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Master Arena v2.5e Final
Created by Jabberwocky ; Uploaded by: oddsocks
Information  Reparse
Uploaded:12:17, 8th Jun 2009
Last Updated:12:08, 11th Nov 2009
Type:Aeon of Strife / AoS
Category:Medieval / Warcraft
Map Size:96x64
Playable Map Size:82x43
Suggested Players:5v5, 4v4, 3v3
Tileset:Icecrown
Rating by users:4.25 (8 votes)
Hits:11183

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Details
Description


Overview

NOW OPEN SOURCE! EVERYONE IS FREE TO EDIT AND REDISTRIBUTE AS THEY SEE FIT!

Version: 2.5e FINAL

Select a Master and destroy you enemies! Inspired by Mini Dota and other fast AoS comes Master Arena, a fast paced Hero Defense/Arena. Your objective is simple; Pick a Master, kill your enemies and destroy their base, fast!

Background

Are you sick of 3 hour Dota matches or TD's that take half a day? Then Master Arena is for you! Master Arena aims to create a fast gaming environment where fun is more important than victory.
Every Hero is fun to play, with ultimates that actually feel ULTIMATE!
Who want to sit in a lane slowly farming creep kills? In Master Arena you might kill 1000 creeps in a single game, not 200!
Sick of timing last hit denies? Don't bother! Master Arena punishes you for trying!

Features

- 24 Heroes, each with 5 customized abilities
- Each Hero has a different theme; try the Stealth Master, the Ward Master or the Tank Master
- 40 Custom Items and numerous recipes
- Hordes of creeps to kill in one of three lanes
- The obligatory all random mode.
- Teleport behind your enemies with lane to lane teleporters allowing super fast ganking
- Spawned creeps get more and more powerful as the game goes on... eventually Siege units appear, and then Golems so your game doesn't drag on all day
- You can also purchase extra creeps to defend the lanes, including the ultra powerful Incursion tank, and the Defender of the Crypt.
- Concise tooltips for abilities and items, including item recommendations for each hero. Master Arena is easy to pick up with all of the important locations in your base labeled.
- More then one of each hero available to each team.

Commands

Pre-game commands:
- Red can set the Xp rate of heroes with "-setrate XXXX". The default setting is 80, but you can have anything from 1 to 9999. The gives control of the exactly what level your heroes will be when the game ending Golems appear.
- Sick of being ganked? Red can turn off the teleporters with "-nt".
- Enable random master mode with "-ar".
- Enable Mid only with "-om".

In-game commands:
- Type "-master" for tips on how you play your Hero
- Move to a larger field of view with "-zoom".
- Use "-unstuck" in the unlikely event of being unable to move.
- "-ms" shows movespeed.. obviously
- "-repick" to choose a different hero within the first 5 minutes.

Map Credits

I have used a number of other peoples models and a couple of icons, all of which are fully credited in-game, but here they are again;

INV_Weapon_Bow_09 by Hiveworkshop Spell_Shadow_AntiShadow by Hiveworkshop BTNSpell_Holy_SenseUndead by Hiveworkshop
RunicSword by Hiveworkshop
Misc_fish_04 by Hiveworkshop
CRFrostShock By CRAZYRUSSIAN

Ballista v1by Kitabatake
CloudOfFog by JetFangInferno
Oblivion Aura by Vestras
Panther by Dan van Ohllus
BloodElementalMisile by DevineArmy
OrbFireX by General Frank
Human Selection Aura by s4nji
Goblin Engineer By T-Revellion-T
Fishing Hat By MeteORA
piratehat01 By Chriz
Military Hat By Fingolfin
WizardsHat by -SkatinG_CoW-
GroundExplosion by Willalmighty
TimeAura by Mc!

BloodElfSorceress by Tiki.
Revanant by ike_ike.

If any of these people ever need any favors in return don't hesitate to ask.


Change Log

Lastest Releases


2.5e
- Fixed some bugs with Abuse Rage.

This will be my last official release as I have abandoned the project.

2.5d

- Fixed up the Multiboard, now scales dynamically, etc
- Increased the Horde Melee bonus to 15%
- Horde and Alliance Hero Kill Gold and Lumber is now distributed to allied players
- Changed the Tinting on Poison Master so that team colour is visible
- Buffed the base stats of the Riding Master
- Fixed Swift Passage so that it lasts the correct amount of time.
- Added a couple of passive icons that should have been done ages ago.


2.5c

- Increased the effectiveness of Rite of the Damned
- Nerfed Fires of the Pit (decreased AoE, Damage)
- Reduced the damage to mana ratio on Mana Shield (now 1.5)
- Increased the Mana cost of Empower at level 16
- Added Warning about Orb Stacking
- Decreased the Illusion creation time on Duplicate. It is now 5 per second.
- Nerfed Minefield by 50 damage.
- Nerfed the slow on the Poison Master's Ult by 2%
- Buffed Spitting Spider. Now lasts 25 seconds at all levels
- Holy Word now drains the target for a small amount of health and gives that health to an allied hero
- Nerfed the stats of the Slam Master making him less tanky.
- Sword of Armageddon now 5k cheaper.

- Added 2 new joke items

- Remade the Archery Master. She now has Scattershot, Bow of Shadows, Void Arrow, with Arrow of Grace being the ultimate.


2.5b

- A number of small fixes for balance.
- Added shop description text
- Fixed Bear Form on the Fluke Master.


2.5
- New Preview picture
- Replaced Reanimation with Rite of the Damned
- Nerfed Fast Wards
- Nerfed Vampiric Aura
- Nerfed Disruption Aura
- Fixed the list of available ults for the Fluke Master
- New Items Icons!
- Nerfed the Flaming Stick of Hitting.
- Improved the Ult of the Heal Master.
- Decreased the Duration of Vine Trap.
- A number of Hero stat changes for balance.
- Changed the Mana cost of Empower to keep the Mana Master balanced.
- A couple of graphical fixes for Heroes.


2.4b
- Decc Time field now deals the correct damage.
- Fixed the issues that arose from changing the game data set

2.4a
- Fixed repick in AR
- Mana Master has been tweaked a bit.

2.4
- Added the Mana Master - A late game carry, early game irritation
- Various balance changes, code fixes, etc
- Barricades now have 250 HP




This map is NOT protected.
Oh, Jabberwocky is my username of BoredAussie PVPGN, thus the credit is not oddsocks.

Moderator Comments (Not Rated)
13:08, 11th Nov 2009
ap0calypse: Approved

Map seems to be working properly

This map is approved and works properly.


Download MasterArena25e.w3x
(1.75 MB, 4054 Downloads)

Old 06-08-2009, 02:48 PM   #2 (permalink)
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I will have a look! Looks nice. It looks "professional", though it's your first serious map. I give comments later.

EDIT: well I tested it. It's quite funny, considering that's your first serious map essaie. At the moment, I would give 2/5. It lacks a bit and too much creeps spawn. In addtion to this, they are too weak. I toke this Aura Master guy and killed about 20 skeleton warriors with just one strike! A bit imba. Make them stronger and make that they spawn in less number. Keep on working! ;-)
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Old 06-08-2009, 03:49 PM   #3 (permalink)
Registered User oddsocks
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The weak creeps were actually intentional :P The idea is to give the player the feeling of power by smashing his or her way through the large amounts of creeps. They don't give much bounty so they are really just the side dish for the actual hero fighting. Btw most heroes have a multi-shot or epic cleaving, so there shouldn't be a balance issue.
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Old 06-09-2009, 10:41 PM   #4 (permalink)
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ive played it a few times and i found some bugs

-the towers of the engineer damage at max level also yourself+allies with its splash=/
-it seems the shadowmasters ultimate triggers a bit wrong after dying(the cd is still decreased but the amount of units u move seem like it has been resetted)
also his movement always costs 4...regardless of the ultimates level

otherwise its a very good hero(...well i cant call it an aos...)arena which is a bit too short for my taste(the towers could have way more hp...)

also...i dont know if the guy had luck but the healer killed 5-6 enemy heroes in like 3-4mins O_o kinda strange for a support hero
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Old 06-10-2009, 02:26 AM   #5 (permalink)
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Idea

Thanks for the feedback. I was aware of the splash damage problem and will fix for the next release. I checked the Shadow Master and his ult seemed fine after respawns, maybe is was a latency issue with the large number of commands that a lvl 16 shadow master sends. I will change the placeholder shadow-walk spell to reflect the correct mana cost. The shadow-walk on right click is actually a triggered action rather than an actual spell, so the actual mana usage changes but the placeholder does not. Thanks again!
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Old 06-17-2009, 12:30 PM   #6 (permalink)
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An okay map. There's some things that needs to be fixed I think.
I just played it once so far, and we simply overrullede the other team, we played 2v2, me and a mate, we were 2 casters vs 2 melee.
I don't know if something should be done to balance this, or people simply have to vary teams more.
A great map, well done. I hope you keep on working :).
Sincerely Foopad
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Old 06-17-2009, 09:57 PM   #7 (permalink)
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hm i think the towers of the engineer need to be nerfed...
reduce their hp to 300-450. 600 is just too high

oh and make the normal base towers more sturdier(give them much more hp)
otherwise its a bit too short for my taste
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Old 06-18-2009, 01:03 AM   #8 (permalink)
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I must say i agree with you Foopad, all the negative feed back I get with this map comes from people people playing small games. 5v5 I have had much better comments. I think this comes about from the fact that some heroes are much better at killing particular heroes then others. Still I would like 2v2 games to be possible so any ideas for balance, please post them here.

In regards to your comments Fenrir, the lane towers were about twice as weak last version :P I keep buffing them, but I really wanted this to be a short game. The issue with built tower hp is another one that is effected by how many people the game has; In a 5v5 a 600 hp tower will never hold up long as 3 heroes could easily tank it, but in a 2v2 it would survive forever :P
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Old 06-18-2009, 10:35 AM   #9 (permalink)
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I REALLY need a new name for this project; the blandness of the Master Arena name is making this difficult to to differentiate from the crowd. Any suggestion?
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Old 06-18-2009, 04:52 PM   #10 (permalink)
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Hi oddsocks,
I was playing the spell master, and I could simply keep my enemies frozen forever, because of that refreshing cooldowns ability. Make it have a cooldown, something like, can't occur more than once every 30 seconds.
About renaming, I don't think this one needs another name, it fits with the contents of the map, you choose a master and guide your troops, so to speak.
I hope you find a balancing system ><, it's quite hard, due to spells, I have a system I can show you, but it probably wont work as inteded. gl :)
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Old 06-21-2009, 01:07 PM   #11 (permalink)
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Quote:
Originally Posted by Foopad View Post
About renaming, I don't think this one needs another name, it fits with the contents of the map, you choose a master and guide your troops, so to speak.
I agree with you! This map needn't any new name, although its not that creative. however, keep the name!
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Old 06-21-2009, 02:19 PM   #12 (permalink)
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Question

:p looks like its the name that will have to stay. I have lots of empty tavern slots now though, so i need ideas for new Heroes. Each Hero has to have a play style (healing, nukes, blinking, AoE, knockback, Building, Auras, Tank, Summoning, Stun and Archery and Assassination have already been covered) so I am running out of ideas fast. I was considering dps type hero next. Thoughts? Suggestions?
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Old 06-21-2009, 03:00 PM   #13 (permalink)
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downloading ...

Edit:

Review


Reviewer

baassee

Reviewed Version

Master Arena v1.5b

Reviewing points

Terrain 10% (I don't judge much on AoS featured maps)
Triggering 40%
Gameplay 30%
Bugs 20% (Heavy bugs such as game crashes counts as 100%)

Terrain

Terrain was much alike GOTA but still fits the mini arena theme very well and I really liked the idea behind the teleporters. My only down point here was that the terrain didn't change at all when you went to the other side of the map, maybe blight would fit the undead side very well or a darker tile of cityscape?

Triggering

When you random a hero, knockback master is still avaiable for buying. Also knockback masters passive knockback affects buildings too!

Also you mention that you have plenty of memory leaks... that's a bad thing, may cause laggs and also game crashes in the very end. Still you mention this game should be fast and yes it is.

Judging on abilities. Some are triggered, some are normal ones. Knockback is triggered (a must lawl) but aura master got non-triggered abilities. No wrong with that, pretty hard to make aura abilities with triggers but some more nukes in triggered wouldn't hurt and make the game more special.

No AI in current stage. Should be pretty simple in a small map like this to make one.

Gameplay

I find it very hard to get the reciepes first, rename naga merc to reciepe merc cause I was completly lost in the start, thought the items didn't work but they did! Only was that I had reciepies in my inventory.

Very fast and nice game-play. Like the idea with the masters and they work very well. Masses with units improves the "killing" feeling alot but still I'm a little annoyed with the weak towers without splash!

Very hard to def when you have so low movement speed and have to travel half map to get to your tower. Still I thought it was a good idea with the last building having multi-shot so it can defend itself atleast a few second more.

The teleporters are very nice as I mentioned, can be a little backstab trick too! :)

One more thing is that the lines that spawn in the outer ones walk into the middle if there are any enemies there. Can be annoying while deffing but that's that teams problem isn't it?!

Bugs

You really should fix the problems I've mentioned but I think there are not so many bugs. The knockback shouldnt affect buildings and abilities are optional but are very common to have it that way. But the memory leaks ... fix it cause it might come up later.

Rating Points

Uses a 1 - 5 scale.

Terrain = 4
Triggering = 3
Gameplay = 4
Bugs = 2

4*0.10+3*0.40+4*0.30+2*0.20 = 0.8+1.2+1.2+0.4 = 3.6 ~ Useful / Recommended

Vote for approval: Yes
Vote for disapproval: No

Summary

Very short gameplay which makes it more fun to play. Replaying this choosing other heroes is a must! Not so many items but what cares, games to short for it anyways.

I liked the hero styles and the terrain. It has a few flaws here and there but it doesnt affect the map to much. Just that the knockback master is op. Pushed their tower to the middle :P

Seems that you atleast put some effort in this map and I would like to see some further updates of this!
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"Basically, what I'm saying is: criticize anyone constructively, and don't criticize anyone unconstructively since all it can accomplish is hostility." - PurplePoot
My Spell Resources! My new spawn system, check it out!
Master Arena! - My new project WC3:Bloons TD!
I thought he just showered in paste or something. - Hawking about M.J's death
No...I mean, WHY DOES HE HAVE AN ICE GUITAR AS AN AXE, AND ICE AMP SHOULDER PADS!?! - Shamanyouranus
Didn't for me.. it works now but I'm doing that one in jass now.. gui is too complicated - Squiggy
All I can say, is that death is when you die - Linaze

Last edited by baassee; 06-21-2009 at 03:33 PM.
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Old 06-21-2009, 06:00 PM   #14 (permalink)
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Quote:
Originally Posted by baassee View Post
downloading ...
"but aura master got non-triggered abilities. No wrong with that, pretty hard to make aura abilities with triggers"
[/SIMPLETABLE][/box]
I would like to prove you wrong :P
New characters eh? I vouge for a very stealthy guy, and maybe someone who specializes in traps :P
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Old 06-21-2009, 06:39 PM   #15 (permalink)
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Quote:
Originally Posted by Foopad View Post
I would like to prove you wrong :P
ofc it's possible but nothing I recommend in GUI
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"Basically, what I'm saying is: criticize anyone constructively, and don't criticize anyone unconstructively since all it can accomplish is hostility." - PurplePoot
My Spell Resources! My new spawn system, check it out!
Master Arena! - My new project WC3:Bloons TD!
I thought he just showered in paste or something. - Hawking about M.J's death
No...I mean, WHY DOES HE HAVE AN ICE GUITAR AS AN AXE, AND ICE AMP SHOULDER PADS!?! - Shamanyouranus
Didn't for me.. it works now but I'm doing that one in jass now.. gui is too complicated - Squiggy
All I can say, is that death is when you die - Linaze
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