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Monter 1.04
Created by and@USEast ; Uploaded by: n00b
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Information
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| Uploaded: | 14:53, 16th Jun 2012 |
| Last Updated: | 22:01, 5th Jan 2013 |
| Type: | Miscellanous / Other, Role Playing Game / RPG |
| Category: | Medieval / Warcraft, Miscellanous / Other |
| Map Size: | 256x256 |
| Playable Map Size: | 244x244 |
| Suggested Players: | Any |
| Tileset: | |
| Rating by users: | 4.82 (11 votes) |
| Hits: | 23149 |
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| Details |
"its (not) time" filler | WHAT IS MONTER[sic]? |  | MONTER is a singleplayer and cooperative boss fighting map. Reminiscent to the Monster Hunter series, players combat a number of bosses with a slew of weapons at their disposal. Monter simulates combat from Monster Hunter very closely; that is, each weapon operates on two buttons and a combo system. Different moves will be executed depending on the sequence of buttons pressed. There are currently six weapon classes.
And of course, the bosses of this game are also very similar to Monster Hunter. Each and every one of your foes will be approached and fought differently. To recognize boss patterns is crucial to players in this game; knowledge of these patterns will probably make this game slightly less harder than it seems.
|  | | COMBAT EXPLAINED | | The six weapons in Monter possess a set of offensive and defensive skills: bread and butter combos, evasive maneuvers, etc. When, where, and how much a particular move should be used is important, however. The method which these moves are executed would be via the combo system: AKA, the order and timing of which these buttons are pressed will execute certain moves, depending on the player's weapon class. For example:
Sword: Spin Attack C+X -> (delay) X In other words: pressing C and X at the same time will cause the player to execute Jump Slash. Followed by Jump Slash after a short delay, X is pressed to perform Spin Attack. The five other weapons function similarly. |  | | TL;DR | | Fite dem boss, mash buttons, win game. There is honestly not much left worth saying, this is just bare bones stuff. Just play it, pansy. And remember kids, soloing this is hard as duck, but doable. | | | Mentions: Lazers - Slave freecom - "No" JesusHipster - Helped with model-related stuff Free cookie if you don't pick Shotgun/Dual Blades Also I didn't credit a shitload of people for weapon attachments because I'm lazy Also do not ask what monter means; do not even think about it Moosic: FEARLESS EYES - Junichi Nakatsuru THE NEW LEGEND - Junichi Nakatsuru ARMED WITH VALOR - Keiki Kobayashi (promo music) SC music is best music |
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| Moderator Comments (Highly Recommended) |
Vengeancekael - [Contact]
Date: 2012/Jun/30 20:36:59
Comment: [Approved]
Bah this needs some rating, there ya go 5/5, it really is neat and fun to play.
Resource Moderation - Rules
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This map is approved and works properly.
 (3.1 MB, 6391 Downloads)
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06-16-2012, 03:20 PM
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#2 (permalink)
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User
Join Date: Jun 2012
Posts: 1
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Finally it's out for all. Playing with friends soon :)
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06-16-2012, 03:22 PM
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#3 (permalink)
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Still helping
Join Date: Jun 2010
Posts: 3,042
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IT'S OUT!
*downloads*
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06-16-2012, 04:25 PM
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#4 (permalink)
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Still stranger here...
Join Date: Aug 2010
Posts: 425
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Cool, 5/5!
But life steal animations is bugged - healing animation appears on target, not on attacker.
__________________
 | My nick is xVASJAx almost everywhere: in Garena, Battle.net - Northrend and SCII.
My map development thread: SoD ORPG. SoD news: 03.09.2012 - created site of SoD. Site crashed. Alpha version was delayed. |
Last edited by DrizztDoUrden; 06-16-2012 at 05:06 PM.
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06-16-2012, 05:24 PM
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#5 (permalink)
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Happy Violence
Join Date: Dec 2009
Posts: 795
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awesome map
im asking my self how do you attached that guns on that tank
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06-16-2012, 06:17 PM
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#6 (permalink)
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Crap@USEast
Join Date: May 2010
Posts: 34
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normal missions still suck fix them
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06-16-2012, 09:32 PM
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#7 (permalink)
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I radiate an elite aura!
Join Date: Jan 2010
Posts: 1,222
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Pretty fun, unique combo code, mind if I ask to see your triggering?
__________________
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06-16-2012, 11:34 PM
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#8 (permalink)
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Dango, Dango, Dango
Join Date: Oct 2011
Posts: 2,793
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F**K ITS OUT!
Try this before and I must say its awesome, 5/5 for sure for its unique gameplay. But might give a review later.
As a Monster Hunter player(PSP) I hope you'll improve this more.
It is.
__________________
If you wanna live then you better start living free. Chronicles of Darkness - A unique AoS map by Me.
My Melee Maps are free to be modified by everyone just give credits and make sure that you just didn't edit it a little then submitted it as a melee map again.
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06-17-2012, 01:06 AM
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#9 (permalink)
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and@USEast
Join Date: Mar 2008
Posts: 109
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Quote:
Originally Posted by DrizztDoUrden
life steal animations is bugged - healing animation appears on target, not on attacker.
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i could do it the other way around but i don't feel like it
Quote:
Originally Posted by .VTZ.
im asking my self how do you attached that guns on that tank
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the guns are separate units themselves, and their positions are periodically updated according to the facing of the tank
Quote:
Originally Posted by Lazers
normal missions still suck fix them
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pls go
he speaks the truth though, i will probably revise normal missions sooner or later
Quote:
Originally Posted by clockwork2
Pretty fun, unique combo code, mind if I ask to see your triggering?
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you honestly won't understand my clusterfuck coding, but i'll attach the map i guess
tl;dr: xbox huge trigger that runs periodically handles all the shit that is the combat system (the trigger is called spell loop)
i will explain some shit to you before you look at the map
spell_dur: this is the duration that the player cannot attack after attacking
gatling_dur: window that the player can execute the next move in a combo sequence
gatling_spc_dur: inputs like C+X actually operate like this: you press C first, then you are given a short window (around 0.2-0.3 sec) to press X and perform the move
hit_timer: time it takes for a move to land
combo_sword: a number that changes depending on what move is executed - and depending on this number you will perform certain moves
e.g. when using the sword and doing C -> C -> C -> C, combo_sword changes to 1, 2, 3, 4 respectively. also it doesn't necessarily have to go in order like that
anything that begins with "DMG_": shit for damage calculation bla bla do not pay attention to this
also some other stuff i forgot, have fun deciphering the rest of my moonrunes B)
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06-17-2012, 01:54 AM
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#10 (permalink)
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User
Join Date: Jun 2006
Posts: 5
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"freecom AKA Advanced Casual Lord"
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06-17-2012, 02:04 AM
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#11 (permalink)
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and@USEast
Join Date: Mar 2008
Posts: 109
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Quote:
Originally Posted by freecom
"freecom AKA Advanced Casual Lord"
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go on aim
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06-17-2012, 04:07 AM
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#12 (permalink)
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User
Join Date: Jan 2010
Posts: 327
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Sword:
Jump slash only works for the first time I cast it, it won't work after that.
Don't understand how to use Parry.
Shotgun:
Very nice weapon overall, i <3 it.
Lance:
Flawless. Pulling off a perfect combo with this weapon is amazing.
Desert titan bugged itself at my second try on it solo - It used that NUEK PLAYER FROM ORBIT!!!1 skill, landed on top of my poor head...and burrowed into the ground. It's not moving any time soon...I've been waiting 5 minutes :P. I might mention that the slow is still placed on me whenever i go near the spot of the burrow. It's invulnerable so i cant do anything, I just -aborted in the end.
Save/load codes for your char would be convenient...but maybe too convenient? Idk if the point of the map is to start over again and again mashing bosses for hours until you win the game...if it is, disregard this suggestion.
P.S. Urgently need a fix for the desert titan bug, it keeps doing that -_-" i had to abort 3 times to get past it.
P.P.S. i got nuked by the generator when it was at 3 hp...3 freaking hp...so mad.
Overall review:
One-of-a-kind map in wc3, combat system is nicely implemented although slightly clunky. Great special effects. Learning curve is slightly hard but rewarding. For a first release, this is freaking awesome...4/5 for now, will change rating to 5/5 if that damn desert titan bug gets fixed :P
Last edited by frostloh; 06-17-2012 at 06:19 AM.
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06-17-2012, 04:18 AM
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#13 (permalink)
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Loner
Join Date: May 2012
Posts: 14
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This map is pretty amazing, but.. Are the weapons maxed out just until tier 2? Well, i think its because of this is a new release? But you should add more weapon upgrades, or maybe with recipes, it will be more awesome  oh and i found some bug, if you use dual swords and dodge near the edge of the cliff, it will be stuck here and can't get back, i think you should fixed them, and this map is lacking of explaination too.. Well, all of them are just my opinions, but for the rate, i'll give it 4/5 and +rep  Its awesome sir
EDIT: Wait, i've changed my mind, its a pretty awesome map, so i'll give it 5/5
__________________
Stupid Sees, Stupid Does
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06-17-2012, 04:44 AM
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#14 (permalink)
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Crap@USEast
Join Date: May 2010
Posts: 34
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Quote:
Originally Posted by LoneBee
This map is pretty amazing, but.. Are the weapons maxed out just until tier 2? Well, i think its because of this is a new release? But you should add more weapon upgrades, or maybe with recipes, it will be more awesome  oh and i found some bug, if you use dual swords and dodge near the edge of the cliff, it will be stuck here and can't get back, i think you should fixed them, and this map is lacking of explaination too.. Well, all of them are just my opinions, but for the rate, i'll give it 4/5 and +rep  Its awesome sir
EDIT: Wait, i've changed my mind, its a pretty awesome map, so i'll give it 5/5 
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We used to have tier 3 weapons but they were assimilated into tier 2 and downgraded somewhat because they made the game piss easy
EDIT: also there was a t4 hammer that was beyond rigged
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06-17-2012, 06:09 AM
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#15 (permalink)
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Banned
Join Date: Apr 2012
Posts: 183
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Nice nice :d :d
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