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Gnoll Hood
Created by BoX & BrookLyn ; Uploaded by: forelmashi
Information  Reparse
Uploaded:19:31, 21st Jan 2010
Last Updated:01:07, 22nd Feb 2010
Type:Melee
Category:Medieval / Warcraft
Map Size:128x128
Playable Map Size:96x92
Suggested Players:1v1
Tileset:Ashenvale
Rating by users:5.00 (1 vote)
Hits:1381

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Details
This is a collaboration between myself and BrookLyn, who did the terrain work.

West side gnolls would be wise not to lurk in the gnoll hood; scout the river's edge instead.

Camp Overview




Screenshot




Brief Notes:

- smaller than all the maps currently in rotation, and less total creep levels (171); everything is closer!

- the very close, weakly guarded merc. camp; unlike any other map, this should encourage new strategies, as well as change existing ones. e.g., merc. rushing, easy merc. accessibility without granting level 2

- tower rush your opponent's base behind the trees! by using canopy trees which occupy 1/4 the area, we made the tree wall shorter, allowing towers to shoot over them

- eat, chop, or destroy your way through trees to the gold mine! by late tier 2/tier 3, players will have chopped an opening to the east/west mines
Moderator Comments (Not Rated)
19:52, 27th Jan 2010
ap0calypse: Approved

This map is approved and works properly.


Download (2)Gnoll Hood.w3x
(242.18 KB, 176 Downloads)

Old 01-21-2010, 08:40 PM   #2 (permalink)
Registered User Vengeancekael
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Add a category
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Old 01-21-2010, 10:43 PM   #3 (permalink)
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It's a melee map. Why do you need a category when it is obviously Medieval/Warcraft (if he added alien models or stuff it wouldn't be melee)?

Concerning the map, good work, fine terrain, and a really good description. Your idea is cool and the gameplay is balanced. 4.5/5 rounded up to 5/5. Good job.
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Old 01-25-2010, 01:49 AM   #4 (permalink)
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seems great but....



...no neutral hero tavern ? O_o
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Old 01-25-2010, 03:34 AM   #5 (permalink)
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adam0509, there is, please look closer
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Old 01-25-2010, 01:43 PM   #6 (permalink)
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ah ye you're right... I'll test it then, thank you
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Old 01-27-2010, 05:19 AM   #7 (permalink)
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Not all melee maps need taverns. I think you should reduce the amount of neutral buildings, I mean it is only two player and there are like 10 buildings.
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Old 01-29-2010, 03:22 PM   #8 (permalink)
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Looks quite good but some pieces of the map are quite empty.
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Old 02-02-2010, 07:01 AM   #9 (permalink)
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So?
You can't make melee maps have epic terrain really. The 'empty' spaces are for battles and building..

Lookin' finger lickin' good anyway, 5/5.
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Old 02-09-2010, 01:40 AM   #10 (permalink)
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lol like the name that shit is poppin.
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Old 03-02-2010, 02:05 AM   #11 (permalink)
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WCL Map, woohoo :)
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