I've started working on this map a long time ago and don't want to stop to improve this map because i like mapping and Kodo Tags in general. It is a completely new map with many new features and gameplay changes compared to other Kodo Tag's. I hope you'll like it :)
There are ten slots for human players, two are used by the kodo AI. There are four difficulty levels to choose from: Easy, Normal, Hard and Extreme.
There are two teams, the runners and the kodos (AI). The objective of this map is to survive against the kodos for a certain amount of time. At the beginning you get a runner with just one hitpont. AI-controlled Kodos will spawn on the map, chasing your runner. If he dies you will lose everything and need to be rescued by another player. The other player can rescue you by running into the jail in the middle of the map. There is a 50 gold reward for every rescued player.
Collect gold from goldmines and then you can spend your money in many several towers, many other buildings, units or researches.
A useful tip to avoid the kodos: Your Runner can go through the smallest gaps, while Kodos need more space. Mazing is supported!
The many several new units, new terrain, new buildings and researches etc. aren't the only specials of this map! For example if you set player 10 to AI, he builds a base, trains units etc. by himself while AI players 2-9 will just run around distracting the kodos. Due to this you can play the map 'alone' while not being alone. :P
You can also declare war (and peace again) to other human players for even more action.
-kick name <--- as host = instant kick; as other player = votekick which needs 3 votes
Improved the terrain and added the option to add more Kodos as host.
Minor improvements in the terrain
Increased the difficulty a bit
Updated some tooltips
Corrected the size of the aura tower
Corrected some button positions
Optimized the triggered attacks of Player 10 if AI
Player 1-9 run away now if AI
AI Runners now revive themselves
Fixed some descriptions
Changed tower sizes
Added ground texture to the multishot towers
Added the commands "-ally name" and "-unally name" for peace and war with other runners
And some other stuff
Translated everything into english
Improved many tooltips
Improved runner 1-9 as AI
Changed revive icon
Fixed the stormbolt hotkey
some other stuff
Balanced the attack damage of some units
Completely new terrain
Severeal new kodo types with new abilities
AI Runner no longer just stay at a point
It's harder now
Fixed some typos.
Minor terrain changes.
Changes to Kodo-Spawns.
Are you trying to say "The description is lacking hard" ? - "hardly lacking" means it barely does lack, or does not lack at all... either way This Kodo Tag brings no new elements of game-play (that I've never seen before) and therefore does not impress me much. The waves are dull, the idea has been done and redone : I can't stand it, from a personal point of view and I'd much rather play a Tower Defense than this. I'd say you should scratch this project of yours and try to get inspired by Juliano's "Guardians" map or something. Vote / Rating : N/A
The main difference to other kodo tags is that there is a triggered AI for every player. And there are also many other new units, buildings, researches, new terrain etc..
I will further improve the map in the future.
This review is made by reason 3, if you have any questions or anything else to comment feel free to Private Message me.You may also ask me to review your map again.
An awesome tag map, where you have to survive for more than half an hour against 2 very angry kodos.
[+]Your map file size is small, that makes your map easily hosted on Bnet.
[+]Your ideas are really nice, i also liked the whole concept of kodos changing you.Those music expressions also made map funny.
[+]Your map was protected but i didn't experience any crashes or lag in game.
[-]You have to improve your description, add a few game tips and better tooltips.By the way, i found a tooltip in German, translate it to English please.I would also suggest you to remove expressions like "this map was made by a sexy map maker <your name>".
[-]I think you should balance your map more, as running away from both kodos and their kids is hard.I also think that all of the upgrades and buildings require too much gold.
[-]Your terrain was ok..for a tag game.You don't need anything really special but i would suggest you to remove a few gold mines.
[-]Is it my idea or the AI was a bit dump?
[-]Not all abilties/structures/upgrades are hotkey-ed.
Overall rating:2/5 Overall a nice edited map, and probably worths approval.Follow my suggestions about desctiptions and tooltips, and try to improve the AI.
AI Player 10 will build a base while the other AI's will try to distract the enemies.
I will try to further improve the AI in future versions.
And anyway it's always worth to fill any free slots with AI players.