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HELMS DEEP ULTIMATE v2.0
Created by silverleaf321@gmail.com (MSN) ; Uploaded by: IronForge
Information
Uploaded:01:56, 23rd Dec 2009
Last Updated:13:17, 1st Oct 2010
Type:Defense / Survival
Category:Medieval / Warcraft
Map Size:128x128
Playable Map Size:127x128
Suggested Players:Full (6)
Tileset:
Rating by users:4.00 (5 votes)
Hits:16279

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Details
HELMS DEEP HERO SIEGE

Presented by SilverLeaf Studios of
Clan Battleships Ace (13sA) @ Lordaeron

With help from Clan FOTR @ Lordaeron

Features
-Computer controlled armies
-Strategic game relying heavily on teamwork
-In game events and rushes
-Custom models
-Custom skills
-Save code for valor for special items
-Streamlined damage types

Assist in holding Helms Deep for 40 minutes. Coordinate with each other and the computer controlled defenders.


1 OCTOBER 2010 UPDATE
We tried. We really did. Just can't hammer out the desyncs, and as we have other more pressing issues (such as the LOTR RPG) to attend to, we just can't fix it right now after 72 hours of testing. Rolling back to the stable version 2.0, which doesn't have mumakils, fancy custom spells used in the RPG or warg riders, but at least it works. This has been tested to hell and back. You will of course see the new (and hopefully 100% working) helms deep in the RPG. To all who downloaded version 2.1 or above, please delete it. I once again apologize for this humiliation.
Moderator Comments (Not Rated)
17:26, 4th Aug 2010
ap0calypse: Approved

This map is approved and works properly.


Download Helms Deep Hero Siege 2.0.w3x
(2.4 MB, 3972 Downloads)

Old 12-23-2009, 01:56 AM   #2 (permalink)
Registered User IronForge
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LOTR RPG ALPHA - the shire ready, most systems in place, camera doesn't work very well - to be updated in a few days
http://www.hiveworkshop.com/forums/p....php?id=21gmy5

IN GAME SCREENIES (very outdated)









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Last edited by IronForge; 09-03-2010 at 10:29 AM.
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Old 12-23-2009, 06:42 AM   #3 (permalink)
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Hai, i am here to support.
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Old 12-23-2009, 09:35 AM   #4 (permalink)
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it is already better than most other Helms Deep maps out there
stop boasting:D nah i'll check it out later.
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Old 12-23-2009, 10:07 AM   #5 (permalink)
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Well, in my opinion, it's pretty cool.
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Old 01-09-2010, 06:17 AM   #6 (permalink)
Registered User IronForge
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eh thanks for FINALLY showing your face
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Old 01-09-2010, 11:09 AM   #7 (permalink)
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This map wasen't verry fun, and I don't like the terrain, I mean, the geography, the castle itself. The castle is much better designed on other helms deep maps. I would not call this a epic map. It's just, boring, if you ask me. And I absolutely don't like that save/load system. It gives other players that have played your maps bigger chance for winning. It ain't fun.
3/5
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Old 01-09-2010, 11:21 AM   #8 (permalink)
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Nice map :)
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Old 01-09-2010, 11:58 AM   #9 (permalink)
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Hmm you're right with one thing, the terrain needs improving which is being done at the moment to convert it into forest style... but the save system is designed to help a bit, mainly to add variety. You can win even if NO ONE in the map has a single wood. As for boring, any ideas appreciated, but a helms deep is a helms deep, nothing more.
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Old 01-10-2010, 06:12 AM   #10 (permalink)
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The point of the map exactly, it started out as a small project just slapping AI spawns on. Come a long way since then lol.
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Old 01-11-2010, 12:10 AM   #11 (permalink)
Registered User Lag_Reviews
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Nice Map, Heres my review :P

Awesome map :P it should be higher rating.

Although It is not perfect so... let me rate this map!

Please Note: I played as blue :P

First Review:
First method of rating:

1) Terrain - Excellent (4)
The terrain is awesome, it is very good texture. To get a better rating for this maybe texture the castle a bit more, but otherwise its all good.

2) Fun factor/gameplay - Good (3.5)
The game-play of the game is pretty good although there is room for improvement. You start out with a hero and have to defend the castle for 40 minutes. 40 minutes is a long time, especially when you do the same thing over and over again, it gets boring fast.

3) Single player - Bad (2)
Single player is really bad because there is limited AI support.

4) AI support - Bad (2)
There is some AI for units but not for the Heroes :(.

5) Originality - Bad (2)
This map isn't very original as there are many LOTR maps around.

6) File Size - Reasonable (3)
File size is a bit on the small side (This means you have alot of room for improvement) But overall, the file size is reasonable.

7) Internet/LAN Friendly - Excellent (5)
Works very well over LAN and Internet, as it does not crash for random reasons.

8) Balancing - Excellent (4)
You balance this game excellently. As mentioned above, the idea is get a hero (from what i saw there all balanced) and defend the castle. The creeps and heroes are well balanced.

9) Credits - Average (3)
You list the credits very well in game but you should also list them in your hibeworkshop map details section.

10) Theme - Excellent (4)
Defend the castle - awesome theme.

11) Description/Information/Detail - Average (3)
add screenshots/youtube video to the description to make it good and maybe an upcoming update log.

12) Hiveworkshop rules & regulation - Good (5)
Fits all Hiveworkshop Rules!

Overall top rating (40.5/60)


Second Review:
Second method of rating:

Game-play [3.5/5]:
The game-play of the game is pretty good although there is room for improvement. You start out with a hero and have to defend the castle for 40 minutes. 40 minutes is a long time, especially when you do the same thing over and over again, it gets boring fast.


Balance [4/5]:
You balance this game excellently. As mentioned above, the idea is get a hero (from what i saw there all balanced) and defend the castle. The creeps and heroes are well balanced.


Visuals [3.5/5]:
The visuals of the game, the look and feel is just great and here is why. You have some unique models for some of the attacking units (Catapults etc) Although you could have gotten custom LOTR models for creeps/ heroes and some of the buildings. Although the terrain is awesome, it is very good texture. To get a better rating for this maybe texture the castle a bit more, but otherwise its all good.


Usefulness of the map [4/5]:
Other then a couple of tweaks and fixes, I would share this game to anyone who enjoys a slow type of keep the hero alive. If you work out a few more tweaks, I am sure you will get a higher grade. This map is very useful/fun.

Other Points [3/5]:
While the idea of the game is very good and suits the map well, although it still has alot of things that could be done to make it look, feel and even be more enjoyable all over. Although on a good point there are no bugs within the game that I have actually found. Overall the game is working, has no bugs and just a few customization issues in need to make it a 5/5 star map.

Stuff to add in future (-2):
  • Add AI support for heroes
  • Give the castle a bit more texture
  • Add more items
  • Add a choose ability for heroes (They shouldn't start with all abilities and you should choose the ability when you level up, make custom abilities)
  • Add custom lord of the rings models to everything :P

18/25 (from above)
minus 2 for the stuff you need to add to make it better
Overall Bottom Rating(16/25)

Things that confused me:

  • Where do you buy items?
  • Why does the -save -load command save your lumber?
  • why do heroes start with all spells?
  • How on earth do you get lumber and what is it used for?





Overall with a few tweaks this will be an awesome map,
Lag_Reviews :P


PS: Nice loading screen, catapults and how units climb up stuff to get into castle, keep up the good work and i'm sure this map will become huge!


EDIT: Two items in the armory are missing tool-tips :(
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Last edited by Lag_Reviews; 01-12-2010 at 11:32 PM. Reason: Stuff to add in future custom lord of rings models
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Old 01-11-2010, 12:59 AM   #12 (permalink)
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* Add AI support for heroes
* Give the castle a bit more texture
* Add Items
* Add a choose ability for heroes (They shouldn't start with all abilities and you should choose the ability when you level up, make custom abilities)

There is no need to add AI support for heroes, its nearly impossible for it to be 'intellegent'. Its not ment to be played with anything less than a full house.
Abilities for heroes, I'll definately look into it.

* Where do you buy items?
* Why does the -save -load command save your lumber?
* why do heroes start with all spells?
* How on earth do you get lumber and what is it used for?

Items are sold in the armory. The place with lots of shops, should be obvious enough to find.
Lumber is used to buy some items. Not OP, just more variety. Ok maybe slightly more powerful and special (like the flag that gives a friendly aura) but don't expect an instant win item.
Save/Load is to encourage people to play my maps :P
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Old 01-12-2010, 04:49 AM   #13 (permalink)
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I don't like that you've put a forest in this map.. If you look at the movie, there are no forests at Helms Deep.
Well, maybe you wanted an forest there, but I'm just saying that I don't like it. :p
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Old 01-12-2010, 05:40 AM   #14 (permalink)
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Well some illustrations from the book has forests on the side, with a field lightly dotted with trees on the path to the walls. That was a picture of helms deep at peace time. Also, the map would be hella boring and I'd get 0/5 for terrain if I didn't decorate it properly. But I'll definately look into removing some of the trees to create that barren field where the orcs assembled. Also, in the movie, it was dark and all, so you couldn't see the background. Its actualy the White Mountains.

As for forested helms deep, lookie here.
http://www.3dnworld.com/users/70/images/helms_deep.jpg
http://media-cdn.tripadvisor.com/med...helms-deep.jpg

From the book:
http://www.timefold.com/brosimages/helmsdeep.jpg
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Old 01-12-2010, 05:46 AM   #15 (permalink)
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wow, this actually IS better than most helms deep maps out there.

the terrain is already a plus, most helms deep maps have boring ugly terrains.
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