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Monter 1.04
Created by and@USEast ; Uploaded by: n00b
Information
Uploaded:14:53, 16th Jun 2012
Last Updated:22:01, 5th Jan 2013
Type:Miscellanous / Other, Role Playing Game / RPG
Category:Medieval / Warcraft, Miscellanous / Other
Map Size:256x256
Playable Map Size:244x244
Suggested Players:Any
Tileset:
Rating by users:4.82 (11 votes)
Hits:23149

(Hover and click)
Details
"its (not) time"

filler

WHAT IS MONTER[sic]?
MONTER is a singleplayer and cooperative boss fighting map. Reminiscent to the Monster Hunter series, players combat a number of bosses with a slew of weapons at their disposal. Monter simulates combat from Monster Hunter very closely; that is, each weapon operates on two buttons and a combo system. Different moves will be executed depending on the sequence of buttons pressed. There are currently six weapon classes.

And of course, the bosses of this game are also very similar to Monster Hunter. Each and every one of your foes will be approached and fought differently. To recognize boss patterns is crucial to players in this game; knowledge of these patterns will probably make this game slightly less harder than it seems.
COMBAT EXPLAINED
The six weapons in Monter possess a set of offensive and defensive skills: bread and butter combos, evasive maneuvers, etc. When, where, and how much a particular move should be used is important, however. The method which these moves are executed would be via the combo system: AKA, the order and timing of which these buttons are pressed will execute certain moves, depending on the player's weapon class. For example:

Sword: Spin Attack
C+X -> (delay) X

In other words: pressing C and X at the same time will cause the player to execute Jump Slash. Followed by Jump Slash after a short delay, X is pressed to perform Spin Attack. The five other weapons function similarly.
TL;DR
Fite dem boss, mash buttons, win game. There is honestly not much left worth saying, this is just bare bones stuff. Just play it, pansy. And remember kids, soloing this is hard as duck, but doable.
Mentions:
Lazers - Slave
freecom - "No"
JesusHipster - Helped with model-related stuff
Free cookie if you don't pick Shotgun/Dual Blades
Also I didn't credit a shitload of people for weapon attachments because I'm lazy
Also do not ask what monter means; do not even think about it

Moosic:
FEARLESS EYES - Junichi Nakatsuru
THE NEW LEGEND - Junichi Nakatsuru
ARMED WITH VALOR - Keiki Kobayashi (promo music)
SC music is best music

Moderator Comments (Highly Recommended)
Vengeancekael - [Contact]
Date: 2012/Jun/30 20:36:59

Comment: [Approved]
Bah this needs some rating, there ya go 5/5, it really is neat and fun to play.

Resource Moderation - Rules

Old Moderation
Vengeancekael - [Contact]
Date: 2012/Jun/16 18:15:19

Comment: [Approved]
  • Add a lobby map description
  • XZC isn't a wise choice for hotkeys, since not everyone has the same keyboard layout, for me the Z button is where your Y button should be :P So maybe try QWE.
  • And show on the screen after you've picked the game mode that you need to type in -ready.

Resource Moderation - Rules

This map is approved and works properly.


Download Monter x.1.04.w3x
(3.1 MB, 6391 Downloads)

Old 06-16-2012, 03:20 PM   #2 (permalink)
Registered User Px.-
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Finally it's out for all. Playing with friends soon :)
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Old 06-16-2012, 03:22 PM   #3 (permalink)
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IT'S OUT!
*downloads*
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Old 06-16-2012, 04:25 PM   #4 (permalink)
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Cool, 5/5!
But life steal animations is bugged - healing animation appears on target, not on attacker.
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My map development thread: SoD ORPG.
SoD news:
03.09.2012 - created site of SoD.
Site crashed.
Alpha version was delayed.

Last edited by DrizztDoUrden; 06-16-2012 at 05:06 PM.
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Old 06-16-2012, 05:24 PM   #5 (permalink)
Registered User .VTZ.
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awesome map
im asking my self how do you attached that guns on that tank
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Old 06-16-2012, 06:17 PM   #6 (permalink)
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normal missions still suck fix them
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Old 06-16-2012, 09:32 PM   #7 (permalink)
Registered User clockwork2
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Pretty fun, unique combo code, mind if I ask to see your triggering?
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Old 06-16-2012, 11:34 PM   #8 (permalink)
Registered User sonofjay
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F**K ITS OUT!

Try this before and I must say its awesome, 5/5 for sure for its unique gameplay. But might give a review later.

As a Monster Hunter player(PSP) I hope you'll improve this more.


Quote:
"its time"
It is.
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My Melee Maps are free to be modified by everyone just give credits and make sure that you just didn't edit it a little then submitted it as a melee map again.
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Old 06-17-2012, 01:06 AM   #9 (permalink)
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Quote:
Originally Posted by DrizztDoUrden View Post
life steal animations is bugged - healing animation appears on target, not on attacker.
i could do it the other way around but i don't feel like it

Quote:
Originally Posted by .VTZ. View Post
im asking my self how do you attached that guns on that tank
the guns are separate units themselves, and their positions are periodically updated according to the facing of the tank

Quote:
Originally Posted by Lazers View Post
normal missions still suck fix them
pls go
he speaks the truth though, i will probably revise normal missions sooner or later

Quote:
Originally Posted by clockwork2 View Post
Pretty fun, unique combo code, mind if I ask to see your triggering?
you honestly won't understand my clusterfuck coding, but i'll attach the map i guess
tl;dr: xbox huge trigger that runs periodically handles all the shit that is the combat system (the trigger is called spell loop)
i will explain some shit to you before you look at the map
spell_dur: this is the duration that the player cannot attack after attacking
gatling_dur: window that the player can execute the next move in a combo sequence
gatling_spc_dur: inputs like C+X actually operate like this: you press C first, then you are given a short window (around 0.2-0.3 sec) to press X and perform the move
hit_timer: time it takes for a move to land
combo_sword: a number that changes depending on what move is executed - and depending on this number you will perform certain moves
e.g. when using the sword and doing C -> C -> C -> C, combo_sword changes to 1, 2, 3, 4 respectively. also it doesn't necessarily have to go in order like that
anything that begins with "DMG_": shit for damage calculation bla bla do not pay attention to this

also some other stuff i forgot, have fun deciphering the rest of my moonrunes B)
Attached Files
File Type: w3x Monter 1.00c.w3x (3.48 MB, 62 views)
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Old 06-17-2012, 01:54 AM   #10 (permalink)
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"freecom AKA Advanced Casual Lord"
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Old 06-17-2012, 02:04 AM   #11 (permalink)
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"freecom AKA Advanced Casual Lord"
go on aim
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Old 06-17-2012, 04:07 AM   #12 (permalink)
Registered User frostloh
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Sword:
Jump slash only works for the first time I cast it, it won't work after that.
Don't understand how to use Parry.

Shotgun:
Very nice weapon overall, i <3 it.

Lance:
Flawless. Pulling off a perfect combo with this weapon is amazing.

Desert titan bugged itself at my second try on it solo - It used that NUEK PLAYER FROM ORBIT!!!1 skill, landed on top of my poor head...and burrowed into the ground. It's not moving any time soon...I've been waiting 5 minutes :P. I might mention that the slow is still placed on me whenever i go near the spot of the burrow. It's invulnerable so i cant do anything, I just -aborted in the end.

Save/load codes for your char would be convenient...but maybe too convenient? Idk if the point of the map is to start over again and again mashing bosses for hours until you win the game...if it is, disregard this suggestion.

P.S. Urgently need a fix for the desert titan bug, it keeps doing that -_-" i had to abort 3 times to get past it.
P.P.S. i got nuked by the generator when it was at 3 hp...3 freaking hp...so mad.

Overall review:
One-of-a-kind map in wc3, combat system is nicely implemented although slightly clunky. Great special effects. Learning curve is slightly hard but rewarding. For a first release, this is freaking awesome...4/5 for now, will change rating to 5/5 if that damn desert titan bug gets fixed :P
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Old 06-17-2012, 04:18 AM   #13 (permalink)
Registered User LoneBee
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This map is pretty amazing, but.. Are the weapons maxed out just until tier 2? Well, i think its because of this is a new release? But you should add more weapon upgrades, or maybe with recipes, it will be more awesome oh and i found some bug, if you use dual swords and dodge near the edge of the cliff, it will be stuck here and can't get back, i think you should fixed them, and this map is lacking of explaination too.. Well, all of them are just my opinions, but for the rate, i'll give it 4/5 and +rep Its awesome sir

EDIT: Wait, i've changed my mind, its a pretty awesome map, so i'll give it 5/5
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Old 06-17-2012, 04:44 AM   #14 (permalink)
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Quote:
Originally Posted by LoneBee View Post
This map is pretty amazing, but.. Are the weapons maxed out just until tier 2? Well, i think its because of this is a new release? But you should add more weapon upgrades, or maybe with recipes, it will be more awesome oh and i found some bug, if you use dual swords and dodge near the edge of the cliff, it will be stuck here and can't get back, i think you should fixed them, and this map is lacking of explaination too.. Well, all of them are just my opinions, but for the rate, i'll give it 4/5 and +rep Its awesome sir

EDIT: Wait, i've changed my mind, its a pretty awesome map, so i'll give it 5/5
We used to have tier 3 weapons but they were assimilated into tier 2 and downgraded somewhat because they made the game piss easy

EDIT: also there was a t4 hammer that was beyond rigged
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Old 06-17-2012, 06:09 AM   #15 (permalink)
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Nice nice :d :d
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