- Joined
- Jan 10, 2011
- Messages
- 3
I suppose you encountered another bug since the map wasn't release
I sure hope it will be release soon though!
Good luck to you developers.
I sure hope it will be release soon though!
Good luck to you developers.
(66 ratings)
in the map we have to deal with a great stacking system made by dangerboy but wich i cannot change because i don't understand his advanced trigger
Well units, destructibles, items use memory, Trigger in function use memory...-after 30 minutes of playing i had lag = still have memory leaks
Well rejoice the button has finally been added, hum about the bug i don't know so i will investigate the trigger.-when camp fire reaches 0 health it dies instead of switching to camp fire (also i suggested adding a button which sets the fire off at a previous post)
Well that's normal because i made the max stack for recipe 100 i though it would be sufficient and never be reached i will change it to 1000 this way it will be harder to make it bug.-when buying a resource from the Merchant Shop and the shop has a gold coin with more than 100 charges it drops the remainning charges on ground
example. 117 charges --> drops gold coin with 17 charges on ground and keeps gold coin with 100 charges in inventory
Well even with all the optimisation, each time we add something it will possibly increase the lag... so there is not much we can do... at this point the only significant way to remove lot of lag would be to convert the map into jass and optimise all the map in advanced jass trigger and system .well that's all for now ill edit this post when second test comes
but you should really try to reduce lag because it still ruins the game...(even after removing all the memory leaks)
Well that's normal because i made the max stack for recipe 100 i though it would be sufficient and never be reached i will change it to 1000 this way it will be harder to make it bug.
Dangerb0y
well Gadina modified your trigger where he needed to, but we still use the old version wich is in 4 trigger, is it really better for our map to change to your newest version?
if so we will have to try to see where to modify the unstacking to add artifact=false so the artifact cannot be unstacked.
but the old system work perfectly so if there is no need to change we will keep it ^^.
Dangerb0y
well i am refering about my recipe system ^^.
the gold are level 0 so they have infinite charge, but my system in order to work for any slot,
it take all the items needed in recipe from inventory add them to integer array,
then check if all the items and ammount need are ok, and then crafted or not, give back the item to inventory.
but to avoid bug i need to give back the item by stack equivalent to the max stack of item, but there is no infinite integer so i randomly choose 100 but that was too low for the gold coin,
so i changed to 1000 (still not infinite but sufficient i think).
Just add this:
- -------- STOP ARTIFACTS FROM SPLITTING --------
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item-class of (Target item of issued order)) Equal to Artifact
- Then - Actions
- Set EasyItem__SPLIT = False
- Else - Actions
epic fail dude xDWell that's normal because i made the max stack for recipe 100 i though it would be sufficient and never be reached i will change it to 1000 this way it will be harder to make it bug.
Hi all! Love the map. Just want to say about some bugs I've found, maybe you already fixed them, but I still post:
1. When you create magic staff, the hex and mass heal are switched (if you take hex book - you'll get staff of mass heal etc.)
2. 3 times of 4 game crashed when I tried to save multiplayer game (i was alone, just to test and try some stuff) because of not enough memory (something about "object chunk", I dont remember all message)
3. I barely remember, but I guess snake eggs, supposed to add +10 heat, added +20
4. Some tooltip mistake: In petrified demonic voodoo mask tooltip said "Petridied"
New item: Bamboo
Bamboo is a very useful item you can use for a lot of things so I was thinking if you can add this. It's like wood but it's worth as much as Oil
New items that can from Bamboo-
Tripod Spear
Raft (weaker form of boat and can sink easier)
Bamboo Swords
Bamboo Bottle (If you ever have the idea to make potions cheaper but needs to have a bottle to carry the potion)
Bamboo hut
Bamboo dagger
Bamboo spiked trap
Bamboo shield
Bamboo Armor
Thats all I have at the top of my head I also have another idea to make heat more of a problem because that is my least worries #1 sleep #2 Food #3 Heat
You should make it that if you step in water you will have the "Wet" Effect which makes you lose heat faster. In day it dries up in 2 minutes in night it takes 5 minutes. This makes it more realistic because if you are wet you can get cold better. Also if you get wet you have 40% chance of getting "The flu" You lose mana 1 every 1 second. You can clear the wet effect by changing armor (Only if you can pull this off) This way it'll be harder. I also have the idea of Thirst... isn't water the most important thing survival? I think you don't have it because you don't have any place to put it... Ah well
Good luck JTR Team and I thank you for what you do
5. If you die and revive, you keep the bonuses of eaten hearts, that's why you still cannot eat them again
No, i clearly remember, with bear heart my shaman had 20 strength. After death it became 10, and i couldn't eat raw meat (wolf).
And about egg: it wasn't snake's, it was bird egg - supposed to give 20 food, gives 30 instead.
Funny thing: you can sleepwalk in JTR, i had replay . But dunno how i did it. He just walked, while sleeping
oops, i haven't. game thown critical error (but after i won both of them ) and replay didn't saved
No, i clearly remember, with bear heart my shaman had 20 strength. After death it became 10, and i couldn't eat raw meat (wolf).
And about egg: it wasn't snake's, it was bird egg - supposed to give 20 food, gives 30 instead.
Funny thing: you can sleepwalk in JTR, i had replay . But dunno how i did it. He just walked, while sleeping
oops, i haven't. game thown critical error (but after i won both of them ) and replay didn't saved