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Lord of the Clans
Created by OutsiderXE ; Uploaded by: OutsiderXE
Uploaded:19:51, 7th Jul 2007
Last Updated:19:14, 1st Dec 2013
Category:Medieval / Warcraft
Rating by users:4.70 (33 votes)

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Lord of the Clans
Created by OutsiderXE

Place the "LotCe03.w3n"-file inside your campaigns-folder. Don't rename it. Tested with Frozen Throne v1.26. Go to Single-Player and chose Custom Campaigns.

Map Info:
Multi-map campaign, based on the book Lord of the Clans by Christie Golden. Thrall's origin story. His journey from slave to becoming warchief of the horde. Set as a prequel to the WarCraft 3 training/demo campaign because his story is continued there. Unfortunately I couldn't copy the book 100%. For example: there will be only minor discussions about the orcs' eyescolor, the liked Gladiator-Fights will only appear in a short cinematic and theimportant character Sergeant had to be cut out. All in all I wanted the campaign to be as playable as possible, otherwise I could have done a cinematic-series. But don't be afraid, there is enough to read.

- 8 playable maps + 3 cinematic-maps
- minigames
- unique and varied objectives
- lore-heavy, canonical storyline, set before Warcraft 3

Screenshots and Videos:

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Prologue: Thrall's father Durotan

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Chapter 1: Thrall escapes

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Chapter 1: Thrall and the dog

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Chapter 2: Getting back Items

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Chapter 3: Looking for food

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Interlude: Meeting other orcs

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Chapter 4: Catching pigs

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Chapter 4: Pacman

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Chapter 5: Spirit of the Wilds quest

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Chapter 6: Freeing orcs

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Chapter 7: Thrall and Drek'Thar

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Chapter 8: Bossfight

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Epilogue: Victory

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Epilogue: Earthquake


Video Description:
Complete walkthrough of the campaign
Optional Title

Change Log:
Change Log

Version 1.3

Update 1.03: 153 fixes

Multiple maps - 11
- Fixed the player name
- Added map victory cheat "-winmap" (cinematics and item-handling may become bugged)
- Added a new spell named Rage. Rage works like Bloodlust but is a levelable hero skill
- Replaced Thrall's Evasion with Rage
- Increased Grunt Thrall's starting mana from 50 to 100
- Increased Grunt Thrall's intelligence from 14 to 17
- Increased Grunt Thrall's mana regeneration from 0.66 to 0.80 per second
- Thrall will keep his items and experience from previous chapters
- Baby cloth no longer drops on death
- Fixed numerous typos and translation issues
- Floating texts will be destroyed properly

Prologue - 6
- Improved terrain in the raven flight scene
- Removed the traveling scene to the outside fire camp
- Fixed the timings for some transmissions
- Removed some transmissions
- Increased field of view for Doomhammer cameras
- Removed a stone

Chapter 1 - 11
- Renamed player Durnholde to Guards
- Defeat now working properly
- Thrall now starts with Storm Bolt instead of Evasion
- Increased Thrall's starting hit points from 250 to 400
- Removed some enemies units
- Decreased the target aquisition range for a footman
- More enemy units will drop Runes of Mana or Healing
- Increased number of switches that need to be activated for the Gate to open from 1 to 5
- Game will no longer pause for any pressed switch but the last
- Player will no longer lose control of the Dog if it tries to get out of the city; It will just move back a bit
- Not killing innocents is now a proper defeat condition

Chapter 2 - 17
- Renamed player Camp-Soldiers to Guards
- Renamed from 'Wrong Time...' to 'Lethargy of the Orcs'
- Removed/replaced all Mud Golems
- Added a Fountain of Mana to the Kobold camp
- Food now heals life and mana
- Smoothed the terrain in the capture scene
- Removed some human enemies
- Repositioned some trolls
- Removed some trolls for the Volbir and Bolvir quest
- Reduced the necessary amount of lumber for the Volbir and Bolvir quest from 16 to 12
- Removed the Lumber Leaderboard for the Volbir and Bolvir quest
- Speaking to the unfriendly orc is now mandatory before speaking to Kelgar
- Added exclamation marks to the unfriendly orc and Kelgar
- Removed and repositioned some Kobolds
- Added a Rune of Healing to a Kobold
- Increased some camera times in theVolbir and Bolvir cinematics
- Disabled sleeping for all creeps

Chapter 3 - 8
- Reduced life of Rock Chunks
- Transmission at the grain farm will only appear once
- Removed transmission at the slums
- Removed some enemy units
- Repositioned a Food quest item
- Added a blockade to the northern parts of the village
- Not killing innocent people is now a defeat condition
- Horses and dogs are no longer citizens

Interludium - 1
- Renamed from 'A Hell's Scream' to 'Hellscream'

Chapter 4 - 20
- Fixed the timing for some cinematic transmissions
- Repositioned Raiders at the start of the Raider vs Gnolls quest
- Destroying one Rock Chunk will destroy all Rock Chunks at the start of the Raider vs Gnolls quest
- Raiders will now attack the proper Rock Chunks in the Raider vs Gnolls outro
- Reduced life of Rock Chunks in the the Raider vs Gnolls outro
- Removed some Towers and Ogres at the Ogres/Pacman quest
- Removed some enemy creeps
- Increased pathing space at the Ogres/Pacman quest
- Removed keyboard controls for the Pacman quest
- Reduced Base Damage of Ogre Maulers in Pacman quest from 200 to 100
- Replaced all Runes of Healing with Runes of Speed in Pacman quest
- Removed the Pacman music
- Item Lord of the Alliance is no longer marked as usable
- Camera will no longer change at the Pigs quest
- Reduced time for Pigs quest from 3 minutes to 2,5 minutes
- Reduced random movement speed for pigs in Pigs quest by 20
- Increased time between pig spawns in Pigs quest from 15/10/8 to 20/15/13
- Added blocking terrain at the Pigs quest
- Trap damage in the Book quest reduced from 200 to 125
- Changed hint at the Pigs quest to tell player to stay close to the hay

Chapter 5 - 20
- Added ability Feral Spirit to Thrall during the Wild quest
- Changed terrain of the Wild quest so Feral Spirits can attack the Deer
- Removed Blink from Thrall in the Wild quest
- Removed ranged attack from Thrall in the Wild quest
- Removed the timer in the Wild quest
- Removed keyboard controls for the Water quest
- Added ability Blink to Thrall in the Earth quest
- Removed the timer in the Earth quest
- Added ability Immolation to Thrall in the Fire quest
- Removed two Firebeetles
- Replaced Hellfires with Skeleton Archers
- Increased pathing space at the Fire quest
- Removed the timer in the Air quest
- Removed some hippogryphs and towers in the Air quest
- Increased time period between hippogryph movement from 3/4/5 to 4/5/6
- Earthkeys leaderboard is now properly destroyed
- Added a Rune of Mana in the Fire quest
- Cinematic mode will deactivate when intro is skipped
- Thrall's life and mana will be set to 100% before each element quest
- Thrall can use all of his skills in the endfight

Chapter 6 - 14
- Increased maximum level for Thrall and Hellscream from 7 to 8
- Renamed quest 'The Orc's Rescue' to'the Internment camp'
- Rescuing the orcs is now a seperate optional quest
- Can no longer fail the mission by death of a fleeing orc
- Attack-move order for Hellscream and Doomhammer now much closer to home base
- Increased Hellscream starting level from 4 to 7
- Freeing Grunts/Peons will replace them with normal Grunts/Peons
- Mana of Thrall and Hellscream set to 100% before Langstom appears
- Level of Langstom decreased from 10 to 8
- Removed Divine Shield from Langston
- Increased level of Holy Light for Langstom from 1 to 2
- Repositioned a Camp guard
- Increased time between displaying starting quests and hints
- Ankhs of Reincarnation carried by Thrall or Hellscream will be removed at the end of the level

Chapter 7 - 17
- Destroying one Rock Chunk will destroy all Rock Chunks
- Added exclamation mark to and shared vision with Zeppelin
- Increased amount of gold in Gold Mine from 12500 to 25000
- Added a Fountain of Healing
- Added a Leaderboard for the Towers built in the Reinforcements quest
- Removed leaderboard for destroyed enemy main buildings
- Reinforcements message will be played when Zeppelin is found, if it hasn't already
- Reduced amount of enemy Gryphons attacking from 3/6/9 to 2/4/6
- Increased maximum level for Thrall and Hellscream from 8 to 9
- Removed some Towers from enemy bases
- Increased pathing space at Reinforcements ramp
- Reinforcements ramp can be reached on foot
- Can no longer lose Reinforcements quest
- Placed Dog near Taretha's cave
- Removed Rifleman at Reinforcement cliffs
- Removed a scene in the Zeppelin cinematic
- Added destructible Rock Chunbks to the Reinforcement cliffs

Chapter 8 - 26
- Thrall's maximum level increased from 9 to 10
- Thrall's experience gain now always at 100%
- Added Evasion as an ultimate spell for Thrall
- Decreased maximum life of Iron Gates to 50
- Brood Mother now drops a Rune of Restoration instead of a Greater Rune of Healing
- Removed several spiders and bandits
- Removed items from Aedelas Blackmoore
- Decreased Aedelas' damage sides per die from 6 to 5
- Increased Aedelas' attack cooldown from 2.2 to 2.6
- Increased Aedelas' intelligence per level from 0.8 to 1.6
- Increased Aedelas' life regeneration rate from 0.25 to 1.0
- Removed healing water
- Life and Mana of Thrall set to 100% before endfight
- More Runes of Healing spawned in endfight
- Reduced size of fire regions in endfight
- Runes will glow before their fire region is activated
- Reduced item spawn time during Endfight from 5 to 3 seconds
- Blackmoore will now try to take spawned items
- Mechanical sheep will now move towards opened gate when switch is pressed
- Added an Enforcer
- Added a Rune of Healing
- Increased time between Blue Flame Trap spawns from 1.75 to 4/3/2 seconds
- Removed Orb of Lightning in the endfight
- Removed cinematic scene with a Flesh Golem
- Fixed the bottom right switch not triggering properly
- Changed player name Aedelas Blackmoore to Lord of Durnholde

Epilogue - 4
- Thrall is now clearing stating what item he is giving to Hellscream
- Merged all map creation credits
- Replaced all non-orcs appearing in the credits with versions of Thrall
- Added World of Warcraft to Music credits

Version 1.2

Update 1.02: 6 fixes

- All: Fixed some grammar errors in the english version.
- All: Smoothed Terrain on some ramps.
- Chapter 2: Repositioned secret exit in internment camp.
- Chapter 4: Reduced time for Pig quest.
- Chapter 6: Repositioned barracks and heroes destination
- Chapter 6: Reduced levels of skills for Langston.

Version 1.1

Update 1.01: 72 fixes

Spells and Miscellaneous - 3
- Replaced Thrall’s Bash with Storm Bolt.
- Changed War Stomp Hotkey to W.
- Thrall will now receive experience from creeps in all levels.

Intro – 3
- Fixed some camera angles.
- Fixed amount of time some texts appear on screen with the english version in mind.
- Fixed a typo in the english version.

Chapter 1 – 9
- Thrall will now start with Evasion as his first skill.
- Game will no longer pause to explain something.
- Added water sound effects.
- The Gate quest will now sound as completed when finished.
- Fixed amount of time that some texts appear.
- Fixed some typos in the english version.
- Reduced volume of Gate opening.
- Added sound effects to switches.
- Reduced length of outro cinematic.

Chapter 2 – 7
- Fixed duration of intro cinematic texts.
- Fixed a bug with collecting wood that didn’t show wood in the leaderboard, thus preventing the player from completing the mission.
- Added water sound effects.
- Removed some hostile trolls.
- Added a mana rune to on of the trolls.
- Fixed some grammar in the english version.
- Northern orcs-video will now only start if player hasn’t visited Kelgar yet.

Chapter 3 - 2
- Placed Pathing Blockers in front of the Gate.
- The Paladin’s map is will now be properly removed.

Interludium – 3
- Fixed a typo in the english version.
- Defeated grunts will noe be owned by player 4 instead of player 1.
- Reduced the duration of some texts.

Chapter 4 - 13
- Thrall will now load his stats from Chapter 3 instead of Chapter 2 upon starting this mission.
- Reduced pig-quest duration by 40 seconds.
- Reduced pig-speed by 50.
- Pigs will now spawn 2 seconds less often.
- Fixed a bug in the order of quests that prevented the player from completing the mission.
- Raiders will no longer attack Thrall if he attacks them.
- Raiders will no longer surround the player.
- Fixed difficulty of the Raiders vs Gnolls quest.
- Fixed some typos in the english version.
- Pigs behind Gnoll Hut are better visible now because of the elevated terrain.
- Increased gather-radius for wood in PacmanQuest.
- Widened the road to the ogre towers.
- Fixed the duration of some cinematic texts when Thrall meets the Frostwolves.

Chapter 5 - 7
- Floating Texts will now properly be removed when WildQuest is ended.
- Fixed some typos in the english version.
- Raised Thrall’s level to 6.
- Drek’Thar will not receive a level up when Thrall dies.
- Skeleton Archers at FireQuest will spawn less often but more quickly
- Granite Golem will now be asleep until all keys are brought to him.
- Elevators will now change their height every 4 seconds instead of 5.

Chapter 6 - 12
- Enemies will spawn a little less often.
- Removed defeat condition for civilians.
- Fixed a typo in the german version.
- Fixed a typo in the english version.
- Hellscream and Doomhammer will not try to attack-move towards the Expansion Barrack anymore, but while come very close nontheless.
- Thrall has the Cloak of Shadows from the beginning.
- Cloak of Shadows is no longer part of the Optional Quest, instead a Potion of Healing was added.
- Each fleeing orc will be owned by Player 1 once they he is saved.
- Reduced hit poinjts of Bodyguards from 1200 to 1000.
- Renamed Player 7 to Internment camp.
- Thrall will start with an Ankh.
- Langston will spawn with 30% mana.

Chapter 7 - 1
- Fixed some typos in the english version.

Chapter 8 - 11
- Added hint for the sheep riddle.
- Removed many of the Runes of Healing from the spiders.
- Removed some low level spiders and added a couple of higher level spiders.
- Fixed some typos in the english version.
- Thrall will now get 50% experience from creeps at level 8 and can advance up to level 9.
- Level 3 War Stomp unlocked.
- Teleporter will not be in the air anymore.
- Added a Rune of Restoration at the Healing Fountain.
- Removed a Potion of Invulnerability.
- Added items to Blackmoore‘ inventory.
- Helping endfight items will not spawn in the center of the ring but where fire will spawn a bit later.

Outro – 1
- Credits theme will now be repeated until cinematic is over

Yes, they exit, and even Lord of the Clans wasn't spared. Here is a list (spoilers included).

-General-Some texts are appear either too long or too short so you might have difficulties reading them. Grammar has been checked though there could still be errors. English QA has been done by myself, german text was checked by a professional.
-Interludium-When Thrall defeats the three Grunts they will reappear with a different teamcolor.
-Chapter 5-Doomhammer will be revived on his first death. You can only defeat him afterwards.
-Chapter 5-This Map can crash your PC due to RAM-problems when saving or leaving the map. Best is if you play trough the whole map until you finished it (Playtime: 40-75 minutes depending on your skill). If you are victorious and the loading seems to take an eternity just wait. It will work.
-Chapter 5-Some variables may shift when loading or saving the map. Again, play through the whole map without interruptions.
-Chapter 5-Eventually, in the Spirit of Fire-Quest you will take damage without touching the fire-beams.

Please notify me about these, or any bugs you may find at alexandrosdelas [at] gmail [dot] com .

This campaign was created 99% by me. All credits appear at the end of the epilogue. Special thanks again to Christie Golden (she wrote this wonderful book), Bloodslaughter (immense support and motivation), Equipo (got the first useful skins from you), Glorious (did an excellent job with german spelling and grammar), Blizzard (ingenious games) and of course everybody who supported me through the whole time and enjoys playing the campaign now.
Book: Christie Golden
Idea and Execution: OutsiderXE
Triggers: OutsiderXE
Models, Skins and Art: Armel, Blizzard, Bordak, Bulletcatcher, Equipo, Bloodslaughter, Borric, Frostwolf, Powerroy, Sashok20, Shin Lin, Sons of the Storm, Sypher, Vexorian and Xaran Alamas
Music: Gladiator, The Matrix Trilogy and World of Warcraft
Testing and Advice: Bloodslaughter, BL-Winter, BigB, Borric, Darkchaos, dc-d.ebi.l, Demios, Equipo, h0nki, Grufbestie, Talon the Mage, Fire-Dragons, HKC-Madmax, Ja-Kahl, PitzerMike, Makuza, Masterflash, Vamp_Hunter, Witchmaster, Thomas N., Rasher, Lord-T-Rex, Lightspeed, IsC.Oerst, HKC-Silence and rlx-esp.samuro
Special Thanks to: Blizzard, Bloodslaughter, Equipo, Glorious, HKC-Team and all former Members of GODs

Author's notes:
Phewww, made it :D After 2,5 years log and hard work I've finally managed to let a dream come true. Starting and finishing a Project and giving people the chance to play it. Naturally, I didn't spend the whole time on this project, the truth is, I was leader of a clan, had to manage our Homepage and took a lot of time-outs to play outher games. But all this I can do now without having to think that I still have work to do. I hope that you have at least as much fun playing this as I had creating it.

This campaign can only be distributed with this Readme-Document. send complaints, praise, hints and information to alexandrosdelas [at] gmail [dot] com . As long as I am not on vacation or in jail (joking^^... I'm never on vacation ;-D) I will answer every E-Mail on the next day.

Projects & Links
The Last Guardian - Custom point & click adventure campaign for WarCraft III
Day of the Dragon - Custom campaign for WarCraft III
Lord of the Clans - Custom campaign for WarCraft III
Shadow of the Xel'Naga - Custom co-op campaign for StarCraft II

outsiderxe.blogspot.com - OutsiderXE's Blog
Level Design Portfolio

[Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

Highslide JS
Live and Let Die
Highslide JS
Chapter One
The Adventure Begins
Highslide JS
Chapter Two
Lethargy of the Orcs
Highslide JS
Chapter Three
Hunger for your People
Highslide JS
Highslide JS
Chapter Four
Lonely Wolf
Highslide JS
Chapter Five
The Path of the Shaman
Highslide JS
Chapter Six
The End of a Legend
Highslide JS
Chapter Seven
The Green Storm
Highslide JS
Chapter Eight
Confrontations with the Past
Highslide JS
Call for Freedom

Moderator Comments (Recommended)
Bob27: A good campaign. One thing that I think could be improved is the terrain, but still a very good campaign.


This map is approved and works properly.

Download LotCe03.w3n
(29.52 MB, 76606 Downloads)

Old 07-07-2007, 10:10 PM   #2 (permalink)
Registered User OutsiderXE
Join Date: Sep 2004
Posts: 470
OutsiderXE is a jewel in the rough (151)
Thanks for uploading this here. Although I would have rather seen it being uploaded side by side with Day of the Dragon. But since DotD is over 50MB this would probably have been impossible.
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Old 07-14-2007, 02:21 PM   #3 (permalink)
Registered User rococho
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an excellent campaign, has some very interesting features which make a chance from the "go here, kill this" quests
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Old 07-26-2007, 07:25 PM   #4 (permalink)
Registered User High-Elven Prince
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Very good campaign, it can get slightly boring sometimes, otherwise great.
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Old 08-03-2007, 04:27 AM   #5 (permalink)
Registered User Nonas
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I agree with Bob27, the terrain could make a huge difference, and the model of thrall could be other.
I really like this campaign but there are some pretty boring quests...
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Old 09-01-2007, 09:19 PM   #6 (permalink)
Registered User knight26
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knight26 is just really nice (382)knight26 is just really nice (382)knight26 is just really nice (382)knight26 is just really nice (382)
PayPal Donor: This user has donated to The Hive. 
what can i say it sucksss..............Nahhhhhh just kiding its cool i agree its sometimes boring but its cool.
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Old 09-23-2007, 02:32 PM   #7 (permalink)
Registered User Rui
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Rui has a brilliant future (1455)Rui has a brilliant future (1455)Rui has a brilliant future (1455)Rui has a brilliant future (1455)Rui has a brilliant future (1455)Rui has a brilliant future (1455)
Former Staff Member: This user used to be on the Hive Workshop staff. 
I liked the mini-games, although I expected Chapter Seven to be far more interesting. Also, there are some parts left to the traduce. Terrain could also have been far better.

This campaign gets a 7 (Very Good) from me.
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Old 10-31-2007, 06:18 AM   #8 (permalink)
Registered User mrgreedy27
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This map is so coool hahah i love it
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Old 11-03-2007, 08:36 AM   #9 (permalink)
Registered User Blackmorsel
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I've only played about half of it, but so far I can say it's a very solid, good campaign. It's entertaining and it represents Thrall's story well.

A bit more variety and improvement of terrain (as many have already stated) could be used.

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Old 01-02-2008, 09:07 AM   #10 (permalink)
Registered User alix
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I have played until the lone wolf (chapter 4) so far.
I think I found a bug, in the form is that Thrall status (max HP, level and inventory) from chapter 3 is not kept in chapter 4. Instead, I got the max HP, level and inventory from chapter 2.
This makes the bonus HP from finishing optional quest in chapter 3 dissapear. Anyway this is an excellent campaign, salute to the creator of this campaign.
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Old 01-21-2008, 08:49 AM   #11 (permalink)
Registered User Von Rex
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Starts out really well, then completely kills itself with dumb, lame mini-games. The shaman level in particular should have just been deleted. Never seen a campaign so completely destroy it's own immersion. Can't recommend it.
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Old 01-21-2008, 11:45 AM   #12 (permalink)
Registered User OutsiderXE
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OutsiderXE is a jewel in the rough (151)
The reason for the mini-games being in there is that I saw a huge problem with letting the player control only a single unit for most of the time, I couldn't add more units out of nowhere and I just never liked the idea of simple "move-from-A-to-B-and-kill-everything-in-your-path"-Maps, so I wanted to add some variety.
I understand your argument, it's one of these hate-or-love-situations. You either like for the diversion or you hate it because it feels out of place.

Please check out my other campaign 'Day of the Dragon' if you haven't already. Thanks to the existence of multiple heroes I could eliminate every mini-game possibilty (No keyboard-controls, no dodge-games, (almost) no timelimited missions) and create something that feels more normal, without losing too much of the variety.
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Old 02-24-2008, 10:17 AM   #13 (permalink)
Registered User Freelance
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Great campaign, though i am only about half way through (curse those pigs that want to escape grrrrr)bit challenging in some parts, but keep up the good work

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Old 04-23-2008, 05:17 PM   #14 (permalink)
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A Very Good Campaign with Great Minigames (*not including the one where you have to capture the pigs)
Excellent! 9/10!
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Old 07-10-2008, 09:24 PM   #15 (permalink)
Registered User Pszczolek
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Thumbs up

Great campaign, fun minigames (there is even pacman xD), story right with the book. The autor put a lot of effort into this campaign, and you can see it. I found only small bugs, that don't affect gameplay much. I give 5/5
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