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A Land Divided
Created by Adamcg (acgoudreau@shaw.ca) ; Uploaded by: adamcg
Information
Uploaded:07:41, 28th Nov 2009
Last Updated:19:54, 8th Feb 2010
Type:Melee
Category:Medieval / Warcraft
Map Size:96x96
Playable Map Size:84x84
Suggested Players:1v1
Tileset:Lordaeron Summer
Rating by users:4.50 (2 votes)
Hits:1428

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Details
(2) A Land Divided
+--------------------------------+
Author: AdamCG
Tileset: Lordaeron Summer
Suggested Players: 1v1
Map Size: Tiny (84 x 84)
Description: "Autumn is sweeping over the land of Lordaeron, yet the southern shores of these wetlands remain inexplicably unaffected by the changing season."
League(s): PTGL (www.ptgleague.com)
-----------------------------------
Comments: LD probably lands as one of my top two favorite maps. I love the way the terrain turned out – it was quite a challenge working with and integrating the two separate sides of the map and making them work. I’ve seen quite a few league games played on this map and I am consistently excited by the vast amount of creeping patterns that are available. It’s also always nice to work with the Lordaeron creep set – which time has been time proven as the hands down best of the bunch.
+--------------------------------+
Screenshot


In before reject. (Updated since OP).
Note: If your review mentions blizzard cliffs you give me a reason to immediately stop reading your post.
Current version: 3.0

This map is approved and works properly.


Download (2)ALandDivided_v3.0.w3x
(138.08 KB, 251 Downloads)

Old 11-28-2009, 08:37 AM   #2 (permalink)
Registered User R.Gaming_Strike
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Well here comes my review:

A Land Devided is a balanced and well planned map. The creeps and the drops are done perfectly. ( But I personaly don´t like custom droptables...as they often not contain my beloved exptome - the tome of lameness)
The positions are very basic and the paths are fine, I like the wide battlefield on the river. (this path which is close to the shop)
Overall its fine, but the only point I can mention is the difference in terrain. Not the tileset difference, but the difference in the quality of some places. I will do some screenshots of the things that I rly dont like.
Also you could do something with this "road-tile" this brown...tile
I think you should move it UNDER the green grass. So it would look better.

Of course I will rate the map with 5/5 - but the terrain issuses cause the map being not perfect. I will screenshot the things that you should improve.

Everything else is rly perfect.

Screenshots with suggestions

I hope I don´t need to explain you that xD
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Old 11-28-2009, 09:58 AM   #3 (permalink)
Registered User Peter Canvis
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Some doodads are in the water, even if they are not water doodads, please remove them.
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Old 11-28-2009, 11:48 AM   #4 (permalink)
Registered User R.Gaming_Strike
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Quote:
Originally Posted by Peter Canvis View Post
Some doodads are in the water, even if they are not water doodads, please remove them.
There only corpses in the water and its only 1 little spot...so your review is totaly wrong. All doodads there are water doodads. Except those corpses. Please prove what youre saying before comment and best way to stay right is not to comment, if youre not at the same skill-lvl with the mapper. I really hate such pointless reviews.
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Old 12-03-2009, 12:24 PM   #5 (permalink)
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Quote:
Originally Posted by R.Gaming_Strike View Post
There only corpses in the water and its only 1 little spot...so your review is totaly wrong. All doodads there are water doodads. Except those corpses. Please prove what youre saying before comment and best way to stay right is not to comment, if youre not at the same skill-lvl with the mapper. I really hate such pointless reviews.
And you really didn't have any other way to say it?

Well, I like the concept of the terrain, but I don't like how it's done.
The rivers look a bit forced because it's been done with cliffs (and you had to do it with cliffs because you didn't set the initial cliff level to water :/).
There are only a few doodads (I think that about 90% of the environmental doodads is in the water - trees don't count).
Although a Lordaeron terrain is very hard to create (since it's one of the worst tilesets in my opinion), you've managed to make the tileset look avarage.
There is no additional effect (fog or wheather) to make it look a bit better.
Weather isn't necessary, but a fog can really make it look a lot better.

I don't know whether you used the grid or done it with your instincts, but it's very symmetrical (which is good, of course).
I noticed that there were quite a lot of permanent item drops (which isn't really bad, but it would be better if you changed one or two permanent drops).
I'm not really good with reviewing melee maps, so I can't say anything else.


Due to the low terrain polishing: Rejected (until updated)
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