[Log in / Register]
| News | Chat | Pastebin | Donations | Tutorials | Rules | Forums |
| Maps | Skins | Icons | Models | Spells | Tools | Jass | Packs | Hosted Projects | Starcraft II Modding | Starcraft II Resources | Galaxy Wiki |
(Keeps Hive Alive)
Go Back   The Hive Workshop > Maps


Reply
 
Thread Tools
Old 08-01-2012, 05:31 AM   #181 (permalink)
Registered User Timcampy
User
 
Join Date: Jul 2011
Posts: 51
Timcampy has little to show at this moment (9)
OH and... I'm so tired of building 200 teslas and multiple rows of turrets each game >_> walls and regens don't cut it with so many meat wagons breaking blocks. Air is so deadly normal+. If you don't like us massing like this, then add more upgrades so we don't build 200 teslas to break the game. :)
Timcampy is offline  
Reply With Quote
Old 08-01-2012, 06:57 AM   #182 (permalink)
Registered User WaterKnight
User
 
Join Date: Aug 2009
Posts: 1,950
WaterKnight is a name known to all (603)
Played another game yesterday. This time normal difficulty. We were three players with separated bases. The first fell due to Hydra Lords being stuck on the back of that base instead of coming from the front like all other waves had done before. The Hydra Lords exploded and a huge hole exposed everything.

Meanwhile, another player and me were harvesting resources and sent some to the one being attacked. At this point already, it becomes visible that everything is slow and unflexible. Since you cannot harvest all four resources at the same time, it is a problem to balance it out and meet deadlines. Furthermore, you lose your income while constructing a structure, which takes rather long in general. In late game, we had enough mineralz but rebuilding what was destroyed each round, especially walls, became impossible. You should be able to build high-tier structures without the need of upgrading late game or have a research for speeding it up. Also, to create a more flexible atmosphere and turn your hideout livelier, allow the training of a limited amount of minion workers that can mine and help with building and repairing. Make resources exchangeable like in Settlers of Catan or feature special crystals that hold more than one resource.

Combat is also highly polarizing. I mean towers and anything not being a wall are eaten like nothing. This turns exaggerated in late game where a base is annihilated in seconds once there is an entrance. There have to be alternatives. Your main worker needs to power up, too. Expansion and movement in the dungeon should be encouraged in the long run but for this, methods are required that do not restrict you in a hideout, like boosting movement speed of worker, increasing sight, faster build times and, in general, there are things to gain. Trainable combat units could better the situation.

Our third and last base met its end when air had suddenly shown up and immediately attacked our workers instead of the towers, killing them with 2-3 shots. Unfunny.
WaterKnight is online now   Reply With Quote
Old 08-02-2012, 12:13 AM   #183 (permalink)
Registered User Sheep
Baa!
 
Sheep's Avatar
 
Join Date: May 2011
Posts: 77
Sheep has little to show at this moment (18)Sheep has little to show at this moment (18)
Quote:
Originally Posted by Zeatherann View Post
[Night] Lasts until all monsters are killed. This prevents 'tunneling' to just wait em out. you HAVE to kill all of them.
i would just let the zergs attack my wall while i mine and get a lot of resources before killing them if night lasted until all zergs were dead
Sheep is offline  
Reply With Quote
Old 08-03-2012, 05:31 AM   #184 (permalink)
Registered User maddeem
moo moo
 
maddeem's Avatar
 
Join Date: Jan 2011
Posts: 1,047
maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)
I dunno if I am going to continue to mod this. Nor may I mod warcraft 3 ever again :s I'm starting to mod steam games, like half life, and css.
I'm not entirely sure though, I may very well continue work on this map, so don't give up hope!
__________________
maddeem is offline   Reply With Quote
Old 08-04-2012, 01:18 AM   #185 (permalink)
Registered User Lanior
User
 
Join Date: Jul 2010
Posts: 2
Lanior has little to show at this moment (1)
Here is two replays made specially for 123HELLO showing basic principles of solo survival.
Attached Files
File Type: w3g mineralz - 40 waves (hard, solo).w3g (626.2 KB, 31 views)
File Type: w3g mineralz - 10 waves (nightmare, solo).w3g (150.7 KB, 21 views)
Lanior is offline  
Reply With Quote
Old 08-05-2012, 08:12 PM   #186 (permalink)
Registered User Tonex
Eaten by a Hippopotamus
 
Tonex's Avatar
 
Join Date: Oct 2011
Posts: 144
Tonex has little to show at this moment (23)Tonex has little to show at this moment (23)Tonex has little to show at this moment (23)
Now do those require actual programming?
__________________
Tonex is offline  
Reply With Quote
Old 08-05-2012, 10:02 PM   #187 (permalink)
Registered User maddeem
moo moo
 
maddeem's Avatar
 
Join Date: Jan 2011
Posts: 1,047
maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)
Quote:
Originally Posted by Tonex View Post
Now do those require actual programming?
Yes, I have to work with c++ and its a real pain lol.
Anyway, I plan to release another version of MineralZ soon. 1.15 is about 50% done.
__________________
maddeem is offline   Reply With Quote
Old 08-06-2012, 11:23 AM   #188 (permalink)
Registered User Tonex
Eaten by a Hippopotamus
 
Tonex's Avatar
 
Join Date: Oct 2011
Posts: 144
Tonex has little to show at this moment (23)Tonex has little to show at this moment (23)Tonex has little to show at this moment (23)
Sounds interesting, I might look into that. Btw I'm finally back from traveling.
__________________
Tonex is offline  
Reply With Quote
Old 08-06-2012, 04:32 PM   #189 (permalink)
Registered User jondrean
User
 
jondrean's Avatar
 
Join Date: Jun 2012
Posts: 101
jondrean has little to show at this moment (13)jondrean has little to show at this moment (13)
Quote:
Originally Posted by Tonex View Post
Sounds interesting, I might look into that. Btw I'm finally back from traveling.
Where did you travel?
__________________

jondrean is offline  
Reply With Quote
Old 08-07-2012, 08:55 AM   #190 (permalink)
Registered User Zeatherann
Anthro-Vixen Games
 
Zeatherann's Avatar
 
Join Date: Nov 2008
Posts: 489
Zeatherann is on a distinguished road (61)Zeatherann is on a distinguished road (61)
C++ is easy and fun, anyways, if you're not going to support it past 1.5 then i'd love to continue it, provided that it's cleaned of vJASS hehe, though i don't mind spending time manually compiling it.
__________________
vJASS...
The bane of vanilla Warcraft 3 map makers and coders alike.
A plague worse than that of the Scourge.
It's army grows to match that of the Burning Legion.
They now encroach upon our fair Azeroth that is the Vanilla World Editor...

I have a dream... to trigger all unique war 3 spells and use channel as a dummy spell...
Zeatherann is offline   Reply With Quote
Old 08-07-2012, 09:14 PM   #191 (permalink)
Registered User maddeem
moo moo
 
maddeem's Avatar
 
Join Date: Jan 2011
Posts: 1,047
maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)
Quote:
Originally Posted by Zeatherann View Post
C++ is easy and fun, anyways, if you're not going to support it past 1.5 then i'd love to continue it, provided that it's cleaned of vJASS hehe, though i don't mind spending time manually compiling it.
I dunno, MineralZ is having a real turn around. I've been developing some really intelligent AI. And so far it has passed every test of mine with flying colors.

Everything is going great, so I really am starting to enjoy developing it again.
__________________
maddeem is offline   Reply With Quote
Old 08-08-2012, 02:43 PM   #192 (permalink)
Registered User Tonex
Eaten by a Hippopotamus
 
Tonex's Avatar
 
Join Date: Oct 2011
Posts: 144
Tonex has little to show at this moment (23)Tonex has little to show at this moment (23)Tonex has little to show at this moment (23)
C++ is very flexible and powerful... But I wouldn't say that it's fun. Mad won't remove the vJASS at any point, I've already tried asking.
__________________
Tonex is offline  
Reply With Quote
Old 08-08-2012, 10:16 PM   #193 (permalink)
Registered User Captivate
Testing Beta Maps
 
Captivate's Avatar
 
Join Date: Aug 2012
Posts: 139
Captivate has little to show at this moment (8)
Quote:
Originally Posted by maddeem View Post
I dunno, MineralZ is having a real turn around. I've been developing some really intelligent AI. And so far it has passed every test of mine with flying colors.

Everything is going great, so I really am starting to enjoy developing it again.
When can we expect 1.5?
Captivate is offline  
Reply With Quote
Old 08-08-2012, 10:21 PM   #194 (permalink)
Registered User maddeem
moo moo
 
maddeem's Avatar
 
Join Date: Jan 2011
Posts: 1,047
maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)maddeem is a jewel in the rough (228)
Quote:
When can we expect 1.5?
Really really soon. I would say, if not today then tomorrow.
Only reason why I might have trouble is because our clan bot is malfunctioning and wont allow me to download maps to it.
So its basically done, it just needs a bit more testing.
__________________
maddeem is offline   Reply With Quote
Old 08-08-2012, 11:34 PM   #195 (permalink)
Registered User Captivate
Testing Beta Maps
 
Captivate's Avatar
 
Join Date: Aug 2012
Posts: 139
Captivate has little to show at this moment (8)
Quote:
Originally Posted by maddeem View Post
Really really soon. I would say, if not today then tomorrow.
Only reason why I might have trouble is because our clan bot is malfunctioning and wont allow me to download maps to it.
So its basically done, it just needs a bit more testing.
awesome man, i love you game soo much 5thumbs! just a few things i would like to point out, they dont have to be fixed, just thought id point it out, there should be a warning for air, and/or a wave count saying which wave is next and what it will be. other than that man, flawless, love it.
Captivate is offline  
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT. The time now is 07:41 AM.





Powered by vBulletin
Copyright 2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.5.1 PL2
Copyright © Ralle