Created by Kafana(Nikola Luburic) ; Uploaded by: CMarket
Information
Uploaded:
22:01, 7th Nov 2008
Last Updated:
09:03, 8th Nov 2008
Type:
Cinematic
Category:
Medieval / Warcraft
Map Size:
0x0
Playable Map Size:
0x0
Suggested Players:
Tileset:
Dalaran Ruins
Rating by users:
4.65 (23 votes)
Hits:
4150
(Hover and click)
Details
Well, here it is...finally. Before you watch it make sure your sound and music is on and that they are both set around the same value.
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Very Important!
I have had a few things done by Calipsoid, an old pal of mine and PyramidHe@d. Do not export their work for it is created only for the Lone Panther. A short 30 second fade filter will come after the cinematic but before the credits so read it to know exactly what you can't export.
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Thank you and I hope you enjoy watching The Lone Panther 2 - Confuto Tumul.
Update: The previous version accidentally started at Part B1(in my triggers) instead of part A1 and therefore missed a few scenes and about the first 5 starting minutes so you might want to re-watch this.
I watched your Lone Panther 2, and I'm disapointed surprised by the results. Hearing all these nice reviews in the chatroom, I thought this was going to be "The Spirit of Vengeance" 5/5 quality, but I was left yawning and moaning at the cinematic.
Some bad things (there were more, but I cannot remember most):
You can hear background whispers with Tedesco’s voice, otherwise it would be perfect. (Explained by CMarket, still makes it sound awful).
You can’t hit “escape” to quit the cinematic. << Major mistake. (Even though explained by CMarket, I still believe it's a fundamental thing to have in a cinematic, especially single player).
Edward’s voice doesn’t match the cinematic, especially because he sounds like he’s in a futuristic marine suit. (Also explained by CMarket, but it still remains as a "bad thing").
The animations of Henry are poor, he moves his body up and it immediately goes down. << Minor. (Maybe not such a major thing, but annoying to the eye. Still remains.)
See the extra Henry bug? (Fixed, good work).
Too much talking and not enough action. It made this cinematic boring. (Explained, but I still believe there should be a balance between the two).
Pirate of the Carribean ending... (Discussed with CMarket).
Big file size, which was the cause of the abuse of imported stuff. Some of the imported stuff were basically uglier than normal wc3 models/skins. << Minor. (CMarket, I wasn't complaining about the file size specifically, but the poor quality imported objects... which seemed to take up a lot of space compared to their worth.
Created in GUI, which is pretty mediocre now-a-days. << Minor. (Explained, but I still believe JASS (see Infrane's Cinematic System) is a must-have for unique cinematic effects.
No emotion-spewing scenes. This is what ruined it for me. (Still remains, even though explained).
Good things:
Henry’s voice is well done (Kudos to the guy who did it).
Terrain, ambience and theme are well done (even though the story-line is vague).
The story-line was creative, I will give you that (even though it is... weird).
The custom sounds added another dimension to this cinematic.
Some nice camera angles.
Right now, I would give it a 2.5/53.4/5 4/5 (latest update fixes some of the problems), because of the problems that I see. Fix the bad stuff, and I'll give it a 4.5/5 (since some of these problems are basically unfixable for CMarket, the comment is striked out until, if ever, made true). The cinematic is good, but is not "The Spirit of Vengeance" 5/5 quality.
__________________ Inactive
Last edited by BoneBreaker; 11-08-2008 at 04:04 PM.
I watched your Lone Panther 2, and I'm disapointed by the results. Hearing all these nice reviews in the chatroom, I thought this was going to be "The Spirit of Vengeance" 5/5 quality, but I was left yawning and moaning at the (ugly?) cinematic.
Some bad things (there were more, but I cannot remember most):
You can hear background whispers with Tedesco’s voice, otherwise it would be perfect.
You can’t hit “escape” to quit the cinematic. << Major mistake.
Edward’s voice doesn’t match the cinematic, especially because he sounds like he’s in a futuristic marine suit.
The animations of Henry are poor, he moves his body up and it immediately goes down.
See the extra Henry bug? << Major mistake.
Too much talking and not enough action. It made this cinematic boring.
Pirate of the Carribean ending...
Big file size, which was the cause of the abuse of imported stuff. Some of the imported stuff were basically uglier than normal wc3 models/skins.
Created in GUI, which is pretty mediocre now-a-days.
No emotion-spewing scenes. This is what ruined it for me.
Good things:
Henry’s voice is well done (Kudos to the guy who did it).
Terrain, ambience and theme are well done (even though the story-line is vague).
The story-line was creative, I will give you that (even though it is... weird).
Right now, I would give it a 2.5/5 , because of its filesize : quality ratio. Fix the bad stuff, and I'll give it a 4.0/5 (that's being generous). Sorry, the cinematic is good, but is not "The Spirit of Vengeance" 5/5 quality.
There is 3 bad point over here I do not think it is right.
Quote:
You can’t hit “escape” to quit the cinematic
Cinematic are meant to be watch and it ain't necessary for a cinematic to have such a function. To add this function or not, it is up to the mapper decision.
Quote:
Big file size, which was the cause of the abuse of imported stuff. Some of the imported stuff were basically uglier than normal wc3 models/skins
In case you forgot. The import of mp3 sound for those voice act are the main factor of why the map sizes are big and it is truely inevictable even if you minimize the quality of the sound with other program along with optimizer.
Quote:
Created in GUI, which is pretty mediocre now-a-days
Created map in GUI is alright as long it does not leak. For cinematic map, leak trigger are fine as long as it does not effect the quality of the map such as causing lag unless the cinematic is meant to be multiplayer map.
This is an ideal continuation of the first part. The voice actors made their job very good.
CMarket, I think your cinematics are the best of all and I hope to be able to see more of this perfection.
Anyway, I found a "bug".
After reading the sign before entering that chamber, there were 2 Pediments (if that name is correct written ^^) seeable. Better hide one :P
I will rate this with 5/5 and surely give you some rep. Good Job, m8.
Guys made an update. Apparently I mistakenly didn't start the first few scenes with triggers. You might want to watch it again, at least the first 5-7 minutes as they are new.
I find the story strange in this part. Suddenly they're on Deadman's Isle? I think you should have explained a bit more how they got there and everything. And William was killed by his own brother seems a little extrem. Also that pirate that was sent of to his death and turned into a larger abomination doesn't seem right. He shouldn't get any larger.
It is a good cinematic and the voice-acting of the Melech guy was very good. The terrain still seems a bit bare but it's good that you've thought about it.
I watched your Lone Panther 2, and I'm disapointed surprised by the results. Hearing all these nice reviews in the chatroom, I thought this was going to be "The Spirit of Vengeance" 5/5 quality, but I was left yawning and moaning at the cinematic.
Some bad things (there were more, but I cannot remember most):
You can hear background whispers with Tedesco’s voice, otherwise it would be perfect.
You can’t hit “escape” to quit the cinematic. << Major mistake.
Edward’s voice doesn’t match the cinematic, especially because he sounds like he’s in a futuristic marine suit.
The animations of Henry are poor, he moves his body up and it immediately goes down.
See the extra Henry bug?(Fixed, good work).
Too much talking and not enough action. It made this cinematic boring.
Pirate of the Carribean ending...(Discussed with CMarket).
Big file size, which was the cause of the abuse of imported stuff. Some of the imported stuff were basically uglier than normal wc3 models/skins. << Minor.
Created in GUI, which is pretty mediocre now-a-days. << Minor.
No emotion-spewing scenes. This is what ruined it for me.
Good things:
Henry’s voice is well done (Kudos to the guy who did it).
Terrain, ambience and theme are well done (even though the story-line is vague).
The story-line was creative, I will give you that (even though it is... weird).
The custom sounds added another dimension to this cinematic.
Right now, I would give it a 2.5/5 3.2/5. (latest update fixes some of the problems), because of its filesize : quality ratio. Fix the bad stuff, and I'll give it a 4.5/5 (that's being generous). Sorry, the cinematic is good, but is not "The Spirit of Vengeance" 5/5 quality.
- There are supposed to be whispers in his voice, he is a ghost and that is a special effect.
- I disagree with cinematic skip triggers in cinematics that last more then 15 minutes because it is more likely that a person will hit escape in the middle of this 35 minute cinematic then a person who actually wants this trigger. If the person who wants the trigger presses Alt+F4 he will lose 1 minute to restart his warcraft(if not less). A person who hits escape by mistake will lose however many minutes he needs to get back to this point.
- Action over story is something subjective that I can't change. Some of my cinematics have more actions, some have more story, but you can't have everything all the time. This part has this, we'll see what the next one brings.
- Yes, Edwards voice might not have been the best choice, but it was the only choice. If you can do better and have some free time I would be more then happy to have you working for me.
- Henry's animation is triggered in some parts and slowed down in other. The rest is completely the models fault, I did all I could.
- The file size is big because of the custom music(several songs that play throughout the whole cinemaitc) and the voice actings, not because of the models/skins.
- Lol, you can't put my style of triggering as a bad choice. It's a single player cinematic. I can make it however I want and give the same result.
- I agree that there were no dramatical moments in this part. The story went as it did and there was no place to put such a moment in this part.
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Please don't take my reply in vain. I respect your opinion, I just wanted to show you the layout of the situation.
Part 1 had more actions? I dont agree. I was tense through the whole cinematic, especially on that island. I thought this one was better than the first one, so perhaps I should have been given that one a 4 and did not evaluate it that much. I have some minor critique though which has not been brought to you yet.
When you write 'bla...bla.' it looks weird. It would be better if you wrote 'bla... Bla.' (noticing the space after the dots, and the B. But as told it might be minor, but I though it was annoying.)
I found the 'diseased gas' shot by those creatures rather funny since its a blizzard model and the boubles pouring up in the air had happy smiley faces :]
Otherwise keep up the good work and I cant wait for the next one. Yet I am not going to rate it today since I am alittle cleaved if it should get a 4 or a 5. But I am still stunned about your work.
I enjoyed this more than the first part. I liked the use of models, especially the Hummers, and the voice for the Two headed Baby model was excellent a creepy. XD I liked the models used to introduce the poison fog although I think the ship could've been a bit better designed. Perhaps moving the cannons a bit underneath the floor and some on top to make it look like it isn't a raft.
lol. I didn't realize the crypt I made for this was used in the tunnel area. XD They were so natural to me, and looked wonderful in the lighting you gave them. XD
Ultimately, I am impressed at how good you are becoming. This chapter was much better than part one as the voices were improved, although William's could've been a bit better. He sounded bored. XD I loved the use of cameras and I understand why Henry sounds so emotionless, bored, and unsurprised/scared. I saw some typos, but in the grande scheme of the show, were minor, as I understood what it meant anyway.
I would rate it a 4/5 due to the great effects, models, and terrain/camera work. The sounds were used to an escellent effect. 4/5 cause it wasn't perfect with the problems mentioned above. Although, it kept me very interested and I now want Part 3. =D Great Job and keep up the Great Work!
Edit: Eccho is right! There ARE smiley faces in it! XD Must be for teh lulz. XD
Cinematics should never get more points than advanced maps (which use JASS and vJASS) mainly because they are in most cases made in GUI and are a lot easier to create ....
Cinematics should never get more points than advanced maps (which use JASS and vJASS) mainly because they are in most cases made in GUI and are a lot easier to create ....
I think it was not very easy to create this cinematic. I think he spent a lot of
time in it. Of course, a cinematic is easier than a map which is written in JASS, but it is very good, and you see the hard work in this cinematic
Cinematics should never get more points than advanced maps (which use JASS and vJASS) mainly because they are in most cases made in GUI and are a lot easier to create ....
Anyway good cinematic though.
Seriously, a 3/5 just because it wasn't as hard to make as some other map isn't really good. Now, I'm not angry or anything but mind justifying it up a bit?
A good map is a map which is unbugged, made upon non static methods in order to serve multi player purposes and having efficiency, optimization, and game play in mind.
This is a simple definition of what I consider a good map.
I gave this the note I gave because I found the first one better. My classification reflects my opinion, and although I also had other considerations in my mind, this shows mainly a personal review.
This is still a great cinematic, I cannot denny the creator placed effort in it, but some times people need more.
Quote:
This is not an ordinary map. It is a high quality machinima movie created within an editor. According to my opinion a good map is a fun map.
In fact you are right, this is not a map at all, it is merely a cinematic, which proves my point.
As for quality, I already saw better, but having in mind such finds are rare, I guess it deserves to be rewarded.