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Life of a Peasant Ascension

Life of a Peasant Ascension: Latest Version Released 12/29/2023
Game Formerly Known as LoaP Power Ultimate, LoaP Ascension 6.0 was the Sequel of LoaP Power Ultimate 50K

This LoaP was created as a Hybrid form of LoaP bringing both the Original LoaP Experience and Atmosphere but also adding in traditional RPG aspects to grow and ascend your hero, most of the original LoaP Jobs are in the game but with major renovations, but there are dozens of New Jobs built from the ground up to try out.

There are several trade centers, a casino for gambling, a carnival to play games and win prizes, and a expensive country club for the most wealthy of players to buy powerful items at, however the most powerful items can only be found in the most dangerous places...

Build your own Gang to take control of the city, Start a Zombie Pandemic, Cause a Alien Invasion, Start your own Samurai Dojo, Adventure into the Forest and Hunt Dangerous Bosses, Compete in the PvE and the PvP Arenas for Glory.. and Cash, Grow your Hero's Power and Ascend!

This Game provides a massive amount of hero customization.
First You pick the Model of your hero with the primary stat you want.
Secondly You visit the Spellshop and train up to 5 spells out of Dozens of Unique Spells, Every spell can be upgraded up to Level 4.
Examples of a few jobs in the game:
Governor:- Largest Auto-income, passes laws allowing other player jobs to unlock new upgrades and cause new events in the city, has a vault that can be robbed!
Mayor:- Receives a large Auto-income, attempts to persuade/bribe Assembly Members for approval rating, which allows him to Open Jail Cells and attempt to Steal Money from the city's funds.
Area 52:- Researches, eventually triggers a global zombie invasion, researches how to control the zombies and then finally researches out how to clean up the zombie hordes they released on the world.
Scientist:- Researches aliens causing a invasion, opens an advanced aircraft shop & Sets up citywide CO2 Recyclers, which permanently increases Hero experience gain for everyone in the game.
Doctor:- Kill germs for a small income, if your hero kills it you get more than if anything else kills it, sell powerful medical items to players and rescue injured civilians with the ambulance.
Druggy, Mafia, Police:- Similar to every LoaP, only enhanced. Kill each other, sell drugs, use your cash to purchase reinforcements, capture each-others control points.
Airforce:- Produces Helicopters, Transports Toxic Crates to Burn, protects the city from airborne attacks, gets promotions for defending the city successfully.
Monster Hunter:- Accept contracts for killing certain bosses, kill monsters anywhere you can find them for additional income, great for the RPG Enthusiast.
Farmer:- Take crops and drop them in the Silo, or feed them to the pigs.
Morgue:- Take the body and put it in the fire, simple part-time job for cash.
Miner:- You get your miners to "Mine" Crystal Formations within the mine and bring the Gems they drop to the Gem Shop.
Assassin:- Builds special units, Kills other player's hero's for income, can also do a Assassination Target Mission every couple minutes.
Blacksmith:- Combine materials with a forge to make powerful weapons and armor.
Army:- Small income, constantly attacked by mutants from the forest, fight the Terrorists in the Demolition Zone for additional income, gain promotions and a permanent pension for successfully defending the city from mutant attacks.
Terrorist:- Small automatic income, fight the Marines in the Demolition Zone for income, cause chaos around the city, destroy vital infrastructure and kill indiscriminately.
BurgerHut:- Combine different ingredients to make different burgers which increase stats for player heroes, take the trash out.
Navy:- Hunt down and destroy enemy ships and monstrous Kaiju's keeping the sea safe for other players, protect the cruise ship from attack, receives promotions for destroying pirate ships.
Ezco Corporation:- Research Robotics, Sell Weapons & Activate your company's brand new power station by successfully lobbying the governor.
Casino:- Persuade players to buy your Scratch off tickets or play your Slot Machines, you get money for every play or purchase, you can win or lose money, if they win, you lose money, Has a underground vault that must be protected.
Many More that aren't Posted

Examples of some of the Heroes you can unlock by killing bosses, completing events and discovering secrets:
  • Nemesis "Zombie Hero": Summons hordes of zombies, also has poison ability's.
  • Alien "Alien Hero": Evolves into either a ranged or melee alien.
  • Fire archer: A skeleton archer hero, which is a serious pyromaniac.
  • Shadow Archer: Is what happens when a fire archer is consumed by the shadow.
  • Vampire: A vampire hero, leaches health from foes, summons minions.
  • Lich: A cold evil creature. Has strong summons, and a powerful shield.
  • Ninja: Stealthy, Quick & Crafty, utilizes poisons and speed boosts, specializes in quick light attacks.
  • Cyborg: A hero with serious brute force, fast attack speed and damage, has strong AOE's.
  • Holy Priest: A Priest with many powerful healing ability's, that are almost equally as deadly too.
  • Mutant: A Powerful Mutant, slows down its enemy's and destroys them with slow, powerful melee attacks.
  • Ascended: The Final End-Game Hero, can teleport anywhere in the map instantly, has powerful cult followers, hardest hero to unlock in the game, is practically a god but can still be defeated.
  • Several more heroes not listed in this example.


7.03 *Tiny Update*
  • Moloch Now drops a additional item
  • Level Requirement for Mutant Charm spell increased.
  • Second Hostile Gang Added to the upper right corner of the city.
7.02 *Small Hotfix*
  • Templar's now respawn.
  • Spawn Sacrifices for Final boss reduced from 60 to 16, you can now send adopted children (Purchased from malls) to the shrine yourself to add to the counter as a secondary way to trigger this boss event if needed.
  • Top Left shrine trigger can now only be activated once.
  • Gold Rewards for killing various monsters adjusted.
7.01 *Bug Hotfix*
  • Respawn Limiters added to Cave Vampires
  • Hellhounds are now Flameborn and have a new custom model.
  • Lord of Corruption Boss now uses a Necromancer model instead of an Infernal
7.0 *Map Expansion and Modernization*
  • Map Expanded In Every Direction
  • Major Expansion of the Forest, new bosses, new landscapes and new secrets.
  • Forest Layout Improved, some of the weaker bosses have been re-positioned closer to the entrances.
  • Two New Mega-Mansions added to the southeast edge of the city, live life like a bezos.
  • Camera System removed from the game, thanks to blizzards new camera changes this system has become irrelevant.
6.711 *Minor Performance Patch*
  1. Added PvP Arena announcer dialog
  2. Reduced maximum zombies from 160 to 110
  3. All Area 52 Research now takes longer, the scientist research that spawns aliens now takes longer.
  4. Alien Hero ability's changed to reduce performance impact on the game, additional level to new spells and base alien hero stats and gains buffed.
6.710 *Minor Improvements Patch*
  1. Removed the Ripple effect from the staff of creation's award, also removed the requirement that your hero is a Reaper, you can be any hero to create it now.
  2. A minor rather moronic easter egg added for entertainment purposes, we now know why the cultists are insane
  3. The Ninja boss is no longer a hero, has received minor buffs.
  4. Ninja Hero Poison Strike replaced with Poison Bomb, ninja hero also now has passive shadow meld.
  5. The PvP Arena System has been completely redesigned from scratch, no more dialog boxes instead it now requires both hero's stand in the circles to begin the match, the pvp arena also now accepts pets.
  6. PvP Arena will also now auto dis-ally the other player and auto-really that player when the match is over.
6.79 *Stability Patch*
  1. Attacking the trees where the monster hunter infernal boss spawns, while he spawns, no longer causes the game to crash.
  2. The weather system and the events triggered every 5 minutes are now nested inside of the primary world income trigger, cutting down the reoccuring trigger que by 66%
  3. The 5 primary triggers that set up the game at the beginning have been merged into one, this appears to reduce that initial lagspike after initially starting the game.
  4. Reduced map optimization and compression
6.78 *Tiny Bug Patch*
  1. Removed 3 things potentially involved with selection bug from game initialization
  2. Changed the way the peasants interact with your click also in an attempt to fix the rare selection bug
  3. Fixed one line of dialog text from peasant clicks
  4. Clicking a peasant no longer shows the speaking indicator if you are out of range.
6.77 *Bug Patch*
  1. Fixed an issue with the Ninja unlockable hero, also changed spawn location of the miniboss.
  2. Club NPC's no longer cost food and you no longer take control of a dancing peasant when purchasing a club.
  3. Dojo Samurais should now respawn one minute after dying
  4. Advanced Drug Barn should now transfer to the job holder correctly, Drug Runners are no longer automatically upgraded to Experienced Drug Runners.
  5. Experienced Drug Runners no longer have an attack, but have slightly increased health and movement speed.
  6. Black Bear pet is now a Polar Bear, Richman club elephant can no longer escape from a small gap on the bottom of his pen.
  7. Purifier Chaingun Tower no longer requires "Default String" to build
  8. Mutant Heart now correctly has a Reincarnation effect, however it only has 8 charges of it now.
  9. All Drugs now share a 4 Second Cooldown down from 8
6.76 *Bug Patch*
  1. Fixed a bug where newly purchased vehicles could get stuck
  2. Fixed a bug where the apartment realtor was selling a riderless horse instead of the apartment.
  3. Tons of additional fish now roam in shallow waters, many birds have shown up in the city and some coastal areas have grown additional seaweeds.
  4. Primary Stat gives 1 damage/stat again, didn't like how anything below 1 shows up as "0" by the wc3 client.
  5. New Armor Type Icons
6.75 *Tiny Patch*
  1. Maximum Hero level is now 1000 up from 100, MOAR POWA!
  2. The games 5 Minute +50% hero experience boost reduced to +25%
  3. Intelligence points now give additional mana and regeneration.
  4. Primary Stat attack damage bonus reduced 25%
  5. Health per Strength reduced 25%.
  6. Experience gain range reduced from 4000 to 3000.
  7. Tank Descriptions improved slightly, all tanks now have a taunt ability.
6.74 *Minor Patch*
  1. You can now display a Situation Report from your Medical Bed in the Hospital.
  2. During the Alien Invasion Peasant and Street Cop Respawn rates are now slowed down substantially.
  3. Taxi "items" now have unique Icons for easy memorization
  4. All Boats and Warships have received rebalancing, new ability's and description improvements, a new high end Yacht for sea transport is now on sale.
  5. Overhaul of Ezco Units all of them Renamed and Rebalanced with New Ability's and their costs reduced substantially.
  6. Improvements to Gangs, Units now have unique ability's that makes each one more useful in different scenarios.
  7. Gang Minelayer Mines now scale with the global damage buff, mines are now targeted as ground units and have a permanent stealth ability.
6.73 *Minor Patch*
  1. Secret/Unlockable Heroes have had their ability's updated to use the new ability hotkey scheme (Centering all hotkeys around wasd)
  2. Many memory leaks fixed, likely eliminating hundreds of leaks per hour especially in multiplayer.
  3. More improvements to the alien invasion system to prevent game instability.
  4. New Turret Model Added, multiple job based towers now use it.
  5. Waste Management Building now has a southern entrance.
  6. Town Police will now display a exclamation mark above their head when under attack or responding to a attack.
  7. Riot Random Event fixed, rioters where spawning in the wrong area.
  8. Cartels enforcers can now be trained., Cartel now builds harvesters and researches harvesting upgrades from the building in the harvesting room instead of the office.
  9. A player who isn't a member of the mafia can no longer turn in the crate of weapons.
  10. Impeaching the governor should no longer include computer players in the vote.
  11. Many units across the game have received new ability's and description updates
  12. Reviving at the Hospital now costs 5% of your total gold instead of $1500 and a Situation Report displays on revive.
6.72 *Minor Patch*
  1. Police Station Reorganized a little, now only has two jail cells instead of three and a new street between the police HQ and the Dump has been built.
  2. The Germ Room in the Hospital and Much of the Police Station are now Air-Accessible
  3. New Loadscreen Text
  4. Replaced most town police with "Street Cops" they will remain in towns control, they will respawn like peasants, killing them will give you a warrant.
  5. Attacking street cops or peasants will cause all nearby cops to attack you, and have a chance to call for reinforcements who will also attack you.
  6. Many new street cops have been employed across the city
  7. Peasants and Street Cops who spawn in certain locations like the middle of a lake will now die instantly and attempt to respawn in a decent location again.
  8. Assassin Auto-Income reduced from 10 to 5, is now only eligible for the 300% bounty bonus after holding the job for 2 minutes and can no longer purchase bounty's on other players, only collect them.
  9. You can no longer place a bounty on yourself.
  10. Many new street cops have been employed across the city and Town now also receives Unit Upgrades every 5 minutes, making various town units more capable of defending the city.
  11. Fixed a potential crash with a mutant hero ability
  12. Switched all internal wait times to game time instead of computer time, to hopefully improve multiplayer sync.
  13. Made more improvements to the alien invasion to spread out the performance impact of all of the units spawning in.
  14. Samurai Dojo NPC's should now respawn correctly.
  15. Hospital Germs Dislike Aircraft, and now evade 50% of attacks up from 33%.
  16. Casino Auto-Income increased from 40 to 55, Now only loses 50% the winnings when someone wins a scratch-off ticket.
  17. Every 5 Minutes the Casino Owner receives $1 to auto-income, FOR LIFE, even if they quit the casino they retain this income permanently.
6.71 *Minor Bug Patch*
  1. Taking police job no longer gives you control of the garbageman job circle
  2. Quitting the police job now correctly removes control of the northern station
  3. The Disgusting Egg from the spider boss is now targetable
  4. The second bank check tied to the Thief job also can only be picked up by Thief or Bank job holders
  5. "Theif" spelling error corrected, assassin quit text simplified to waste less of your screen.
  6. Killing your own hero should no longer trigger the popup saying bounty was awarded.
  7. Assassin Hero Killing income increased from $350 to $500, and Assassin can no longer assassinate himself.
  8. Minelayers also now receives a upgraded Explode spell based on the level of the damage upgrade and no longer receive armor upgrades.
  9. A redundant upgrade removed from gangs, the first zombie based upgrade renamed.
  10. Control Points now benefit from Upgrades
  11. If the Alien Mothership is alive after 3 minutes a broadcast will show up and will alert players via minimap that the mothership is at the park.
6.7 *Major Feature Update*
  1. Random Weather System added, there's a chance of different weather patterns every 2 minutes, there's a 50% chance of weather.
  2. Combined Camera Slider System added to the game, thanks to Sabe from The Hive Workshop, default camera distance is now 1900 instead of 2000.
  3. Player Bounty System added to the game, multiple discrete vendor locations across the map.
  4. New Commands -bounty hide/show -warrant hide/show will collapse or bring back the menu, (same menu for both commands)
  5. Added Warrant System, +1 Warrant for killing any Town, Passive Unit or Player Owned unit from a player who has Zero Warrants, killing another players hero without outstanding warrants is +5 warrants.
  6. Police Job now receives $100 Per Warrant when a Hero Purchases Bail from Jail, serving jail time and purchasing bail clears all outstanding warrants.
  7. Lawyer added to the Divorce Building, allows you to pay to clear your outstanding warrants at a price of 50 gold per warrant.
  8. Assassin Job Holder Receives 300% Bounty Reward
  9. Golem of Earth, Patient Zero, Mutated Wildlife now have models that work with classic wc3.
  10. Bank Checks can now only be picked up by the Bank or Thief job holders.
  11. The Hospital with the exception of the germ room now allows air travel.
  12. Increased the size of vehicles slightly
  13. Talking Villagers and Police will now turn towards your hero when speaking, also added Wc3's speaking unit indicator.
  14. Construction Buildings of Police/Mafia/Cartel are now frozen when they lose control of their respective control point.
  15. The South Entrance Defense Tower also gets frozen when their control point is lost, to prevent that tower from attacking the captured control point.
  16. Disco Floors now provide a very small experience gain every ten seconds to any hero standing on them
  17. There are now varying chances that the Thief will be caught and receive warrants for stealing job items and the tank heist.
  18. Mafia now has a 20% chance to receive warrants for receiving illegal weapon shipments.
  19. Cartel now has a 20% chance to receive warrants for rapid drug selloffs.
  20. Terrorist Killing the Cruise Ship now causes 60 Warrants to be issued for their arrest.
  21. Robbing banks now has a near 50/50 chance to lead to more than a dozen warrant for your arrest.
  22. Spider Boss, Patient Zero and Golem of Earth Bosses can now target Air Units more effectively.
  23. Most Zombie Units and Z-Virus Tank Collision Sizes Reduced
  24. Game Food Limit Increased from 250 to 300.
  25. Experience Gain Share Range Reduced from 8000 to 4000.
  26. Mind Controlled Zombies can now infect and reanimate City Peasants.
  27. Spellshop Spells have had their keybinds redone to center around WASD and the left side of the keyboard.
  28. Mana Burn spellshop spell buffed, Big Bad Voodoo spellshop spell renamed Someone Your Own Size, range increased dramatically.
  29. Dark Impale spellshop spell Renamed Subterranean Tendrils, Faerie Fire Renamed Disintegration Nanites, Breath of Fire is now Breath of Carolina Reaper, Shock is now Xtra-Volt Taser, Toughened Skin is now Physical Prime.
  30. Regenerative Cells spellshop spell renamed Implanted Defibrillator
  31. Holy Crusade Renamed Birb Crusade, missile model changed, area of effect increased, all levels +1 beast/sec max level +4 and higher damage.
  32. Colorized all Learned Spellshop Spell Description Text
  33. Several Hotkeys changed, Mafia Swordsman now has a Classic-Compatible Icon
  34. Police Officers/Mafia Henchmen/Cartel Guard/Terrorist Fighter and Army Soldiers now only cost 1 food each.
  35. Army Soldier is now trained 200% Faster.
  36. Spec Ops Soldier added to Army Job, a substantially stronger infantry unit that takes substantially longer to train, includes the ability to critical strike and passively reduce damage taken.
  37. A Very powerful anti-infantry unit added to Army Job, requires an expensive upgrade to unlock, and the strongest Tank unit in the game added, requires the scientist to unlock alien ships before building.
  38. The Samurai Dojo and outside of the governors mansion have been renovated.
  39. Most Tanks have had their armor increased by 2 and their splash damage range increased ~20%
  40. Instead of spawning on Peasants Aliens now build 7 Teleporters around the city, where a new alien spawns in every 10 seconds and roams to a random map location, the teleporters must be killed to end the invasion.
  41. All Ezco Unit's are now classified as Mechanical.
  42. Boss Re-spawn and Item Drop systems cleaned, organized and several memory leaks fixed.
  43. Suicide Bomber Upgrade removed from Terrorist Job, the Explode Ability now scales with the Global Unit Damage Upgrades, has 100 levels, but can no longer benefit from global armor upgrades.
  44. Fixed multiple major point leaks dealing with zombie movement and re-spawning.
  45. Richmans Club Alcohol Vendors now have a very special and expensive offering.
  46. Drug Usage Cooldown reduced 15 seconds to 8 seconds.
  47. Removed two of the islands in the ocean.
  48. Navy Ships are now larger
  49. Every 20 Pirate Ship kills a Massive Kaiju spawns in the ocean, if the Navy kills it they receive $12,000, but beware losing your expensive ships, a fleet may be needed.
  50. Area 52 now gets $40 per zombie kill up from $25
  51. Army/Navy and Airforce now receive $10 job bonus for each zombie they kill, and $100 per alien killed, theres also a bonus for those job holders if they kill the alien queen.
  52. Alien Ships have new models, Royal Fighter/Heavy Cruiser/Heavy Fighter removed, there is only 3 classifications of alien ship now.
  53. Hovercraft has a new model, double the armor and its price reduced slightly.
  54. All Tanks now have passive damage reduction
  55. All Normal Tanks (not purifier or ezco) now have passive short-range attacks, depleted uranium rounds, and a AoE Cleave that fixes the intended splash damage.
  56. Samurai Item now requires you to challenge a Samurai in the Dojo, Fight a Samurai that spawns, and defeat it in order to spawn a Samurai Slave.
  57. The Alien Invasion now has two phases, the first phase is now a air/ship invasion, when the mothership is destroyed the ground invasion begins.
  58. Aliens and Alien Queen Buffed, aliens can now attack air units and will now act more similarly to zombies.
  59. Aliens now have a parasite ability, if it kills a unit that is infected it will create a face hugger, if that face hugger kills anything it will spawn a full Alien from its body.
  60. Scientist Job can now build alien ships directly once the alien ships have been researched.
  61. Army Humvee's are now much cheaper, but take much longer to build, cost 3 food instead of 1.
  62. Airforce has two new aircraft including a osprey which takes a long time to train and a powerful aircraft that is locked behind scientist research, other aircraft units rebalanced, the cobra no longer has a ground attack.
  63. Airforce now gets $250 per aircraft killed, and Alien/Hybrid flying unit kills now reward $850 per kill, also starts with an additional anti-air unit.
  64. The navy gets a similar copy of the army's spec ops soldier, called the Navy Seal, very slightly stronger but takes WAY longer to train and costs WAY more, because the navy does not specialize in ground troops.
  65. Scientist now receives a large sum of gold for a particular research.
  66. Alien Hydralisk form has a new passive ability that replaces the spiked carapace placeholder, all aliens now have passive spiked carapace as a bonus passive.
  67. Alien Heros have had their base stats buffed, ability re-balanced and now have additional levels to learn.


Creator/Director: Daethz
Former Assistants and "Co-Creators": Golden-Chimera, Ikillforeyou, Sube2, Peonurself (Pre-WoW Aliases)
Map Optimizer from Frotty/The Hive Workshop
All credit for Models, Skins and Icons are from various contributors from The Hive Workshop, a comprehensive list can be found on this games resource usage list including some used in previous versions that are no longer in use.
And special thanks to everyone in the comments section of LoaP Ascension/The Hive Workshop for their suggestions and bug reports!
(!)This Map is best experienced using Reforged Graphics, but remains fully compatible with Classic Graphics.
"Are There Cheats and or Unfair Advantages in this particular LoaP?" No, there are exactly Zero cheats, only the advantage of Learned Experience.
Pre-Reforged Version (For Outdated Wc3 Clients)
Thanks to everyone who Rates the Map, submits Suggestions and Reports Bugs! Have fun!
Contents

Life of a Peasant Ascension v7.03 (Map)

Reviews
20:46, 1st Aug 2010 ap0calypse: Approved Improve the description, make it look less like a wall of text that nobody wants to read and more like a professional map's description. In order to do that, use BB-codes.

Which Camera System do you prefer?

  • New Camera System (v6.7+)

    Votes: 6 100.0%
  • Old Camera System

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .
Level 10
Joined
Mar 25, 2008
Messages
339
When did you update the triggers for colors? I haven't tested if it works on 6.3.4 yet so..
I didn't update it but i re-enabled it in 6.3.4.
Other map developers looked at my code and saw no issues with it.

But if the new colors cause any desyncs it will be clear that the new colors are broken and I will disable them in a future build. If it causes any desyncs, obviously someone would have to report that to me.

Theres nothing wrong with the trigger, every color uses the same exact set of conditions only with each individual color, theres zero difference in the trigger between -color red and -color wheat.

I think blizzard still has kinks to work out with the new colors though.
 
Level 2
Joined
Feb 26, 2017
Messages
17
Oh since you are here, i make a new post, 3 minutes into the game (right now) i crashed. and i didnt do anything. had 7 more people in the new slots.
Edit: name spoofing (a player spoofing a name with hex code) is also crashing the game.
Also i've seen other maps working with new slots, like eras zombie invasion with 24P
 
Last edited:
Level 10
Joined
Mar 25, 2008
Messages
339
Oh since you are here, i make a new post, 3 minutes into the game (right now) i crashed. and i didnt do anything. had 7 more people in the new slots.
Edit: name spoofing (a player spoofing a name with hex code) is also crashing the game.
Also i've seen other maps working with new slots, like eras zombie invasion with 24P
It's probably because i have a trigger that stores your original name in a string variable.
And their spoofed names can't be stored in a string

Should I fix this? it would just be me removing the original name trigger

Are you guys saying the new slots literally don't work?
maps code wise there should be no differences between new colors and old colors at this point, all of systems effecting player colors like auto income, etc are updated, have been for some time now.
 
Level 2
Joined
Feb 26, 2017
Messages
17
Yep they don't work, i didn't even have time to observe what others were doing in the meantime, it happened in an instant.
 
Level 10
Joined
Mar 25, 2008
Messages
339
Yep they don't work, i didn't even have time to observe what others were doing in the meantime, it happened in an instant.
I found a variable that only had 11 arrays, could be the source of player 13-24's issues.

->It appears the variable that stores original names has no problem with alt codes, you can set your name to one in game

Ill rush the patch out now, hopefully this is the thing causing the issue, because for players 13-24 it is trying to set a variable that does not exist, now that's fixed, I scanned through all variables for any other issues, none found. Also spent half a hour perusing through triggers, didn't find any issues.

I do have concerns about my pvp arena though, I'm not sure how the dialog box would handle it if two people stepped into the circle at the same time, etc.
 
Last edited:
Level 2
Joined
Feb 26, 2017
Messages
17
we still getting desyncs with new slots idk why, and what about ezco job using the war bots to farm the sewer boss for rings? the sewer monsters dont attack the bots at all..
 
Level 10
Joined
Mar 25, 2008
Messages
339
we still getting desyncs with new slots idk why, and what about ezco job using the war bots to farm the sewer boss for rings? the sewer monsters dont attack the bots at all..
Fixed the bots for the next version.
I don't know why desyncs are happening, at this point i think only blizzard can fix it.
Seems they are fixing desyncs and loading issues on a per map basis on their patch notes, I wonder how I can get them to look at mine.
Public Test Realm 1.31
 
Level 2
Joined
Feb 26, 2017
Messages
17
yeah, the bots attack are registered as "magic" and the sewers monsters somehow have spell immunity or something, there could be other units/things too that can get over with this.
Also people still trying to place towers in the jobs that already have been nerfed, units too. (crypt keeper and doctor) the income is still too high, and its pretty annoying i have to forcefully forfeit them to do that (threaten them to destroy it :D), everything else exept those new slot desyncs and deselect bug is fine, keep up the great work :)
 
Level 10
Joined
Mar 25, 2008
Messages
339
yeah, the bots attack are registered as "magic" and the sewers monsters somehow have spell immunity or something, there could be other units/things too that can get over with this.
Also people still trying to place towers in the jobs that already have been nerfed, units too. (crypt keeper and doctor) the income is still too high, and its pretty annoying i have to forcefully forfeit them to do that (threaten them to destroy it :D), everything else exept those new slot desyncs and deselect bug is fine, keep up the great work :)
Turns out the Ezco Security bot (the first tier robot), had total magic immunity spell, dunno why, but I Removed it completely.

I just nerfed the non-hero gold by about 25% for both doctor and crypt keeper, I calculated the crypt keepers new possible income with tower instakills, it would be 10 gold per second, which isn't that bad.
Doctors with tower after this nerf would only amount to 15 gold per second, with Instant tower germ kills.
Instant being the word there, if it takes more than 1 second to kill them than you can practically cut that in half.

And I increased the prizes of the other job aspects a little.

Edit: What would you consider the worst or least used job? I want to target it for improvements.
 
Level 10
Joined
Mar 25, 2008
Messages
339
how do you get ascended?
With the correct end-game secret hero and a certain extremely powerful item you kill the ascension temple near Daethz below the pvp arena.

I just released patch 6.3.6, the exploit with the ezco robots squashed.
I combed through code yet again looking for anything that could cause desyncs and came up empty handed again, adding more comments to my code along the way, which speeds up my combing in the future, and blizzards if they ever look at my code.

Anyway im starting to think about 6.4, I intend to add more job improvements and I want to modernize the house purchasing triggers, right now they still use the original loap trigger which buys a "unit" and then deletes the unit right after it spawns, which is a waste of time, can do it with a powerup item instead, it's really the one system I never redesigned myself, because it worked as intended.

Also planning to buff some of the spellshop abilities and give blacksmith some new patterns, notably I want to give him some furniture patterns and two or three more powerful patterns.
Considering a blacksmith "order" mechanic where the blacksmith will click a button, someone will order a item, he will get like 5 minutes to deliver it and make money or lose money if he fails.
 
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It was the Cartel, Governor, Airforce, Police, Scientist and Ezco when it happened to me. Any idea what's happening, or is it just on my side?

Maybe it's related to the hero and items that I have, rather than the job itself? I was a Fire Archer at 100 with Exoskeleton, Shadow Energy, Corrupted Mother Heart, Targeting System, Destroyer Helm and Power Gauntlets.

When I started fresh with an Assassin, it worked fine.
 
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Maybe it's related to the hero and items that I have, rather than the job itself? I was a Fire Archer at 100 with Exoskeleton, Shadow Energy, Corrupted Mother Heart, Targeting System, Destroyer Helm and Power Gauntlets.

When I started fresh with an Assassin, it worked fine.
Still trying to reproduce the issue on my end, items shouldn't be causing that, there's no item related trigger that deletes units in the entire game.
 
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Still trying to reproduce the issue on my end, items shouldn't be causing that, there's no item related trigger that deletes units in the entire game.

This might be a weird one, but what about the follower upgrades? When I had no upgrades, it was fine. But, when I have it at level 99 (for all of them), the units got deleted but only the one that were originally available, not the ones that were created. But this time, the food was removed accordingly.

I'll try to record it, if I can.
 
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All of the upgrades were at level 99. The ones that were created did not die, like the elite cartel, harvester and the helicopter (from vehicle department). But the ones that were given from the job, like the melee cartel guard, drug runner and drug helicopter did. The food also dropped from 153 to 113.
 

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All of the upgrades were at level 99. The ones that were created did not die, like the elite cartel, harvester and the helicopter (from vehicle department). But the ones that were given from the job, like the melee cartel guard, drug runner and drug helicopter did. The food also dropped from 153 to 113.
Thanks figured out what is causing it.
For some reason if you go over 3 upgrades which is normal for wc3 and the units are returned to the town AI control they all die.
Weird.
 
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Ok after a bunch of upgrade tweaking I got it to stop instakilling all of the original units.

Ill release another patch with this fix within the next 2 days hopefully.

Edit: Released it, noticed the new update has 64bit support and I can't seem to find my custom maps folder in the game, how odd
 
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you must explore the map, and read what daethz said, with correct hero and correct item you can become one.
 
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I just learned the Custom Map folder is now located in your This PC > Documents > Warcraft lll > Maps as of the new patch.

In other news, this patch introduced some major world editor bugs including a bug that can wipe all string data including all item names and unit names from a map during the save and load process.

For that reason I am going to take a break until blizzard fixes this issue.
 
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Blizzard fixed the major world editor bug so looks like im back, keeping more backups of my map just in case.

6.4 will feature a brand new hero selection area, because im bored of the old one and it's time to tear apart more of the remaining similarities this loap has to other loaps.
 
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I'm having a problem with the map
Whenever I go to the area near the spiders we all crash, and when I go to singleplayer and check it out with "iseedeadpeople" my game instantly crashes.
Is there a solution for this?
This crash is finally effecting me.
I just spent a hour trying to figure out wtf was causing it.

It appears the blight is causing a crash, weird, figured this out by first removing all the dodads, then the units then the regions, still crashed, made the entire area blank grass and that finally fixed it.

So I think ill just remove the terrain blight for 6.4, this is now #1 on my priority list.
 
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Patch 6.4 released, the crashing issue fixed, using the cheat "Iseedeadpeople" in single player mode no longer causes a crash, and going to the spider area no longer causes it either.
Decided to push 6.4 out to fix that otherwise I would have waited for more things on my list to get finished.

Just a note, as of this patch players can now only own one house at a time.
 
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Senneria

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Patch 6.4 released, the crashing issue fixed, using the cheat "Iseedeadpeople" in single player mode no longer causes a crash, and going to the spider area no longer causes it either.
Decided to push 6.4 out to fix that otherwise I would have waited for more things on my list to get finished.

Just a note, as of this patch players can now only own one house at a time.

In the latest version, at least in single player - using -repick command removes your hero and puts you back at hero selection, but selecting another hero gives the error "You cannot have more than one hero"
I was using dark red.
 
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In the latest version, at least in single player - using -repick command removes your hero and puts you back at hero selection, but selecting another hero gives the error "You cannot have more than one hero"
I was using dark red.
Ty, ill look into it. If I find it ill try to rush out a patch tomorrow.

Edit: Patch released
 
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Hello @Daethz, do you know how to fix the bug with deselection? I have the same bug in my map League of Heroes Arena 2.2V and I wonder if you know how to fix it.

The unit stays selected but the ability is deselected. This bug doesnt always happens in all games.

Thx!

Map : LEAGUE of HEROES ARENA v.2.2V • Now With AI
I'm not entirely sure if i even fixed my selection bug.
The only thing i found was using replace unit trigger (for heros in my map) i put in some stop commands first, like "Stop all actions" movement and spells and whatnot, apparently theres a bug in Wc3 with replacements and transforms if they are doing anything when they transform or get replaced.
 
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There seems to be a bug that causes an instant crash, happened to me 3 times now in the newest map version on the newest wc3 version (1.31.0 PTR)

It happened twice when i was killing the escaped prisoners from the event (didn't actually manage to kill the leader because it crashed during the fight)

And once it happened while fighting the shadow void boss (sorry can't remember the name) it's the one that is to the right of the destructobots place, no idea what can be causing it

It was near the start of the game so not much happening in the map otherwise (for the prisoners) just basic heroes
And for the shadow boss i was transformed into a Vampire and one other player was a Cyborg

I'll try to do the prisoner event once more to confirm it

Edit: Different crash happened to me right as i was about to kill the electrical event boss in the botom right of the map this one actually popped up as a crash (the ones before were just a frozen game with no error or anything)
 
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There seems to be a bug that causes an instant crash, happened to me 3 times now in the newest map version on the newest wc3 version (1.31.0 PTR)

It happened twice when i was killing the escaped prisoners from the event (didn't actually manage to kill the leader because it crashed during the fight)

And once it happened while fighting the shadow void boss (sorry can't remember the name) it's the one that is to the right of the destructobots place, no idea what can be causing it

It was near the start of the game so not much happening in the map otherwise (for the prisoners) just basic heroes
And for the shadow boss i was transformed into a Vampire and one other player was a Cyborg

I'll try to do the prisoner event once more to confirm it

Edit: Different crash happened to me right as i was about to kill the electrical event boss in the botom right of the map this one actually popped up as a crash (the ones before were just a frozen game with no error or anything)
Well, there's only one trigger that runs in the middle of a boss fight, and thats the one that forces bosses to use their spells if they have enough mana.
This one will be incredibly difficult to figure out :vw_death:
 
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Well, there's only one trigger that runs in the middle of a boss fight, and thats the one that forces bosses to use their spells if they have enough mana.
This one will be incredibly difficult to figure out :vw_death:

One more thing i figured out was that if we saved and restarted the game pretty much every 30 minutes or something like that, the crash didn't happen once
So it only happens when the game has been running for a bit

And on an unrelated note it also seems that the alien invasion and zombie invasion don't trigger if you are playing on a loaded game (scientist had everything researched and area 52 guy too)
 
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One more thing i figured out was that if we saved and restarted the game pretty much every 30 minutes or something like that, the crash didn't happen once
So it only happens when the game has been running for a bit

And on an unrelated note it also seems that the alien invasion and zombie invasion don't trigger if you are playing on a loaded game (scientist had everything researched and area 52 guy too)
Invasions can only happen once, did they happen previously?
Otherwise there could be an issue with reloaded upgrade variables not working correctly, not sure how I would fix that in my map tbh, messing around with settings could fix it if thats the case, i guess ill have to try.

The only explanation i have for the crashing during boss fights is the forced spell cast trigger, that said i don't think the riot boss is even included in that trigger, so weird.

Is it happening During the fight? Or when you kill him, could it be the moment you kill him? Then it would be the item drop trigger and could be related to the point variables i recently added to the game to prevent leaks, that said if it isn't happening consistently that gets confusing, unless its attempting to set the point on a spot on the map that can't handle a item being put on it and causes a crash. Hmm
 
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Invasions can only happen once, did they happen previously?
Otherwise there could be an issue with reloaded upgrade variables not working correctly, not sure how I would fix that in my map tbh, messing around with settings could fix it if thats the case, i guess ill have to try.

The only explanation i have for the crashing during boss fights is the forced spell cast trigger, that said i don't think the riot boss is even included in that trigger, so weird.

Is it happening During the fight? Or when you kill him, could it be the moment you kill him? Then it would be the item drop trigger and could be related to the point variables i recently added to the game to prevent leaks, that said if it isn't happening consistently that gets confusing, unless its attempting to set the point on a spot on the map that can't handle a item being put on it and causes a crash. Hmm

One thing i found out is that the crash only seems to happen in the new version of wc3 and it happens on any map i've tried, you just need to be playing for like 30 minutes and then seemingly anything could trigger it. (i've tried some maps that work both on the new and the old version 1.27 i think it was, and the crash only happened in the new version)

To answer your question, the crash sometimes happens in the middle of the fight and sometimes close to the end but i don't think it was EXACTLY at the end a.k.a last hit

Oh and the invasions just simply didn't trigger at all on a loaded game, i've tried to do the invasions on a fresh save in a single take (without saving/loading the game) and they worked perfectly but once you get into a fresh game then reload that game (save and then load) something breaks and invasions no longer trigger

And it isn't just the invasions, i've noticed that the messages you get while you are researching as a scientist don't appear if you are playing on a loaded game

I mean a simple workaround is to jump into the game, immediately do the 2 invasions before the crash occurs, THEN save and load the game and the invasions will still be there, so you can play the map like you would
 
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One thing i found out is that the crash only seems to happen in the new version of wc3 and it happens on any map i've tried, you just need to be playing for like 30 minutes and then seemingly anything could trigger it. (i've tried some maps that work both on the new and the old version 1.27 i think it was, and the crash only happened in the new version)

To answer your question, the crash sometimes happens in the middle of the fight and sometimes close to the end but i don't think it was EXACTLY at the end a.k.a last hit


Could be a blizzard-caused bug then, are you playing on the Live patch or the PTR?
If it happens midfight the only thing it can be is the boss spell trigger, crash-on-kill would be the loot drop trigger.

Thats the difficult thing right now is blizzard is really destabilizing their own game with these rapid massive patches, hard to tell if a crash is caused by my game or if its just interacting poorly with blizzards changes.
 
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Could be a blizzard-caused bug then, are you playing on the Live patch or the PTR?
If it happens midfight the only thing it can be is the boss spell trigger, crash-on-kill would be the loot drop trigger.

Thats the difficult thing right now is blizzard is really destabilizing their own game with these rapid massive patches, hard to tell if a crash is caused by my game or if its just interacting poorly with blizzards changes.

I've tried it on the PTR version, it's probably Blizzard's fault tho, since it happens on other maps too
 
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Could be a blizzard-caused bug then, are you playing on the Live patch or the PTR?
If it happens midfight the only thing it can be is the boss spell trigger, crash-on-kill would be the loot drop trigger.

Thats the difficult thing right now is blizzard is really destabilizing their own game with these rapid massive patches, hard to tell if a crash is caused by my game or if its just interacting poorly with blizzards changes.

Hey Daethz idk if this is know but during the fight with the demon lord in the top left of the map its about a 80% chance that the game will crash during the fight. I love this map but that's the only problem to crashes I've experience. Hopefully this gets to you.
 
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Hey Daethz idk if this is know but during the fight with the demon lord in the top left of the map its about a 80% chance that the game will crash during the fight. I love this map but that's the only problem to crashes I've experience. Hopefully this gets to you.
I don't know what blizzard did but everything seems to be crashing now, even tiny irrelivent things that have literally no reason to crash.
That said i see its now set to "variation 270" which I never did, for the portal that spawns, theres only one variation, blizzard is breaking the entire game with their changes.

And now every time I attempt to spawn anything to see if it causes a crash, literally everything crashes every time, so idk what blizzards doing.
 
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Just crashed on the spider boss. Also, I recommend for the troop upgrades, a +10 and maybe +20 upgrade. +10 would probably work, tbh. This would actually be really helpful. Anything that decreases the amount of time doing boring stuff is a godsend.

edit: after killing the spider boss. I used three AK47, upgraded to 100 attack, 50 defense, 100 movement speed, and 60(?) health upgrades. Right after killing the stone boss prior, if that helps.
 
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Just crashed on the spider boss. Also, I recommend for the troop upgrades, a +10 and maybe +20 upgrade. +10 would probably work, tbh. This would actually be really helpful. Anything that decreases the amount of time doing boring stuff is a godsend.

edit: after killing the spider boss. I used three AK47, upgraded to 100 attack, 50 defense, 100 movement speed, and 60(?) health upgrades. Right after killing the stone boss prior, if that helps.
So you killed the spider boss but crashed after? how long after? After the loot shows up there's nothing else but the respawn timer.
 
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I'm holding off ATM waiting for Wc3 reforged, I have a feeling with that will come a whole bunch of blizzard crash fixes.
Also im going to have to do a ton of changes to the map in reforged, the model changes alone will cause me to go through most of the units in the game and rethink their models.
Not to mention many of the custom models will be too "Outdated" to keep using (they will look terrible compared to reforged models).
Thankfully there's a TON of new models, old recolored units have their own models now, its amazing.

One thing id like to redesign is the alien invasion, after reforged comes out, its been on mind for a long time.
 
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3 bugs.

Champion of arena button is broken. You cannot fight with the arena champions.

If you have one player on the marriage circle (the other player was on the bride), and you keep going on and off of the circle, the list gets better. It becomes yes no yes no yes no, etc. It might be triggered by having more than one unit (any unit) on the circle. Just test, it'll take five minutes.

A player tried to buy a club (probably the one near drunkard), and it took the money, but he didn't have the property.

Now this time, the spider didn't crash us after dying, oddly enough. It was slain multiple times.
 
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3 bugs.

Champion of arena button is broken. You cannot fight with the arena champions.

If you have one player on the marriage circle (the other player was on the bride), and you keep going on and off of the circle, the list gets better. It becomes yes no yes no yes no, etc. It might be triggered by having more than one unit (any unit) on the circle. Just test, it'll take five minutes.

A player tried to buy a club (probably the one near drunkard), and it took the money, but he didn't have the property.

Now this time, the spider didn't crash us after dying, oddly enough. It was slain multiple times.
The arena couldn't just break one of them, did you have at least 4 arena points? That's literally the only other requirement compared to the weaker arena, anyways i added in a popup warning if you don't have the points.
Now, if the circle inside of the arena was still owned by a player after he died and it never reset, that would be broken, the arena entry depends on that circle returning to town ownership, the only way i can think of breaking it even conceivably is someone killing the arena participating hero from outside of the arena.

Looks like there was a missing dialog box clearer, re-added, also just threw in a thing that will block anyone from stealing your circle, the circle can only be triggered by non-pet heroes btw.

The northwest club was in fact broken, my own testing confirmed it and i found the reason immediately after, I forgot to update the event trigger for that one with the improved system, fixed for next patch.

I don't think the crash came from the spider boss, could be a desync but that usually only happens with extremely long games, was your game several hours old when the spider crashed it?
 
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