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Lord of the Clans
Created by OutsiderXE ; Uploaded by: OutsiderXE
Information
Uploaded:18:51, 7th Jul 2007
Last Updated:10:28, 24th Jan 2015
Type:Campaign
Category:Medieval / Warcraft
Difficulty:Normal
Rating by users:4.71 (35 votes)
Hits:234633

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Details
Lord of the Clans
Created by OutsiderXE

Installation:
Place the "LotCe04.w3n"-file inside your campaigns-folder. Don't rename it. Tested with Frozen Throne v1.26. Go to Single-Player and choose Custom Campaigns.

Map Info:
Multi-map campaign, based on the book Lord of the Clans by Christie Golden. Thrall's origin story. His journey from slave to becoming warchief of the horde. Prequel to the WarCraft 3 training/demo campaign. The campaign contains some changes to the story in favor of gameplay or when technical limitations demanded it, like additional fights. The gameplay is supposed to be as fun as possible, but there are still plenty cinematics to watch.

Features:
- 8 playable maps + 3 cinematic-maps
- stealth, minigames, army-warfare
- unique and varied objectives
- lore-heavy storyline, set before Warcraft 3

Screenshots and Videos:
Screenshots


Prologue - Live and Let Die









Chapter One - Unchained









Chapter Two - Lethargy of the Orcs









Chapter Three - Hunger









Interludium - Hellscream









Chapter Four - Lonely Wolf









Chapter Five - The Path of the Shaman









Chapter Six - The End of a Legend









Chapter Seven - The Green Storm









Chapter Eight - Confrontation with the Past









Epilogue - Call for Freedom











Videos

Video Description:
Complete walkthrough of the campaign
Optional Title


Change Log:
Change Log

Version 1.4

Update 1.04: 395 fixes


Multiple maps - 32
- Removed unnecessary duplicated imports
- Removed unnecessary custom objects
- Removed some unnecessary duplicated trigger actions
- Custom objects are now stored in the campaign file instead of each map
- Added new unit Spearthrower
- Removed Thrall's death sequence
- Decreased map size
- Added more space to terrain and made it a bit more beautiful
- New model for Baby Thrall
- New model for Draka
- Rage can no longer be can on enemy units or catapults
- Reduced duration of Rage from 40 to 30 seconds
- Increased damage of War Stomp from 25/50/75 to 50/75/100
- Reduced Mana Cost of War Stomp from 90 to 75
- Removed some unnecessary wait times during cinematics
- Mixed Lordaeron Winter and Northrend texture sets
- New items: Wand of Chain Lightning, Wand of Lightning Shield (self), Wand of Far Sight
- Fixed quest descriptions (removed dots, added space and more)
- Fixed various typos
- Added fog
- Removed Slow, Abolish Magic and Bash of all kobolds
- Fixed some sound regions
- Removed Healing Salve that could be used during combat
- Replaced all non-Blizzard music with Blizzard music
- Increased Thrall's scale/selection circle scale from 1.0/1.1 to 1.2/1.2
- Improved Thrall's spell animations
- Taretha is now a blonde
- Fixed spells not being imported properly to a new chapter
- Increased cast range of Rage from 0 to 300
- Fixed Score Screen of Thrall
- Removed Flee from Shades
- Changed icon of Catapult to classic Reign of Chaos icon

Intro - 6
- Removed some dialogue
- Added and changed some cameras
- Removed some unnecessary doodads
- Replaced fel orcs with normal grunts
- Renamed Baby Thrall to Orc baby
- Fixed fight timings

Chapter 1 - 15
- Removed a transmission in the intro cinematic
- Changed position of some switches
- Changed some patrol routes and positions of guards to be more fair
- Changed types of some droppable items
- Replaced some knights with footmen
- Repositioned some guards
- Fixed a bug that removed visibility from switches
- "Thrall must survive." is now a proper defeat condition
- Replaced the Mortal Team with two Bandits
- Fixed a bug that prevented Thrall from fighting in the intro cinematic
- Added 5 Tomes of Lesser Experience
- Gave all units of Player 5 (Citizens) to Player 3 (Citizens) and removed Player 5
- Fixed a bug that stopped the music
- Created minimap pings for all switches
- Renamed from "The Adventure Begins" to "Unchained"

Chapter 2 - 17
- Added more space to terrain and made it a bit more beautiful
- Added more trolls in the starting area
- Added an optional quest to rescue some wolves
- Changed types of some droppable items
- The resting place cinematic will now be triggered by killing all trolls in the area
- Fixed duration for the Kelgar Cinematic
- Thrall can now flee through the main gate
- Removed a patrol guard
- Changed patrol route of a guard
- Second Escape quest is completed when Thrall finds the Goblins
- Split requirement for quest Second Escape into two
- The correct peon is now moving to Thrall
- Removed Player 9 (Guards)
- Fixed a quest sound bug
- Inprisoned orcs are no longer invulerable but periodically healed
- Find your belonging quest requirement will now be properly completed
- Renamed player Camp to Guards

Chapter 3 - 35
- Food quest is now discovered after the intro cinematic
- Added quest requirement "Find a village" to Food quest
- Removed optional quest "More Food". Its requirements are now part of the main quest
- Food quest items now grant experience
- Properly added quest requirement to all quests
- Removed the Anduin Lothar cinematic
- Removed the Drunken Paladin quest and cinematics
- Added a new optional Quest "The Bandit Lord"
- Completing the new optional quest will reveal all items for the main quest
- Replaced and repositioned some guards
- Reduced time for cave sequence
- Reduced time until Towers are destroyed when Barrels of Explosives are destroyed
- Removed cheese/self-destroying barrel sequence
- Added hiding spots for more stealthy gameplay
- Sharing all guards vision with the player as soon as he enters the village
- Added Ensnare to Swordsmen
- Thrall will gain vision of Guards in an area when entering that area
- Removed a dog
- Removed a droppable item from a pack horse
- Increased level of attack upgrades for Guards from 0 to 3
- Added some bandits at the northeast exit
- The Exit quest is now completed when the last group of bandits is dead
- Changed text "Find the northeast exit." to "Flee through the northeast exit."
- Remade outro cinematic
- Changed text "I don't need more food. I have enough." to "I have enough. The exit should be to the east."
- Fixed bug preventing Riflemen from shooting at practice targets
- Added Ensnare to Swordsmen
- Added a hint abouts Swordsmen being able to ensnare Thrall
- Knight will attack Thrall i he gets too close to the children
- Added a transmission when Thrall is too close
- Fixed bug preventing Tom from fighting Jerry
- Added minimap pings for each Food quest item
- Reduced experience gain for Thrall at level 3/4 from 75%/33% to 50%/20%
- Hiding player 4 (Warsong clan) in Score Screen
- Renamed from "Hunger for your People" to "Hunger"

Interludium - 8
- Replaced fel orcs with normal grunts
- Removed unnecessary objects in the scene
- Some positional fixes
- More cameras and improved camera movement
- Added some water to the terrain
- Changed the throne of Hellscream
- Removed all rats
- Changed color of fighting orcs to purple

Chapter 4 - 55
- Changed sky from Lordaeron Winter (Yellow) to Blizzard
- Changed gameplay so Thrall mustn't avoid enemies but find them to maintain his health
- Increased automatic damage to Thrall in the starting area
- Increased number of creeps in the starting area
- Added numerous Runes of Healing and other helpful items to creeps
- Increased terrain space in the starting area
- Decreased range of vision for Thrall in the starting area
- Added Magical Runes to help guide Thrall
- Removed a few cameras from the intro
- Removed a transmission from the intro
- Changed text of first hint
- Removed all Healing Torches from the starting area
- Removed haze effects for all non-vision cinematics
- Grom and Taretha now turn into hostile enemies that drop items when killed
- Added more space at the ogre camp
- Fixed some errors with the Meet Frostwolves cinematic
- Reduced the volume of the scary sound during the Durotan vision
- Added super fast Spirit Pigs to the Pigs quest that will drop Tomes of Knowledge when caught
- Removed all visibility modifiers for the Pigs quest
- Added a new visibility modifier that allows vision to the whole Pigs quest area
- Removed some blocking doodads at the Pigs quest spawning areas
- Pigs quest net is now invulnerable
- Pigs quest will now stop when the timer runs out
- Renamed leaderboard from "Hay - Pigs at Hay" to "Pigs - missed"
- Removed a sheep
- "Thrall must live" is now a proper defeat condition
- Renamed quest "The Frostwolves" to "Alone and Cold"
- Added a quest "The Frostwolves" that simply tells the player which quests to complete
- Game will no longer end when dying/losing during a minigame (Book, Pigs and Pacman)
- All minigames (Book, Pigs and Pacman) can be restarted instantly when dying/losing
- Changed model of item "Lord of the Alliance" to a book
- Added some rewards for completing each miniquest
- Set life of all player units to 100% after the Ogre intro cinematic
- Invulnerability can prevent Thrall from taking damage by the Book quest traps
- Changed text "Free the base to the gnoll base from rock chunks." to "Enter the gnoll camp."
- Changed text "Rescue the pigs." to "Rescue all pigs."
- Fixed a transmission that wouldn't play
- Added some Boulder Towers at the gnoll camp
- Removed blocking buildings/doodads at gnoll camps
- Redesigned the gnoll camp
- Repositioned some units at the gnoll camp
- Disabled Backpack upgrade
- Removed the Raiders vs Gnolls Gate cinematic
- Added a bonus item at the gnoll camp
- Playing War2IntroMusic during the Pacman game
- Fixed some errors with the Raiders vs Gnolls cinematics
- Buildings wil no longer drop items
- Life and Mana of Thrall are refilled when he sees Grom or Taretha
- Reduced damage and hit points of all gnolls
- Life of Thrall will be set to 100% when entering the Pacman game
- Added a Tome of Strength behind the Book quest area
- The Pacman speed items will no longer be usable multiple times during a single try
- Fixed a bug that prevented triggering the "Drek'Thar After Gnolls" or "Outro" cinematics
- Ogre quest can now be started when the Pigs quest is completed instead of the Raiders vs Gnolls quest
- Increased ramp space to final gnoll camp

Chapter 5 - 68
- Removed sequence where Thrall travels to the mountain and back within the intro cinematic
- Increased Thrall's experience gain at level 6 from 33% to 40%
- Cut some minor parts within the intro cinematic
- Changed some camera angles within the intro cinematic
- Thrall will now be properly revived when killed
- Floating texts will be removed properly
- Feral Spirit is now properly removed when ending the Wild quest
- Fire quest: Will no longer play Switch or Gate Bash sounds during cinematic
- Renamed Strange Wanderer to Wanderer
- Fire quest: Added more space
- Fire quest: Removed all Rock Chunks
- Fire quest: Gate will no longer close during quest
- Fire quest: Removed a Rune of Greater Healing
- Fire quest: Repositioned a Rune of Greater Mana
- Fire quest: Repositioned some obstacles
- Fire quest: Replaced some Burning Archers with Skeletal Orcs
- Fire quest: Replaced the Staff of Negation with a Wand of Chain Lightning
- Fire quest: Reduced target acquisition range of all enemy units to 200
- Fire quest: Reduced Mana Drained Per Second of Immolation from 2 to 1
- Fire quest: Removed a Flame Skeleton
- Fire quest: Repositioned some resurrectable Grunts and added two more Runes of Resurrection
- Fire quest: Increased time between trap damage from 0.1 to 0.2 seconds
- Fire quest: All player 1 units can now suffer trap damage
- Fire quest: Reduced life of Fire Beetles from 550 to 400
- Fire quest: Decreased/increased time for elevator under/above water by 1 second
- Fire quest: Changed initial hint to "Beware of the flame traps. Don't rush."
- Earth quest: Changed initial hint to "Slay the enemies to get the Earth Keys."
- Earth quest: Replaced golems with kobolds
- Earth quest: Removed Granite Golem
- Earth quest: Bringing the keys to the Circle of Light will now spawn a bunch of Kobolds at the Elevators
- Earth quest: Removed first camera movement within the cinematic
- Earth quest: Replaced Potions with Runes
- Earth quest: Removed some rocks
- Water quest: Removed the last line of Logs
- Water quest: Replaced all Mur'gul Blood-Gills with Makrura Snappers that will drop Wands of Lightning Shield or Runes of Lesser Healing when killed
- Water quest: Changed quest requirement text of Water Quest from "Kill all of the 20 Murlocs." to "Kill all 20 enemies."
- Water quest: Summoners are now invulnerable
- Water quest: Mur'gul Tidewarriors will drop Runes of Mana when killed
- Water quest: Removed first camera movement within the cinematic
- Water quest: Quest will now properly reset when Thrall is killed
- Water quest: Reduced target acquisition range of all enemy units to 150
- Air quest: Towers will no longer cast Taunt
- Air quest: Decreased scale of Spirit of Air
- Air quest: Cut some minor parts within the Air cinematic
- Air quest: Changed some camera angles within the Air cinematic
- Air quest: Cinematic Tornado Thrall will no longer be commandable
- Air quest: Decreased size of movement regions for the last group of hippogryphs
- Wild quest: Cut some minor parts within the Wild cinematic
- Wild quest: Reduced size of quest area
- Wild quest: Removed unnecessary damaging regions
- Wild quest: Removed Runes of Life from the Stag path
- Wild quest: Fixed initial hint texts
- Wild quest: Added Boulder Towers that will force the Stag to move back a bit when hit. Towers will also drop Runes of Restoration
- Wild quest: Added pathing Blockers (Air) to the cinematic
- Wild quest: Stag can no longer escape the playground
- Doomhammer quest: Improved camera movement and text in Doomhammer cinematic
- Doomhammer quest: Removed Reincarnation from Doomhammer
- Doomhammer quest: Thrall's death will no longer trigger the Doomhamer cinematic
- Doomhammer quest: Replaced a Potion of Lesser Invulnerability with a Wand of Chain Lightning
- Doomhammer quest: Replaced a Shimmerglaze Roast with a Wand of Lightning Shield
- Doomhammer quest: Added a Potion of Mana and a second Potion of Life
- Doomhammer quest: Items will no longer appear at the beginning of the fight. Instead one item will appear every 8 seconds
- Doomhammer quest: Doomhammer will attack each item 4 seconds after its appearance
- Cut some parts within the outro cinematic
- Removed the Wind and Snow weather effects
- Removing all buffs at the start of each cinematic
- Changed the hotkey of Feral Spirit to F
- Renamed player Strange Wanderer to wanderer

Chapter 6 - 52
- Redesigned Thrall's escape area: Player will start with a few units and can free other units with no time pressure. Made area more linear
- Replaced escaping grunts and camp guards with normal grunts and footmen
- Removed escaping peons
- The Orc's Rescue is now part of the Main Quest with the objective to destroy the gate
- Repositioned two Barracks so Thrall's orcs don't have to deal with spawning units
- Repositioned War Mill, Catapults and Neutral Buildings
- Fixed intro cinematic skip bug
- Cut some parts within the intro cinematic
- Readjusted intro cinematic for the new terrain
- Doomhammer and Hellscream can be revived at the new Altar of Storms
- Game can only be lost if Thrall dies while escaping. Thrall can be revived after his escape
- Removed optional quest "The Items"
- Removed most creeps and the hint to kill them
- Added golems to the north east that drop a Helm of Valor
- Removed all starting items from Doomhammer and Hellscream
- Fixed a bug with Thrall's starting skills
- Removed hint about Healing Salve that could be used during combat
- Replaced Great Hall doodads with Orc Houses (Burrows)
- Reduced cost of Ankh of Reincarnation from 300 to 200 gold
- Increased cost of all upgrades and merc units
- Ankh of Reincarnation can now be dropped
- Removed Staff of Teleportation from the Goblin Merchant
- Added Wand of Chain Lightning and Wand of Lightning Shield to the Goblin Merchant
- Renamed Bodyguard to Elite Knight
- Replaced Dire Frost Wolf with Spearthrower in Drek'Thar's camp
- The War Mill now produces 50 Food
- Added more Guard Towers
- Added an optional quest to rescue elite orcs to the north
- Changed name/proper name of "Paladin/Lord Karramyn Langston" to "Chief Lieutenant/Karramyn Langston"
- Removed Flame Strike effect that appeared at the center of the map
- Increased Mana of Langston from 30% to 100%
- Hiding Langston's Level Up graphics
- Removed player 3 (Citizens)
- Destroyed Barracks leaderboard will be updated correctly
- Set Stock Maximum/Stock Replenish interval/Stock Start Delay for Catapults, Frost Wolves and Spearthrowers to 3/30 seconds/0 seconds
- Intro Watch Towers are now preplaced
- Added Boots of Speed at the center lane
- Cinematic mode will no longer be deactivated at the end of the outro cinematic
- Moved Thrall's speech in outro cinematic to the starting area
- Player 12 grunts in outro now belong to player 1
- Shaman Adept/Master Training upgrades hotkey is now "H"
- Increased damage of Guard Towers from 23-28 to 33-38
- Added a way to cross between the two Barracks expansions
- Player 4 starting units are no longer hidden in outro
- Doomhammer's items will be transferred to Chapter 7
- Added Elite Guard Towers with increased damage and hit points and the ability to regenerate hit points
- All kinds of Spirit Wolves are removed during the cinematics
- New icon for Doomhammer
- Reduced experience gain for all heroes from 50% to 20% when level 7
- Removed Holy Light and Resurrection of Langston
- Increased hero level of Langston from 8 to 10
- Increased base damage of Watch Towers from 15 to 60

Chapter 7 - 34
- Complete gameplay and visual redesign
- Removed most of old Durnholde
- Relocated all player bases
- Removed all optional quests and associated cinematics
- Removed many creeps
- Refined enemy AI
- Enemies will now research upgrades and attack in different tiers after some time
- Able to control player base while looking for Taretha
- Reset speed and food cost of all enemy units
- Fixed cinematics to go along with new design
- Can research Burning Oil and Reinforced Defenses
- Increased starting level of Thrall and Doomhammer from 5 to 8 when not restored from game cache
- Doomhammers items are now imported from Chapter 6
- Peons will stop harvesting while in a cinematic
- Combined Taretha and Blackmoore cinematics into one. Skipping twice no longer required
- Can train Spearthrowers from the Barracks and upgrade Envenomed Weapons from the War Mill
- Removed player 3 (Citizens)
- Changed main quest requirement "Destroy the four main buildings" to "Destroy the Grey Base"
- Player has to destroy all buildings of Durnholde (Grey) except Farms and Towers
- Fixed description for Spirit Lodge
- Reduced time between minimap pings from 20 to 12 seconds
- Removed all tech tree requirements for enemy units
- Player 9 (Durnholde) will no longer rebuild his base
- Added a new optional quest to free captured elite orcs scattered across the map
- Units surviving the Taretha quest will be brought over to the main area
- Removed Frost Wolf hint
- Game will be lost when all player structures are destroyed
- Added runes, bundles of lumber and gold coins on the road to Taretha
- Added main quest requirement to not attack Durnholde while looking for Taretha
- Added elite knight to each enemy base
- Removed defeat condition for Drek'Thar's death
- When killed, Drek'Thar will come back to life after 30 seconds
- Increased target acquisition range of Drek'Thar from 1250 to 1700
- Drek'Thar will now only teleport to structures

Chapter 8 - 64
- Cloak of Shadows will no longer be removed at map start
- Decrease Thrall's experience gain from 100% to 45%
- Renamed Teleporter to Circle of Power
- Increased starting level of Thrall from 8 to 9 when not restored from game cache
- Changed main quest requirement text from "Find Aedelas Blackmoore and kill him" to "Kill Aedelas Blackmoore"
- The main quest completed message will now appear before the outro cinematic
- General layout: Removed linear path. Areas are now connected via Way Gates
- Added a Way Gate that will periodically alternate between 3 possible destinations
- Spider area: Added numerous spider eggs
- Spider area: Increased scale of Brood Mother
- Spider area: Now all spider eggs hatch when Thrall approaches them
- Spider area: Several spiders drop Runes
- Spider area: Spiders no longer cast Ensnare on Thrall
- Blue Flame area: Increased terrain space
- Blue Flame area: changed position and number of flame traps
- Blue Flame area: Added more types of traps
- Blue Flame area: Added more enemy units
- Sheep area: Player can now control sheep directly
- Sheep area: Renamend Mechanical Sheep to Explosive Sheep and added Kaboom! ability
- Sheep area: Sheep will be replaced infinitely
- Sheep area: Increased controllable number of sheep from 1 to 3
- Sheep area: Removed teleporters, Iron Gates and Switches
- Sheep area: Added a Blood Mage that will cast Flame Strike in regular intervals
- Sheep area: Player has to use sheep to avoid Flame Strike and destroy Rock Chunks and a Power Generator
- Sheep area: Added vision to the area as soon as Thrall enters it
- Removed player 12 (Vagabonds). All enemy units (except Blackmoore) are now neutral hostile
- Blackmoore will appear from time to time but cannot be engaged until the end fight
- Glaives area: increased damage region of glaives
- Glaives area: Decreased time between checks for when Thrall gets close to a Glaive
- Glaives area: Thrall can now only be damaged once every 1.45 seconds
- Glaives area: Increased damage of Glaives from 100 to 150
- Glaives area: added new types of glaives with different movement and speed
- Glaives area: Added neutral hostile Satyrs
- Glaives area: Added more space
- Glaives area: Added vision to the area as soon as Thrall enters it
- Glaives area: Added an additional Rune and a Healing Potion
- Glaives area: Added 2 switches that need to be pressed to activate a Way Gate
- Flood area: Removed Rising Water doodads and gameplay mechanics
- Flood area: Increased size of area, added deep water and a transport ship
- Flood area: Added gates that need to be opened by pressing switches
- Flood area: Added more types of Water Elementals and Earth-Fury Towers
- Flood area: Earth-Fury Towers will drop items that can create other Earth-Fury Towers
- Flood area: Replaced a Circlet of Nobility with a Cloak of Flames
- Bandits area: Increased size of area
- Bandits area: Removed the Charing Pan, rock chunks and Catapult
- Bandits area: Replaced Shadow Meld of Brigands with Permanent Invisibility
- Bandits area: Added Slow Poison to Brigands
- Bandits area: Added Sentry Ward items to the area and Brigands
- Bandits area: Removed all Land Mines
- Fire area: Removed the Dalaran Shield weather effect
- Fire area: Added sound to Fire units
- End fight: Removed Flesh Golem and Switches
- End fight: Music theme will be repeated until outro is played
- End fight: Reduced Blackmoore reaction time for items from 2.0 to 1.5 seconds
- End fight: Music theme will no longer deactivate when minimizing the game
- End fight: Runes will be created before fire, not after
- End fight: Blackmoore will no longer move unless there is an item
- End fight: Replaced Blackmoore's Shockwave with Drunken Haze
- End fight: Blackmoore will no longer take damage from fire
- End fight: After a while two fires will be created
- Moved Thrall a bit further from the Gate in the Fight cinematic
- Removed a minor scene in the outro cinematic
- Removed player 4 (Neutral)
- Added Tomes of Experience to multiple enemies

Outro - 9
- Merged the modified Chapter 1 and the new Chapter 7
- Complete remake of camera and unit movement
- Removed some minor scenes and dialogue
- Removed rain effect
- Combined credits of "Idea and Execution" and "Triggers" into "Design"
- Removed "Music" credits
- Added additional "Models, Skins and Art" credits and named them "Additional Art and Music"
- Added ChevronSeven, Tauer, Frankster, Stanakin sniper_zero and darklord_avalon to the credits
- Removed Blizzard, Gladiator and The Matrix Trilogy from the credits

Version 1.3

Update 1.03: 153 fixes


Multiple maps - 11
- Fixed the player name
- Added map victory cheat "-winmap" (cinematics and item-handling may become bugged)
- Added a new spell named Rage. Rage works like Bloodlust but is a levelable hero skill
- Replaced Thrall's Evasion with Rage
- Increased Grunt Thrall's starting mana from 50 to 100
- Increased Grunt Thrall's intelligence from 14 to 17
- Increased Grunt Thrall's mana regeneration from 0.66 to 0.80 per second
- Thrall will keep his items and experience from previous chapters
- Baby cloth no longer drops on death
- Fixed numerous typos and translation issues
- Floating texts will be destroyed properly

Prologue - 6
- Improved terrain in the raven flight scene
- Removed the traveling scene to the outside fire camp
- Fixed the timings for some transmissions
- Removed some transmissions
- Increased field of view for Doomhammer cameras
- Removed a stone

Chapter 1 - 11
- Renamed player Durnholde to Guards
- Defeat now working properly
- Thrall now starts with Storm Bolt instead of Evasion
- Increased Thrall's starting hit points from 250 to 400
- Removed some enemies units
- Decreased the target aquisition range for a footman
- More enemy units will drop Runes of Mana or Healing
- Increased number of switches that need to be activated for the Gate to open from 1 to 5
- Game will no longer pause for any pressed switch but the last
- Player will no longer lose control of the Dog if it tries to get out of the city; It will just move back a bit
- Not killing innocents is now a proper defeat condition

Chapter 2 - 17
- Renamed player Camp-Soldiers to Guards
- Renamed from 'Wrong Time...' to 'Lethargy of the Orcs'
- Removed/replaced all Mud Golems
- Added a Fountain of Mana to the Kobold camp
- Food now heals life and mana
- Smoothed the terrain in the capture scene
- Removed some human enemies
- Repositioned some trolls
- Removed some trolls for the Volbir and Bolvir quest
- Reduced the necessary amount of lumber for the Volbir and Bolvir quest from 16 to 12
- Removed the Lumber Leaderboard for the Volbir and Bolvir quest
- Speaking to the unfriendly orc is now mandatory before speaking to Kelgar
- Added exclamation marks to the unfriendly orc and Kelgar
- Removed and repositioned some Kobolds
- Added a Rune of Healing to a Kobold
- Increased some camera times in theVolbir and Bolvir cinematics
- Disabled sleeping for all creeps

Chapter 3 - 8
- Reduced life of Rock Chunks
- Transmission at the grain farm will only appear once
- Removed transmission at the slums
- Removed some enemy units
- Repositioned a Food quest item
- Added a blockade to the northern parts of the village
- Not killing innocent people is now a defeat condition
- Horses and dogs are no longer citizens

Interludium - 1
- Renamed from 'A Hell's Scream' to 'Hellscream'

Chapter 4 - 20
- Fixed the timing for some cinematic transmissions
- Repositioned Raiders at the start of the Raider vs Gnolls quest
- Destroying one Rock Chunk will destroy all Rock Chunks at the start of the Raider vs Gnolls quest
- Raiders will now attack the proper Rock Chunks in the Raider vs Gnolls outro
- Reduced life of Rock Chunks in the the Raider vs Gnolls outro
- Removed some Towers and Ogres at the Ogres/Pacman quest
- Removed some enemy creeps
- Increased pathing space at the Ogres/Pacman quest
- Removed keyboard controls for the Pacman quest
- Reduced Base Damage of Ogre Maulers in Pacman quest from 200 to 100
- Replaced all Runes of Healing with Runes of Speed in Pacman quest
- Removed the Pacman music
- Item Lord of the Alliance is no longer marked as usable
- Camera will no longer change at the Pigs quest
- Reduced time for Pigs quest from 3 minutes to 2,5 minutes
- Reduced random movement speed for pigs in Pigs quest by 20
- Increased time between pig spawns in Pigs quest from 15/10/8 to 20/15/13
- Added blocking terrain at the Pigs quest
- Trap damage in the Book quest reduced from 200 to 125
- Changed hint at the Pigs quest to tell player to stay close to the hay

Chapter 5 - 20
- Added ability Feral Spirit to Thrall during the Wild quest
- Changed terrain of the Wild quest so Feral Spirits can attack the Deer
- Removed Blink from Thrall in the Wild quest
- Removed ranged attack from Thrall in the Wild quest
- Removed the timer in the Wild quest
- Removed keyboard controls for the Water quest
- Added ability Blink to Thrall in the Earth quest
- Removed the timer in the Earth quest
- Added ability Immolation to Thrall in the Fire quest
- Removed two Firebeetles
- Replaced Hellfires with Skeleton Archers
- Increased pathing space at the Fire quest
- Removed the timer in the Air quest
- Removed some hippogryphs and towers in the Air quest
- Increased time period between hippogryph movement from 3/4/5 to 4/5/6
- Earthkeys leaderboard is now properly destroyed
- Added a Rune of Mana in the Fire quest
- Cinematic mode will deactivate when intro is skipped
- Thrall's life and mana will be set to 100% before each element quest
- Thrall can use all of his skills in the endfight

Chapter 6 - 14
- Increased maximum level for Thrall and Hellscream from 7 to 8
- Renamed quest 'The Orc's Rescue' to'the Internment camp'
- Rescuing the orcs is now a seperate optional quest
- Can no longer fail the mission by death of a fleeing orc
- Attack-move order for Hellscream and Doomhammer now much closer to home base
- Increased Hellscream starting level from 4 to 7
- Freeing Grunts/Peons will replace them with normal Grunts/Peons
- Mana of Thrall and Hellscream set to 100% before Langstom appears
- Level of Langstom decreased from 10 to 8
- Removed Divine Shield from Langston
- Increased level of Holy Light for Langstom from 1 to 2
- Repositioned a Camp guard
- Increased time between displaying starting quests and hints
- Ankhs of Reincarnation carried by Thrall or Hellscream will be removed at the end of the level

Chapter 7 - 17
- Destroying one Rock Chunk will destroy all Rock Chunks
- Added exclamation mark to and shared vision with Zeppelin
- Increased amount of gold in Gold Mine from 12500 to 25000
- Added a Fountain of Healing
- Added a Leaderboard for the Towers built in the Reinforcements quest
- Removed leaderboard for destroyed enemy main buildings
- Reinforcements message will be played when Zeppelin is found, if it hasn't already
- Reduced amount of enemy Gryphons attacking from 3/6/9 to 2/4/6
- Increased maximum level for Thrall and Hellscream from 8 to 9
- Removed some Towers from enemy bases
- Increased pathing space at Reinforcements ramp
- Reinforcements ramp can be reached on foot
- Can no longer lose Reinforcements quest
- Placed Dog near Taretha's cave
- Removed Rifleman at Reinforcement cliffs
- Removed a scene in the Zeppelin cinematic
- Added destructible Rock Chunbks to the Reinforcement cliffs

Chapter 8 - 26
- Thrall's maximum level increased from 9 to 10
- Thrall's experience gain now always at 100%
- Added Evasion as an ultimate spell for Thrall
- Decreased maximum life of Iron Gates to 50
- Brood Mother now drops a Rune of Restoration instead of a Greater Rune of Healing
- Removed several spiders and bandits
- Removed items from Aedelas Blackmoore
- Decreased Aedelas' damage sides per die from 6 to 5
- Increased Aedelas' attack cooldown from 2.2 to 2.6
- Increased Aedelas' intelligence per level from 0.8 to 1.6
- Increased Aedelas' life regeneration rate from 0.25 to 1.0
- Removed healing water
- Life and Mana of Thrall set to 100% before endfight
- More Runes of Healing spawned in endfight
- Reduced size of fire regions in endfight
- Runes will glow before their fire region is activated
- Reduced item spawn time during Endfight from 5 to 3 seconds
- Blackmoore will now try to take spawned items
- Mechanical sheep will now move towards opened gate when switch is pressed
- Added an Enforcer
- Added a Rune of Healing
- Increased time between Blue Flame Trap spawns from 1.75 to 4/3/2 seconds
- Removed Orb of Lightning in the endfight
- Removed cinematic scene with a Flesh Golem
- Fixed the bottom right switch not triggering properly
- Changed player name Aedelas Blackmoore to Lord of Durnholde

Epilogue - 4
- Thrall is now clearing stating what item he is giving to Hellscream
- Merged all map creation credits
- Replaced all non-orcs appearing in the credits with versions of Thrall
- Added World of Warcraft to Music credits

Version 1.2

Update 1.02: 6 fixes


- All: Fixed some grammar errors in the english version.
- All: Smoothed Terrain on some ramps.
- Chapter 2: Repositioned secret exit in internment camp.
- Chapter 4: Reduced time for Pig quest.
- Chapter 6: Repositioned barracks and heroes destination
- Chapter 6: Reduced levels of skills for Langston.


Version 1.1

Update 1.02: 72 fixes


Spells and Miscellaneous - 3
- Replaced Thrall’s Bash with Storm Bolt.
- Changed War Stomp Hotkey to W.
- Thrall will now receive experience from creeps in all levels.

Intro – 3
- Fixed some camera angles.
- Fixed amount of time some texts appear on screen with the english version in mind.
- Fixed a typo in the english version.

Chapter 1 – 9
- Thrall will now start with Evasion as his first skill.
- Game will no longer pause to explain something.
- Added water sound effects.
- The Gate quest will now sound as completed when finished.
- Fixed amount of time that some texts appear.
- Fixed some typos in the english version.
- Reduced volume of Gate opening.
- Added sound effects to switches.
- Reduced length of outro cinematic.

Chapter 2 – 7
- Fixed duration of intro cinematic texts.
- Fixed a bug with collecting wood that didn’t show wood in the leaderboard, thus preventing the player from completing the mission.
- Added water sound effects.
- Removed some hostile trolls.
- Added a mana rune to on of the trolls.
- Fixed some grammar in the english version.
- Northern orcs-video will now only start if player hasn’t visited Kelgar yet.

Chapter 3 - 2
- Placed Pathing Blockers in front of the Gate.
- The Paladin’s map is will now be properly removed.

Interludium – 3
- Fixed a typo in the english version.
- Defeated grunts will noe be owned by player 4 instead of player 1.
- Reduced the duration of some texts.

Chapter 4 - 13
- Thrall will now load his stats from Chapter 3 instead of Chapter 2 upon starting this mission.
- Reduced pig-quest duration by 40 seconds.
- Reduced pig-speed by 50.
- Pigs will now spawn 2 seconds less often.
- Fixed a bug in the order of quests that prevented the player from completing the mission.
- Raiders will no longer attack Thrall if he attacks them.
- Raiders will no longer surround the player.
- Fixed difficulty of the Raiders vs Gnolls quest.
- Fixed some typos in the english version.
- Pigs behind Gnoll Hut are better visible now because of the elevated terrain.
- Increased gather-radius for wood in PacmanQuest.
- Widened the road to the ogre towers.
- Fixed the duration of some cinematic texts when Thrall meets the Frostwolves.

Chapter 5 - 7
- Floating Texts will now properly be removed when WildQuest is ended.
- Fixed some typos in the english version.
- Raised Thrall’s level to 6.
- Drek’Thar will not receive a level up when Thrall dies.
- Skeleton Archers at FireQuest will spawn less often but more quickly
- Granite Golem will now be asleep until all keys are brought to him.
- Elevators will now change their height every 4 seconds instead of 5.

Chapter 6 - 12
- Enemies will spawn a little less often.
- Removed defeat condition for civilians.
- Fixed a typo in the german version.
- Fixed a typo in the english version.
- Hellscream and Doomhammer will not try to attack-move towards the Expansion Barrack anymore, but while come very close nontheless.
- Thrall has the Cloak of Shadows from the beginning.
- Cloak of Shadows is no longer part of the Optional Quest, instead a Potion of Healing was added.
- Each fleeing orc will be owned by Player 1 once they he is saved.
- Reduced hit poinjts of Bodyguards from 1200 to 1000.
- Renamed Player 7 to Internment camp.
- Thrall will start with an Ankh.
- Langston will spawn with 30% mana.

Chapter 7 - 1
- Fixed some typos in the english version.

Chapter 8 - 11
- Added hint for the sheep riddle.
- Removed many of the Runes of Healing from the spiders.
- Removed some low level spiders and added a couple of higher level spiders.
- Fixed some typos in the english version.
- Thrall will now get 50% experience from creeps at level 8 and can advance up to level 9.
- Level 3 War Stomp unlocked.
- Teleporter will not be in the air anymore.
- Added a Rune of Restoration at the Healing Fountain.
- Removed a Potion of Invulnerability.
- Added items to Blackmoore‘ inventory.
- Helping endfight items will not spawn in the center of the ring but where fire will spawn a bit later.

Outro – 1
- Credits theme will now be repeated until cinematic is over



Bugs:
General
- Some texts are appear either too long or too short
- Grammar has been checked though there could still be errors. English QA has been done by myself but I am not a native speaker

Chapter 5
- May crash on old PCs due to heavy RAM use. Don't save too often
- Some problems with variablems when loading the map on old PCs

Please notify me about any bugs you may find at alexandrosdelas [at] gmail [dot] com .

Credits:
This campaign was created 99% by me. All credits appear at the end of the epilogue. Special thanks again to Christie Golden (she wrote this wonderful book), Bloodslaughter (immense support and motivation), Equipo (got the first useful skins from you), Glorious (did an excellent job with german spelling and grammar), Blizzard (ingenious games) and of course everybody who supported me through the whole time and enjoys playing the campaign now.
Book: Christie Golden
Design: OutsiderXE
Models, Skins and Art: Armel, Bordak, Bulletcatcher, Bloodslaughter, Borric, ChevronSeven, darklord_avalon, Equipo and Frankster
Additional Art and Music: Frostwolf, Powerroy, Sashok20, Shin Lin, Sons of the Storm, sniper_zero, Sypher, Stanakin, Tauer, Vexorian, Xaran Alamas and World of WarCraft
Testing and Advice: Bloodslaughter, BL-Winter, BigB, Borric, Darkchaos, dc-d.ebi.l, Demios, Equipo, h0nki, Grufbestie, Talon the Mage, Fire-Dragons and HKC-Madmax, Ja-Kahl, PitzerMike, Makuza, Masterflash, Vamp_Hunter, Witchmaster, Thomas N., Rasher, Lord-T-Rex, Lightspeed, IsC.Oerst, HKC-Silence and rlx-esp.samuro
Special Thanks to: Blizzard, Bloodslaughter, Equipo, Glorious, HKC-Team and all former members of GODs


Release notes from 2005:
Phewww, made it :D After 2,5 years log and hard work I've finally managed to let a dream come true. Starting and finishing a project and giving people the chance to play it. Naturally, I didn't spend the whole time on this project, the truth is, I was leader of a clan, had to manage our Homepage and took a lot of time-outs to play other games. But all this I can do now without having to think that I still have work to do. I hope that you have at least as much fun playing this as I had creating it.

This campaign can only be distributed with this Readme-Document. send complaints, praise, hints and information to alexandrosdelas [at] gmail [dot] com . As long as I am not on vacation or in jail (joking^^... I'm never on vacation ;-D) I will answer every E-Mail on the next day.

Projects & Links
The Last Guardian - Custom point & click adventure campaign for WarCraft III
Day of the Dragon - Custom campaign for WarCraft III
Lord of the Clans - Custom campaign for WarCraft III
Shadow of the Xel'Naga - Custom co-op campaign for StarCraft II

outsiderxe.blogspot.com - OutsiderXE's Blog
Level Design Portfolio



[Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

Submaps
Highslide JS
Prologue
Live and Let Die
Highslide JS
Chapter One
Unchained
Highslide JS
Chapter Two
Lethargy of the Orcs
Highslide JS
Chapter Three
Hunger
Highslide JS
Interludium
Hellscream
Highslide JS
Chapter Four
Lonely Wolf
Highslide JS
Chapter Five
The Path of the Shaman
Highslide JS
Chapter Six
The End of a Legend
Highslide JS
Chapter Seven
The Green Storm
Highslide JS
Chapter Eight
Confrontation with the Past
Highslide JS
Epilogue
Call for Freedom

Moderator Comments (Recommended)
Bob27: A good campaign. One thing that I think could be improved is the terrain, but still a very good campaign.

Approved.

This map is approved and works properly.


Download LotCe04.w3n
(25.23 MB, 87802 Downloads)

Old 07-07-2007, 09:10 PM   #2 (permalink)
Registered User OutsiderXE
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OutsiderXE is a jewel in the rough (181)OutsiderXE is a jewel in the rough (181)
Thanks for uploading this here. Although I would have rather seen it being uploaded side by side with Day of the Dragon. But since DotD is over 50MB this would probably have been impossible.
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Old 07-14-2007, 01:21 PM   #3 (permalink)
Registered User rococho
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an excellent campaign, has some very interesting features which make a chance from the "go here, kill this" quests
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Old 07-26-2007, 06:25 PM   #4 (permalink)
Registered User High-Elven Prince
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Very good campaign, it can get slightly boring sometimes, otherwise great.
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Old 08-03-2007, 03:27 AM   #5 (permalink)
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I agree with Bob27, the terrain could make a huge difference, and the model of thrall could be other.
I really like this campaign but there are some pretty boring quests...
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Old 09-01-2007, 08:19 PM   #6 (permalink)
Registered User knight26
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knight26 is a glorious beacon of light (420)knight26 is a glorious beacon of light (420)knight26 is a glorious beacon of light (420)knight26 is a glorious beacon of light (420)knight26 is a glorious beacon of light (420)knight26 is a glorious beacon of light (420)
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what can i say it sucksss..............Nahhhhhh just kiding its cool i agree its sometimes boring but its cool.
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Old 09-23-2007, 01:32 PM   #7 (permalink)
Registered User Rui
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Rui has a brilliant future (1486)Rui has a brilliant future (1486)Rui has a brilliant future (1486)Rui has a brilliant future (1486)Rui has a brilliant future (1486)Rui has a brilliant future (1486)Rui has a brilliant future (1486)
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I liked the mini-games, although I expected Chapter Seven to be far more interesting. Also, there are some parts left to the traduce. Terrain could also have been far better.

This campaign gets a 7 (Very Good) from me.
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Old 10-31-2007, 05:18 AM   #8 (permalink)
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This map is so coool hahah i love it
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Old 11-03-2007, 07:36 AM   #9 (permalink)
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I've only played about half of it, but so far I can say it's a very solid, good campaign. It's entertaining and it represents Thrall's story well.

A bit more variety and improvement of terrain (as many have already stated) could be used.

8/10
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Old 01-02-2008, 08:07 AM   #10 (permalink)
Registered User alix
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I have played until the lone wolf (chapter 4) so far.
I think I found a bug, in the form is that Thrall status (max HP, level and inventory) from chapter 3 is not kept in chapter 4. Instead, I got the max HP, level and inventory from chapter 2.
This makes the bonus HP from finishing optional quest in chapter 3 dissapear. Anyway this is an excellent campaign, salute to the creator of this campaign.
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Old 01-21-2008, 07:49 AM   #11 (permalink)
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Starts out really well, then completely kills itself with dumb, lame mini-games. The shaman level in particular should have just been deleted. Never seen a campaign so completely destroy it's own immersion. Can't recommend it.
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Old 01-21-2008, 10:45 AM   #12 (permalink)
Registered User OutsiderXE
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OutsiderXE is a jewel in the rough (181)OutsiderXE is a jewel in the rough (181)
The reason for the mini-games being in there is that I saw a huge problem with letting the player control only a single unit for most of the time, I couldn't add more units out of nowhere and I just never liked the idea of simple "move-from-A-to-B-and-kill-everything-in-your-path"-Maps, so I wanted to add some variety.
I understand your argument, it's one of these hate-or-love-situations. You either like for the diversion or you hate it because it feels out of place.

Please check out my other campaign 'Day of the Dragon' if you haven't already. Thanks to the existence of multiple heroes I could eliminate every mini-game possibilty (No keyboard-controls, no dodge-games, (almost) no timelimited missions) and create something that feels more normal, without losing too much of the variety.
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Old 02-24-2008, 09:17 AM   #13 (permalink)
Registered User Freelance
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Great campaign, though i am only about half way through (curse those pigs that want to escape grrrrr)bit challenging in some parts, but keep up the good work

8/10
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Old 04-23-2008, 04:17 PM   #14 (permalink)
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A Very Good Campaign with Great Minigames (*not including the one where you have to capture the pigs)
Excellent! 9/10!
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Old 07-10-2008, 08:24 PM   #15 (permalink)
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Thumbs up

Great campaign, fun minigames (there is even pacman xD), story right with the book. The autor put a lot of effort into this campaign, and you can see it. I found only small bugs, that don't affect gameplay much. I give 5/5
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