formula perhaps, but I'll see.

In my version of bships it's base+%shiplevel+%kdr, perhaps play with some new values?
 

TKF

TKF

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Messages
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New Version!

Changelog

1.19
Added new ship: Submarine (6000)
Added a rebuild drydock feature to the structure merchant
Changed the goblin carracks flare ability to goblin scout
Implemented KDR to the bounty
New bounty formula: ((175 + 4% of ship value + 2% of item value) * ((2 + kills*0.02) - (1 + deaths*0.02)))
Empires does now get ability points from killing hero ships
You do now get ability points from the empire along with the gold
Added ability point bonuses to the multikill system
Leaver gold reduced by 50% (But not in share gold mode)
Crew's Pillage ability reduced by 50%
Buffed all shockwave weapons with 20% more damage
Buffed all siege weapons with 25% more damage
Siege weapons does now only double damage against structures
Cannon fortress cost increased from 6750 to 7500
Cannon fortress bounty increased from 2000 to 2500
Cannon fortress is automatically created near the east gate when opened
Fixed a pause bug when you did leave the ship
Fixed a multi captain bug when you used leave shore
Fixed a bug causing the -kick command to work only once
Simplified the multiboard when there is less players to make it less confusing
New bounty formula: ((175 + 4% of ship value + 2% of item value) * ((2 + kills*0.02) - (1 + deaths*0.02)))


I added a new ship. The submarine is very weak and it doesn't get the benefit of your sail upgrades. It can submerge and hunt down ships without being seen, unless the enemy got a sensor or ward. Also the submarine cannot submerge on shallow water, so it limits it's ability to dive in the shallow areas, also you can move in shallow areas but you will most likely crash with the seafloor. If it takes damage while it's submerged it's forced to surface and becomes a vulnerable target.

It's extremely complicated for noobs of getting the hang of controlling the submarine, but when you get the hang of it, it can be very devastating. It can sink the biggest ships if you learn how to properly use it, but if you don't learn how to use it, it's as useless as a sailor ship.
 

Cokemonkey11

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Coke won with a sailor ship :)

But your point is well taken, cool new ship. I like how its more fallible than just being invisible.

sailor ship is the best ship because of it's size and turn rate.

However the homing missiles are a pretty good counter to it.

Does your submarine have anything new by comparison to the 1.199 sub?
 

TKF

TKF

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Messages
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Cokemonkey11 said:
sailor ship is the best ship because of it's size and turn rate.
Well, it kinda suck vs Heavy Cruisers homing rockets and besides there are some abilties that is lethal for the sailor, such as ramming, ship damage abilties that never misses, such as sail ripper, napalm, multi bombardment, homing goblin rocket... ++

But you can come a long way with just sailor as long you dodge everything.


Explorer Caravel is a very neat ship. It has speed ability and has wards. However it doesn't have net like the sailor have.

Cokemonkey11 said:
Does your submarine have anything new by comparison to the 1.199 sub?
Don't know, haven't tried that sub on 1.199. Maybe it has some similarities?... The submarine is fairly weak and you cannot get a decent speed with it since the sail upgrades don't apply speed bonus for it.

The submarine torpedo is very special. It does 800 dmg and has a 15% chance of creating hull leak, making that ship sink within 20 seconds, unless the target is repaired by wood or repair dock.


Well here are the advantages of the submarine when submerged:

Advantages:
Permanent Stealth
Cannonballs doesn't hit it (cuz it's beneath water)
Can use torpedo ability


Disadvantages:
25% movement penalty
Cannot move on shallow water
Cannot use the ship cannons
Cannot use items
Damage causes it to surface



I'll see when the next version is released. It will be most likely bugfixes.
 

TKF

TKF

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Messages
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Bugfix version.

Changelog
1.19b
Buffed goblin scout crew and increased it's cost to 2400
Added a new item: Scout Crew
Submarine cost increased from 6000 to 6400
Reduced the cooldown of all repair wood to 20 (Not the goblin wood)
Ward moved to carpenter shop
Added some starting delay on non-weapons items
Your ship type is shown on the multiboard now
Multiboard slightly improved
Attempted to remove multikill bug
Fixed some advanced boarding bugs
Fixed a bug which didn't make the ships you captured count towards corsair award
Fixed an invulnerability issue when you got repaired by the drydock
Fixed the price and correct numbers on the creep ships at harbor now
Fixed a seeker bug
Fixed a spree ending bug when you did sink one of the empires trade ships
Heavy Cruisers now stops spawning when you lost your harbor
Fixed some minor bugs...
Seeker cannons should work on submarines. But I haven't checked that out yet. The goblin sensor crew item does have the same ability as the submarines long range sensor.


Changelog
1.19c
Added a new vote mode: Ramming Party
Added explosive barrels near the west gates
Multiple trader rewards does now stack
Heavy Cruiser Rockets no longer targets heroes
Demon gate does now have a deadly boss unit
Fixed a major bug causing handy-man to not be invulnerable
Fixed a bug which allowed you to move the ship when you had handy-man
Fixed a bug causing the jumping crew to sometimes become untargetable
---
Attempted to fix advanced boarding ending bug
Slightly buffed the scout crew ability of goblin carrack
Fixed some minor bugs...
Another bugfix version. Next version will have some more interesting changes.
 
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Could you do something about being able to buy boats at docks vs pirates? Heres a true story, it happened last night.

I played a 3hour game of naval battle. About 1 hour of it was the actual AoS north vs south, then a person from the north switched to pirate, and me, a person from the south switched to pirate as well. Shortly thereafter, the north died. Now its 1 hour in, us 2 pirates, each of us outfitted our pirate dreadnaughts with elven engineers, goblin hull, elven hull reinforce, perfect sail, and a variety of cannons. (I had tripple magic, then switched for tripple inferno, and tripple siege for a reason ill tell you in a second)

it went on for 2 hours before both of us pirates got fed up and left. The reason: The one person left on the south empire (or british empire although that doesnt make sense because spain is below Britain on the map) prevented us from being able to break his second dock. This wasnt because of some sort of cannon fortress holding us off, or his royal cruiser with crap weapons & sail. No, its because at that one dock, he used all the gold he got (which was quite a lot considering he got everything from the motherland) to buy ships at his docks. There were simply too many of them, blocking us from hitting the docks, and whenever we did damage the docks(maybe like 1/4 of its health) by the time we got back from our respawn, it had already regenerated fully, along with the entire army that we cut through to get there, back as well. All he had to do to foil us was just mass a bunch of these ships, and upgrade them. I cant imagine how bad it would have been if he had 2 docks, and not just 1 to buy from.

Now i know what one might say, "just make an army of your own from your own docks." Ah ha, theres the problem, quite simply, you cant. The pirates dont have a pirate dock that allow them to make extra ships, and ships better than the pirate frigate that you spawn every now and then.

So in conclusion, id like it if you either did something about them being able to amass armies late game to prevent pirates from doing anything (perhaps add a limit to the amount of ships you can own at a time) or allow pirates to buy armies.
 
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TKF

TKF

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Well, I'm going to fix it so the pirates probably get 1 more type of pirate creep ship. Giving them a cannon fortress in the pirate base. And giving them a small dock where they can buy up pirate ships for a price.


But I don't know when the 1.20 might be released. I'm going to make some major changes to the gameplay...

Probably going to do list:
  • Bugfixes
  • Add 1 more ship
  • Rework the current entire cannon system to a better one (that might take a while)
  • Rework the terrain (that depends if I'm not to lazy when spending days on reworking the cannon system)
  • Rework boarding system (maybe)
 

TKF

TKF

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Messages
1,266
Done list for 1.20:
  • Bugfixes [√]
  • Add 1 more ship [√]
  • Rework the current entire cannon system to a better one [√]
  • Rework the terrain [X] GAH! BORING!!
  • Rework boarding system [X]

New major update!

Changelog
1.20
Reworked the entire cannon system
The new cannon system exceeds the old limit of 3 cannons pr side
The cannons are now stacked upon purchase, saving inventory slots
Better ships have higher numbers of cannon ports
Added 1 new ship: Elven Thunder Ship
Added a new feature: Rebuilding harbors
Fixed a 0 ability point bug given from the empire
Buffed the siege equipments damage by 66%
Demolisher no longer consume 4 food
Fireball cannon cost increases from 1200 to 1500
Fireball cannon damage is increased accordingly to price
All fire weapons is nerfed about 10~15% to balance the game
Infernal cannon cost increased from 17000 to 20000
Infernal cannon damage increased from 2500 to 3000 (slight buff)
Stone hull does now provide 5% damage reduction, but costs 50 more
Bronze hull damage reduction reduced from 20% to 15%
Bronze hull costs reduced from 1000 to 800
Added a pirate mercenary ship shop for the pirate base
Added a cannon fortress for the pirate base
Fixed the wrong tooltip for the Dreadlord ship
Increased the cost of Dreadlord from 7000 to 7500
Increased the cost of Juggernaught from 8500 to 9000
Fixing drydock does now cost 4000, reduced from 4500
Fixed a kick bug
Fixed a bug with the extended sensor triggers
Minor changes...
Sry but I got bored by editing several hours, so i didn't complete the to do list. But nonetheless the change is noticeable. I also added a kickass ship which really pwns!

As for the new cannon projectile system v2.0, it exceeds the old limit of only having 3 cannons. The system uses stacking weapons in single inventory slot. (Though you are only allowed to have 3 cannons with the sailor ship, you need to get bigger ships to increase number of cannon ports).

Also the new system gives you more inventory space for other useful items. The picture attached shows you that the system works.

Barque and Caravels: 3 Cannons
Corvettes: 4 Cannons
Frigates: 5 Cannons
Cruisers: 6 Cannons
Battleships: 8 Cannons
Dreadnought: 10 Cannons



Edit_

Immediate hotfix update - The 1.20 is severely bugged. Don't play it!

Changelog
1.20b
Fixed a critical bug which caused cannons to not work at all
Added a new mode: Unlimited Cannons mode
Expensive Ship award is now fixed according to the new cannon system
Added a leaver condition in the empire ability distribution system
 

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I noticed that you said that you increased the cost of fireball cannon, but also increased its power, then turned around and said you reduced the power of firecannons by 10%-15%. Is the fireball cannon more powerful or less powerful?
 

TKF

TKF

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Messages
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I noticed that you said that you increased the cost of fireball cannon, but also increased its power, then turned around and said you reduced the power of firecannons by 10%-15%. Is the fireball cannon more powerful or less powerful?
25% stronger (cuz it cost 25% more) - 10% weaker = 15% stronger. Something like that.


New hotfix!

Changelog
1.20c
Fixed a countbug with the new cannon system, causing you to fire to few magical cannons
Fixed a bug causing the empire ability points to not being reduced
Fixed a small boarding bug
Nerfed the mortar teams damage to 2/3 of original damage
Added 40 hit points to the mortar team
Changed the mortar teams attack cooldown from 3.2 to 2.7
Nerfed the Monsoon Storm greatly
That should make the Thunder Ship fairly balanced. Also, all conventional cannons fires first, despite that you have magical weapons above. Also removed the double count bug, which causes magical weapons to not fire at all sometimes. This was a emergency fix to make the map reasonable playable. sry again.


________________________________

I played a few times and it's rare that I didn't find any annoying bugs that made me feel the "crap this MUST be fixed and release the next version" feeling. Just a minor trade bug was all I could find, so I'm slowing down for the summer time...


I'm taking a break now and summer vacation soon, so I will not work on this for a long time. If you find any bugs, let me know, Maybe I'll release a new version before my summer vacation....
 
Last edited:

TKF

TKF

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Messages
1,266
Changelog
1.21
Remade the cannon system stacking rules
Cannon system is now more noobfriendly
Enforced a stacking limit system for weapons
Each ship does now have a stack limit pr slot instead of pr side
Fixed a bug with Black Pearl not changing it's cannon limit
Added an intelligent cannon fortress aiming system which retargets heroes
Changed the icon of the goblin transport ship
I've barely worked on this map so I did only a few changes... I didn't focus on the bugs this time...


Most noticeable is the change of the cannon system.

For example a cruiser class ship can have 4 cannons pr inventory slot, and he can use 2 inventory slots to allow room for 8 cannons for example...

Cannon inventory slot stack limit:
Barque, Trader, Corvettes and Caravels: 2 (up to 6 cannons pr side, using 3 slots)
Frigates: 3 (up to 9 cannons pr side, using 3 slots)
Cruisers: 4 (up to 12 cannons pr side, using 3 slots)
Battleships: 6 (up to 18 cannons pr side, using 3 slots)
Dreadnoughts: 10 (up to 30 cannons pr side, using 3 slots)
The older system wasn't noobfriendly, and I got many complaints when a guy hade 3x3 cannons on one side and didn't understand me when i tried to tell him that his ship could only fire 3 cannons.... He meant that that was very stupid feature limit and left the game...

The old system was a headache and caused more leavers than before cuz they didn't understand the way the limit was introduced when they bought tons of cheap cannons. Therefore I had to change this so it's more noobproof.


To make this simple: The new system in 1.21 does fire ALL stacked cannons you in your port/starboard side.

(btw you can split up stacks by clicking on a cannon stack)



______________

New version!

Changelog
1.21b
Fixed some more boarding bugs
Fixed a bug with the multitrading
Player ships does now get the boarding chaos buff when boarding
Corvettes does now only have 2 cannon slot limit
Added more spread for increased number of cannons
Chance to do critical is halved from 1% to 0.5% pr accuracy
Crew Drilling ability point cost reduced from 19 to 18
Multi Bombardment damage reduced from 120 to 100 pr level
I prefer you post the bugs you find in this thread, rather than PM'ing me it. In that way I don't get 3 PM's about the same boading bug report 3 times. It get me on the nerves when people don't post here so everyone can see the bug is already posted. THANKS!

The boarding was severly bugged for some odd reason, but I think it's fixed now. It caused the hero ships when lost to never die.


Now I'm taking my vacation and I won't work on this map for a looooong time.... I'm fixing the bugs you have found when I return...
 
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I play your map a fair bit. The grapple system is quite glitched... but nothing game ending.
1) A pirate ship grappled me (I was a pirate at the time) we went into combat, then the other pirate ships did the whole "Oh a pirate! we will join you!" thing, and the boarding got cancelled the the other ship sat there, Permenantly invunerable with the boarding chaos buff on it.
2) I was boarded by a pirate. I somehow ended up in combat with another player who just won a boarding fight against my ally.
3) I was boarded and the other ship surrendered (I think it got sunk by allied ship) My ship sat there with my captain still on the boarding area. When the boarding chaos ended my ship sunk.

And last but not least:
4) I had just lost a boarding fight to an enemy player. (Spanish player). I respawned in the british harbour and was buying weapons. I randomly just sunk. It said no player had killed me.

Well I think that covers all the bugs. I also believe a different approach could be taken to Naval Battle as far as the lane system...... Battle Tanks has "Command Posts" but you could do something similar, yet very different.

I suggest islands/colonies. When an island is captured it offers bonuses after you build it up slightly.
E.g. The british empire destroy the spanish hold on an island and so they build a harbour there to spawn ships, and build a tower to defend it. They then build a building, such as a black smith which adds 1 level to the weapons upgrade each income, a bank which allows the empire to gain more cash/give more cash to the players, and other things. The pirate players of course must do this all manually. A maximum of 1 structure (blacksmith, bank, what ever else you can think off) is allowed per an island.

To claim an island the harbour must be sucessfully constructed after all enemy structures in the island area are destroyed.

This would mean a lot of remodeling of the maps structure, but I am confident it could work. I would reccomend having ships having to sail to the main harbour in order to repair, but not regenerate crew.

You should make it entirely automated for the british/spanish empires to keep the map noob friendly, and attempt to maintain the lane system, this may push a bit further left and right, but that doesn't really matter as there is no real important objects there that can't be moved, (there are curvey rivers that are a pain and exist only to fill, move the trading locations further east and west to make the extra room.)

I do not expect you to use it, but I thought you may enjoy the idea of it. If you intend to make the map fairly accurate to its time, the land is what was being fought over and islands are good example of it...

P.S: I refer to the harbour as the building where small ships spawn, and may be purchased for help, NOT a main harbour where you can upgrade your ship.

If you have any questions about this, just ask.
 
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TKF

TKF

Level 19
Joined
Nov 29, 2006
Messages
1,266
I also believe a different approach could be taken to Naval Battle as far as the lane system...... Battle Tanks has "Command Posts" but you could do something similar, yet very different.
Good idea, I'm going to add something you can capture, so a team benefit from controlling the lanes. Also since highly upgraded ships have higher bounty, this should kinda counterbalance the upgraded ships high bounty disadvantage.


Now I'm home again I've released a new version.

Changelog
1.22
Added a new tower: Arcane Tower (1200)
Added a new item: Arcane Tower Kit (1500)
Added 1 strategic circle to each lane which can be captured for additional income
Strategic circles gives the owning empire a bonus gold income of 100 every 30 seconds
Added Ability Training to the Old Captains ability shop
Fixed a severe unload crew bug that made you not able to unload special crews
Fixed a bug that caused the infiltrate ability to reveal everything
Fixed a bug that caused the chaos buff sometimes to not disappear
Fixed a bug that caused pirates to board pirates
Fixed some boarding bugs
Fixed a small bug with right click auto attack feature
Renamed Imperial Heavy Cruiser to Imperial Battleship
Increased the ability point income cap from empire from 3 to 5
Minor bugfixes....
I've looked at the boarding triggers and fixed the buggy actions. It might be something I've overlooked.

The new tower do high damage against heavy armor, but very low splash.


If you still find bugs let me know.
 

TKF

TKF

Level 19
Joined
Nov 29, 2006
Messages
1,266
Does this map have AI script?
No, I will never implement it cuz the system is to complex to have any AI support.


___________________


Changelog
1.23
Name change
Squished large models
Changed the shell cannons into piercing cannons
Fixed a voting bug that prevented rush mode from being voted
Changed the shockwave weapons to cause less lagg
Slightly nerfed gold hull
Slightly buffed hull reinforcements
Fixed a couple boarding bugs
Buffed Catapult damage by 50% and reduced it's cost
Empire does now gain 2 ability points for killing player ships
Super cannon does now correct damage (1200 -> 1100)
Buffed the attack speed of arcane tower
Critical cannons are now 18% cheaper (because of reduced crit chance)
Fire weapons buffed by 6%
Minor tweaks and bugfixes...

This map hasn't been updated in several weeks. This is just a polishing update and since I haven't got a single feedback, there might be things I've overlooked. Update released as a result of I'm doing a map submission at wc3c.
 
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Messages
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I couldn't hit anything when I fired my weapons. They'd collide, and no boom. The shot kept going until it's max range.
 
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