Created by http://silverleafforest.webs.com ; Uploaded by: IronForge
Information
Uploaded:
02:56, 23rd Dec 2009
Last Updated:
06:30, 8th Feb 2010
Type:
Defense / Survival
Category:
Medieval / Warcraft
Map Size:
128x128
Playable Map Size:
116x116
Suggested Players:
Full (6)
Tileset:
Cityscape
Rating by users:
3.40 (5 votes)
Hits:
2296
(Hover and click)
Details
Version 1.8
9 Feb 2010 Late beta
Helms Deep Defense
FEATURES
Save/Load system compatible with LOTR Battles series
AI for invaders, should provide a challenging fight
This version dated 12 January 2010
http://silverleafforest.webs.com/
silverleaf321@gmail.com
Defend helms deep for 40 minutes.
I recommend '-noob' difficulty if this is your first time.
This map is still a work in progress and can be counted as a beta, but we are fairly confident it is already better than most other Helms Deep maps out there, hence the release. Most features are there, almost, if not all bugs fixed, so nearly there.
Version Notes 1.8 (late beta)
-Trigger revisions
-Bugfixes
-Reduced orc lag by splitting into 2 slots instead of one
-Gate improvements, fixed gate ressurecting (gate being alive when its supposed to be dead)
-Balance, slightly easier now
-Reduced orc accumulation and standing trying to reach targets they can't
Version Notes 1.7 (late beta)
-Trigger revisions
-Bugfixes, particularly tooltips
-Balance
-Terrain improvements
-Gate system improved, they actually do something now
-Level up speed changed, faster late game
-Added color text
-Fixed gate glitch
If you didn't like it, don't just vote low and leave, tell me why so I can improve it.
This map is in beta and lots have been changed between versions, sometimes unrecognizably so. Therefore ratings and comments may not be accurate.
Things are finally coming to a close and I have moved on to experimenting with other projects. A stable release seems imminent, I'm in the process of fixing everything rather than adding new stuff now.
This map has not been approved in the resource section and is not guaranteed to be working.
This map wasen't verry fun, and I don't like the terrain, I mean, the geography, the castle itself. The castle is much better designed on other helms deep maps. I would not call this a epic map. It's just, boring, if you ask me. And I absolutely don't like that save/load system. It gives other players that have played your maps bigger chance for winning. It ain't fun.
3/5
Hmm you're right with one thing, the terrain needs improving which is being done at the moment to convert it into forest style... but the save system is designed to help a bit, mainly to add variety. You can win even if NO ONE in the map has a single wood. As for boring, any ideas appreciated, but a helms deep is a helms deep, nothing more.
Although It is not perfect so... let me rate this map!
Please Note: I played as blue :P
First Review:
First method of rating:
1) Terrain - Excellent (4)
The terrain is awesome, it is very good texture. To get a better rating for this maybe texture the castle a bit more, but otherwise its all good.
2) Fun factor/gameplay - Good (3.5)
The game-play of the game is pretty good although there is room for improvement. You start out with a hero and have to defend the castle for 40 minutes. 40 minutes is a long time, especially when you do the same thing over and over again, it gets boring fast.
3) Single player - Bad (2)
Single player is really bad because there is limited AI support.
4) AI support - Bad (2)
There is some AI for units but not for the Heroes :(.
5) Originality - Bad (2)
This map isn't very original as there are many LOTR maps around.
6) File Size - Reasonable (3)
File size is a bit on the small side (This means you have alot of room for improvement) But overall, the file size is reasonable.
7) Internet/LAN Friendly - Excellent (5)
Works very well over LAN and Internet, as it does not crash for random reasons.
8) Balancing - Excellent (4)
You balance this game excellently. As mentioned above, the idea is get a hero (from what i saw there all balanced) and defend the castle. The creeps and heroes are well balanced.
9) Credits - Average (3)
You list the credits very well in game but you should also list them in your hibeworkshop map details section.
11) Description/Information/Detail - Average (3)
add screenshots/youtube video to the description to make it good and maybe an upcoming update log.
12) Hiveworkshop rules & regulation - Good (5)
Fits all Hiveworkshop Rules!
Overall top rating (40.5/60)
Second Review:
Second method of rating:
Game-play [3.5/5]:
The game-play of the game is pretty good although there is room for improvement. You start out with a hero and have to defend the castle for 40 minutes. 40 minutes is a long time, especially when you do the same thing over and over again, it gets boring fast.
Balance [4/5]:
You balance this game excellently. As mentioned above, the idea is get a hero (from what i saw there all balanced) and defend the castle. The creeps and heroes are well balanced.
Visuals [3.5/5]:
The visuals of the game, the look and feel is just great and here is why. You have some unique models for some of the attacking units (Catapults etc) Although you could have gotten custom LOTR models for creeps/ heroes and some of the buildings. Although the terrain is awesome, it is very good texture. To get a better rating for this maybe texture the castle a bit more, but otherwise its all good.
Usefulness of the map [4/5]:
Other then a couple of tweaks and fixes, I would share this game to anyone who enjoys a slow type of keep the hero alive. If you work out a few more tweaks, I am sure you will get a higher grade. This map is very useful/fun.
Other Points [3/5]:
While the idea of the game is very good and suits the map well, although it still has alot of things that could be done to make it look, feel and even be more enjoyable all over. Although on a good point there are no bugs within the game that I have actually found. Overall the game is working, has no bugs and just a few customization issues in need to make it a 5/5 star map.
Stuff to add in future (-2):
Add AI support for heroes
Give the castle a bit more texture
Add more items
Add a choose ability for heroes (They shouldn't start with all abilities and you should choose the ability when you level up, make custom abilities)
Add custom lord of the rings models to everything :P
18/25 (from above)
minus 2 for the stuff you need to add to make it better
Overall Bottom Rating(16/25)
Things that confused me:
Where do you buy items?
Why does the -save -load command save your lumber?
why do heroes start with all spells?
How on earth do you get lumber and what is it used for?
Overall with a few tweaks this will be an awesome map,
Lag_Reviews :P
PS: Nice loading screen, catapults and how units climb up stuff to get into castle, keep up the good work and i'm sure this map will become huge!
EDIT: Two items in the armory are missing tool-tips :(
__________________
Last edited by Lag_Reviews; 01-13-2010 at 12:32 AM.
Reason: Stuff to add in future custom lord of rings models
* Add AI support for heroes
* Give the castle a bit more texture
* Add Items
* Add a choose ability for heroes (They shouldn't start with all abilities and you should choose the ability when you level up, make custom abilities)
There is no need to add AI support for heroes, its nearly impossible for it to be 'intellegent'. Its not ment to be played with anything less than a full house.
Abilities for heroes, I'll definately look into it.
* Where do you buy items?
* Why does the -save -load command save your lumber?
* why do heroes start with all spells?
* How on earth do you get lumber and what is it used for?
Items are sold in the armory. The place with lots of shops, should be obvious enough to find.
Lumber is used to buy some items. Not OP, just more variety. Ok maybe slightly more powerful and special (like the flag that gives a friendly aura) but don't expect an instant win item.
Save/Load is to encourage people to play my maps :P
I don't like that you've put a forest in this map.. If you look at the movie, there are no forests at Helms Deep.
Well, maybe you wanted an forest there, but I'm just saying that I don't like it. :p
Well some illustrations from the book has forests on the side, with a field lightly dotted with trees on the path to the walls. That was a picture of helms deep at peace time. Also, the map would be hella boring and I'd get 0/5 for terrain if I didn't decorate it properly. But I'll definately look into removing some of the trees to create that barren field where the orcs assembled. Also, in the movie, it was dark and all, so you couldn't see the background. Its actualy the White Mountains.