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Gnoll Hood
Created by BoX & BrookLyn ; Uploaded by: forelmashi
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Information
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| Uploaded: | 19:31, 21st Jan 2010 |
| Last Updated: | 01:07, 22nd Feb 2010 |
| Type: | Melee |
| Category: | Medieval / Warcraft |
| Map Size: | 128x128 |
| Playable Map Size: | 96x92 |
| Suggested Players: | 1v1 |
| Tileset: | Ashenvale |
| Rating by users: | 5.00 (1 vote) |
| Hits: | 1381 |
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| Details |
This is a collaboration between myself and BrookLyn, who did the terrain work.
West side gnolls would be wise not to lurk in the gnoll hood; scout the river's edge instead.
Brief Notes:
- smaller than all the maps currently in rotation, and less total creep levels (171); everything is closer!
- the very close, weakly guarded merc. camp; unlike any other map, this should encourage new strategies, as well as change existing ones. e.g., merc. rushing, easy merc. accessibility without granting level 2
- tower rush your opponent's base behind the trees! by using canopy trees which occupy 1/4 the area, we made the tree wall shorter, allowing towers to shoot over them
- eat, chop, or destroy your way through trees to the gold mine! by late tier 2/tier 3, players will have chopped an opening to the east/west mines
| Moderator Comments (Not Rated) |
19:52, 27th Jan 2010
ap0calypse: Approved
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This map is approved and works properly.
Download (2)Gnoll Hood.w3x (242.18 KB, 176 Downloads)
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01-21-2010, 08:40 PM
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#2 (permalink)
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Learning Jass
Join Date: Aug 2009
Posts: 1,595
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Add a category
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01-21-2010, 10:43 PM
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#3 (permalink)
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Currently inactive
Join Date: Jul 2009
Posts: 297
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It's a melee map. Why do you need a category when it is obviously Medieval/Warcraft (if he added alien models or stuff it wouldn't be melee)?
Concerning the map, good work, fine terrain, and a really good description. Your idea is cool and the gameplay is balanced. 4.5/5 rounded up to 5/5. Good job.
__________________
'If there's something strange, then who you gonna call? Ghost Thruster!' I am the ultimate brainstorminator.
Until the school holidays, I will be very inactive sorry.
CHECK OUT MY MAPS:
Battle For Outland
Kingdoms of Legend
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01-25-2010, 01:49 AM
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#4 (permalink)
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User
Join Date: Jan 2010
Posts: 4
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seems great but....
...no neutral hero tavern ? O_o
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01-25-2010, 03:34 AM
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#5 (permalink)
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User
Join Date: Jan 2010
Posts: 5
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adam0509, there is, please look closer
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01-25-2010, 01:43 PM
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#6 (permalink)
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User
Join Date: Jan 2010
Posts: 4
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ah ye you're right... I'll test it then, thank you
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01-27-2010, 05:19 AM
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#7 (permalink)
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Currently inactive
Join Date: Jul 2009
Posts: 297
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Not all melee maps need taverns. I think you should reduce the amount of neutral buildings, I mean it is only two player and there are like 10 buildings.
__________________
'If there's something strange, then who you gonna call? Ghost Thruster!' I am the ultimate brainstorminator.
Until the school holidays, I will be very inactive sorry.
CHECK OUT MY MAPS:
Battle For Outland
Kingdoms of Legend
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01-29-2010, 03:22 PM
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#8 (permalink)
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Barely active.
Join Date: Nov 2008
Posts: 2,185
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Looks quite good but some pieces of the map are quite empty.
__________________
Im barely online anymore. I've stopped modding and playing warcraft III.
But you will always be able to contact me on my youtube account TheSpongeDK or my Steam account hazardosx.
Sorry that i've left you all.
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02-02-2010, 07:01 AM
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#9 (permalink)
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Does not reduce sperm
Join Date: Dec 2008
Posts: 96
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So?
You can't make melee maps have epic terrain really. The 'empty' spaces are for battles and building..
Lookin' finger lickin' good anyway, 5/5.
__________________
Are you in a clan on Northrend and looking for a quality forum-based website for it? Maybe BossHaven will give you that oppotunity. We already have two massive clans in our community, why not come today?
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02-09-2010, 01:40 AM
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#10 (permalink)
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pretty boy
Join Date: Aug 2008
Posts: 1,703
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lol like the name that shit is poppin.
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03-02-2010, 02:05 AM
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#11 (permalink)
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User
Join Date: Feb 2010
Posts: 1
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WCL Map, woohoo :)
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